Add the Z-95 to the Freelance Ship List

Add the Z-95 to the Freelance Ship List
This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
Proposal
Add the Z-95 Headhunter Piloting Certification to the Freelancer Recruit or Freelancer Technology 1 skills, allowing them access to the Z-95 and the Z-95 (Heavy) starship models.
Justification
The intention is to provide a slightly more expansive ship list for the Freelancer path, and to align the idea of being a free-lance pilot a little more closely with Star Wars lore. It would mostly be a quality-of-life addition and a small content expansion for Freelancers.
Motivation
The primary motivation is a simple realization: the Z-95 is currently only usable by players who start out as Alliance pilots, when in lore it was an extremely ubiquitous model of starship in both private and government ownership. The secondary motivation is that (from my discussions in Galaxy Chat), there seems to be a fairly common belief that Freelance pilots have access to relatively less (both in number and in usefulness) ships than the two faction-aligned paths.
This is a (hopefully) simple suggestion to help expand ship options for Freelancer pilots in a way that is both easy to implement (I assume; I may be wrong, as I'm no developer) and aligns well with Star Wars lore.

The Z-95 is a storied and long-lived model of starfighter, which is noted to have been a common sight among criminal elements, local system forces, and even as a popular "baby's first snug fighter" purchase by aspiring pilots. While it does make sense that the Rebellion uses it (particularly since it shares a pedigree with the X-Wing), it also makes sense that it would see use by privateers due to how cheap, common, and dependable it is.

From what I hear, adding the Z-95 to Freelancers is unlikely to be meta-shifting in any reasonable way (particularly since their stats are mostly the same as the Scyk models), but it would give them a few more and different toys to play with out of the gate- particularly for people (admittedly, like myself) who dislike the look of the Scyk in general.

Thank you for your time!
 
So doing AoA, you'd only have to loadout 2 heavy hulls and not 3? I don't think you posted this looking for an exploit, but I think there would be one.