- Dec 11, 2021
- Reaction score
I can't see a down side to allowing all profs to be able to use looted stat clothing and other items currently gated behind combat levels.
The use of higher level weapons not prof specific would help greatly with self preservation as would the level difference between you and the mobs. Having only a simple attack/shoot ability would only make the crafter viable against the lower level mobs of the starter planets so would not have much effect on the current overall gameplay of combat classes but would improve the gameplay of the other classes.
Inabilty to use (looted) stat clothing which is level gated to help in their prof, such as creating a luck suit when the player hasn't progressed to the point where they can afford to buy clothing attachments.
Self defense; crafters would at least be mostly safe when placing/tending harvestors on the starter planets once they leveled to the point where the mobs con was gray and would also be able to use better weapons to help with survival on mid level planets
Allow all profs to be able to level up to max level via the skill trees, same as the combat profs
If I remember correctly, in live all profs were able to level up to max lvl through the skill trees same as combat profs.