Love the idea, especially if something like decrepits roll like they would normally every time you purchase them. Adding something like interwovens would be inroads to offset that bottleneck.
Thumbs down on the 80% thing btw, that would make the entire system useless.
I actually like this idea. Maybe my thoughts were a little bit short sighted. Adding usable components with the same amount of "luck" involved isn't that bad. That wouldn't take away, it would be a second source.
First thing that came to my mind was a vendor with "Ranged +25 Crit" Augment, buy, build weapon, done. If there is still the random factor getting ranged vs melee, health vs action, and a range of values could be done in a way as it is for random drops.
You are really adding something to the discussion. Not only calling out how stupid people's opinions are without bringing anything to the table.
All players need to generate credits and pvp players are no different. They aren’t two different groups. Players that pvp also farm (much more often than they pvp). Why force players to farm alone in the wilderness when they can do it in a city, SF, and engage with other players at the same time? The game is meant to be social after all.
That is a valid point, acknowledged that. How can we make Player that RP to earn credits
Jokes aside... I'll get the point of compensating 'successful' playtime.
Playing the game, killing people and be rewarded for that could be a thing in SWG.
It is not "killing it for others" it is literally a new way to farm the components you need, you can keep farming that stuff the same way as before if you enjoy killing krayt dragons 24/7 or whatever you are farming. Although i agree that its own unique rewards like cosmetic armor/weapons would be much better than components
Same answer as above. My first thought was short sighted. I'll get the point of the second source, when implemented in a fair way.