This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
Proposal
Revert the sound effects for the melee combat professions to the older versions that had more diverse sound.
Justification
I remember my days in original SWG playing as a Pikeman fondly. When trying it out again in Restoration I was met with sounds that made me think of a grandma beating an old rug with a broomstick. And thats for everything, all types of melee weapons for Pikeman/Lancer. Very immersion breaking for me compared to the old sounds.
Motivation
Immersion and combat quallity. I don't know what they were thinking when they swapped the old sounds out for NGE back in the day. But if we can lets remedy that.
Sound is a major part of immersion. The NGE sounds for Melee professions are just not as lively or diverse the originals. I made a video comparing the originals to the Restoration III one's (from NGE I've assumed) for those who might not know what I am talking about due to having never played the original. Here is a short video to show the difference:
To view this content we will need your consent to set third party cookies.
For more detailed information, see our cookies page.


I honestly don't know if this is possible or not, but it would sure be a huge improvement in my opinion.


Side note: Super Battle Droids and some others sound like creatures spitting instead of blaster sounds when they shoot. Another immersion breaker.
 
Last edited: