Open - Combat - Concussion Shot and Stopping Shot should have different animations | Star Wars Galaxies Restoration

Open Combat Concussion Shot and Stopping Shot should have different animations

This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
Joined
Jul 30, 2021
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Proposal
Please change the animation (or COLOR) to differentiate Concussion Shot from Stopping Shot. Perhaps even making Concussion Shot green like the skill icon.
Justification
Clearly identifying enemies with Concussion Shot versus Stopping Shot (including the variant skills) will better enable the use of these skills in a coordinated group.
Motivation
Concussion Shot and Stopping Shot are two of the best crowd control skills, but they are hindered by having the same animation and color, which makes group coordination unnecessarily complicated.
Concussion Shot is a mezz and Stopping Shot is a snare.. however, they both have the same animation. This is confusing in a group setting because Concussion Shot breaks on damage and Stopping Shot does not. Please change the animation (or COLOR) to differentiate the two. Perhaps even making Concussion Shot green like the skill icon.
 
Joined
Jul 29, 2021
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Agreed, its a pain to differentiate between these two animations