- May 28, 2021
- Reaction score
Currently all people use kinetic dmg on PvP (except some mele weapons since these ignore psg) because of the huge downside of hitting through a PSG mitigation, so with this change everyone could use both energy or kinetic PSGs depending on the situation and also craft your preferred weapon skin with the desired dmg type, making both dmg types relevant again.
This way you can use the best looking weapon for you without the downside of it being energy or kinetic making that specific weapon useless in some situations.
My proposal is to add some kind of sub component for weapons (like a barrel or a reinforcement core) so you can change either energy or kinetic damage of the weapon regardless of the weapon skin, and also add a new type of PSG with kinetic protection.
This is a PvP change mostly because on PvE most of ranged npcs hit you with energy and melee npcs with kinetic so it doesnt really matters. It would be a huge improvement to pvpers imo and also a new income and demand for both weaponsmiths and armorsmiths. Also this would greatly benefit recon armor users because they currently lack kinetic protection and have no chance to add extra protection on that side except for ent buffs, while assault armor users already can supply the lack of energy protection with the PSG.