Factional Ace Ship Data increase to 9

Factional Ace Ship Data increase to 9
This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
Proposal
Expanding the Ship Data limit to 9 for the Title acquisition of "Factional Ace".
Justification
Quality of Life improvement for the casual Factional Ace that enjoys space exclusive content. Should not provide any advantage to game mechanics.
Motivation
I started my toons in their desired end game faction when I first launched my ships. After getting Factional Ace, I expected to get 9 slots. Maybe it was that way on Live. I don't recall; however, it seemed like a natural progression. From a programming perspective triggering the additional 3 ship slots with the applying of the Factional Ace badge, should make coding viable without having to create too much new code.
Not to deter folks from grinding AoA for the 12 slots, but as a player that mildly believes in a role play aspect of space, I'd like to suggest incentivizing players to stay pure to their faction while providing them with an opportunity to not have to grind AoA for their end game faction fleet. 6 slots is problematic without re-deeding and boxing up the parts.
 
I'm generally opposed to giving AoA any benefits, period. But this one, why does a factional AoA need any more ship slots than a normal ace? I mean you're in just one faction, right? I sort of get why a full AoA would get extra ship slots, since you're in all the factions, but factional AoA?