Game Data Availability

Game Data Availability
This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
Proposal
A data pack is released to the community on a monthly or quarterly basis with respect to the game. Data pack can include (for example purposes)

  1. Average Active Players
  2. Player Activity/Engagement
    1. By Time Played
    2. By Planet
    3. By Faction
  3. Definitive List of Inciting Incidents Conditions
    1. Let's remove the ambiguity here. We want to be a data-driven and informed player base
  4. Syntax of Inciting Incidents (e.g. Planet, Faction Status, Action, etc.)
  5. Incitement Rates
    1. By Character Age
    2. By Profession
    3. By Badges
    4. By Faction
    5. By Condition
  6. Creature Drop Rates
    1. Craftables by Creature
    2. Loot Drop Changes (inclusive of Rate Changes)
  7. Market Prices by Commodities
Justification
The aim is to provide a data-driven and informed player base and to remove ambiguity in debates and feedback. The author suggests that the dev team need not provide the reports but can provide the raw data for the community to conduct their analysis and provide feedback for the betterment of the game.
Motivation
The problem is the lack of data available to the player base, leading to ambiguous debates and inadequate feedback. This problem is particularly acute now because players expect a more immersive and interactive gaming experience that is tailored to their preferences. Without access to relevant data, it is difficult for the community to provide constructive feedback, and for the dev team to make data-driven decisions that could improve the game. Therefore, the suggestion is motivated by the need to remove ambiguity and provide a data-driven and informed player base, leading to a better gaming experience for all.
As someone who has contributed feedback in various forms via Discord, there is one constant pushback, 'use data or gtfo'. This line was also used by Aconite on a recent PV regarding Inciting Incidents. Its incredibly to use data in a world of riddles and ambiguity.

2\ Describing groups as "some" or "most", etc. is useless. Either present a case with actual data or present your idea irrespective of data without making sweeping generalizations.
in addition, Aconite wrote the following:

3\ Don't purport things as fact to make your case unless they are fact. This is highly misleading to the average player who may just view the proposal and take your words at face value. For example:
 
Edit: I misread the original proposal, and now see that the points are examples. I am for some data sharing as long as it does not majorly take away from dev time on fixing/improving the game or trivialize things that are dependent upon not having this data be known.

This proposal is super broad.

Having things like 1 and 2 would be cool(some of these are already available on third party sites), that is assuming it does not take work, it would likely involve someone good with data science/statistics on the staff to take the time to create a way to generate these versus spending time focusing on game dev.

3-5 though sound like just another proposal to modify inciting incidents to be grindable which has been denied repeatedly and likely dooms everything else here.

6 is a core tenet of MMOs: blind rng on loot. Publishing rates(unless its gacha rng) is rarely done, and does not fit with the game in my opinion.
 
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It sounds like this is just another way of saying tell us how to unlock B and any future things like it. You said " players expect a more immersive and interactive gaming experience that is tailored to their preferences" which means some players feel entitled to things. Problem is when everyone is special/jedi then no one is special. One of the attractions of this server (speaking only for myself) is that it is not easy nor everything just given away or done quickly. The mystery is a good part of it and those that are frustrated with it have many choices out there that cater to the I want it all now crowd.
 
This proposal is super broad.

Having things like 1 and 2 would be cool(some of these are already available on third party sites), that is assuming it does not take work, it would likely involve someone good with data science/statistics on the staff to take the time to create a way to generate these versus spending time focusing on game dev.

3-5 though sound like just another proposal to modify inciting incidents to be grindable which has been denied repeatedly and likely dooms everything else here.

6 is a core tenet of MMOs: blind rng on loot. Publishing rates(unless its gacha rng) is rarely done, and does not fit with the game in my opinion.
The idea of the specifics of my proposal was to cite examples, not provide an absolutist list. If this data is already being reported on and looked at, the LOE for this would be quite low and should not take away from dev time.
It sounds like this is just another way of saying tell us how to unlock B and any future things like it. You said " players expect a more immersive and interactive gaming experience that is tailored to their preferences" which means some players feel entitled to things. Problem is when everyone is special/jedi then no one is special. One of the attractions of this server (speaking only for myself) is that it is not easy nor everything just given away or done quickly. The mystery is a good part of it and those that are frustrated with it have many choices out there that cater to the I want it all now crowd.
I am merely using the argument stated by Aconite himself, amongst others. Use data, don't use anecdotes; if you have other ways to get this data, I am all ears.

In terms of this being an entitlement, not at all, I am merely asking for that of which I am being told to use...
 
I started reading with interest and then I realised it’s basically just about inciting. These incidents are both this game’s charm and it’s undoing.