- Proposal
- A data pack is released to the community on a monthly or quarterly basis with respect to the game. Data pack can include (for example purposes)
- Average Active Players
- Player Activity/Engagement
- By Time Played
- By Planet
- By Faction
Definitive List of Inciting Incidents ConditionsLet's remove the ambiguity here. We want to be a data-driven and informed player base
Syntax of Inciting Incidents (e.g. Planet, Faction Status, Action, etc.)- Incitement Rates
- By Character Age
- By Profession
- By Badges
- By Faction
- By Condition
- Creature Drop Rates
- Craftables by Creature
- Loot Drop Changes (inclusive of Rate Changes)
- Market Prices by Commodities
- Justification
- The aim is to provide a data-driven and informed player base and to remove ambiguity in debates and feedback. The author suggests that the dev team need not provide the reports but can provide the raw data for the community to conduct their analysis and provide feedback for the betterment of the game.
- Motivation
- The problem is the lack of data available to the player base, leading to ambiguous debates and inadequate feedback. This problem is particularly acute now because players expect a more immersive and interactive gaming experience that is tailored to their preferences. Without access to relevant data, it is difficult for the community to provide constructive feedback, and for the dev team to make data-driven decisions that could improve the game. Therefore, the suggestion is motivated by the need to remove ambiguity and provide a data-driven and informed player base, leading to a better gaming experience for all.
As someone who has contributed feedback in various forms via Discord, there is one constant pushback, 'use data or gtfo'. This line was also used by Aconite on a recent PV regarding Inciting Incidents. Its incredibly to use data in a world of riddles and ambiguity.
in addition, Aconite wrote the following:2\ Describing groups as "some" or "most", etc. is useless. Either present a case with actual data or present your idea irrespective of data without making sweeping generalizations.
3\ Don't purport things as fact to make your case unless they are fact. This is highly misleading to the average player who may just view the proposal and take your words at face value. For example: