- Joined
- Jan 31, 2022
- Messages
- 3
- Reaction score
- 38
- Proposal
- I would like the Scout to be able to make and use Traps again, and the Ranger to be able to track animals once more. I would also like the Scout and Ranger's camps to be of use. Give the Scouts and Rangers their character and purpose back, please!
- Justification
- All the aspects that gave the Scout and Ranger character and identity have been stripped out. The Scout and Ranger paths feel empty, almost pointless, without them.
- Motivation
- When I played the original SWG my Scout character could make and use actual traps (not the flash bangs we have now), and could self heal to an extent while playing a musical intrument in his camp. As a Ranger he could track animals. None of this is present in Restoration.
Back in the day, when I played the original SWG, I played a hermit Scout/Ranger character. He wandered the wilderness, rarely visiting settlements, living off of the creatures he encountered. He tracked animals, trapped them with real traps of his own making, hunted and harvested their skin, meat and bone, then built himself camps (and food) from those resources and healed himself while he rested out in the wild. He could sustain himself almost indefinately without the need to ever meet another person, should he have chosen to. When he did need resources, he could hire himself out as tracker, trapper and hunter.
This does not exist in Restoration. This hermit character is impossible in Restoration.
This does not exist in Restoration. This hermit character is impossible in Restoration.
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