Give actual Scouting Abilities back to Scouts and Rangers.

Give actual Scouting Abilities back to Scouts and Rangers.
This idea/suggestion has been flagged as Feedback Needed by the development team. See the post from the developers asking for follow-up discussion or alternative suggestions to discuss.
Proposal
I would like the Scout to be able to make and use Traps again, and the Ranger to be able to track animals once more. I would also like the Scout and Ranger's camps to be of use. Give the Scouts and Rangers their character and purpose back, please!
Justification
All the aspects that gave the Scout and Ranger character and identity have been stripped out. The Scout and Ranger paths feel empty, almost pointless, without them.
Motivation
When I played the original SWG my Scout character could make and use actual traps (not the flash bangs we have now), and could self heal to an extent while playing a musical intrument in his camp. As a Ranger he could track animals. None of this is present in Restoration.
Back in the day, when I played the original SWG, I played a hermit Scout/Ranger character. He wandered the wilderness, rarely visiting settlements, living off of the creatures he encountered. He tracked animals, trapped them with real traps of his own making, hunted and harvested their skin, meat and bone, then built himself camps (and food) from those resources and healed himself while he rested out in the wild. He could sustain himself almost indefinately without the need to ever meet another person, should he have chosen to. When he did need resources, he could hire himself out as tracker, trapper and hunter.

This does not exist in Restoration. This hermit character is impossible in Restoration.
 
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It's a sandbox. You dont really need to see why somebody else would want the scout to have scout abilities., so they could play the outdoorsman. Just as I dont need to know why anybody would want to do a spin group.

We already lost ranger. Dont get me wrong, the new version is cool as heck, but it shouldve been a new class. You dont need to understand why people want to play a scout and build a camp out of hide and bone, and set up a camp while out adventuring.

That's all my friends and I ever do. Without that, it just feels weird. Master scouts forced to buy mass produced Glamping kits to take with them. Cant even scrabble together a basic teepee.

To hell with just using beacon clone camps as a spawn point for faceless nameless mobs of strangers. I appreciate the utility but not at the cost of losing the original purpose of scout and ranger for solo and small group play.

And why should scouts give a dip about whether architects may have less to sell, if scouts get back their rightful abilities? If any other profession had a core ability taken away and given to some other class, and asked for it back, why would they care that the usurper class would make fewer credits?

Id do away with modules altogether if it came to it. But let architects sell modules and the metal bunker elite camps, and let scout make the rest camps.


Scout for camping.
Architect for glamping.
agreed