Housing Maintenance

Housing Maintenance
This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
Proposal
Enable housing maintenance funds to be withdrawn from a structure while the building is placed.
Justification
The function would allow credits to be recouped before packing up or destroying a structure you own.
Motivation
When a structure is deeded or destroyed the credit investment is lost or must be transferred to another player when sold. If implemented this change would facilitate individuals to transfer structure deeds without losing their investment. Additionally, it would remove a significant barrier to joining a player city when paired with the reduction in property decay cost in player cities.
Improved Structure Maintenance Function
 
Agreed with Savacc here, this one only really supports RMT or "gold sellers". The credit maintenance isn't really an investment here, it's an intended sink.

I am interested in hearing your thoughts on what barrier it removes to joining a player city, I've been trying to figure that point out. If it's the lack of desire to trade the deed, that is in support of the architects economy. If it's so that those credits could be divvied out to new residents, that can be accomplished by mission terms and 15-20 minutes of time.
 
I can add and remove maintenance from a vendor and delete them. This seems to be in the same vein. I really just wanted to withdrawal my own maintenance which is more than a (few hundred thousand credits) and consolidated my housing to move to a player city where costs are lower. Rather than moving and having years of maintenance tied up in deeded properties.

I am not advocating for being able to transfer properties then have a new player remove maintenance. It could be programmed to require x amount of funds to be removed prior to sale or transfer if that is the point of contention.

I do understand the friction with the idea, however it seems the player base is overtly opposed to thinking about it objectively or providing constructive criticism rather than saying no. Additionally simply agreeing that is not wanted no longer meets PV criteria for dissent but should instead provide improvement or feedback instead of just voting.
 
Thank you for telling us how we should think and respond. How about simply not put excessive amounts of credits into it? I keep my house between 3 and 6 months worth just in case. Your idea can be good and still a no go for other reasons which is what people said to you. The easy and obvious solution is to be mindful of your spending on it.
 
I can add and remove maintenance from a vendor and delete them. This seems to be in the same vein. I really just wanted to withdrawal my own maintenance which is more than a (few hundred thousand credits) and consolidated my housing to move to a player city where costs are lower. Rather than moving and having years of maintenance tied up in deeded properties.

I am not advocating for being able to transfer properties then have a new player remove maintenance. It could be programmed to require x amount of funds to be removed prior to sale or transfer if that is the point of contention.

I do understand the friction with the idea, however it seems the player base is overtly opposed to thinking about it objectively or providing constructive criticism rather than saying no. Additionally simply agreeing that is not wanted no longer meets PV criteria for dissent but should instead provide improvement or feedback instead of just voting.
If enough people wanted this - I think it could probably be done in a way that makes it so everyone's credit concerns weren't an actually an issue. For instance - the owner of the building is the only one who can remove credits, and as you mentioned - in order to /transferstructure, the credits need to be removed.

I think the issue that you'll run into is that for years we've been conditioned to immediately say no to this idea - because particular people have expressed concerns about what it could lead to (without the safeguards I just mentioned).

At the same time - people have complained about accidentally putting too many credits into things and/or not being able to get them back. I think we're limited to 100K deposits each time so people don't accidentally put in 5 million credits and lose them.

You'd need enough new players for this to be an issue to get it addressed - because most of these people that dislike it already have a ton of credits so it's easy to have a 'get over it' sort of mentality. If it was negatively impacting enough vocal new players - it may get some attention.

Overall - I think if done properly it's actually a good idea.
 
I get the desire to be able to remove credits as people may not know you don’t need to put maintenance into a house. It auto deducfs from your bank. Maybe just refund the balance to the owners bank before a /transfer or redeed. This way credits don’t go with the structure.