Imperial Cert 7 Reward Weapon Adjustments

Imperial Cert 7 Reward Weapon Adjustments
  • Thread starter Thread starter Trayus
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Trayus

Galactic Senator
Proposal
I suggest adjusting the stats on the level 7 reward weapon Sienar Desing Systems "Boltdriver"
Justification
As it stands the initial entry for newer pilots is a daunting task for imperials it's doubly hard since their main interceptor the Tie Advanced requires lighter guns than level 8 due to it's 2 weapon slots. But this change benefits other ships as well that could be good entries into interceptor flight.
Motivation
To allow for easier entry into low mass builds and bridging the parity in reward quality between imperial pilots and other 2 factional rewards.
I suggest an adjustment to the imperial level 7 reward gun the Sienar Desing Systems "Boltdriver" 's stats to make it more useable for making a beginner grade level 7 guns with single stat parts and bringing parity to the imperial pilots who do not get a level 8 reward gun like the neutrals and rebels.

The current boltdriver gets subpar stats in every category but armour which is practically useless. I suggest editing them to have one great stat and 2 decent ones to make it easier to build beginner grade weapons while requiring the usual multi stat parts for something better essentially making it a 1 stat gun for more advanced projects.

proposed changes are as follows;

Min damage 1910.1 -> 2096.1
Max Damage 2953.4 -> 3125.1
EPS 27.2 -> 19.3
 
Upvote
It would be nice for the imperial reward weapon to have an important niche like the rebel and freelance rewards. The proposed stats are definitely good, but they don't eclipse what is possible so Ii can't see any concerns over power creep. This might make useful loadouts on TAs more likely
 
Upvote too, be good to have something in the imperial lines that matches the Tri-cannon / borstel in the reb/neut lines!
 
I like the direction this is going, but i'd rather it be lower EPS like the Borstel. You can already get that low through loot but the Borstel goes way above and beyond that, and it's a faster weapon, so it's already higher EPS.

To be more equal to the Borstel, it would need something like this:

EPS: 27.2 -> 14.5 (firing compensation for needing to fire more for less.)
Vs Shield: 0.500 -> 0.690
Vs Armor: 0.500 -> 0.690
Refire Rate: 0.340 -> 0.380


W7's have less Vs Shields and Armor, and their thing is more speed for less damage, but more speed = more EPS so it has to be compensated a bit.

If you allowed Weapon Tuning with Overload this however would help a lot. It would also help RE Borstels be more equal to crafted ones, since sacrificing damage is worse on a crafted vs a RE.

A borstel is a borstel because the EPS is lower than even the strongest unicorn W8s can have. It's what makes it good. However, especially if you want lower mass to be viable there has to be a lower mass version.

But from what I see, this is just a really good W7. It's not anything that a W7 can't have already though.

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It should be better on-par and better than crafted EPS at least by base. Crafted has really strong Vs Shield/Armor and you need more than uni to get that on a W7.


TL;DR: It should be something you can't get (like Borstel), not something you can get.
 
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