Open - Space - Imperial Themepark Perk: Land at Emperor Retreat | Star Wars Galaxies Restoration

Open Space Imperial Themepark Perk: Land at Emperor Retreat

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Proposal
Adding the ability to land at Emperors Retreat while you're in space after you advance so far in the Imperial Themepark
Justification
Thematically makes sense and this feature is utilized for Neutral Pilots already giving unique access to a landing pad at Jabbas.
Motivation
Give an extra unique perk to Imperial Players that have gained the Emperor's favor. Also it would cut down travel time and expenses being able to land there since you can launch from.
To mimic being a Neutral Pilot and how you gain the ability at a certain point to land from space at Jabba's Palace. I think it would be a cool addition once you advance to a certain point in the Imperial Themepark to be granted landing rights at the Retreat since there are Starship terminals there you can use to launch from (just can't land atm)
 
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To mimic being a Neutral Pilot and how you gain the ability at a certain point to land from space at Jabba's Palace. I think it would be a cool addition once you advance to a certain point in the Imperial Themepark to be granted landing rights at the Retreat since there are Starship terminals there you can use to launch from (just can't land atm)
None of the special landing perks are tied to ground based theme parks, and already in game.

Naboo- Emperor's Retreat
Available to: RSF and Imperial Inquisition(Naboo) pilots
Mission Giver: Naboo Space Station
Mission Details: You get a waypoint to help a frieghter in system that is under attack from a few X-wing's and a couple of Y-wing's. After defeating them you are asked to travel to Yavin system and contact an imperial agent. After you get to the waypoint you will have to dock with a TIE Fighter. Just as you about to dock several X-wing's show up. Don't destroy them until you dock with the TIE (if you have good shields and armor you can take what they hit you with until you undock). After you destroy the attacking fighters proceed to the waypoints until you come across an A-wing. This guy is fast so make your shots count. Once you finish him you will travel to another way point and battle some more fighters. The last fighter group that I dealt with was B-wings. Their alittle tough but not as fast as the awing. After that you shouldn't have anymore waypoints, travel back to Naboo and you should beable to land at the retreat. After landing there is someone outside the retreat that you need to talk with inorder to enter the area of the retreat where the space terminal is located. *thanks to SDShadow*

Rori- Rebel Base
Available to: Any Rebel, (I am unsure, but I think anyone of tier3.5 or higher can get this one) though the trainer there is Tier4 Crimson Phoenix
Mission Giver: Rori Space Station
Mission Details: 3 missions total, First is a long Escort vs tier 3-4 Borvo fighters in Naboo system. Second is a longer capture then escort vs the same foes in Yavin. This one can get hairy since it passes close to a few natural Imperial spawns. Bug: the ship you capture does not become white dot. It stays red, and will constantly catch lock for closest enemy, but at least you can't hurt it. Third mission is back in Naboo, a seek and destroy vs tier3 Black Suns, then Tier3-4 Borvos (again) and finally some tier3 Imperials.
Note: this mission is made a little useless by the fact that you can use the Travel button to get there, any time at any level.

Tatooine- Jabba's Palace
Available to:
Smuggler's Alliance before they reach 2/2/2/2 (note: ground smugglers and bounty hunters can land at the palace, but not get the throne room mission)
Mission Giver: Tatooine Space Station
Details: In this case, I need to make a distinction. Landing Rights at the Palace, and access to the throne room are two different things. Landing rights are given to anyone who meets the requirements. Access to the throne room, without doing the Theme Park is a different story, here are the details on that.
Mission: If you are an SA pilot and watching closely, you can pick up a mission that will reward you with a Blank ID, for Palace Access. This mission must be taken BEFORE you reach 2/2/2/2 and Karrde tells you to report to Jabba's it is a known bug that you get locked out of this mission at that time. I had to drop Pilot and begin again to get it to show up, but it is there. When I was 2212, and had finished the final mission to get a skill box, it was an escort run in Tatooine space. When you come in to land, talk to the Station Controller, and follow the dialog he offers. You can get a mission from Lady Valarian (your boss in tier2) to take out a bounty hunter for her. Its a 2mission string, if I recall correctly, and a little more difficult than the missions you are used to so far. After finishing the second mission, you are given a Blank Palace Identification that the good Lady "aquired" from one of Jabba's people (he was done with it
16x16_smiley-wink.gif
) Next, you can go about your business in Mos Eisley and finish up tier2. When you arrive at the Palace, put your name on the pass, and talk to the NPC outside the door. On the second set of options there is a "well I have this paper..." choice. Turn in your pass (wish you could keep it
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) and you are in. Great for players who can't do the Theme Park solo, and I think the offering is still bugged, but watch for it and use it to your advantage.

Dantooine- Abandoned Rebel Base
Mission Giver:
Dantooine Space Station
Available to: Any Rebel tier2+
Mission Details: 2 part mission. Space station tells you the Imperials have conscripted a few of his freighters and he needs you to re-capture them for you. Basically, you are sent to 2 waypoints. At the first one is a freighter an escort of tier 3 Tie fighters and interceptors. The second waypoint is more of the same, only there is a Decimator with the group. After taking those out a group of freighters hypers in with a fairly large troup of tier 3 Tie's. Once you take them out, go back and /comm the station. You now have landing rights at the Rebel base on Dantooine. *thanks to GregorianPipes*
 
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It should also be noted that these landing rights are permanent once you aquire them regardless of squadron or profession changes.
 
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I had always wondered about that.

Kind of makes me want to have the option to land at the Lok Imperial Base and the Rori Imperial Encampment.
 
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It should also be noted that these landing rights are permanent once you aquire them regardless of squadron or profession changes.
Currently we do lose the landing rights when we quit that specific squadron.
I made a player voice post here: