Increase Jedi Bounty Minimum Payout + Jedi Fight Incentive

Increase Jedi Bounty Minimum Payout + Jedi Fight Incentive
This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
Proposal
  • Increase the payout for collecting a Jedi's bounty to a minimum of 2m.
  • Killing a BH reduces a Jedi's bounty by 500k.
Justification
  • Jedi bounties are typically going to be split collection between 2 or 3 players. Splitting 2m allows Bounty Hunters make more reasonable credits for the effort from Jedi hunting.
  • The dead Jedi collection items are worth 200-500k
  • Incentivizes more players to take Jedi bounties and will more often result in more varied scenarios than dedicated 3v1.
  • Jedi are rewarded for fighting BH by being able to clear their bounty by killing a total of 4 bounty hunters. Effectively 2 BH attacks. All possible BH attack wave combinations:
    [1,1,1,1], [1,1,2], [2,2], [1,3]
    [2,3], [1,1,3], [1,2,2], [1,1,1,2], [1,1,1,1,1]
    [3,3], [2,2,2], [1,2,3], [1,1,2,2], [1,1,1,3], [1,1,1,1,2], [1,1,1,1,1,1]
Motivation
Currently the only way a Jedi bounty gets built up into the millions is if the Jedi is good at running. (Force Run 3, Stasis, Gunship, etc). This paradoxically rewards Jedi for running away as having a higher bounty makes it harder for a group of BH playing together to all get the same bounty since more casual BH are willing to take a higher paying bounty mission.

These changes do not remove or affect the option of the Jedi running but adds an incentive for a Jedi to stay and fight instead of only being rewarded for running away.
These seem relatively simple changes when compared with the roadmapped Bounty Hunter / Inquisitor / Jedi with progression systems. This would help the current state of play until that overhaul is complete.
 
This is a separate issue because the same is currently possible if someone takes a bounty and holds on to it. I think only something of the scope of the Inquisitor/Bounty Hunter/Jedi overhaul is going to address that.
 
There are some things to think about along with what Jcan said. What happens when I kill 4 BH? Does my bounty go to 0? And you can see how that could be easily abused as well. Also some Jedi just die to get off the boards but with real pricey bounties it adds an incentive to select who gets that tasty bounty. Even though these are separate issues they are also connected to your idea. Jedi are not really rewarded for running away either. They stay on the boards until killed by a BH with the bounty so all running does is delay it. I think that what you said about Inquisitor overhaul is the only thing that will help with your idea.
 
If they removed ghosting from pvp outside of battlefields and city invasions letting open world BHers and jedi fighting be less punishing, this would be even less of a problem.
 
Tyr, you're right that it's all connected. It's a sandbox game so everything touches everything else. I'm really looking forward to that overhaul but it is obviously on the backburner for now so I'm trying to think of easier changes that would help both BH and Jedi in different ways. Ultimately it is like a band aid until the overhaul which sounds way better.
 
If they removed ghosting from pvp outside of battlefields and city invasions letting open world BHers and jedi fighting be less punishing, this would be even less of a problem.
Yeah no. The point of Ghosting is to keep Jedi hidden. If they just bounced back there is no incentive to not see glowbat fights everywhere again.
 
Tyr, you're right that it's all connected. It's a sandbox game so everything touches everything else. I'm really looking forward to that overhaul but it is obviously on the backburner for now so I'm trying to think of easier changes that would help both BH and Jedi in different ways. Ultimately it is like a band aid until the overhaul which sounds way better.
I agree. The only thing I have seen a number of people mention is maybe giving the Jedi a "prize" if they kill the BH(s). A brken gun, bloody helmet, that kind of thing for a trophy. I am hoping that once they get done messing with Padawan it might be a bit better than it currently is and that would also encourage them to fight.
 
Yeah no. The point of Ghosting is to keep Jedi hidden. If they just bounced back there is no incentive to not see glowbat fights everywhere again.
You're absolutely right and I want to be clear, im not saying what i did because it should happen, but because it would fix more than it would hinder. Which in and of itself is a problem when the major argument against only removing ghosting via BHer is the incentive you mentioned. It feels like we are in the middle with an obvious ripcord and few actual long term solutions other than just accepting it as it is. Complaints and all.
 
You're absolutely right and I want to be clear, im not saying what i did because it should happen, but because it would fix more than it would hinder. Which in and of itself is a problem when the major argument against only removing ghosting via BHer is the incentive you mentioned. It feels like we are in the middle with an obvious ripcord and few actual long term solutions other than just accepting it as it is. Complaints and all.
It is really pretty good as it stands. We are hunting Jedi not some smuggler or such but the prize of prizes here so it should be difficult and time consuming for the BH (I agree the payouts could be a little better) because these are a few hundred Jedi at best hiding among trillions of beings out there. On the flip side Jedi, especially Padawan, need to be careful and challenged by the best BH out there because only the best will cut it and they know they are hunting the prize of prize of prizes. I had really hoped they were going in the direction of giving (or making) some BH type that had bonuses and skills tailored to only Jedi fighting but it seems that is a no go so we will see Inquisitors step in and take that role.
 
Had a similar PV up recently trying to address low payouts across the board. A PV about increasing npc bountys just passed. If I had to change anything ide lower the rate at which a jedi can clear to maybe 200k per BH and ide include operative bounties(in the payout increase but obviously not to 2 mil). Maybe increase the rate at which Jedis gain Vis since 2 mil jedis will make jedi bounties even more sought after and therefore more scarce (already scarce). Upvoted as is, with an added 2 cents.
 
Yeah no thank you. I have a Jedi and a BH. It is very easy to get a bounty up to 2 million. Increased payouts are not needed. Other players are not content. Do some money missions or pve bounties if you need credit.

I do like the idea of decreasing the value of mission from jedi point of view on a bounty hunter death but would also rather have a penalty on the hunters if more than 2 hunters attack a jedi and fail their attempt.
 
I agree. The only thing I have seen a number of people mention is maybe giving the Jedi a "prize" if they kill the BH(s). A brken gun, bloody helmet, that kind of thing for a trophy. I am hoping that once they get done messing with Padawan it might be a bit better than it currently is and that would also encourage them to fight.
A bh collection that gives the same defense against bhers that BH get from jedi collection. Now that's an idea!
 
If the credits are an issue, a simple point system can be used for the same result and would work for Jedi and non-Jedi bounties.

Each BH kill adds 1 survival point.

When the player reaches 4 survival points, they are removed from the terminals.
 
Still the same abuse problem and it would be abused as well as it would have to be different for different types. Padawan/Knight/Guardian/Master.
 
Different amounts for different FRS rank is a cool idea.

Another idea is that it could fall off like visibility does over time but only while online and not in a safe area.
 
Sorry, can't support this. I agree incentives for Jedi to fight are needed but this isn't it. I think being able to get removed from the boards simply by killing any player that picks up your bounty is too exploitable and a bad system.