- Proposal
- 1. Add some sort of introduction to pvp quest line which cap be against npcs but is actually to teach you how to pvp. What foods, how to use them, when to use them. Setting up tools bars, basic beginner pvp items etc. And anything else that helps.
2. Add some sort of protection for new to pvp from the pros? While they find there feet.
Let's say under a certain rank maybe private I dunno you can only be killed by other privates as an example. Or a number or kills systems which allows you at least know what your doing.
- Justification
- Give people the chance to get into pvp in a way that builds confidence and ability instead of forcing and alienating.
- Motivation
- Pvp is constant changing content. It's challenging but daunting as the pros are good.
Let's bridge the gap and maybe more people will get involved.
PVP is a massive talking point and how to get more people into it. Forcing people and extra rewards either turns people away from the server or feeds the few who love it and let's call them what they are they are the pros. Well organised teams fighting the galactic war. What they love.
As a new to swg or a pve player with no experience it's daunting and not clear how to get ready, what stuff does, what you need. The "get good" comments you see just shows elitism and is off putting to spend my few hours getting my ass handed to me while I figure it out when I could be enjoying the game doing something else.
So how can we bridge that gap to get people involved so they are at least capable.
As a new to swg or a pve player with no experience it's daunting and not clear how to get ready, what stuff does, what you need. The "get good" comments you see just shows elitism and is off putting to spend my few hours getting my ass handed to me while I figure it out when I could be enjoying the game doing something else.
So how can we bridge that gap to get people involved so they are at least capable.