- Proposal
- Im proposing the return of XP for docs/trainee docs on things like wound healing (self/others) and buffs (self/others) as it was (iirc) based on amount of % increase of stat/ability (buff) or amount of % healed wound and even reviving players / cures ect.
- Justification
- Getting Doc xp atm is frankly frightning if you dont get a chance at or dont enjoy spin groups. There are other options sure but they feel very 'Exploity' (following an alt and running a heal macro) or getting the trickle of xp coming in via constant combat and self heals.
I see no reason why Doc's and medics should suffer from basically being forced to level in a VERY specific way.
- Motivation
- Trying to level doc solo is a joke unless you are on at the right times.
Im currently leveling Doc and finding it difficult solo. At TKM / Novice Doc it took me 3 hrs (ish) to gain 175k (value of first boxes in doc) of med xp from playing / grinding mobs in game.