- Apr 7, 2022
- Reaction score
I am a Creature Handler and a Ranger, I played SWG Pre-CU through NGE and have always had some form of Creature Handler. My wife is a Bio-Engineer and Creature Handler, so I see each side of this weird intricate "balance" that is currently in play.
I think giving taming back to Creature Handlers with the high end pets that are super rare can give anyone a shot at having that "Legendary" pet without breaking the bank. Right now the only way to get something considered end game is to go to a Bio-Engineer when I believe there should be something the Creature Handler can find that is just as good, if not much, much rarer.
Ranger has the potential to be a super fun support class that can help guide people through the wilderness, like it did in the past. Tracking, Trapping, and understanding creatures was always the mainstay of a Ranger. By allowing them the small group benefits from camps and Creature Knowledge/Mask Scent group buffs, they can still be a fun profession that helps, while justifying the skill point cost.
Creature Handler's main draw is the ability to tame pets, but currently there is no incentive beyond just getting started. Having incredibly rare pets fall in line with what Bio-Engineers can make or even out perform will give Creature Handlers something to strive for rather than just lining their pockets to buy the next big thing.
Ranger is a profession that is a huge investment but has very little in return, even selling full packs of DNA isn't exactly profitable verses other forms of income. Giving them more to do than farming DNA and actually help groups engage in content.
Creature Handler tamed eggs should spawn RNG rolled stats between 20-35(Common), 36-50(Uncommon), 50-60(Rare), 60-70(Legendary) with rarer creatures such as Great Plains Stalker providing a small increase to the roll chance
Add taming as an xp gain for Creature Handler again
Rangers can Track again, helpful for Creature Handlers / Bio Engineers
Give Rangers a group buff to increase everyone's Creature Knowledge, improving their chances of learning and taming.
Give Rangers a group Mask Scent
Make Traps function with debuffs such as snares, roots, DoTs etc.
Give Camps the benefit of group buffs with maybe 15 minute duration. The buffs can be small, like +150 Health, or 250 armor, but enough to make people want to use the camps when applicable.
Thanks for taking time to read my post, I hope this spurs some real development that isn't too difficult to implement.