Pet Armor Bonus

Pet Armor Bonus
This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
Proposal
Adjust the armor bonus values to reflect the way it's being calculated. In addition, adjust armored pets armor bonus to .3 as opposed to .2.
Justification
The current descriptions in the examination window aren't accurate. This can lead to confusion and makes it difficult to plan pets out for anything other than 2.2dps.

Currently there is no reason to dump into armor bonus. Even if you do go beyond a 1.6 armor bonus there are no gains. If armored pet's adjustment is changed to .3 instead of .2. It will increase the current armor cap from 6500 to 7000. This could open up the path to pets beyond just 2.2dps.
Motivation
Making it straight forward will allow BE's to calculate the stats of a pet before they cook it. Allowing them to save time and resources without having to waste them on experimenting. While there is nothing wrong with experimenting. It's a 36-hour window to yield final results which makes it the largest experimentation timeframe out of every crafting class.

As for my motivation to increase the armored pet family armor bonus from .2 to .3. Create a viable alternative to the only pet meta 2.2dps.
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