- Proposal
- Characters will no longer roll over while prone as a result of dodging an attack.
- Justification
- The dodge animation while prone turns what is meant to be a positive effect into an extremely detrimental effect. Furthermore, it is not applied consistently to characters in other postures. Inductions done while standing, such as overkill shot, aren't similarly broken by dodges.
- Motivation
- Rolling while prone breaks inductions such as cover up and sniper shot.
Remove Roll Animation from Dodges While Prone