Open - Science - Revives | Star Wars Galaxies Restoration

Open Science Revives

This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
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Proposal
I propose that the revive feature for both combat medic and doctor be changed to better suit them for their respective professions. Combat medics are in the field. They should be able to revive when in combat, making them far more valuable in group settings. That said, as a doctor can only revive out of combat, I think that whoever they resuscitate should immediately be back to full health when they get back up.
Justification
Combat Medics will have a combat revive. Doctors will revive targets with full health (Or possibly revive fully doc buffed)
Motivation
Combat medic and doctor are very different professions, but the revive is the exact same. I think making this subtle change will make Master combat medic far more desirable.
I am suggesting a minor tweak to doctor and combat medic revives.
 
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I think this is a good idea, Combat medic can revive during combat, while a doctor can only revive when out of combat, this would improve the importance of master CM's. Looking at how other MMO's deal with a combat rez; a combat rez brings a player back with full health, but only one combat rez can be done in a 5 minute window - regardless of how many revives are available within a group, making it a choice of who to revive, I think this time limit is also important and should be implemented if the revives within the game are changed.

So to clear up my comments;
mDoc - can only revive out of combat - and the revived player will need to be healed back up to full health
mCM - can only revive in combat - and the revived player is revived with full health, but a combat rez is limited to only one combat rez within a group and only once in 5 minute window
 
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As long as the combat rez is a decent long cast its fine
 
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This makes sense, I agree with the need for a moderate casting time as well for combat medic, with an appropriate cooldown based on where the health/action/mind decision ends up upon rez. I can see logic behind full health or moderate health for either professions rez.

If not full health rez for CM maybe a short 5 second buff that the target player has that increases efficiency of heals done to them? Left over chemicals or effect of the rez that allows group members to help them stay up - as in PvP they would likely be an immediate target again.