- Jul 19, 2021
- Reaction score
Allows more creativity with player created quests. I get it, that this could cause for some players to just place npcs down and kill them off to complete another player quest to get completion rewards or whatever, but I believe having more creativity in creating quests would be worth that.
The problem is the "kill /loot x npc" being limited to wild npc spawns, there is a 'go to generic location' where you can have the players go to a specific location and it's kind of weird that if I place say, a mauler npc down at that location, that the chronicles quest does not recognize that npc. Furthermore, if it can be done (chronicle system recognizes storyteller npcs), allow chroniclers/storytellers to purchase every type of npc available in the game.
Enable all npc types to be purchased through the storyteller venders and make it so those npcs are recognized as part of the quest.
Enable all npc types to be purchased through storyteller and able to be recognized by the chronicle quest system.