Open - Social - storyteller | Star Wars Galaxies Restoration

Open Social storyteller

This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
Joined
Jul 19, 2021
Messages
7
Reaction score
7
Proposal
Enable all npc types to be purchased through the storyteller venders and make it so those npcs are recognized as part of the quest.
Justification
Allows more creativity with player created quests. I get it, that this could cause for some players to just place npcs down and kill them off to complete another player quest to get completion rewards or whatever, but I believe having more creativity in creating quests would be worth that.
Motivation
The problem is the "kill /loot x npc" being limited to wild npc spawns, there is a 'go to generic location' where you can have the players go to a specific location and it's kind of weird that if I place say, a mauler npc down at that location, that the chronicles quest does not recognize that npc. Furthermore, if it can be done (chronicle system recognizes storyteller npcs), allow chroniclers/storytellers to purchase every type of npc available in the game.
Enable all npc types to be purchased through storyteller and able to be recognized by the chronicle quest system.
 
Joined
May 28, 2021
Messages
29
Reaction score
8
Very good! The chronicle system has a lot of possibilities. A little stroking for the folks keeping it alive would be a good thing. I wouldn't worry too much about the quests being exploited. If a player is willing to find someone to craft enough quests to exploit it and then buy storage droids to hold all the quests to do such a thing I wouldn't say that is an exploit they earned it lol
 
Joined
Jan 26, 2023
Messages
6
Reaction score
1
Isnt it possible to write some code that excludes the maker of a quest from gaining xp from that quest?