Creature Handler | SWG Restoration

Creature Handler

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  • Basics​

    Prerequisites:

    Scout 4x4x - Exploration IV: Alien Environment Training and Hunting IV: Unconventional Methodology. These both require Scouting XP, which is obtained by harvesting Meat/Hide or Bone off dead creatures.

    Role:
    Creature Handler is a Combat profession that allows the player to use various creatures to assist them in Combat. Only one pet can be called at any one time.

    Creature Mounts​

    Master Creature Handers have the ability to turn creature eggs into mounts, allowing them to be used for travel.
    • Only certain creatures can be made into mounts (see List of Mounts below)
    • Mounts are the only beast type that can be traded from one player's datapad to another's
    • Mounts are considered Vehicles by the game system
    • Mounts can not be re-colored
      • Beast dye does not work on mounts
      • Vehicle customization tools do not work on mounts
    • Mounts can be renamed
    • Mounts can be forced to /Gallop, which temporarily increases their speed
    • Creature mounts may be used in areas where normal Vehicles are not, like in parts of Kashyyyk

    Creating Mounts​

    Mounts are made from creature eggs. These eggs can be tamed or made by a Bio-Engineer.
    • How to convert a Combat pet into a mount
      • You must have Master Creature Handler to create a Mount
      • Right-click on the egg and select "Make into Mount."
      • You can convert eggs that were created by someone else
    • Once a combat pet egg is made into a mount egg, it can not be made back into a combat egg

    How to Use​

    • Like other Vehicles, mounts are stored in your datapad
    • Either radial (right-click) the mount from your datapad and select Call or drag the mount to your toolbar
    • The pet mount will appear.
    • Choose "Climb aboard and mount" from the radio menu.
    • Galloping will temporarily increase the run speed with a delay between uses
    • To dismount:
      • Left-click the pet or radial and Climb off of Mount
      • Use the toolbar if you've dragged it from the datapad to a slot
      • /dismount
    • Dismounting will not automatically store the mount.
    • Choose "Store" from the radial menu.

    List of Mounts​

    SpeciesWalk speedRun speed
    Bantha​
    2.912
    Blurrg​
    2.711.8
    Bol​
    2.9512.5
    Bolotaur​
    313.5
    Borgax​
    2.4712.5
    Brackaset​
    2.6912.5
    Carrion Spat​
    2.4512.5
    Co-henpa​
    2.711.8
    Cu Pa​
    2.711.8
    Dewback​
    2.9512.5
    Eopie​
    2.6912.5
    Falumpaset​
    2.6912.5
    Graul​
    2.912.5
    Kaadu​
    2.4712.5
    Kashyyyk bantha​
    2.912
    Kwi​
    2.711.8
    Lava Flea​
    2.912
    Nerf​
    2.912.5
    Peko Peko​
    2.9512.5
    Rancor​
    2.912.5
    Snorbal​
    2.9512.5
    Toxic Peko-Peko​
    2.9512.5
    Tulrus​
    2.9512.5
    Varactyl​
    3.013.5
    Whisper bird​
    2.9512.5
    Horned Dewback​
    2.9512.5
    Reptilian flyer​
    2.9512.5
    Tauntaun​
    2.711.8

    Pet Types​

    Combat pets usually fall into the following categories
    1. DPS
    2. Tanking
    3. Mixed

    Calling and Storing Your Pet​

    • You must be trained in Novice Creature Handler to hatch an egg or call a pet.
    • Pets are stored in your datapad (K). There are 20 slots, shared with droids, for pets.
    • Pets can be placed on your toolbar to make calling them easier
    • You can call a pet from your datapad (K) by double-clicking it
    • You can call a pet during combat
    • You can not store a pet during combat

    Caring for your Pet​

    1. Feed your pet at least once per hour
      • Pet Food can affect happiness which affects loyalty, experience gain, and can affect damage per second (DPS).
      • Prevents hunger, which decreases loyalty
    2. Every time your pet dies in PVE, its loyalty is decreased (PVP deaths do not affect loyalty)
    3. Your pet has its personality; there are things it enjoys and doesn't enjoy.
    4. You can change your pet's color using a Beast Dye

    Playing with your Pet​

    • There are several basic emotes you can do with your pet that MAY cause them to animate
      • /pet
      • /point
      • /scold
      • /bonk
      • /beckon
    • If you /pet your pet multiple times, there is a chance it will lie down or sit, depending upon which animations it has
    • Some pets have an animation they perform when you feed them pet Food
    • Pet abilities Trick 1 and Trick 2 can increase pet's happiness
    • Some pets have an additional hidden animation for tricks, triggered when they have been placed "at rest" by being targeted and /pet till the pet's position changes (ie: it sits or lays down), then using Trick 1 or Trick 2.

    Obtaining a Pet​

    There are several ways you may obtain your pet:
    • Tame your pet
    • Buy a pet from the bazaar or vendors
    • Buy a pet directly from another player
    • Create your pet via Bio Engineering

    Taming Pets​

    • Once you achieve Novice Creature Handler, you can tame wild (baby) pets.
    • To tame a pet, approach it, use the Radial dial, and select 'Tame.'
    • You will either have success or failed tame based on your Taming Wild Creatures and Taming Vicious Creatures skill.
    • If the taming is successful, an egg of the creature you have tamed will appear in your inventory. If you are unsuccessful with your tame, the baby will likely turn on you and become aggressive, so beware!
    • You can increase your creature Taming skill by using the Chef food Almond-Kwevvu Crisp Munchies.
    • Unlike Bio-Engineered pets, the stats on a tamed pet are distributed completely at random.
    • You can't tame pets that are BE mutations or come from Mustafar, the one exception being Frenzied Graul.

    Trading Pets​

    • Tamed / Incubated eggs can be traded
    • Tamed / Incubated eggs can be sold on the bazaar / vendors
    • Combat pets that have been hatched can not be traded
    • Mount pets that have been hatched can be traded from one player's datapad to another's
    • Mount pets that have been hatched can not be sold on the bazaar / vendors

    Stuffing Pets​

    • Pets can be stuffed to be used for decoration
    • Pets can not be un-stuffed
    • Pets that have been incubated
      • Always have a stand
      • They cannot have their DNA extracted
      • They are restricted in their positioning
    • Eggs can also be made into HoloBeasts, for use in Holo Projectors.
      • Radial the egg in your inventory for the option to "Turn Egg into Holo Beast."
      • The player must have Novice Creature Handler for this option.
      • Both pet eggs and mount eggs can be made into Holo-Beasts.

    Leveling Creature Handler

    • Every time you have your pet called and you kill an NPC that cons green or higher to you, you will receive Creature Handler Experience Points (CH XP).
    • Creature Handler XP is gained for each NPC that you have at least one hit on. Your pet does NOT have to damage the NPCs for you to receive Creature Handler XP.
    • The fastest way to level creature Handler is by finding a spin group (a grouped activity where players take multiple missions and destroy them using area attacks)
    • You can increase the amount of XP you receive by obtaining an XP buff (up to 15% extra) from an Entertainer.

    Leveling Pets

    • Regardless of the points spent during their incubations, all pets are level 1 and quite small when hatched. Over time and as they level up, they gain size, health, Armor, and DPS.
    • Pets need to level up two things: combat level and loyalty rank.
    • Each creature they kill within a certain number of levels nets them a base of 100 points of XP, modified by XP supplements and by the pet's mood. The range is around 10 levels at lower levels, 15 at mid-range, and 20 once the pet is CL75.
    • Pets also gain XP and loyalty by you attacking any creature that cons green or higher to you. As long as the NPC cons green or higher to you, your pet does not need to attack the target to gain XP credit for the kill.
    • Player and Pet XP are not shared, so when a player kills an NPC that cons green or higher, both the pet and player will receive the full amount of XP (CH XP and Pet XP, respectively).
    • There is a percentage gauge when you /examine your pets, so you can see how far they are to the next combat level.
    • Loyalty rank limits what level of specials your pet can learn. There is also a percentage gauge to show the current loyalty progress.
    • XP and Loyalty gains go up when your pet is happier.
    • Supplements can be used to increase pet XP gain per kill drastically.

    Supplements

    • There are 14 different types, lettered A through N
    • Each type has a regular (Mark I) version and an advanced (Mark II) version
    • Pet types are assigned to a specific supplement type and are not random
    • Supplements drastically increase your Pets XP gain
    • Supplements do NOT directly increase or decrease your loyalty gain
    • Each use grants a 15 minutes experience buff
    • The current supplement experience buff is Lost if
      • The pet is stored
      • The pet dies
    • Mark, I supplements DO NOT work past CL75. You will need to use Mark II supplements from CL75-80.

    How to use Pet Supplements​

    • Inventory: double-clicking
    • Inventory: radial (right-click) the supplement and select Use
    • Toolbar: dragging to a toolbar slot and manually clicking
    • Toolbar: dragging to a toolbar slot and using a Macro: /ui action toolbarSlot##

    Supplement Pet List​

    A:​
    Bantha, Bol, Bolma, Borgle, Dewback, Gackle Bat, Guf Drolg, Horned Dewback, Mouf, Reek, Tulrus, Uller
    B:​
    Bearded Jax, Corellian Sand Panther, Durni, Fanged Tiglon, Gurreck, Kima, Kittle, Langlatch, Narglatch, Nexu, Psychotic Jax, Squall, Tusk-cat, Vir Vur, Xandank
    C:​
    Bageraset, Brackaset, Eopie, Falumpaset, Graul, Gronda, Gurnaset, Kashyyyk Bantha, Rancor, Snorbal, Spined Rancor, Thune, Walluga, Wampa
    D:​
    Chuba, Chubafly, Fambaa, Gnort, Gubbur, Huf Dun, Malkloc, Spined Puc, Torton, Worrt
    E:​
    Bolle Bol, Ikopi, Murra, Nerf, Perlek, Piket, Ronto, Sharnaff, Swirl Prong, Verne
    F:​
    Condor Dragon, Gulginaw, Gurk, Hanadak, Horned Raptor, Kai Tok, Veermok
    G:​
    Bocatt, Bolotaur, Bordok, Dune Lizard, Gualama, Kimogila, Krahbu, Tybis, Varactyl, Vesp, Voritor Lizard
    H:​
    Acklay, Dal/yrake, Kliknik, Mamien, Merek, Minstyngar, Purbole, Shaupaut, Skreeg, Squill, Varasquactyl, Woolamander
    I:​
    Carrion Spat, Corellian Butterfly, Flewt, Fynock, Mynock, Salt Mynock, Spineflap Capper, Vynock
    J:​
    Boar Wolf, Boar Wolfcale, Flit, Horned Rasp, Lantern Bird, Mott, Peko-Peko, Plumed Rasp, Reptilian Flyer, Roba, Whisper Bird, Zucca Boar
    K:​
    Blistmok, Blurrg, Borgax, Co-henpa, Cu-pa, Kaadu, Kwi, Mawgax, Pugoriss, Quenker, Remmer, Stintaril, Tauntaun, Winged Quenker, Womp Rat
    L:​
    Bark Mite, Crystal Snake, Fanned Rawl, Horned Krevol, Kubaza, Lava Flea, Rock Mite, Shear Mite, Spined Snake, Tanc Mite
    M:​
    Angler, Gaping Spider, Hermit Spider, Tanray, Webweaver
    N:​
    Baz Nitch, Choku, Corellian Slice Hound, Dwarf Nuna, Feathered Slice Hound, Huurton, Jundak, Kusak, Nuna, Pharple

    Loyalty

    As you use your pet in combat, it will become more loyal to you; unlocking higher-ranked special abilities and improving its happiness. Keeping your pet well-fed and alive is crucial to increasing loyalty ranks. Happiness will also improve loyalty, which will help keep the pet happy.

    The Loyalty levels are as follows:
    • Wild
    • Disobedient
    • Trained
    • Loyal
    • Best Friend Forever (BFF)

    Loyalty Effects​

    • Enables the pet to learn higher-ranked Special Abilities
    • Bonus to pet Happiness
    • It does not directly affect combat, only indirectly through happiness Damage bonus.

    Gaining Loyalty​

    • The best way to gain loyalty is to kill things with your pet on its favorite planet and keep it well fed with its favorite food - see happiness below.
    • Loyalty points are gained for every creature or NPC killed that generates positive pet XP
    • There are two ways for a pet to gain Loyalty:
      • Kill an NPC or creature that cons green or higher to your character - with or without your pet's help
      • Kill an NPC or creature that cons green or higher to your pet, and the pet does 100% of the damage - you can heal (using Heal Beast only). Any Medic/Doctor or Combat Medic heals will negate your pet receiving XP.
    • Green con is around 10 levels difference at lower levels, 15 mid-levels, and 20 after CL75.
    • CL80 player with a CL80 pet will gain no loyalty from slaughtering CL5 NPCs but from every kill CL60 or higher.
    • The pet's current Happiness level provides a bonus per kill
    • Supplements do not directly increase or decrease loyalty - however, heavy use of supplements will make it more likely for your pet to reach level 80 before getting BFF (more XP per kill means fewer kills to get CL80, which means less loyalty gained along the way)
    • Pet Food does not provide a bonus to gaining loyalty, but it will increase your beast's mood; also, your pet will decrease in loyalty if the pet is unfed and becomes hungry. The happier your pet is, the quicker it will reach BFF status.
    • It is possible to get BFF before, at, or after your pet reaches CL80

    Losing Loyalty​

    • Your pet will lose loyalty points from death and hunger, resulting in a loss of loyalty level.
    • Losing a level of loyalty will not remove your currently trained special abilities. However, if you reset them with a beast trainer, you will be unable to learn the higher ranks again until you regain the loyalty level.
    • Pet Death causes a loss in loyalty points - does not include PvP deaths,
    • Hunger causes a loss in loyalty points - if you get the hunger message: "Your companion seems to be hungry.", then you have already Lost loyalty. Only the first message for hunger loses loyalty - if you continue to starve the pet, it will not lose more loyalty.
    • Any type of food will prevent hunger - even the pet's hated food
    • Happiness level will never lower loyalty. For example, while you may not gain much loyalty, your pet will not lose loyalty if you're doing its hated activity on its hated planet and feeding its hated food

    Happiness

    A buff icon indicates your pet's current happiness level under the pet's health/action/mind window.

    Happiness Effects​

    • The rate of loyalty gain
    • Experience points earned
    • DPS (damage per second) bonus ranging from -25% to +25%

    Happiness Levels​

    happy_furious.png
    Furious
    happy_angry.png
    Angry
    happy_miserable.png
    Miserable
    happy_unhappy.png
    Unhappy
    happy_annoyed.png
    Annoyed
    happy_content.png
    Content
    happy_joyous.png
    Joyous
    happy_happy.png
    Happy
    happy_very_happy.png
    Very happy
    happy_ecstatic.png
    Ecstatic

    Changing Happiness​


    Your pet's happiness can be increased or decreased by the following six things.

    Eating Pet Food​

    • One random food type will temporarily increase happiness (set when the pet is hatched)
    • One random food type will temporarily decrease happiness (set when the pet is hatched)
    • The remaining ten types will serve as a food source to prevent hunger but not affect happiness.
    • Hunger decreases happiness until fed

    Activities​

    Of the following, your pet will like one, dislike one, and be unaffected by the rest (set when the pet is hatched)
    • Grouping
    • Watching someone dancing or playing music
      • The person dancing or playing music does not have to be an Entertainer
    • Killing creatures (will never dislike)
    • Killing NPC's (will never dislike)
    • Pet Tricks

    Planet​

    • One random planet will increase happiness while you are on the planet (set when the pet is hatched)
      • You will receive a system message saying, "Your companion seems very excited about being on this planet" when calling this pet.
    • One random planet will decrease happiness while you are on the planet (set when the pet is hatched)
      • You will receive a system message saying, "Your companion seems unhappy about being on this planet" when calling this pet.
    • The remaining Planets will not affect happiness
      • You will not receive a system message

    Skills​

    • Beast Happiness stat improves your ability to keep your pet happy

    Loyalty​

    • Higher Loyalty levels provide a bonus

    Pet Food


    There are twelve different types of player-crafted pet foods, each crafted by Artisans. There will always be ten your pet accepts, one it dislikes, and one that is favorite - this is randomly set when the pet is hatched, and two pets of the same type can have different food preferences.

    Purpose of Pet Food​

    • Food prevents your pet from becoming hungry. Hunger, along with death, are the only two ways that a pet may decrease in loyalty.
    • Food will improve your pet's happiness when fed its favorite food. Happiness affects the rate of loyalty gain, pet DPS, and Experience gain. Feeding your pet food it dislikes will decrease its happiness.
    • Loyalty loss can be avoided with any type of food regardless of the pet's likes or dislikes.
    Pets need to be fed at least every hour to avoid becoming hungry and losing loyalty. If you receive a system message that "Your pet appears to be hungry," then you have already Lost loyalty. Loyalty is only lost on the first hunger message, not on each of the periodic messages if you continue to starve the pet.

    How to Feed your Pet​

    • Radial (right-click) the food and select "Feed Companion."
    • You can also double-click the food from your inventory when your pet is called.
    • Drag the food to a toolbar slot for a macro
    When feeding your pet, you will get one of the following messages:
    • Your companion accepts this sustenance as a food source
    • Your companion accepts the food sustenance but does not like it
    • Your companion seems very excited about eating this food sustenance

    Types of Pet Food​

    1. Blubbery Fish Substitute
    2. Coarse Fish Substitute
    3. Cooked Fish Substitute
    4. Cooked Meat Substitute
    5. Dry Fruit Substitute
    6. Fatty Fish Substitute
    7. Fatty Meat Substitute
    8. Juicy Fruit Substitute
    9. Sour Fruit Substitute
    10. Stringy Meat Substitute
    11. Sweet Fruit Substitute
    12. Tender Meat Substitute

    Pet Food Crafting​

    Pet foods are crafted exclusively by Artisans.
    Pet foods can not be run in a factory crate and are individually handcrafted. (Big respect to all the Pet Food crafters out there!)

    Creature Handler Abilities

    Creature Knowledge​

    Command_creature_knowledge.png
    • Granted from Creature Knowledge skill at Creature Taming I: Basic Domestication.
    • Found on 'Other' tab under Abilities & Commands menu
    • See the section on Creature Knowledge below for a full description

    Heal Beast​

    Image:command_heal_beast.png
    • Granted from Creature Empathy I: Animal Comprehension
    • Found on 'Combat' tab under Abilities & Commands menu
    • Three ranks granted
    • Provides instant heals

    Revive Beast​


    Image:command_revive_beast.png
    • Granted from Novice Creature Handler
    • Found on 'Combat' tab under Abilities & Commands menu
    • It brings your pet back to life
    • It may be used in combat and is not interrupted by movement as long as you stay within range.

    Soothing Comfort​

    Image:command_soothing_comfort.png
    • Granted from Creature Empathy IV: Consonance of Will
    • Found on 'Combat' tab under Abilities & Commands menu
    • Removes harmful state, effect, or damage over time effect from your pet

    Train Pet​

    Image:command_train_pet.png
    • Granted from Novice Creature Handler
    • Found on 'Other' tab under Abilities & Commands menu
    • Displays a list of known Specials to assign to your current pet
    • One training slot is available by default. Three more available with Additional Combat Command +1 at Novice and Master Creature and one gained with the Rancor Handlers Necklace obtained off the Witches of Dathomir Theme Park vendor

    Trick 1​

    Image:command_trick.png
    • Granted from Creature Training IV: Tactical Animal Psychology
    • Found on 'Combat' tab under Abilities & Commands menu
    • Pet performs a unique animation
    • One of the activities that may increase or decrease your pet's happiness (randomly set at hatch time)

    Trick 2​

    Image:command_trick.png
    • Same as Trick 1 but with different animation

    Creature Knowledge​


    The Creature Knowledge ability, granted at Creature Taming I: Basic Domestication, is used to learn offensive and defensive special pet abilities that can be trained to a pet using the Train Pet ability.

    While Creature Knowledge is active, the player will also have access to additional information regarding the creature's harvestable resources when they use /examine the target creature.

    All pets have a unique set of special abilities trained to an available pet toolbar slot. The Creature Handler starts without any known special abilities and must learn them before training the pet. Once a special ability has been learned, the Train Pet ability is used to train the special to any number of pets.

    Except for Provoke, all special abilities are learned with Creature Knowledge from creatures in the wild. Each wild creature has one to five special abilities of a certain rank that it will use during combat for you to learn. If a creature uses a certain rank of an ability, then it will do so at all levels and be the same as mission terminals or found in the wild. Usually, but not always, creatures that look the same with similar names will use the same abilities.

    For example, the wild blurrg uses Bite (4) and Hamstring (4) in combat. This means that you can use the creature knowledge ability on a blurrg to learn rank four of those two specials. Any blurrg (found in the wild or from a mission terminal) of any level will use the same rank. Other blurrgs use the same specials except for the elite spiketail blurrg, which uses Bite (4) and Damage Poison (1).

    For a complete list of special abilities, see http://www.swgpets.com/specials

    How to Use Creature Knowledge​

    The Creature Knowledge ability takes 5 seconds to use and lasts 60 seconds. Movement or damage taken will interrupt the initialization of the ability.
    1. Call a pet that can be trained the ability you're attempting to learn
    2. Target the desired creature and get within 25 meters
    3. Click the Creature Knowledge ability from the toolbar
    4. Wait 5 seconds for the ability to finish
    5. Look for the Creature Knowledge buff icon
    6. Engage the creature by attacking it yourself or sending your pet to attack
    7. Let the creature live as long as possible
    8. When the creature uses a special ability on you or your pet, there is a chance for you to learn it automatically.
    9. Repeat as necessary until you receive a message indicating that you have learned a new ability

    Defensive Abilities​

    The abilities that grant a buff, such as Bolster Armor, Dampen Pain, and Defensive, are considered defensive abilities and learned slightly different than the offensive specials that damage or debuff a target.
    The process is nearly the same as the steps above, with the major difference being that you need to reuse the creature knowledge ability when the creature uses the buff. This means that your pet needs to be tanking since you will have to use the ability during combat, and taking damage will interrupt.
    For example, you're trying to learn Dampen Pain (1) from a bantha. First, call a pet, like a Boar Wolf, and place the Creature Knowledge ability on your toolbar. Target the bantha and use Creature Knowledge. Send your boar wolf in to attack the bantha and wait until you see the Dampen Pain buff on the bantha's buff bar. Use the creature knowledge ability again and repeat as necessary until learned.

    Notes​

    • The longer your target creature lives, the more often it will use the desired ability and the more likely you will learn it.
    • Set your pet on passive, and repeatedly use the follow ability to stop your pet from damaging and killing the creature
    • Offensive abilities can be learned when the creature uses an ability on you or your pet.
    • A single-use of Creature Knowledge will work on similar creatures for the duration. For example, using creature knowledge on a Graul Mauler will allow you to learn from any type of Graul during the 60-second buff.
    • You only have a chance of learning offensive specials when the creature uses that ability on you or your pet.
    • Like player abilities, the creature's abilities have a cooldown - some are quite long, making learning difficult and time-consuming.
    • Many of the highest rank abilities and elite abilities, such as Trample, are extremely difficult to learn.

    Increasing Creature Knowledge​

    A higher Creature Knowledge skill improves your chances to learn special abilities and can be increased with the following:
    • Ability Acquisition Bonus from Creature Taming skill tree
    • Minder Gloves of Creature Knowledge are player-worn, no-trade gloves that grant a +1 bonus from the Exar Kun Heroic.
    • Tamers Necklaces are player-worn, bio-linked necklaces created with the Chu-Gon Dar Cube and grant a bonus from +2 to +10 depending on the necklace.
    • No other food, Drink, buffs, or items are known to increase the creature knowledge skill.
    Divided Attention Penalty
    • This is a damage debuff of 25% obtained at Novice Creature Handler
    • It only applies to the character and not to the pet
    • The Creature Empathy skill tree can offset it via the Attention Penalty Reduction mod
    • Divided Attention penalty is completely removed once the player trains in Creature Empathy IV: Consonance of Will

    Pet Abilities


    Pet abilities are located on the PET toolbar, which appears when you have a pet called. They can be accessed with the macro command /ui action petToolbarSlot# where # is the ability from left to right starting with 0

    Image:Pet toolbar.png

    Standard Abilities​

    Attack​

    Image:command_attack.png
    • Ability will automatically appear in the far left slot with the expertise
    • It makes your pet attack anything that you can attack
    • Attack Macro command- /ui action petToolbarSlot0

    Follow​

    Image:command_follow.png
    • All pets have this ability
    • It makes your pet follow you (will also stop the pet from attacking)
    • Pets may get stuck or stop following if they're attacked
    • Follow Macro command - /ui action petToolbarSlot1

    Stay​

    Image:command_stay.png
    • All pets have this ability
    • It makes your pet stop moving and stand still (will also stop the pet from attacking)
    • Stay Macro command- /ui action petToolbarSlot2

    Defensive​

    Image:command_defensive.png
    • All pets have this ability
    • In a defensive stance, your pet will defend you and attack anything that attacks you or the pet.
    • Pet's stance is toggled between Defensive and Passive

    Passive​

    Image:command_passive.png
    • All pets have this ability
    • In passive stance, your pet will remain inactive unless directly attacked
    • Pet's stance is toggled between Defensive and Passive

    Special Abilities​

    • There are approximately 25 special pet abilities - see http://www.swgpets.com/specials
    • Different pet types can use a different set of special abilities
    • The pet ability Provoke is usable by all pets
    • To find the abilities usable by a specific pet, search http://www.swgpets.com/pets
    • The pet toolbar has four slots available to assign special abilities
    • One training slot is available by default. Three more available with Additional Combat Command +1 at Novice and Master Creature and one gained with the Rancor Handler's Necklace obtained off the Witches of Dathomir Theme Park vendor
    • The Train Pet player ability is used to assign pet specials to the pet toolbar
    • To reset the toolbar to train different abilities, a Beast Trainer must be used
    • Right-clicking a special ability slot on the toolbar will toggle on or off automatic usage

    SWGPets Changes​

    http://www.swgpets.com lists changes made to pet ability sets that are specific to SWG Legends, and thus do not apply to Restoration. The abilities listed are otherwise accurate, with the following exceptions:
    • The Amphavian family does not learn Defensive
    • The Ape family does not learn Claw
    • The Avian family does not learn Puncture
    • The Bunny family does not learn Puncture
    • The Canine family does not learn Flank
    • The Caprine family does not learn Puncture
    • The Insect family does not learn Damage Poison
    • The Flying Insect family does not learn Health Leech
    • The Rat family does not learn Disease
    • The Simian family does not learn Claw
    • The Theropod family does not learn Slash

    Ranks​

    • Most pet special abilities have multiple ranks from one to five
    • Higher ranks require higher pet combat level and loyalty level
    • Advanced special abilities (like Flank, Health Leech, Puncture, and Shaken) only have three ranks and are more difficult to learn
    • Elite special abilities (like Trample) only have one rank and are the hardest to learn
    • For tips and info on learning advanced and elite special abilities, see the Creature Knowledge section (above)

    Level and Loyalty Restrictions​

    • All special ability ranks have level and loyalty restrictions
    • See the Loyalty section above for information on how to increase your pet's loyalty level
    • Level: is the minimum level required to train the special ability
    • Loyalty: is the minimum loyalty level required to train the special ability
    • Tier 1: means the typical special abilities with five ranks
    • Tier 2: means with more advanced special abilities with only three ranks
    • Tier 3: means the elite special abilities with only one rank

    Specials and Levels​

    Pets need to be both a certain Combat Level and a certain Loyalty Rank to use the next ranks of their specials.
    Most specials are learned at the following levels:
    • Rank 1: Level 5 / Wild
    • Rank 2: Level 32 / Disobedient
    • Rank 3: Level 47 / Trained
    • Rank 4: Level 68 / Loyal
    • Rank 5: Level 73 / Best Friend Forever

    Learning Specials​

    • Before training your pet with a special ability, you must learn it first.
    • You only need to learn a special ability once - you can then train it to multiple pets without having to re-learn it
    Specials are learned in one of two ways:

    1) Most special abilities, especially the combat-related, are learned with the Creature Knowledge ability
    2) Provoke, a pet taunt, is learned from a Beast Trainer (see Beast Trainers section below for all Beast Trainer locations)

    Training Specials​

    • Once you have learned a special ability, you can assign it to an available pet toolbar slot with the Train Pet ability.
    • A pet must be called to train it an ability.
    • The pet must have an available toolbar slot - reset with a Beast Trainer if it's full.
    • The pet must be capable of learning the ability - see http://www.swgpets.com/pets
    • The pet must have a high enough combat level (see Specials and Levels above)
    • The pet must have a high enough loyalty (see Specials and Levels above))
    • Higher ranks can be trained without first training the lower ranks - ie: Bite (3) may be trained to a pet without training Bite (1)
    • Higher ranks can be trained over a lower rank without needing to visit a Beast Trainer
    • Ability level too high means your pet needs more combat levels
    • Invalid for Pet Type means the pet you have called can not be trained the special
    • Max Abilities Trained means you need to either reset with a Beast Trainer or unlock an additional slot

    Beast Trainers​

    The Beast Trainer is used to retrain your pet's Special Abilities and teach all five ranks of Provoke.
    • You must have a pet called to interact with the Beast Trainer.
    • To retrain your specials, select I would like to un-train my beast and accept the confirmation.
    • Retraining costs 5000 credits and will remove all specials from the pet toolbar to be retrained with Train Pet.
    • The cost of retraining never increases.
    • To learn Provoke, select Is there any way for my beast to keep the attention of our adversaries
    • Learning Provoke is free, and you can learn all five ranks with only a CL1 pet, though you will be unable to train until the appropriate level

    Where to find Beast Trainers​

    /wp Corellia -422 -4652 Beast Trainer: Coronet;
    /wp Naboo -5019 4012 BeastTrainer: Theed;
    /wp Tatooine -1445 -3750 BeastTrainer: Bestine;
    /wp Tatooine -2980 2534 BeastTrainer: Mos Espa;
    /wp Tatooine 3457 -4860 BeastTrainer: Mos Eisley;

    Pet Stats


    As seen in the example screenshot, pets have several stats to show their current state and combat ability.

    GB.png

    Pet Type Bonus

    Each pet type gives a small bonus to several stats when called
    This bonus is not shown in the datapad
    To find the bonus for a particular pet, you can look it up on http://www.swgpets.com/pets

    Pets fall into one of six groups giving the following bonuses. Due to NGE stats being removed from Restoration 3, the only stats relevant in this list are Armor Bonus and DPS Bonus.

    Armored - Armor Bonus +0.2, Block Chance +0.2, Block Rating +2.0,
    Avoidance - Dodge +0.2, Evasion Chance +0.2, Evasion Rating +2.0
    Balanced - DPS Bonus +0.1, Dodge +0.1, Parry +0.1, Critical Hit +0.1, Evasion Chance +0.1
    Defensive - Armor Bonus +0.1, Dodge +0.1, Parry +0.1, Evasion Chance +0.1, Evasion Rating +1.0
    Offensive - DPS Bonus +0.1, Critical Hit 0.1, Strikethrough Chance 0.1, Strikethrough Rating +1.0
    Strike - Strikethrough Chance +0.1, Strikethrough Rating +1.0

    Type

    The beast type of the pet will be one listed in the pet list and determines the Pet Type Bonus.
    It is only shown when the pet has been renamed. Otherwise, the pet is named after its type.

    Master

    Owner of the pet,
    Since hatched pets cannot be traded, this will never change.

    Engineered By

    The character who created and incubated the egg

    Health

    The current maximum hit points when the pet is undamaged
    Increased by pet's level, Beast Hitpoint Percent and Health Bonus
    It takes into account any health buffs like Doctors Nutrient Injection

    Level Progress

    Percent of experience into the current level
    At 100% experience, the pet will gain a level, and the progress will reset to 0%
    If your character's level is the same or lower than the pet's level, the pet will not gain a level, and the percentage will keep increasing above 100%
    The percent always displayed rounds down.
    Once a creature hits CL 80, this figure will increase but has no relevance.

    Experience Gain On

    Indicates whether or not the pet will gain experience
    Toggled by radialing the pet when called and selecting Turn Off/On Experience Gain

    Mood

    Current happiness level
    For information on how to change happiness and its effect on the pet, see: Happiness.

    Loyalty

    Current loyalty level
    For information on how to change loyalty and its effect on the pet, see: Loyalty.

    Ability


    Special abilities currently trained.
    For information on obtaining and using special abilities, see: Pet Abilities

    Armor

    Current Armor rating
    Increased by the pet's level, Beast Armor Percent from skills and Armor Bonus below

    Damage

    Min and Max damage
    Increased by the pet's level, Beast Damage Percent from skills, DPS Bonus below, and Aggression Skill below

    Attack Speed

    The delay between attacks - lower is faster and better
    Only changed with the Beast Attack Speed from skills

    Base DPS

    The pets Average DPS

    Pet Attributes

    The following six stats are determined by the Hydrolase Enzyme purity points spent during incubation.
    Each of the six stats has a cap of 10
    Pets are commonly referred to by the total of these six values - ie: a "60 Point Pet" has 10 for all six stats.

    Aggression – Increases the speed of attacks / pet cooldown by .1 seconds per point | Accuracy

    Bestial Resilience – Reduces the length of DoTs & debuffs placed on the pet | Melee/Ranged Defense

    Cunning – Knockdown recovery | Crit Chance

    Hunters Instinct – Action Regen

    Intelligence – Increases & determines the duration of pet DoTs & debuffs on the target, 1 second per point | DoT Damage

    Survival – Increases the amount of healing received from CH heals | Armor

    Armor Bonus

    The temperature slider ties together armor Bonus and DPS Bonus in incubation.
    It is not possible to cap both Armor and DPS.
    Depending on the Pet Type Bonus, the pet's Armor or DPS may increase from the datapad to the examine window.
    When called, Armor may be 0.2% higher, and DPS may be 0.1% higher depending on the Pet Type Bonus.

    DPS Bonus

    DPS bonus is a straight percentage of that added to the base.

    Additional Attributes

    The bonuses below are increased based on the Lyases enzymes used during incubation. Due to NGE stats being removed from R3, the only relevant stats in this list are health, critical hit, hit chance, and dodge which now function and were converted for CU.

    Health Bonus
    Hit Chance
    Dodge
    Parry
    Glancing Blow
    Block
    Block Rating

    Critical Hit
    Evasion
    Evasion Rating
    Strikethrough
    Strikethrough Rating
    Glancing Blow Reduction
    Damage Absorption
    Punishing Protection


    Combat Difficulty

    A rough estimate to judge an NPC's difficulty.

    Creature Handler Items​

    There are several desirable in-game items Creature Handlers may wish to get their hands on to enhance their abilities or just for show purposes.
    • Shock Collar - Uncommon loot from the Undead Rancor in the Quarantine Zone. It makes your pet smaller for 10 minutes. Reuse time is 5 minutes.
    • Beast Dye - This can be used to change the color of a beast you have currently out, but does NOT work on mounts. This item has a single charge and is obtained by completing the collection Enzyme Colors and is repeatable.
    • Rancor Tamer's Necklace - This necklace allows for one additional pet ability. It is obtained as part of the Witches of Dathomir Theme Park from the Nightsister and Singing Mountian Clan vendors.

    Useful Sources​

    • Swg Pets - An external website is detailing every available Creature, Special and more.