Doctor

Doctor
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  • Doctor

    Profession Overview

    Doctor is one of the advanced professions on Restoration, branching from either the Medic or Brawler trees.

    Doctor forms the core of many builds depending on the players level of point-investment. It forms the basis of full-healer style builds, which are essential to endgame PvE and PvP content. It also has a number of powerful hybrid damage-healer builds, and is a popular option for a wide variety of builds which opt to ‘dipin’ to pick up powerful heal over times and on-demand heals via the 'emergency medicine' line.

    Master Doctor allows the player access to the First Responder’s and Pathologist jewellery sets.

    Sample Builds

    Full healer PvE/PvP - MDoc/MCM/MMedic/xx4x Smuggler

    Hybrid PvE/PvP - MDoc/MFencer/xxx4 Lancer

    Abilities and Skill Mods

    Abilities at a glance:

    Healing abilities:
    • Bacta Shot - Heal yourself or another friendly player in close proximity
    • Bacta Jab - Heal yourself or another friendly player. You have to be within close proximity of that player to heal them. This is similar to Bacta Shot but much faster, albeit weaker
    • Bacta Infusion - Heal yourself or another friendly player with a heal-over-time effect.
    • Bacta Bomb - Long ranged healing ability allows the doctor to restore a large amount of health to a friendly target, also healing allies in the surrounding area around the target.
    Utility abilities:
    • Cleanse Exposures - Allows the doctor to reduce the potency of a fire, cold, acid, electricity or energy damage over time effect that nearby allies have.
    • Cure Afflictions - Allows the doctor to reduce the potency of a disease, poison, or bleed affect that nearby allies have.
    • Stabilizers - Clears debuffs from yourself or another friendly player such as Dizzy, Stun, and Blind. However, it will not always succeed.
    • Resuscitate Player - Resuscitates a dead player, can only be used outside of combat.
    • Resuscitate Player Area - Resuscitates dead players in the immediate area, can only be used outside of combat.
    • Heal Wound - Heals wounds of yourself and all friendly players within 15m (AoE).
    Buffs:
    • Nutrient Injection - Increases health and health regen.
    • Endorphin Injection - Increases Action Regen.
    • Serotonin Injection - Increases Mind Regen.
    • Adrenal Boost - Increases Combat Speed
    • Disease Inoculation - Increases protection vs disease.
    • Poison Inoculation - Increases protection vs disease.

    Abilities in detail:

    Ability nameDurationCDRange | RadiusComment
    Bacta Shot-3s5m | -
    Improved Bacta Shot-7s20m | -
    Advanced Bacta Shot-4s30m | -
    Bacta Jab-3s10m | -
    Improved Bacta Jab-7s20m | -
    Advanced Bacta Jab-4s30m | -
    Bacta Infusion25s7s10m | -
    • Applies to themselves or a friendly target within close proximity
    • 7 ticks of healing
    Improved Bacta Infusion32s7s10m | -
    • Applies to themselves or a friendly target within close proximity
    • 9 ticks of healing
    Advanced Bacta Infusion42s7s9m | N/A
    • Applies to all friendly targets near the doctor
    • 9 ticks of healing
    Bacta Bomb-30s30m | ?
    Cleanse Exposures-7s10m radius around the doctor
    • Cleanses 1 stacks
    • Chance to cure the effect completely.
    Improved Cleanse Exposures-7s10m radius around the doctor
    • Cleanses up to 3 stacks
    • Chance to cure the effect completely.
    Cure Afflictions-7s10m radius around the doctor
    • Cleanses 1 stacks
    • Chance to cure the effect completely.
    Improved Cure Afflictions-7s10m radius around the doctor
    • Cleanses up to 3 stacks
    • Chance to cure the effect completely.

    Doctor Tree Skill Mods

    • Healing Potency - Increases healing by 1% per point*
    • Heal Cost Reduction - reduction to action/mind costs for healing abilities
    • Critical Hit Defense - Reduces your chance to suffer a critical hit from any attacker.
    • Cure Efficiency - Increases the efficiency of cures (Cleanse Exposures / Cure Afflictions)
    • Medical Heal Speed - not working as of 1.0*
    • Augmentation Efficiency - ?

    Potentially Useful gear for doctor

    • "A cybernetic arm": +15% Healing Efficiency arm obtained through this quest: Queen's Healing Touch
    • Microsensory Mesh: Gloves +4% Healing Potency gloves obtained through this quest: The cursed shard
    • Taskmaster Sword: +5% Healing Efficiency (drops from HK-Taskmaster inside the HK-47 instance)
    • Taskmaster Gauss Rifle: +5% Healing Efficiency (drops from HK-Taskmaster inside the HK-47 instance)

    Buff Macro

    The following macro can be used for a Master Doctor to perform buffs and heal wound on a continuous loop:

    /join;
    /pause 1;
    /healwound_1;
    /pause 0.5;
    /nutrientinjection_2;
    /pause 0.5;
    /adrenalboost_1;
    /pause 0.5;
    /diseaseinnoculation_1;
    /pause 0.5;
    /endorphineinjection_1;
    /pause 0.5;
    /poisoninnoculation_1;
    /pause 0.5;
    /serotonininjection_1;
    /pause 0.5;
    /bactainfusion_2;
    /pause 1;
    /disband;
    /pause 1;
    /macro macroname;

    This macro can be copied and pasted into the macro screen (once you bind controls for 'Chat Edit Copy' and 'Chat Edit Paste' in the Options > Keymap screen in-game. This macro will allow a Master Doctor to set a looped macro that will auto-join groups they are invited to, buff the individual in the group with all Master Doctor Buffs, Heal Wounds, and Disband the group. In the last line, 'macroname' is the actual name you assigned to this macro in game.

    [Macro edited to correct ability command formatting errors]

    **When building macros, consult whitelist commands to avoid macros being dumped by the server.**