Medic | Star Wars Galaxies Restoration


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  • Medic

    Profession Overview

    Medic is one of the basic professions in Restoration which branches in to the Advanced professions that are Doctor, Combat Medic and Bio-Engineer.

    Abilities and Skill Mods


    • Bacta Shot - Heal yourself or another friendly player. You have to be within close proximity of that player to heal them
    • Bacta Toss - Heal yourself or another friendly player with a grenade-like ability. Range is 0-35m
    • Bacta Spray - Heal yourself and all friendly players within 15m (AoE)
    • Nutrient Injection - Enhancement to the health pool. Modifies Health by 10%
    • Stabilizers - Remove states from yourself or another friendly player such as Dizzy, Stun and Blind. However, it will not always clear all states nor succeed
    • Drag Incapacitated Player - Ability to drag incapacitated players
    • Diagnose - currently broken

    Skill Mods

    • Healing Efficiency - Multiplies amount healed by: natural log(healing efficiency)
    • Healing Efficacy - Increases healing by 1% per point
    • Healing Potency - Increases healing by 2% per point
    • Bio-Suppression Efficiency - Increases efficiency of supressive Combat Medic debuffs
    • Medical Experimentation - Affects how many experimentation points you receive when crafting medical items, creatures and tissue samples
    • Augmentation Efficiency - not working as of 1.0
    • Medical Assembly - not working as of 1.0

    Where to get Skill Mods

    • Healing Efficiency - Skill Template, SEa's, Some Mustafar Weapons etc
    • Healing Efficacy - Cybernetic Resurrection Arm
    • Healing Potency - Master Doctor, Master Combat Medic, SEA's, Parwan Nutricake (Food Consumable)

    Medic Tree

    Novice Medic

    Novice Medic skill offers a basic healing special ability, knockdown recovery. Schematics to craft Stimpack A and Chemical Crafting Tool are also acquired after learning this skill.
    After becoming a Novice Medic, there are three paths that can be taken:
    1. Become a Doctor. Tend wounds, use your powerful healing abilities to keep players alive, enhance attributes and resistances with buffs.
    2. Support groups with your ranged and area healing, use your DOTs(damage over time) specials to damage and wound enemies.
    3. Use advanced medical knowledge to create pets and make stimpacks as a Bio-Engineer.

    Medical Augmentation

    This branch skills improves Augmentation Efficiency of the Medic, it is one of the prerequisites for Doctor profession.

    Ranged Healing

    Serves as a prerequisite line for Combat Medic. You will learn ranged healing abilities (one of them allows to heal groups of players) and gain a few skill mods which will enhance your debuffs once you become a Combat Medic.

    Medical Support

    With this branch you will improve Healing Efficiency, learn how to drag incapacitated players and Diagnose them. Serves as second requirement to advancing in the Doctor profession.

    Organic Chemistry

    This line is a prerequisite for Bio-Engineer. You will learn a handful of crafting recipes and improve your skills in medicine crafting and experimentation.

    Master Medic

    Once learned, you will gain extra use of some skill mods which willl enhance your Healing capabilities.