Medic
Profession Overview
Medic is one of the basic
Professions in Restoration.
Its trees are required for unlocking elite
Professions like
Doctor,
Combat Medic and
Bio-Engineer.
Skills
Novice Medic
Novice Medic skill offers a basic healing special ability, knockdown recovery. Schematics to craft Stimpack A and Chemical
Crafting Tool are also acquired after learning this skill.
After becoming a Novice Medic, there are three paths that can be taken:
- Become a Doctor. Tend wounds, use your powerful healing abilities to keep players alive, enhance Attributes and resistances with buffs.
- Support groups with your ranged and area healing, use your DOTs(damage over time) specials to damage and wound enemies.
- Use advanced medical knowledge to create life, make stimpacks and other useful tools as Bio-Engineer.
- Skills, Abilities and Commands gained at Novice Medic:
- Bio-Suppression Efficiency +5
- Augmentation Efficiency +5
- Healing Efficiency +5
- Medical Assembly +10
- Medical Experimentation +10
- Knockdown Recovery
- Bacta Shot
- Food and Chemical Crafting Tool
- Instant Stimpack - A
Medical Augmentation
This line of skills improves augmentation efficiency of the medic, it is one of the prerequisites for Doctor profession. Two abilities are also granted in this line, i will go over them in the appropriate section.
- Medical Augmentation I
- Augmentation Efficiency +5
- Medical Augmentation II
- Augmentation Efficiency +5
- Stabilizers
- Medical Augmentation III
- Augmentation Efficiency +5
- Medical Augmentation IV
- Augmentation Efficiency +5
- Nutrient Injection
Ranged Healing
Serves as a prerequisite line for
Combat Medic. You will learn ranged healing abilities (one of them allows to heal groups of players) and gain a few skill mods which will enhance your debuffs once you become a
Combat Medic.
- Ranged Healing I
- Bio-Suppression Efficiency +5
- Ranged Healing II
- Bio-Suppression Efficiency +5
- Bacta Toss
- Ranged Healing III
- Bio-Suppression Efficiency +5
- Ranged Healing IV
- Bio-Suppression Efficiency +5
- Bacta Spray
Medical Support
With this line you will improve healing efficiency, learn how to drag incapacitated players and diagnose them. Serves as second requirement to unlock Doctor profession.
- Medical Support I
- Medical Support II
- Healing Efficiency +5
- Diagnose
- Medical Support III
- Medical Support IV
- Healing Efficiency +5
- Drag Incapacitated Player
Organic Chemistry
This line is a prerequisite for
Bio-Engineer. You will learn a handful of
Crafting recipes and improve your skills in medicine crafting and experimentation.
- Organic Chemistry I
- Medical Assembly +10
- Medical Experimentation +10
- Biological Effect Controller
- Liquid Suspension
- Organic Chemistry II
- Medical Assembly +10
- Medical Experimentation +10
- Solid Delivery Shell
- Dispersal Mechanism
- Organic Chemistry III
- Medical Assembly +10
- Medical Experimentation +10
- Chemical Release Duration Mechanism
- Infection Amplifier
- Instant Stimpack - B
- Organic Chemistry IV
- Medical Assembly +10
- Medical Experimentation +10
- Advanced Biological Effect Controller
- Advanced Liquid Suspension
- Resilience Compound.
Master Medic
Once learned, you will gain a lot of skill mods which willl enhance your healing abilities. No abilities or crafting recipes are available for this skill.
- Master Medic
- Bio-Suppression Efficiency +20
- Augmentation Efficiency +20
- Healing Efficiency +20
Abilities and Skill Mods
Abilities
- Knockdown recovery - allows you to recover immidiately from being knocked down. You will need around 300 action points to perform it.
- Bacta Shot - with this ability you can heal yourself or another player. You have to be within 5m of that player to heal them.
- Bacta Toss - this healing ability allows you to heal yourself and players that are away from you. You have to be within 35m of that player to heal them.
- Bacta Spray - allows you to heal groups of players, minimum range is 15m.
- Stabilizers - this ability has a chance of removing states like dizzy, stun and blind. However, it will not always clear all states nor succeed.
- Nutrient Injection - allows for temporary enhancement of health pool. Modifies Health by 10% for 20 minutes.
- Diagnose - currently broken.
- Drag Incapacitated Player - grants the ability to drag incapacitated players.
Skill Mods
- Augmentation Efficiency - not working as of 1.0.
- Bio-Suppression Efficiency - increases efficiency of your Combat Medic debuffs(e.g. disease, fire, poison DOTs).
- Healing Efficiency - decreases the amount of mind/action used when healing.
- Medical Assembly - not working as of 1.0.
- Medical Experimentation - affects how many experimentation points you receive when crafting medical items, creatures and tissue samples.
- Made by Maximilian