Galactic Civil War

Galactic Civil War
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  • Purpose​

    The purpose of entering the GCW is to show support for the Galactic Empire or Rebellion, earn ranks in those factions, achieve planetary control and server dominance, affect spawns in the game, earn experience and rewards, and have fun!

    There are two forms of this either PvE or PvP. Most believe the end goal for achieving rank is to PvP. On Restoration, the Temporary Enemy Flag (TEF) is not automatic for killing a factional-aligned NPC. Therefore, PvP is not forced.

    Joining a Faction​

    To join a faction, you need to speak to a Rebel Recruiter/Imperial Recruiter or Rebel Pilot Trainer/Imperial Pilot Trainer. You can also support either side as a neutral player.

    Recruiter Locations​

    Rebellion
    PlanetCityWaypoint
    CorelliaCoronet (Cantina) as of 4/7/26 it's imperial/wp -342 -4466
    CorelliaTyrena (Cantina) as of 4/7/26 it's imperial/wp -5259 -2521
    DantooineAbandoned Rebel Base/wp -6817 5511
    DathomirSmall Rebel installation/wp -52 142 88
    EndorRebel Group/wp 4003 2989
    NabooMoenia (Cantina)/wp 4827 -4697
    NabooMoenia (outside Starport)/way 4825 -4695
    RoriRori Rebel Outpost/wp 3683 -6460
    TatooineAnchorhead (Cantina Basement)/wp 137 -5349

    Empire
    PlanetCityWaypoint
    CorelliaBela Vista/wp 6718 -5809
    CorelliaNear Jedi Alter - Imperial Marshall/wp -2479 7665
    DantooineDantooine Imperial Outpost/wp -4198 -2412
    EndorImperial Group/wp 1950 1069
    LokLok Imperial Outpost/wp -1843 -3069
    NabooDee'ja Peak/wp 5307 -1584
    NabooTheed/wp -4927 4231
    RoriRestuss (Imperial base)/wp 5916 5551
    TalusTalus Imperial Outpost/wp -2192 2269
    TatooineBestine/wp -1275 -3594
    TatooineBestine (Bunker Hill)/wp -1138 -3897
    TatooineMos Eisley (Attached to Medical Center)/wp 3499 -4752



    Service Status​

    Combatant​

    This is a non-pvp factional status. It allows you to attack or be attacked by factional NPCs of the opposing faction.

    Special Forces​

    This is a PvP factional status. This allows you to attack or be attacked by both factional NPCs and factionally-aligned PvP'ers.

    Leave​

    This is a covert status. You will not be attacked by either factionally aligned NPCs or Players. You may be prevented from entering certain factionally-aligned locations.

    Changing Status​

    To escalate your status:​

    It takes 30 seconds to escalate from leave to combatant and combatant to special forces.

    To Deescalate Your Status:​

    Use the same /pvp command to drop from special forces to combatant. It takes 5 minutes to become a combatant from special forces. You can only go on leave by visiting a factional recruiter and requesting leave.

    Switching Factions​

    To switch factions you must first leave your current faction. This can be done at a recruiter, but you cannot be "On Leave". After you leave your faction it will take 5 minutes for the "paperwork to go through", at which point you will be unaligned. You must then wait 24 hours before you can join the opposing faction through one of their recruiters.



    Monitoring Planetary Control​

    The state of the Galactic Civil War!!!

    GCW User Interface​

    GCW Terminal​

    These terminals are found during city invasions, for attackers they are located in the camps which spawn just outside of the city. For defenders, can be found near to where the General NPC spawns.

    GCW War Intelpad​

    war intelpad.png

    War Intelpads are crafted by Droid Engineers (requires schematic from the Corellian Times Vendor in Coronet - purchasable with Meatlump Lumps).

    The GCW War Intelpad is stored in your inventory and has the following functionality.
    • Battlefield Status Update - this shows who is queuing for GCW battlefields and how long any active games have left on their timer
    • GCW Info
      • GCW Report - for the planet you are currently on
      • GCW Factional Presence - indicates which contested regions/space sectors have Special Forces players present
      • GCW Factional Space Activity - Indicates which space systems have Special Forces players present
      • View Planet Intel - Show information on planetary intel (entertainer missions) level


    Rank Advancement​

    GCW Ranks​

    RankGCW Points for Officer UpkeepPerksBuff Abilities
    Private0DZ-70, R2, R3, R4 and R5 Droid Schematics
    Trooper/Lance Corporal0Data Terminals, Tech Furniture for your home, Imperial Table
    High Trooper/Corporal0Electrobinoculars (Advanced, Superior, Experimental)
    Sergeant0Faction Uniform, Standard Weapons
    Master Sergeant0Small Block, Dish & Tower Turrets, Various Mines, Painting
    Sergeant Major0Medium Block and Tower Turrets, PvE and PvP Bases (F.0.) schematics, Medal
    Lieutenant6,000Large Block, Dish & Tower Turrets, Faction Spawn Perk: AT-ST or AT-XT, PvE and PvP Bases (F.H.) schematics, Covert DetectorRetaliation
    Captain9,000Faction Banner, PvE and PvP bases (Tactical Center) schematicAdrenaline Rush
    Major12,000PvE and PvP bases (Detachment HQ) schematics, Faction Officer Armor 1st Half , Armor Dye Kit, Spawn Perk: GCW Placeable TurretUnstoppable
    Commander/Lt. Colonel16,000Faction Officer Armor 2nd HalfLast Man Standing
    Colonel24,000Faction Officer Signet, Armored BARC Speeder, Spawn Perk: Backup Fireteam (disabled for the good of the Galaxy)Legendary Warrior Morale Effect
    General36,000Faction Weapon Set, Spawn Perk: Backup Squad (disabled for the good of the Galaxy)Airstrike


    Affecting the War (Planetary Control)​

    NameBase AmountAffected by CapsAffected by BonusesExtra Notes
    Rebel Uprising200000NoNo
    Imperial Crackdown-100000NoNo
    Faction Presence per minute (Ground)10NoYesReduced by combat level, increased near aligned cities
    Faction Presence per minute (Space)10NoYesReduced by pilot level, increased above aligned home city
    Forward Outpost per minute10YesYes
    S.F Forward Outpost per minute20YesYes
    Field Hospital per minute13YesYes
    S.F. Field Hospital per minute23YesYes
    Tactical Center per minute16YesYes
    S.F. Tactical Center per minute26YesYes
    Detachment Headquarters per minute20YesYes
    S.F. Detachment Headquarters per minute30YesYes
    Regional Headquarters (City) per minute24YesYes
    Win Space Battle (PvP)1000YesYes
    Participate in Space Battle (PvP)1500YesNoBoth sides can get this
    Win Space Battle (PvE)500YesYes
    Participate in Space Battle (PvE)750YesNoBoth sides can get this
    Space Duty: Wave (PvP)10YesYes
    Space Duty: Complete (PvP)50YesYes
    Space Duty: Wave (PvE)5YesYes
    Space Duty: Complete (PvE)20YesYes
    Win Flashpoint1000YesYes
    Participate in Flashpoint1500YesNoBoth sides can get this, increases with more players
    Invasion: Build250NoYesBoth sides can get this, increases with more players
    Invasion: Win250NoYes
    Invasion: Participate250NoYesBoth sides can get this, increases with more players
    Intel Mission Complete50YesYes
    Counter-Intel Mission Complete50YesYes
    Generate Supplies (Crafting)20YesYesMultiplied by quantity crafted
    Deliver Supplies (PvE)50YesYesMultiplied by number of participants
    Deliver Supplies (PvP)100YesYesMultiplied by number of participants
    Intercept Supplies (PvP)100YesYes
    Restuss Mission Complete (PvE)25YesYes
    Restuss Mission Complete (PvP)50YesYes

    Galactic Supply Lines​

    The master box for each advanced crafting profession grants a special schematic, "Crate of X Supplies", with the exception of Bio-Engineers. Below is a table of each schematic and the resources required to craft one.
    Schematic NameProfessionResources
    Crate of Armor SuppliesMaster Armorsmith
    • 6000 Kashyyykian Deciduous Wood
    • 5000 Mustafarian Aluminum
    • 4000 Kashyyykian Fiberplast
    Craft of Clothing SuppliesMaster Tailor
    • 7000 Kashyyykian Fiberplast
    • 5000 Mustafarian Fiberplast
    • 2000 Kashyyykian Water
    • 1000 Mustafarian Water
    Crate of Droid SuppliesMaster Droid Engineer
    • 6000 Mustafarian Iron
    • 4800 Mustafarian Aluminum
    • 3000 Mustafarian Copper
    • 1200 Mustafarian Steel
    Crate of Food SuppliesMaster Chef
    • 4500 Kashyyykian Vegetable Beans
    • 4000 Mustafarian Domesticated Rice
    • 3500 Kashyyykian Fruit
    • 2000 Kashyyykian Domesticated Wheat
    • 1000 Kashyyykian Vegetable Greens
    Crate of Housing SuppliesMaster Architect
    • 6000 Mustafarian Intrusive Ore
    • 4500 Kashyyykian Deciduous Wood
    • 3000 Mustafarian Extrusive Ore
    • 1500 Kashyyykian Conifer Wood
    Crate of Ship SuppliesMaster Shipwright
    • 6000 Mustafarian Steel
    • 4500 Mustafarian Aluminum
    • 3000 Mustafarian Iron
    • 1500 Mustafarian Copper
    Crate of Weapon SuppliesMaster Weaponsmith
    • 5000 Mustafarian Iron
    • 4000 Mustafarian Steel
    • 3000 Mustafarian Intrusive Ore
    • 2000 Mustafarian Copper
    • 1000 Mustafarian Aluminum

    Earning Faction Points​

    Faction NPC Spawns​

    If you explore the planetary surface you will find many squads of faction-aligned NPCs wandering around. You may also discover factional NPCs guarding camp flags identical to those you would find on mission terminals.
    EnemyTheaterPointsPoint Limit
    Imperial and Rebel NPCs 86% of your level and above.Ground5
    Imperial and Rebel Elite NPCs. (Silver Elite)Ground10 - 15
    Imperial and Rebel Elite BossesGround50
    Imperial and Rebel Mission FlagsGround40 - 50
    Imperial and Rebel NPC pilots.Space6 Points per TierThe total amount of possible points is modified by the difference in pilot tiers.

    Faction PvP Combat​

    EnemyTheaterPointsPoint Limit
    Imperial and Rebel players 70% of your level and above.GroundEach player can earn points depending on how much damage was done to the target by each player.
    Rank dependent
    The total amount of possible points that can be scored each day depends on your rank.
    Imperial and Rebel Player pilots.SpacePoint scores are based on combined ranks.PvP kills will earn GCW points when:
    Player TierEnemy Tier
    11+
    21+
    32+
    43+
    53+
    • GCW points are shared, and split among group members.
    • GCW bonus points are rewarded for going into battle outnumbered.
    • The maximum amount of possible points that can be scored by a player each day is shared for PvP on the ground and in space.
    • No more than a single rank will be awarded each week.

    Faction Mission Terminals​

    Same points as Random!

    Bases and the GCW​

    GCW Static Bases​

    In the July Game Update (Aug 8, 2022) , GCW Static Bases had been Added.
    • Static bases have returned. Fight in PvP to hold important bases with unique rewards:
      • Weapons Development Facility (Naboo at /way 936 -1582)
        • Military Weapon Speed Enhancements
        • Military Weapon Accuracy Enhancements
        • Military Weapon Damage Booster Packs
        • Military Weapon Critical Hit Booster Packs
        • GCW Rally Banner
      • Tactical Training Facility (Corellia at /way 4772 -5233)
        • Military Stimpacks
        • Military Adrenaline Injections
        • Military Pain Numbing Powders
        • Military Might Enhancements
        • Military Positional Recovery Injection
      • Industrial Research Center (Talus at /way -4899 -3137)
        • Industrious Opportunity Inspiration Injection
        • Crafting Innovation Injectable
        • Experimental Experimentation Enhancement
        • Creature Incubation Inoculation
        • Expeditious Social Acclimation Enhancement
    • Capture bases by interacting with each of the four terminals on the base without interruption for 30 seconds.
    • The longer you hold the base, up to 4 days, the more powerful the supplies that arrive (each buff available from the logistics officers inside increases in potency and power).
    • Check with the logistics officer to see what is available for purchase, the status of the base (up to phase 5), and the duration before the next phase.
    • Static base attacks are announced in the new #gcw-activity channel on Discord.
      • When the server starts from a fresh restart, all terminals are unclaimed.
      • When you attempt to capture an unclaimed terminal, it will become contested, and the factional logo will appear red. When a terminal is contested, you have 25 minutes for as many players as possible representing your faction to interact with the terminal. At the end of the 25 minutes, the faction with the most points wins control of the terminal. If there is a tie or no points, the faction with existing control wins the terminal (except if the previous phase was unclaimed, in which case the faction of the player who initiated the contested period will win the terminal). The terminal becomes controlled when the contested period ends and the factional logo appears blue.
      • If you attempt to capture a controlled terminal, the terminal will become vulnerable for 5 minutes, and the factional logo will appear orange. During these 5 minutes, you must have five players from your faction (who must be from separate accounts) interact with the terminal. A smuggler can attempt to slice the terminal to reduce the requirement to 4 players. When the 5-minute vulnerability period has ended, if the required number of players have interacted with the terminal, the terminal will become contested and eligible for capture for 25 minutes following the procedure described above. If the 5-minute period ends without the required number of players interacting with the terminal, the terminal will return to controlled status.
      • When you interact with a contested terminal, a terminal fatigue debuff will apply for 5 minutes, and you will be unable to interact with any terminals for the duration of the debuff.
      • When a terminal leaves a contested status, it will enter a cool-down period for 1 hour, during which the terminal may not be attacked (i.e., it will be unable to go from controlled to vulnerable).
      • All players who interact with a contested terminal and who win at the end of the contested period (i.e., they either maintain control for their faction in defense or claim control for their faction in attack) will earn 10 GCW Tokens and 1,000 GCW Points (per terminal).
      • Discord Announcements will be made when a terminal becomes contested, when the contested period ends, and when a factional base has changed control (where all terminals have controlled status for a single faction).
    https://swgr.org/attachments/1660446393923-png.289/

    Bonus GCW is awarded in combat static areas.

    Factional Bases​

    • Faction Bases are now player-crafted structures, requiring schematics purchased from the vendors, that passively generate GCW control points for their side. They no longer block scoring in a region, nor require the faction to "control" the region to place a base.
    • Both PvE and PvP variants now exist, organized into tiers that require increasing GCW ranks to purchase and place, with higher tiers earning more points. Scoring happens once every ten minutes. PvP variants earn ten more points per tick than PvE variants, except that there is no Tier 5 (Regional HQ) variant for PvP.
    • Newly placed bases are hidden on the map, and invulnerable. To make a base vulnerable, enemy combatants must visit the Watchtower for a discovery quest. The quest will direct them to a region to search, and once found can reveal a base for 12 hours, placing a map pin and starting its vulnerability cycle.
    • Bases can now be linked to a higher-tier friendly base of the same specialization within 4000 meters on the same planet. Linked bases receive a 25% bonus to scoring and share vulnerability windows. Linking is optional and may be removed while not revealed.
    • The same Scorched Ground rule applies: destroying any base prevents that faction from placing new bases in the region for 24 hours. Destroying a PvP base locks the entire planet from new base placements for 24 hours.
    • Planetary Watchtowers are no longer PvP-locked and may be captured by either faction. Once captured, players may take discovery quests every 30 minutes to locate hidden enemy bases. They no longer grant tokens for guarding them, nor passively score points.

    PvE Player Bases: Overview​

    • There are 5 types of PvE bases and these vary in size:
      • Forward Outpost (available at Sergeant Major)
      • Field Hospital (available at Lieutenant)
      • Tactical Centre (available at Captain)
      • Detachment HQ (available at Major)
      • Regional HQ (available at Lt. Col.)
    • Bases are only placeable upon reaching the associated rank mentioned above
    • Can be entered as combatant
    • Defended by Turrets or mines
      • Once base destruction countdown has been started, you are unable to cancel and save the base
    • PvE Base Placement
      • Each character may place one base
      • Limited to one base per faction per region
      • Zone control does not prevent base placement
      • Planet-wide PvE caps per faction: 1 Detachment HQ, 2 Tactical Centers, 3 Field Hospitals, and 4 Forward Outposts
      • Rank 5 cities that are aligned with a faction may place the exclusive Tier 5 Regional HQ, ignoring planet and region caps. These bases do not get destroyed when "busted"; instead they are disabled for 3 days, no longer granting passive point gain.
    • PvE bases may be upgraded through donations of turrets or mines, unlocking one specialization which affects how long after discovery the base is vulnerable to attack:
      • Default – vulnerable for 12 hours immediately upon discovery
      • Secure (Turrets) – invulnerable for 8 hours, then vulnerable for 4
      • Covert (Mines) – vulnerable for 2 hours immediately, then invulnerable for 10
      • Undiscovered bases equipped with both turrets and mines may be freely toggled by their owner between Secure and Covert modes.

    PvP Player Bases: Overview​

    • There are 4 types of PvP bases and these vary in size:
      • Forward Outpost (available at Sergeant Major)
      • Field Hospital (available at Lieutenant)
      • Tactical Centre (available at Captain)
      • Detachment HQ (available at Major)
    • They are placeable by any faction player
    • PvP bases are limited to one per planet per faction and can only be placed if that faction already controls at least five PvE bases on the planet.
    • Can only be entered by Special Forces Players
    • Defended internally by NPC elite guards
    • You will need to pickup a prototype shield inverter from a Tower you have under control.
      It will last 30 min in your inventory. You need then to stand with 4 other players near the base to take down the shield, after activating it from inventory. (few minutes)
    • During this 30 min window, no one can take another PSI from the tower.
    • Vulnerable bases are indicated on the planetary map with a sun symbol (they are vulnerable when the planet is under attack)
    • PvP Bases become vulnerable 1 hour after discovery, outside blackout hours, and use the existing Shield Disruptor mechanics to enter.
    64b0e16375b0ebd38477b67e_map.png
    • Vulnerable/invulnerable bases are also announced in the #gcw-activity discord channel
    • Players can place 1 base per character in any contested or uncontested region on the following planets:
      • Corellia
      • Talus
      • Naboo
      • Rori
      • Dantooine
      • Lok
      • Tatooine
    • Bases also help to maintain Commissioned Officer Ranks. Earning GCW Points in the vicinity of a Base will yield a bonus to awards.
      • SF Forward Outpost - 2%, 750m
      • Field Hospital - 3%, 1000m
      • SF Field Hospital - 5%, 1000m
      • Tactical Center - 6%, 1250m
      • SF Tactical Center - 8%, 1250m
      • Detachment Headquarters - 10%, 1500m
      • SF Detachment Headquarters - 12%, 1500m
    DHQ.png


    PvP Bases: Base Busting​


    To effectively destroy a base, you will need to slice several terminals found inside the structure. These terminals only appear during the base vulnerability window, are randomly placed throughout the structure, and require specific professions.

    64b0e16f75b0ebd38477c461_terminal.png


    The following instructions will guide you through the base destruction sequence.

    1. Jam the Uplink Terminal - (Bounty Hunter Investigation II)​
    This terminal has a mini-game wherein the Bounty Hunter must guess the uplink signal. This is guessing a number between 1 and 10. Throughout you will receive messages advising if the number is higher or lower than the selected frequency.​
    2. Slice the Security Terminal - (Smuggler Slicing I)​
    There is no mini-game for this terminal, the smuggler simply has to select the radial menu from the terminal to slice it.​
    3. DNA Sequence Override Terminal - (Novice Doctor)​
    This mini-game can be complex and requires you to match the DNA markers within a randomized control sequence (these are displayed in letter form). There are around 23 letters to match and you will need to remember that A and T are paired as are C and G. Select the letters from the list until you complete the match. When matches are paired they appear in green.​
    It is possible to blindly click your way through this mini-game, however you risk making time an ally of the rebellion!
    4. Power Regulator Terminal - (Novice Commando)​
    There is no mini-game for this terminal, the Commando simply has to radial select the terminal to realign the Power Regulator.​
    5. Overload the HQ Terminal - (Novice Squad Leader)​
    There is no mini-game for this terminal, once the Squad Leader uses the radial menu the 10-minute shutdown timer will commence.​
    You will need to remain vigilant as enemy Special Forces players can stop the countdown sequence, if they succeed you will need to slice all of the terminals again.

    Successfully destroying a base awards between 250-1000 GCW and 100,000 - 400,000 credits depending on the size of the base.

    Themeparks​

    Battlefields​

    BattlefieldLocationObjective
    Massassi IsleDestroy your enemy command terminals while defending your command terminals
    Jungle WarfareDestroy/defend command terminals, while a central command terminal can be captured repeatedly
    Bunker AssaultOne objective in a base
    Data RunnerGet vital data to a communication tower or prevent data from getting to a communication tower
    • Battlefields are queued events
    • Scoreboards show the player's faction, kills, assists, captures, deaths, damage, and healing
    • Logging out removes you from the queue
    • Terminal Labels show on overhead map and who controls
    • Invitations time out after 30 seconds

    Restuss​

    Bonus GCW is awarded in combat Static Areas

    GCW City Invasions​

    Galactic Civil War Invasions

    Space​


    GCW Space Battles​



    GCW Rewards​


    2026.02.22 - Shatterpoint Patch Notes
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