GALACTIC CIVIL WAR CITY INVASIONS
Invasions are scheduled events in which one faction attacks a city while the other defends against the attack. Any player may join their faction’s side and attempt to overthrow the occupying force or fiercely defend their territory.
Mercenaries can also earn credits and Merc Tokens by fighting for the side that either has a lower active score in the invasion or is losing the Galactic Civil War overall.
Command /gcwsc will bring up the Scorecard for an ongoing City Invasion.
Each hour-long invasion is divided into two 30-minute phases: construction and combat.
- Phase 1: Construction, players work with traders to build offensive and defensive assets.
- Phase 2: Combat, players defend or assault the city to determine the outcome.
Invasion Times
Galactic Civil War Invasions occur multiple times during the day.
The following cities are attacked on a two-hour cycle:
- Bestine, Tatooine (followed by)
- Dearic, Talus (followed by)
- Keren, Naboo (cycle continues)
Expand the
Invasion Times table to see the hour at which they start, for each city.
Invasion Times
| Bestine, Tatooine | Dearic, Talus | Keren, Naboo |
|---|
| GMT | EST | PST |
|---|
| 22:00 | 17:00 | 14:00 | | 04:00 | 23:00 | 20:00 | | 10:00 | 05:00 | 02:00 | | 16:00 | 11:00 | 08:00 |
|
| GMT | EST | PST |
|---|
| 00:00 | 19:00 | 16:00 | | 06:00 | 01:00 | 22:00 | | 12:00 | 07:00 | 04:00 | | 18:00 | 13:00 | 10:00 |
|
| GMT | EST | PST |
|---|
| 02:00 | 21:00 | 18:00 | | 08:00 | 03:00 | 00:00 | | 14:00 | 09:00 | 06:00 | | 20:00 | 15:00 | 12:00 |
|
US Daylight Savings Invasion Times (Early March - Early November)
| Bestine, Tatooine | Dearic, Talus | Keren, Naboo |
|---|
| BST | EDT | PDT |
|---|
| 23:00 | 18:00 | 15:00 | | 05:00 | 00:00 | 21:00 | | 11:00 | 06:00 | 03:00 | | 17:00 | 12:00 | 09:00 |
|
| BST | EDT | PDT |
|---|
| 01:00 | 20:00 | 17:00 | | 07:00 | 02:00 | 23:00 | | 13:00 | 08:00 | 05:00 | | 19:00 | 14:00 | 11:00 |
|
| BST | EDT | PDT |
|---|
| 03:00 | 22:00 | 19:00 | | 09:00 | 04:00 | 01:00 | | 15:00 | 10:00 | 07:00 | | 21:00 | 16:00 | 13:00 |
|
Core Objectives
Attacking and defending roles are determined by which faction won control of the city during its previous scheduled invasion and each role has specific objectives that must be completed to score enough points for a victory.
City Assault Objectives
City attackers can raise their score by putting pressure on the opposing faction. This is done by completing key objectives that support the destruction of the occupying enemy General, and includes assembling personnel, deploying tanks to advance on the city, destroying enemy shield generators, providing intelligence or medical support, boosting morale, repairing damaged vehicles, and capturing zones (SF only activity).
City Defense Objectives
City defenders slow advancing enemy forces to prevent pressure build up. They raise their faction’s score by constructing defensive structures including building barricades, turrets, watchtowers, and guards. They can also play a part in protecting shield generators from enemy siege vehicles like the mighty AT-AT and Hailfire Droid (SF only activity). Like attackers, operations that support city defense include intelligence gathering, medical support, boosting morale, repairing damaged structures, and capturing zones.
Win Conditions
In both scenarios victory is achieved through gaining a higher score than your opponent, with PvP objectives scoring higher than their PvE counterparts.
| Points Available | |
|---|
| 200 | for Build |
| 150 | for Operations |
| 150 | for Shield Defense or Shield Destruction |
| 500 | for NPC pressure build up against the occupying General (defenders must minimize this) |
| 500 | for Special Forces captures |
PHASE 1: CONSTRUCTION
Building Offensive Units
Attacking Advanced Master Artisans operate on the outskirts of an occupied city. They use supply terminals in one of three Field Camps to obtain assault-specific components, then craft those components into construction tools for the following offensive units:
- NPC Patrol Points
- Vehicles, including standard tanks and larger siege vehicles
Building Defensive Structures and Units
Defending Advanced Master Artisans reinforce the city. Defense-specific components are obtained from the Supply Terminal near the General, Components can be crafted into the following construction tools:
- Barricades
- Watchtowers
- Turrets
- NPC Patrol Points (guards)
Supply Terminals
| Role | Bestine | Dearic | Keren |
|---|
| Defender | /way tatooine -1212 -3616 | /way talus -1 -2812 | /way naboo 1787 2521 |
| Attacker | /way tatooine -1183 -3825
/way tatooine -1252 -3353
/way tatooine -899 -3786 | /way talus 354 -2611
/way talus 890 -3000
/way talus 465 -3005 | /way naboo 1211 3045
/way naboo 2131 2758
/way naboo 1819 2183 |
During this phase,
Smugglers can also
slice construction terminals to produce Illegal Manufacturing Boosters, which improve both Experimental Charges and Power during the crafting process. Once sliced, Traders collect boosters from the Supply Terminals.
Pro Tip: During crafting, traders can improve each tool’s power and charge count through experimentation. Be sure to secure experimentation buffs and have a droid available with various crafting modules.
Construction Tools
| Construction Tool | Experimentation Used |
|---|
| Barricade Construction Tool | Structure Experimentation |
| Tower Construction Tool | Droid Experimentation |
| Turret Construction Tool | Weapon Experimentation |
| Patrol Construction Tool | Food Experimentation |
| Offensive Patrol Construction Tool | Artisan Experimentation |
| Combat Vehicle Construction Tool | Artisan Experimentation |
Pro Tip: To support construction, crafted tools can be traded and used by all professions and to charge offensive or defensive pylons.
Note: Non-Artisans incur a higher Fatigue Debuff.
Pylons
Once completed, each tool must be loaded onto its matching pylon to start building strategic offensive or defensive units and structures. These pylons start at 0 charges and are considered fully loaded once they reach 100 charges and have 3 power levels.
| Pylons Available to Attackers | Pylons Available to Defenders |
|---|
- Patrol Point Pylons
- Vehicle Pylons
- Siege Vehicle Pylons
|
- Patrol Point Pylons
- Barricade Pylons
- Turret Pylons
- Tower Pylons
|
Pylon Missions
Loading 10 construction tools of the same type onto a pylon grants 250 GCW points and 10 GCW Tokens. Completing these missions when flagged SF will double your GCW rewards.
| Resources Used | Pylon Level |
|---|
| 0 | 0 |
| 1 to 49 | 1 |
| 50 to 99 | 2 |
| 100 | 3 |
Pylons that remain at level 0 will not transform into a combat resource once the Construction Phase is over.
Fatigue (Debuff)
Loading pylons applies Fatigue, a debuff that gradually builds up and increases the time required to load each tool. Performing
Entertainers will effectively reduce fatigue if watched or listened to and have a specific mission that awards them GCW Points and Tokens.
Construction Phase Ends
Your faction’s Invasion Score increases based on how many pylons have been loaded and at the end of the construction phase, pylons will be converted to structures or offensive/defensive units.
When the construction phase concludes, Players who helped load pylons will also receive an additional 100 GCW points and 10 GCW Tokens. Players flagged as Special Forces (SF) receive double this reward.
PHASE 2: COMBAT
Player vs Player (attack and defense)
During city invasions, players enter active war-zones and can choose to flag as SF to take part in open-world PvP. In addition, there are 2 “King of the Hill” zones within each Invasion City that act as objectives specifically for SF players. The longer these zones are occupied, the greater the GCW reward and score added to the invasion (tiers 1-3).
NOTE: Although both factions can reach 500 points, one side can exceed the cap by holding the zone the longest, effectively reducing the opposition’s score and increasing their own.
City Defense
Combatant and SF players can support their faction by engaging advancing enemy units to slow their progress.
Multiple missions are available that reward you for protecting and repairing your faction’s city invasion assets, gathering intel and destroying patrol points or by interacting with demoralized and wounded troops.
- Combat: Defend Barricades (kill 10 enemy NPC whilst protecting Barricades)
- Combat: Defend Watchtowers (kill 10 enemy NPC whilst protecting Watchtowers)
- Combat: Defend Turrets (kill 10 enemy NPC whilst protecting Turrets)
- Doc/CM: Heal Wounded Troopers (Revives 1 Wounded Trooper)
- Artisan: Repair Damaged Barricades
- Artisan: Repair Damaged Watchtowers
- Artisan: Repair Damaged Turrets
- Entertainer: Boost Morale (Perform to 3 Demoralized Troops)
- Entertainer: Perform to Patrol Points
- Entertainer: Remove fatigue
- Ranger: Locate Enemy Patrol Points
- Ranger: Destroy Enemy Patrol Points.
All missions are repeatable and offer 250 GCW points and 10 x GCW Tokens upon completion (this reward is doubled for SF players).
City Assault
Combatant and SF players can support their faction by attacking enemy guards and infrastructure, thus clearing the way for units to advance on the opposing General.
Multiple missions are available that reward you for destroying enemy infrastructure and patrol points, interacting with demoralized/wounded troops and repairing damaged tanks.
- Combat: Kill 10 enemy NPC
- Combat: Destroy Enemy Barricades
- Combat: Destroy Enemy Watchtowers
- Combat: Destroy Enemy Turrets
- Ranger: Locate Enemy Patrol Points
- Ranger: Destroy Enemy Patrol Points
- Doc/CM: Heal Wounded Troopers (Revives 1 Wounded Trooper)
- Artisan: Repair Damaged Vehicles
- Entertainer: Perform to Patrol Points
- Entertainer: Boost Morale (Perform to 3 Demoralized Troops)
- Entertainer: Remove fatigue
All missions are repeatable and offer 250 GCW points and 10 x GCW Tokens upon completion (this reward is doubled for SF players).
Shield Generators
Each Invasion City has two Shield Generators, and these can only take damage or be destroyed by enemy Siege Vehicles.
Note: Whilst the generators are targetable by players, they will lose no hit points, even if the attacking player is flagged SF.
The key objective is for defending players to destroy advancing Siege Vehicles and prevent them from reaching within targeting range of the generators.
Note: City Defenders who attack siege vehicles
will be flagged SF.
NEW CITY INVASION UI
To support both the Construction and Combat phases a new City Invasion UI has been developed. The following features will highlight time remaining, construction numbers, operations, shield generator and SF capture zones status.
The full invasion score sheet gives a detailed breakdown of the City Invasion score and contributions based on player activities such as build and operations.
AFTERMATH
Defenders win by keeping the pressure gauge below 250, while attackers win by maxing it out. Once the invasion concludes, scores are tallied and all players in range of the city will receive a comm message from an important faction character announcing the final result.
Players who have taken part will be rewarded GCW points and GCW Tokens for their faction based on the overall invasion score.
GCW Points and Token Award TBC
As with all activities at City Invasions, rewards are doubled for SF players.
COLLECTIONS
As an extra incentive to players, completing the missions a number of times completes a number of collections. There are collections related to the construction phase, the invasion phase, and the professions.
Phase 1 Collections
To complete each construction collection, the player must complete the required mission five times. As well as the GCW point and Token gain of the individual missions, these collections will grant 5 GCW Tokens when completed.
The missions can be started by just interacting with the Pylon to add resources to it.
Imperial Collections
- Imperial Builder
- Imperial Barricade Construction x 5
- Imperial Patrol Point Construction x 5
- Imperial Tower Construction x 5
- Imperial Turret Construction x 5
- Imperial Vehicle Construction x 5
- Imperial Siege Vehicle Construction x 5
Rebel Collections
- Rebel Builder
- Rebel Barricade Construction x 5
- Rebel Patrol Point Construction x 5
- Rebel Tower Construction x 5
- Rebel Turret Construction x 5
- Rebel Vehicle Construction x 5
- Rebel Siege Vehicle Construction x 5
Phase 2 Collections
To complete each invasion-related collection, the player must complete the required mission the number of times specified. As well as the GCW point and Token gain of the individual missions, these collections will grant 5 GCW Tokens when completed.
Imperial Collections
- Defend Imperial Towers x 10
- Available for defenders
- Interact with a Tower to receive this quest
- Defend Imperial Barricades x 10
- Available for defenders
- Interact with a Barricade to receive this quest
- Defend Imperial Turrets x 10
- Available for defenders
- Interact with a Turret to receive this quest
- Imperial Fighter
- Kill Rebel Grunts x 50
- Available for attackers and defenders
- Created by a Patrol Point Pylon
- Kill Rebel Commandos x 50
- Available for attackers and defenders
- Created by a Patrol Point Pylon
- Kill Rebel Specforce Troops x 50
- Available for attackers and defenders
- Created by a Patrol Point Pylon
- Kill AT-XTs x 10
- Available for defenders
- Created by a Vehicle Pylon
- Kill a Hailfire Droid x 1
- Available for defenders
- Created by a Siege Vehicle Pylon
- Kill a Rebel General x 1
- Destroy Rebel Barricades x 5
- Available for attackers
- Interact with the Field Commander to receive this quest
- Destroy Rebel Turrets x 5
- Available for attackers
- Interact with the Field Commander to receive this quest
- Destroy Rebel Watchtowers x 5
- Available for attackers
- Interact with the Field Commander to receive this quest
Rebel Collections
- Defend Rebel Towers x 10
- Available for defenders
- Interact with a Tower to receive this quest
- Defend Rebel Barricades x 10
- Available for defenders
- Interact with a Barricade to receive this quest
- Defend Rebel Turrets x 10
- Available for defenders
- Interact with a Turret to receive this quest
- Rebel Fighter
- Kill Stormtroopers x 50
- Available for attackers and defenders
- Created by a Patrol Point Pylon
- Kill Veteran Stormtroopers x 50
- Available for attackers and defenders
- Created by a Patrol Point Pylon
- Kill Elite Stormtroopers x 50
- Available for attackers and defenders
- Created by a Patrol Point Pylon
- Kill AT-STs x 10
- Available for defenders
- Created by a Vehicle Pylon
- Kill an AT-AT x 1
- Available for defenders
- Created by a Siege Vehicle Pylon
- Kill an Imperial General x 1
- Destroy Imperial Barricades x 5
- Available for attackers
- Interact with the Field Commander to receive this quest
- Destroy Imperial Turrets x 5
- Available for attackers
- Interact with the Field Commander to receive this quest
- Destroy Imperial Watchtowers x 5
- Available for attackers
- Interact with the Field Commander to receive this quest
Profession Collections
To complete each profession-specific collection, the player must complete the required mission the number of times specified and be the required profession. As well as the GCW point and Token gain of the individual missions, these collections will grant 5 GCW Tokens when completed.
Imperial Collections
- Master Smuggler
- Novice Medic (maybe Novice Combat Medic)
- Heal Imperial Soldiers x 20
- Entertainer
- Imperial Entertainer
- Master Entertainer - Cure Fatigue from Imperials x 20
- Needs to be done five times to complete this collection
- Available for attackers and defenders
- Interact with the General/Field Commander to receive this quest
- Master Entertainer - Rally Demoralized Imperial Troops x 3
- Needs to be done five times to complete this collection
- Available for attackers and defenders
- Interact with the General/Field Commander to receive this quest
- Master Dancer/Musician - Entertain Imperial Reinforcement Points x 1
- Needs to be done twenty times to complete this collection
- Available for attackers and defenders
- Interact with the a Patrol Point to receive this quest
- Artisan- Each of these collections can be completed by completing each of their quests five times
- Imperial Vehicle Repair
- Available for attackers
- Interact with a disabled vehicle to receive this quest
- Spawn on the outside of the city
- Imperial Turret Repair
- Available for defenders
- Interact with a damaged Turret to receive this quest
- Imperial Patrol Point Repair
- Available for defenders
- Interact with a damaged Patrol Point to receive this quest
- Imperial Barricade Repair
- Available for defenders
- Interact with a damaged Barricade to receive this quest
Rebel Collections
- Master Smuggler
- Novice Medic (maybe Novice Combat Medic)
- Entertainer
- Rebel Entertainer
- Master Entertainer - Cure Fatigue from Rebels x 20
- Needs to be done five times to complete this collection
- Available for attackers and defenders
- Interact with the General/Field Commander to receive this quest
- Master Entertainer - Rally Demoralized Rebel Troops x 3
- Needs to be done five times to complete this collection
- Available for attackers and defenders
- Interact with the General/Field Commander to receive this quest
- Master Dancer/Musician - Entertain Rebel Reinforcement Points x 1
- Needs to be done twenty times to complete this collection
- Available for attackers and defenders
- Interact with the a Patrol Point to receive this quest
- Artisan - Each of these collections can be completed by completing each of their quests five times
- Rebel Vehicle Repair
- Available for attackers
- Interact with a disabled vehicle to receive this quest
- Spawn on the outside of the city
- Rebel Turret Repair
- Available for defenders
- Interact with a damaged Turret to receive this quest
- Rebel Patrol Point Repair
- Available for defenders
- Interact with a damaged Patrol Point to receive this quest
- Rebel Barricade Repair
- Available for defenders
- Interact with a damaged Barricade to receive this quest
BADGES
There are a total of six badges available to obtain, with three for each faction.
It is possible to obtain all six of the badges.
Imperial GCW Badges
Imperial Construction Badge
- Complete the Imperial Builder Collection by completing the six construction phase related collections
- Imperial Barricade Construction
- Imperial Patrol Point Construction
- Imperial Tower Construction
- Imperial Turret Construction
- Imperial Vehicle Construction
- Imperial Siege Vehicle Construction
Imperial Entertainer Badge
- Complete the Imperial Entertainer Collection by completing the three Entertainer-related collections
- Master Entertainer - Cure Fatigue from Imperials
- Master Entertainer - Rally Demoralized Imperial Troops
- Master Dancer/Musician - Entertain Imperial Reinforcement Points
Imperial Fighter Badge
- Complete the Imperial Fighter Collection by completing the six combat-related collections
- Kill Rebel Grunts
- Kill Rebel Commandos
- Kill Rebel Specforce Troops
- Kill AT-XTs
- Kill a Hailfire Droid
- Kill a Rebel General
Rebel GCW Badges
Rebel Construction Badge
- Complete the Rebel Builder Collection by completing the six construction phase related collections
- Rebel Barricade Construction
- Rebel Patrol Point Construction
- Rebel Tower Construction
- Rebel Turret Construction
- Rebel Vehicle Construction
- Rebel Siege Vehicle Construction
Rebel Entertainer Badge
- Complete the Rebel Entertainer Collection by completing the three Entertainer-related collections
- Master Entertainer - Cure Fatigue from Rebels
- Master Entertainer - Rally Demoralized Rebel Troops
- Master Dancer/Musician - Entertain Rebel Reinforcement Points
Rebel Fighter Badge
- Complete the Rebel Fighter Collection by completing the six combat-related collections
- Kill Stormtroopers
- Kill Veteran Stormtroopers
- Kill Elite Stormtroopers
- Kill AT-STs
- Kill an AT-AT
- Kill an Imperial General