Helping Ridth (3rd Character Slot Quest) | SWG Restoration III

Helping Ridth (3rd Character Slot Quest)

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  • Helping Ridth (3rd Character Slot Quest)


    Before you begin, acquiring a 3rd character slot is intentionally a large time investment. Expect this to take double-digit hours. You will be doing this quest many, many times in order to complete the collection.

    To summarize, the collection requires you to get coordinates to a bunker, travel to that bunker, solve a series of puzzles, and return to the quest giver to repeat the quest until you collect the five different DNA canisters. There is no combat and this quest can be completed at any level.

    Weird Gaming Adventure has a great YouTube video with explanations on how to solve the puzzles as well: https://www.youtube.com/watch?v=5ZjtX1APEUs

    Stage 1: Receiving the Quest

    Head to Talus and Nashal's cloning facility (/Waypoint 4535 5142). In the basement you will meet Ridth Tercarcha (Third Character), a crazed Scientist, who will request your assistance in acquiring DNA canisters. Ridth will give you the location to a bunker where you will have to complete a series of puzzles. Most coordinates will require travel, frequently to Dearic or the Imperial Outpost. The bunker will always be located around 500m north from the Cloning Facility.

    There are five DNA types required to complete the collection:
    • Devar (Vader)
    • Isoiuds (Sidious)
    • Satyrun (Tyranus)
    • Anbe (Bane)
    • Iplagues (Plagueis) [very rare]
    Pro tip: If you don't mind handling multi-box, you can bring your alt along in a 2-passenger vehicle for double the quests.

    Stage 2: Traveling to the Bunker

    It is a really short trip to 500m.

    This will consume a majority of your time during your adventure. Optimizing travel is important, so make sure you are checking exactly where the bunker is in relation to all available travel options. As you get close to the waypoint, the bunker will be generated and a final waypoint will be created. If your bunker or waypoint is bugged, delete the quest (J) and get a new location.

    Pro tip: If you aren't satisfied with the location of your bunker, you can delete the quest (J) and immediately get a new bunker location. In many instances the Shuttleports to local player cities are a great option to avoid running through Starports.



    Stage 3: The 1st Room - Security Keypad


    As you enter the bunker the timer will begin. Make your way down to the first room where you will have to find and enter a 6-digit code to open a security door.

    The Holobank is on the left hand side. Interact with the Holobank until you are given a 6-digit code. This will likely involve interacting with the Holobank 1-6 times until the code is given. Once you have the code, head over to the Security Keypad. Enter the 6-digit code you were given to unlock the door.

    Bonus Profession DNA: Check the Old Terminal in this room to see what profession is represented. Each iteration of the bunker will have a different combination of professions. If you are a master of that profession, you can interact with the terminal and activate DNA processing. After ~15 seconds, open the DNA Processor directly to the right of the Old Terminal to acquire an extra DNA canister.

    Pro tip: Quickly activate the profession Old Terminals on your way down and then pick up the DNA on your way out so you don't waste time trying to get the bonus speed DNA. If you wait until after you may not have enough time until the bunker de-spawns.

    Stage 4: The 2nd Room - Power Reactor


    In the next room, you will need to find 4 different parts and place into the Power Reactor to activate the machine.

    There is a skeleton on the ground. Interact with it to acquire a Reactor Repair Manual. Double-click the manual and you will receive instructions for 4 parts to be used to repair the Power Reactor.

    There are 4 containers that contain reactor spare parts. The different parts are below. Note some are named such that you may be tripped up (i.e. spare battery versus used battery).
    • Flat Canvas Strip
    • Reactor Tubes
    • Reactor Connectors
    • Reactor Coolant Analyzer
    • Old Blue Wiring
    • Red Wiring
    • Red Reactor Motor
    • Blue Reactor Motor
    • Spare Battery
    • Used Battery
    Once you locate the 4 spare parts, drag them into the Power Reactor container. Note that if the Reactor Repair Manual calls for the same item twice, you only need to drag one of those items onto the Power Reactor. Lastly, interact with the Reactor Terminal to open the door to the next room.

    Pro-tip: Open all 4 containers and the Power Reactor container all at once while reading the Reactor Repair Manual so you can quickly look through all containers and drop the correct parts onto the Power Reactor.

    Pro-tip2: Parts required will always appear in the same order of container starting with the container next to the body, then going clockwise around the room. IE, part 1 will always be the container next to the body, part 2 will always be in the container to the door you came from, etc.

    Stage 5: The 3rd Room - Water Valve


    In this room you will need to solve a puzzle in which 3 valves are in the correct open/close position. There are 8 (2^3) different combinations to work through. For example, Open-Open-Close, Close-Close-Close, etc.

    The Water Control Console is on the left side of the room. Interact with each valve in different configurations until the machine is operational. Once you have the correct configuration, you may proceed to the final room.

    There is a 2nd Old Terminal in this room that may field a bonus DNA canister if you (or anyone in your party) meets the master profession requirement.

    Pro tip: Utilize the macros listed below to speed up working through all of the options (thanks to SithMasterWHO). Interact with the Water Control Console and fire the macro.

    Stage 6: The 4th Room - DNA Processor


    Now to reap your rewards! Head over to the DNA Processor at the end of the room and collect your DNA canister(s). If you meet the speed bonuses you will have extra canisters in your inventory.

    There is a 3rd Old Terminal in this room that may field a bonus DNA canister if you (or anyone in your party) meets the master profession requirement.

    Total DNA canisters per bunker:
    • 1x DNA for completing the quest before the 5 minute timer is complete
    • 1x DNA for completing the quest in under 2:00
    • 1x DNA for completing the quest in under 1:30
    • 1x DNA for completing the quest in a full group
    • 3x DNA for profession-specific opportunities
    Pro tip: Use your Burst Run command to shave a few seconds off your time.
    (There is a Bug where you are not rewarded the extra DNA and the Bunkers will kick you out at random)

    Stage 7: Repeating the Quest


    You did it! Return to Ridth in Nashal and repeat the quest until you have collected all five different DNA canisters.

    As mentioned above, this quest requires repeating many many times. This is why purchasing the set of DNA typically costs over 1 million credits. Expect to loot in the magnitude of hundreds of DNA canisters before getting the infamous Iplagues canister.

    Pro tip: Opportune Chance plays a small role in which DNA canisters are rewarded. Maximum effect is at 400 OC.

    Stage 8: Finishing the Quest


    Once you have all DNA canisters, right click each one and 'add to collection. ' Return to Ridth and listen to his narrative to unlock your 3rd character slot. Congratulations!

    ***IMPORTANT*** Completing the collection is not enough. You must then return to Ridth and he will unlock your 3rd character slot once you complete the narrative with him.

    Pro tip: Add the canisters you get to your collection. The algorithm make take into account which canisters you already have.

    Pro tip: You can drop your extra DNA canisters on to Ridth, which will increase how 'full' his canister is (Bane +0.25%, Tyranus +0.5%, Sideous +0.75%, Vader +1.0%). If you reach 100%, Ridth will give you an Iplagues canister (original credit to ThunderVamp9).

    Assuming you are getting the speed bonus canisters and the occasional profession bonus, you will likely average ~1.25% per trip. If you are focusing, you should be able to get to around ~12 mins per trip. This means that the maximum time to complete the collection should be ~14 hours. Hopefully much less than that...

    May the force be with you-

    Overcoming the kick out issue (Daxar Capn)

    After investigation, I've been able to find the cause of the "random" kick outs. Once you finish the mission, the timer is still counting down and is NOT visible. So in order to avoid the bug, there are 2 solutions involving a timer (using my cellphone).

    Once you enter the bunker, you start the timer on your cellphoine. Finish the quest, go to Ridth (timer still running). Once you get to the bunker terminal, you decide, either you wait till the timer reach the 5 minute mark, or you go in the bunker again and try to do it with the time left.

    With all the Pro tips in this page, we are able to do the whole circuit in 3 min approx. (50 to 70 seconds doing the bunker and around 2 minutes to go reactivate the quest and come back).


    Water Valve Macros (thanks to SithMasterWHO)

    Macro: waterValve1

    /ui action conversationResponse0;
    /pause 0.5;
    /ui action conversationResponse0;
    /pause 0.5;
    /ui action conversationResponse0;
    /pause 0.5;
    /ui action conversationResponse2;
    /pause 0.5;
    /ui action conversationResponse1;
    /pause 0.5;
    /ui action conversationResponse0;
    /pause 0.5;
    /ui action conversationResponse2;
    /pause 0.5;
    /ui action conversationResponse2;
    /pause 0.5;
    /ui action conversationResponse0;
    /pause 0.5;
    /ui action conversationResponse2;
    /pause 0.5;
    /ui action conversationResponse2;
    /pause 0.5;
    /ui action conversationResponse1;
    /pause 0.5;
    /ui action conversationResponse2;
    /pause 0.5;
    /ui action conversationResponse1;
    /pause 0.5;
    /ui action conversationResponse1;
    /pause 0.5;
    /ui action conversationResponse2;
    /pause 0.5;
    /ui action conversationResponse0;
    /pause 0.5;
    /ui action conversationResponse1;
    /pause 0.5;
    /ui action conversationResponse2;
    /pause 0.5;
    /ui action conversationResponse1;
    /pause 0.5;
    /ui action conversationResponse0;
    /pause 0.5;
    /macro waterValve2

    Macro: waterValve2
    /ui action conversationResponse2;
    /pause 0.5;
    /ui action conversationResponse2;
    /pause 0.5;
    /ui action conversationResponse0;
    /pause 0.5;
    /ui action conversationResponse2;
    /pause 0.5;
    /ui action conversationResponse1;
    /pause 0.5;
    /ui action conversationResponse1;
    /pause 0.5;
    /ui action conversationResponse2;
    /pause 0.5;
    /ui action conversationResponse0;
    /pause 0.5;
    /ui action conversationResponse0;



    -SoloWest