Opportune Chance | SWG Restoration

Opportune Chance

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  • Opportune Chance is one of the six core character attributes. Each point of opportune chance grants a small bonus to General Accuracy, Defense vs States, Defense vs Posture Change, Damage, and Healing Efficiency.

    Stat bonuses​

    Damage​

    The bonus to Damage (possibly from Accuracy) is negligible. Some testing shows that it may be as little as 0.001% additional damage per point. Some testing examples:
    Damage with 0 Opportune ChanceDamage with 315 Opportune Chance
    11941199
    701704
    23042314

    Healing​

    The bonus to Healing Efficiency however is noticeable. Testing shows that the amount healed by abilities is increased with diminishing returns at every value of Opportune Chance.
    • At 315 OC (9 +35 mods) healing is increased by about 10.8%
    • At 210 OC, healing is increased by about 9.9%
    • At 105 OC, healing is increased by about 7.8%
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    Lucky Events​

    Opportune Chance increases the likelihood you will have <Lucky> Events happen to you. These Events can happen while in combat or healing and while selling to junk dealers.


    • Crafting Assembly: Crafters who catch a lucky break can benefit from a Critical Success during the Assembly phase of creating their item.

    • Crafting Experimentation: During Experimentation, Traders can get a lucky break that will give their experiment a Critical Success.

    • Armor and Weapon Repair: During repair, Opportune Chance can increase the probability of a positive repair outcome, but it is always possible to have a total failure or poor repiar regardless of amount of Opportune Chance.

    • Combat and Faction: During combat, anyone fighting has a chance to be lucky which will earn them bonus Faction Points.

    • Healing: All healing actions including the use of special abilities, healing others and even using stim-packs have the chance to receive a lucky break that will boost the effectiveness of the heal.

    • Fencing: Another interesting chance for a lucky break is selling your goods to a Junk Dealer. Everyone has the opportunity for this lucky break which increases the item's "sell rate." A player can tell when they've been lucky because all of the prices of their goods will be considerably higher than usual.

    • Experience: If you're really lucky, you can get a bonus to your experience point (XP) rewards while you're playing the game. It can happen at any time whether you are on the ground or in Space, questing or Crafting – as long as you're doing something that earns you XP.

    • Fishing: You may also notice a faster catch rate/ better catch while fishing if you have a high luck stat.

    • Foraging: While foraging, the higher your Luck skill, the better your forage results!

    • Rare Loot Chests: The probability to loot a Rare Loot Chest will increase by 0.1% for every 100 points of Opportune Chance you have up to a maximum chance of 1%. For example, if you have 350 Opportunity Chance, the probability of looting a Rare Loot Chest is 0.8%.