An
Attribute refers to the following six character statistics:
Ways to Increase Attributes:
- Armor Pieces That Can Use Base Attribute SEAs (Skill Enhancing Attachment) (Each of the 10 pieces has one socket that can hold up to 3 attributes, with a maximum base attribute of +35):
- Headwear: +35
- Left Bicep: +35
- Right Bicep: +35
- Left Bracer: +35
- Right Bracer: +35
- Gloves: +35
- Belt (Clothing) or Personal Shield Generator (Armor): +35
- Bandolier (Clothing): +35
- Pants: +35
- Boots: +35
- Armor and Items That Can Use Exotic SEAs (Each of the 3 pieces has one socket that can hold up to 3 attributes, with attribute values varying based on the exotic type):
- Shirt (Clothing): +35
- Chestplate: +35 (Can be increased to +49 on a crafted chestplate with +14 armor bit crafted inside)
- Socketed Weapon: +35 (Can be increased to +49 on a crafted weapon with +14 weapon bit crafted inside)
- Jewelry +125 (Cannot Use SEAs, Loot-Only):
- Bracelets x2, Rings x2, Necklace
- Buff Items:
- Buff items obtained from quest rewards or looted items can also increase attributes.
Attribute Calculator
The community member Fez has designed a google sheet for ease of calculating total attributes, including SEAs and various buffs. Make a copy to lab out your own personal suit and buffs, check with community for attribute priorities and goals, as these can change with patches and builds.
Fez's Attribute/SEA Calcultor
Effective Points Formula and Diminishing Returns
- <=250 effective points = attribute points
- >250 effective points = (3 * attribute * 250)/(2 * 250 + attribute)
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