Here is a list of the Combat Profession Abilities. The developers intend to create an official source of information like damage,
debuffs, buffs, and
accuracy modifiers, but for now this page is based on testing.
This a really good overview of what class has access to which buffs/debuffs/instants for people who are unaware of them, or want to mix and match templates for utility.
How to Read the Ability Tables
- White: Basic or neutral abilities
- Blue: Healing abilities (self or friendly targets)
- Green: Utility abilities applied to self or friendly targets (cleanses etc).
- Yellow: Buffs applied to self or friendly targets
- Red: Abilities applied to enemies (damage, debuffs, crowd control)
Accuracy modifier values have been supplied by staff.
All abilities of the ranged/hybrid type can be used with any ranged weapons, and all melee with any melee weapons, unless otherwise noted. The abilitiy ranges are additionally determined by the equipped weapon's range, unless otherwise noted.
This information was last updated on:
January 28th, 2026, Patch 1.3.3.2
Cooldowns are under investigation, and currently based on tooltips.
If you notice anything wrong please amend as per your own testing.
This sheet is a continuous WIP, not all classes or abilities may be on here - double check and reference the Skill Calulator if you need more information on abilities with States/Buffs etc.
---
Melee
Brawler
| Ability | Attack Type | Damage Multiplier | Accuracy Bonus (flat) | Radius | Cone Width | Duration | CD | Comment |
|---|
| Guard Strike | Single target | 1.10 | - | - | 5s | 2s | +40 Defense |
| Aimed Strike | Single target | 1.05 | - | - | 5s | 2s | +40 Accuracy |
| Improved Aimed Strike | Single target | 1.15 | - | - | 5s | 2s | +40 Accuracy |
| Melee Strike | Single target | 1.10 | - | - | - | 1s | |
| Improved Melee Strike | Single target | 1.20 | - | - | - | 1s | |
| Lunge | Single target | 0.80 | +50 | - | 5s | 2s | +20 Combat Speed
8m Range |
| Parry Riposte Stance | Single target | - | - | - | 10s | 30s | Reduces damage from melee attacks by 25% + greater chance to deflect or reflect attacks |
| Spin Attack | Area | 1.2 | +75 | 6m | - | 4s | |
| Sprint | - | - | - | - | 7s | 30s | +Movement speed |
| Melee Assault | Single target | 1.35 | +35 | - | - | 2s | Increases targets damage taken by 2.5% (stacks up to 5x) |
| Taunt | Single target | - | - | - | - | 5s | Increased Hate |
Berserker
| Ability | Attack Type | Damage Multiplier | Accuracy Bonus (flat) | Duration | CD | Comment |
|---|
| Head Hit | Single target | 1.40 | - | - | 2s | |
| Improved Head Hit | Single target | 1.60 | - | - | 2s | |
| Critical Strike | Single target | 1.40 | +15 | - | 12s | Improved chance to critically hit the target (+25 critical strike) |
| Improved Critical Strike | Single target | 1.60 | +15 | - | 12s | Improved chance to critically hit the target (+50 critical strike) |
| Power Attack | Single target | 2.20 | +25 | 10s | 8s | Modify their healing performed by -25%, wears off after they have used a healing ability |
| Improved Power Attack | Single target | 2.80* | +25 | 10s | 8s | Modify their healing performed by -50%, wears off after they have used a healing ability
*Actual multiplier could be closer to 2.6 |
| Armor Break | Single target | 0.50 | - | 30s | 3s | Reduces enemy armor effectiveness by 50% |
| Sword Flurry | Single target | 1.4 | - | 10s | 45s | +20 Combat Speed, +1000 Kinetic & Energy Protection |
| Improved Sword Flurry | Single target | 1.5 | - | 30s | 45s | +30 Combat Speed, +1500 Kinetic & Energy Protection |
| Berserk | Single target | - | - | 15s | 45s | Reduces enemy armor effectiveness (approx. 18%), modify healing recieved by -15%, improved critical hit chance by 15%, immune to snare effects |
| Improved Berserk | Single target | - | - | 25s | 45s | Reduces enemy armor effectiveness (approx. 25%), modify healing recieved by -15%, improved critical hit chance by 20%, immune to snare effects |
Teras Kasi Artist
| Ability | Attack Type | Damage Multiplier | Accuracy Bonus (flat) | Duration | CD | Comment |
|---|
| Leg Sweep | Single target | 0.50 | - | - | 2s | Knockdown |
| Improved Leg Sweep | Single target | 0.70 | - | - | 2s | Knockdown |
| Dizzy Attack | Single target | 0.40 | - | 30s | 2s | Applies dizzy |
| Improved Dizzy Attack | Single target | 0.50 | - | 40s | 2s | Applies dizzy |
| Advanced Dizzy Attack | Single target | 0.60 | - | 55s | 2s | Applies dizzy |
| Improved Guard Strike | Single target | 1.10 | - | 12s | 2s | +40 Defense, +800 Kinetic & Energy Protection |
| Combo Attack | Single target | 1.25 | +75 | 30s | 1s | Increases chance to block an attack by 2% & amount of damage reduced on a successful block modified by 3.00 (stacks up to 5x) |
| Improved Combo Attack | Single target | 1.40 | +75 | 30s | 1s | Increases chance to block an attack by 2% & amount of damage reduced on a successful block modified by 3.00 (stacks up to 5x) |
| Advanced Combo Attack | Single target | 1.63 | +75 | 30s | 1s | Increases chance to block an attack by 2% & amount of damage reduced on a successful block modified by 3.00 (stacks up to 5x) |
| Improved Taunt | Single target | - | - | - | 4s | Greatly increases the amount of hate you have on a single non-player target, potentially causing the target to attack you instead of others. |
| Power Boost | Single target | - | - | 10 minutes | 5m | +1000 Health
Must be Meditating to use, 5s Warm-up |
| Center of Being | - | - | - | 25s | 45s | Defense +125 & Increase chance to block an attack by 15% |
| Honed Center of Being | - | - | - | 30s | 45s | Defense +250, Increase chance to block an attack by 30%, Modify Poison Absorption by 15 points, Modify Disease Absorption by 15 points |
| Focus Movement | - | - | - | 7s | 30s | +Movement speed, immune to snare effects, resistance to root effects increased by 50% |
| Blind Recovery | - | - | - | - | 3s | Allows you to immediately recover from being blinded |
| Dizzy Recovery | - | - | - | - | 3s | Allows you to recover immediately from being dizzy |
| Meditate | - | - | - | - |
- | Must be sitting to use
Heals wounds |
| Force of Will | - | - | - | - |
- | Faster incap recovery
*May not currently work |
Lancer
| Ability | Attack Type | Damage Multiplier | Accuracy Bonus (flat) | Radius | Cone Width | Duration | CD | Comment |
|---|
| Sweep Attack | Area | 0.40 | - | 6m | - | 60s | Knockdown
Cone AoE |
| Improved Sweep Attack | Area | 0.50 | - | 6m | - | 60s | Knockdown
Cone AoE |
| Improved Leg Hit | Single target | 1.60 | - | - | - | 1s | - |
| Improved Spin Attack | Area | 1.30 | - | 6m | 20s | 4s | Applies snare
*Bugged string on tooltip (no movement speed specified) |
| Impale | Single target | 1.50 | - | - | - | 9s | Modify combat speed by -10 points, modify defense by -75.00 points, Critical Hit Vulnerability modified by 25% |
| Intimidate | Single target | - | - | - | 20s | 30s | Applies intimidate
*Basic incorrectly apply a -20 def instead of an accuracy debuff as of 1.1.1
*Still applicable as of 1.3.3.2 at least on the tooltip |
| Advanced Intimidate | Area*(?) | - | - | 8m | 60s | 60s | Applies intimidate
Cone AoE(Adv Only) |
| Warcry | Single target | - | - | - | 10s | 2s | -20 Combat Speed |
| Improved Warcry | Single target | - | - | - | 20s | 2s | -40 Combat Speed |
| Stunning Blow | Single target | 0.30 | - | - | 40s | 2s | Applies stun |
| Improved Stunning Blow | Area | 1.10 | - | 6m | 55s | 2s | Applies stun |
| Perception | - | - | - | - | 15s | 60s | Increases chance to block an attack by 60%, Amount of damage reduced on a successful block is modified by 25.00 |
| Improved Perception | - |
- |
- | - | 15s | 25s | Increases chance to block an attack by 60%, Amount of damage reduced on a successful block is modified by 25.00 |
| Blind Recovery | - | - | - | - | - | - | Allows you to recover immediately from being blinded |
| Area Taunt | Area | - | - | 15m* | - | 5s | Increased Hate |
Fencer
| Ability | Attack Type | Damage Multiplier | Accuracy Bonus (flat) | Radius | Cone Width | Duration | CD | Comment |
|---|
| Body Hit | Single target | 1.40 | - | - | - | 1s | |
| Improved Body Hit | Single target | 1.60 | - | - | - | 1s | |
| Scatter Hit | Cone | 1.60 | +50 | 30 | - | 4s | Deals damage to target health, action and mind pools |
| Improved Scatter Hit | Cone | 1.90 | +50 | 40 | - | 4s | Deals damage to targets health, action and mind pools. |
| Cripple Attack | Single target | 0.25 | - | - | 20s | 16s | Applies snare |
| Improved Cripple Attack | Single target | 1.72 | - | - | 25s | 16s | Applies snare |
| Improved Lunge | Single target | 1.30 | +50 | - | 30s | 2s | Combat speed +25.00, 30% chance to reset the cooldown of Body Hit, Critical chance +20%, +45 Defense |
| Blind Attack | Single target | 0.50 | - | - | 40s | 2s | Applies blind |
| Improved Blind Attack | Single target | 0.80 | - | - | 45s | 2s | Applies blind |
| Advanced Blind Attack | Single target | 1.10 | - | - | 55s | 2s | Applies blind |
| Advanced Bleed Attack | Cone | 1.25 | - | 40 | 60s | 1s | Applies bleed |
| Binding Strike | Single target | 0.10 | - | - | 20s | 60s | Reduced the regeneration and healing of action/mind by 10% |
| Improved Binding Strike | Single target | 0.20 | - | - | 30s | 60s | Reduced the regeneration and healing of action/mind by 25% |
| Improved Sprint | - | - | - | - | 30s | 30s | +Movement speed, Modify Defense by 150
Wears off after you attack |
| Advanced Sprint | - | - | - | - | 30s | 30s | +Movement speed, Modify Defense by 150, Healing modified by 35%, Modify States Resistance by +50
Wears off after you attack |
Ranged
Sharpshooter
| Ability | Attack Type | Damage Multiplier | Accuracy Bonus (flat) | Duration | CD | Comment |
|---|
| Placed Shot | Single target | 1.10 | - | - | 1s | - |
| Improved Placed Shot | Single target | 1.30 | - | - | 1s | - |
| Aimed Shot | Single target | 1.20 | +100 | 5s | 3s | +40 Accuracy buff |
| Improved Aimed Shot | Single target | 1.25 | +100 | 5s | 3s | +40 Accuracy buff |
| Overcharge Shot | Single target | 1.33 | - | - | 3s | 1s Warm-up
"particularly effective against Bounty Hunter Shields"*
*untested |
| Improved Overcharge Shot | Single target | 1.42 | - | - | 3s | 1s Warm-up
"particularly effective against Bounty Hunter Shields"*
*untested |
| Lethal Shot | Single target | 1.30 | +45 | - | 2s | Increases the amount of damage the target receives (stacks up to 5x) |
| Kip Up Shot | Single target | 0.90 | - | 5s | 1s | +40 Defense buff
Change to Standing |
| Roll Shot | Single target | 0.80 | - | 5s | 1s | +40 Defense buff
Change to Kneeling |
| Dive Shot | Single target | 0.90 | - | 5s | 1s | +40 Defense buff
Change to Prone |
Sniper
| Ability | Attack Type | Damage Multiplier | Accuracy Bonus (flat) | Duration | CD | Comment |
|---|
| Ambush Shot | Single target | 1.4 (+0.2 with rifle) | - | 25s | 3s | Increases damage taken by 1.5% and increases damage taken from critical hits by 5% (stacks up to 3x) |
| Sniper Shot | Single target | 2.0 (+0.3 with rifle) | +50 | - | 15s | 1.5s Warm-up
Must be prone to use
Applies debuff: ignores 10% of targets armor |
| Improved Sniper Shot | Single target | 2.4 (+0.5 with rifle) | +100 | - | 15s | 1.5s Warm-up
Must be prone to use
Applies debuff: ignores 10% of targets armor |
| Advanced Sniper Shot | Single target | 3.0 (+0.7 with rifle) | +150 | - | 15s | 1.5s Warm-up
Must be prone to use
Applies debuff: ignores 30% of targets armor |
| Head Shot | Single target | 1.30 | - | - | 2s | |
| Improved Head Shot | Single target | 1.50 | - | - | 2s | |
| Knee-cap Shot | Single target | 0.50 | - | 20s | 5s | Applies snare |
| Improved Knee-cap Shot | Single target | 0.60 | - | 20s | 5s | Applies snare |
| Startle Shot | Single target | 1.10 | +50 | 35s | 3s | Applies stun |
| Improved Startle Shot | Single target | 1.20 | +50 | 40s | 3s | Applies stun |
| Aim | - | - | - | 30s | 2s | 1s Warm-up
+80 Accuracy |
| Improved Aim | - | - | - | 30s | 2s | 1s Warm-up
+160 Accuracy buff |
| Advanced Aim | - | - | - | 30s | 2s | +240 Accuracy buff |
| Stun Recovery | - | - | - | - | 3s | Allows you to recover immediately from being stunned. |
| Take Cover | - | - | - | 40s | 120s | Must be proned
Allows the sniper to disappear from enemy player's radars, also increasing their damage output (by 10%) and increasing their defense against ranged attacks (+40 ranged defense). |
Carbineer
| Ability | Attack Type | Damage Multiplier | Accuracy Bonus (flat) | Radius | Cone Width | Duration | CD | Comment |
|---|
| Leg Shot | Single target | 1.30 | - | - | - | 2s | |
| Improved Leg Shot | Single target | 1.40 | - | - | - | 2s | |
| Scatter Shot | Cone | 1.15* (+0.3 with Carbine) | - | 60 | - | 3s | *requires further testing and verification |
| Improved Scatter Shot | Cone | 1.25* (+0.3 with Carbine) | - | 60 | - | 1s | *requires further testing and verification |
| Full Auto Area | Cone | 0.95 | +35 | 45 | - | 1s | Cone AoE |
| Improved Full Auto Area | Cone | 1.05 | +35 | 45 | - | 1s | Cone AoE |
| Crippling Shot | Single target | 1.20 | - | - | 20s | 3s | Applies snare |
| Improved Crippling Shot | Single target | 1.40 | - | - | 30s | 3s | Cone AoE
Applies snare |
| Rapid Fire | Single target | 1.0 | - | - | 15s | 45s | +65 Combat Speed |
| Charge Shot | Single target | 1.27 | - | - | - | 2s | Knockdown
Charges Foward Animation is performed |
| Charge Shot Area | Cone | 1.82 | - | 45 | - | 180s | Area Knockdown
Charges Foward Animation is performed |
| Suppression Fire | - | 0.40 | - | - | 15s | 60s | Cone AoE
Chance to apply dizzy |
| Blind Recovery | - | - | - | - | - | 3s | Allows you to recover immediately from being blinded |
Pistoleer
| Ability | Attack Type | Damage Multiplier | Accuracy Bonus (flat) | Duration | CD | Comment |
|---|
| Firearm Strike | Single target | 0.50 | +100 | | 3s | 5m Range |
| Advanced Firearm Strike | Single target | 1.00 | +100 | | 3s | 5m Range
Attempts to knockdown |
| Improved Firearm Strike | Single target | 1.50 | +100 | | 1s | 5m Range |
| Body Shot | Single target | 1.30 | - | - | 2s | |
| Improved Body Shot | Single target | 1.50 | - | - | 2s | |
| Disarming Shot | Single target | 0.50 | - | 5s | 3s | Prevents the target from being able to perform abilities
Still able to move, and any damage dealt while dazed will bring them back to their senses. |
| Improved Disarming Shot | Single target | 0.60 | - | 12s | 3s | Prevents the target from being able to perform abilities
Still able to move, and any damage dealt while dazed will bring them back to their senses. |
| Intimidate Shot | Single target | 0.25 | - | 45s | 5s | Applies intimidate |
| Mobility Shot | Single target | 1.10 | - | 10s | 4s | +Movement speed, +75 accuracy with a pistol while moving |
| Improved Mobility Shot | Single target | 1.41 | - | 10s | 4s | +Movement speed, +75 accuracy with a pistol while moving
AND
Applies "Flanked" - 60 defense to target |
| Quick Draw | Single target | 1.2 (+0.45 with Pistol) | - | - | 1s | Deals damage to targets health, action and mind pools. Has a small chance of performing a fast-attack when using this ability, resetting its cooldown |
| Stopping Shot | Single target | 0.50 | - | 10s | 10s | Applies root |
| Improved Stopping Shot | Single target | 0.60 | - | 10s | 10s | Applies root |
| Fan Shot | Cone | 1.25 | -50 | 10s | 4s | Cone AoE
Reduces the regeneration and healing of mind & action by 2% (stacks up to 5x) |
| Improved Fan Shot | Cone | 1.30 | -50 | 10s | 4s | Cone AoE
Reduces the regeneration and healing of mind & action by 5% (stacks up to 5x) |
Hybrid
Bounty Hunter
| Ability | Attack Type | Damage Multiplier | Accuracy Bonus (flat) | Duration | CD | Comment |
|---|
| Critical Shot | Single target | 1.50 | -25 | - | 2s | Improved chance to critically hit the target (+15 critical strike) |
| Improved Critical Shot | Single target | 1.60 | -25 | - | 2s | Improved chance to critically hit the target (+20 critical strike) |
| Eye Shot | Single target | 1.23 | - | - | 2s | Chance to apply blind |
| Improved Eye Shot | Single target | 1.43 | - | - | 2s | Chance to apply blind |
| Underhand Shot | Single target | 0.50 | +75 | - | 1s | Chance to knockdown |
| Improved Underhand Shot | Single target | 0.75 | +75 | - | 1s | Chance to knockdown |
| Confusion Shot | Single target | 0.25 | - | 35s | 2s | Chance to apply stun |
| Improved Confusion Shot | Single target | 0.50 | - | 45s | 2s | Chance to apply stun and dizzy |
| Torso Shot | Single target | 1.76 | - | 45s | 12s | Attacks against the target have a chance to cause additional damage |
| Duelist Stance | Single target | - | - | 30s | 5s | 1s Warm-up
+70 Defense, -8 % Melee Damage Received |
| Shields |
Single target | - | - | 30s | 180s | Reduces damage taken by 99% (attacks will weaken the shield, but that power is directed into outgoing attacks) |
| Bounty Check | - | - | - | - | - | Determines whether the target is a dangerous fugitive in disguise. |
| Dizzy Recovery | - | - | - | - | - | Allows you to recover immediately from being dizzy. |
| Improved Detect Camouflage | - | - | - | - | 15s | Allows you to discover hidden people and objects in the immediate area. |
Smuggler
| Ability | Attack Type | Damage Multiplier | Accuracy Bonus (flat) | Radius | Cone Width | Duration | CD | Comment |
|---|
| Lucky Attack! | Single target | 1.4 | - | - | 15s | 12s | Gives the Smuggler a chance to heal when they recieve damage |
| Improved Lucky Attack! | Single target | 1.5 | - |
- | 15s | 12s | Gives the Smuggler a chance to heal when they recieve damage |
| Overwhelming Shot | Single target | 0.80 | - |
- | 15s | 8s | -15 State Resistance
-15% Healing Received |
| Improved Overwhelming Shot | Single target |
1.10 | - | - | 20s | 8s | -25 State Resistance
-20% Healing Received |
| Panic Shot | Cone | - | - | 45 | 5s | 30s | -15 combat speed |
| Improved Panic Shot | Cone | - | - | 45 | 5s | 30s | -30 combat speed |
| Reckless Shot | Single target | 1.20 (+0.8 with Pistol) | -50 | - | 10s | 2s | -40 Defense*
*Yes this is a 'self debuff' or 'negative buff' |
| Improved Reckless Shot | Single target | 1.35 (+0.9 with Pistol) | -100 | - | 10s | 2s | -40 Defense*
*Yes this is a 'self debuff' or 'negative buff' |
| Advanced Reckless Shot | Single target | 1.50 (+1.0 with Pistol) | -150 | - | 10s | 2s | -40 Defense*
*Yes this is a 'self debuff' or 'negative buff' |
| Reckless Hit | Single target | 2.20 | -50 | - | 10s | 2s | -40 Defense*
*Yes this is a 'self debuff' or 'negative buff' |
| Improved Reckless Hit | Single target | 2.35 | -100 | - | 10s | 2s | -40 Defense*
*Yes this is a 'self debuff' or 'negative buff' |
| Advanced Reckless Hit | Single target | 2.50 | -150 | - | 10s | 2s | -40 Defense*
*Yes this is a 'self debuff' or 'negative buff' |
| Restraining Shot | Single target | 0.50 | - | - | 20s | 5s | Applies moderate snare |
| Improved Restraining Shot | Single target | 0.50 | - | - | 20s | 5s | Applies moderate snare
*Improved version provides no benefits as of 1.1.1 |
| Last Ditch | Cone | 2.00 | +200 | 45 | 12s | 60s | Increases damage taken from critical hits by 20%, modify defense by -100 points |
| Low Blow | Single target | 1.40 | - | - | 10s | 30s | -40 Combat Speed
Can be used with any weapon
5m range(bugged as of 1.1.1)* |
| Feign Death | - | - | - | - | 16s | 6s | Allows the smuggler to pretend they have been incapacitated. |
| Improved Concussion Shot | Single target | 0.50 | - | - | 40s | 30s | Target is unable to take action, modifies movement speed |
| Blind Recovery | - | - | - | - | - | 3s | Allows you to recover immediately from being blinded |
Commando
| Ability | Attack Type | Damage Multiplier | Accuracy Bonus (flat) | Radius | Cone Width | Duration | CD | Comment |
|---|
| Focus Fire | Cone | 1.30 | +25 | 35 | - | 3s | |
| Improved Focus Fire | Cone | 1.40 | +25 | 35 | - | 3s | |
| Advanced Focus Fire | Cone | 1.60 | +25 | 35 | - | 3s | |
| Mine 1: E-Mag Mine | Area | - | - | ? | - | 7s | Area around the mine placed
Damages every 3 seconds (4x total) |
| Mine 2: Plasma Mine | Area | * | - | ? | - | 7s | Area around the mine placed
Damages every 2 seconds (5x total)
*+500 added damage |
| Remote Detonator 1 | Area | - | - | ? | - | 20s | Places a detonate on the ground which the commando then uses again to remotely trigger the device, dealing damage to all targets in close proximity. |
| Deadbang Shot | Cone | 1.25 | -25 | 60 | - | 3s | Wide Cone AoE |
| Improved Dead bang Shot | Cone | 1.40 | -25 | 60 | - | 3s | Wide Cone AoE |
| Advanced Dead bang Shot | Cone | 1.55 | -25 | 60 | - | 3s | Wide Cone AoE |
| Overkill Shot | Single target | 2.00 | +100 | - | - | 15s | 2s Warm-up
Hits enemies standing near the target* |
| Improved Overkill Shot | Single target | 2.50 | +100 | - | - | 15s | |
| Advanced Overkill Shot | Single target | 2.82 | +100 | - | - | 15s | |
| It Burns! | Single target | 0.90 | - | ? | 20s | 1s | Stacking DoT
DoT element determined by weapon element
Max Stacks: 10
Shares CD with Burn Down! |
| Burn Down! | Cone | 0.90 | - | - | 20s | 1s | Stacking DoT (cone in front of the commando)
DoT element determined by weapon element
Max Stacks: 10
Shares CD with Burn Down! |
| Demolition Shot | Single target | 1.27 | - | - | - | 1s | Increased damage against mechanical targets |
| Improved Demolition Shot | Single target | 1.37 | - | - | - | 1s | Increased damage against mechanical targets |
| Riddle Armor | Single target | 1.0 | - | - | 18s | 10s | -14% Armor Per Stack
Max Stacks: 5 |
| Stand Fast | - | - | - | - | 18s | 90s | Reduces incoming damage by 15%, increases chance to block by 25% |
*All Commando abilities, except Stand Fast, require a heavy weapon equipped to use.
Squad Leader
| Ability | Attack Type | Damage Multiplier | Accuracy Bonus (flat) | Radius | Cone Width | Duration | CD | Comment |
|---|
| Sure Shot | Single target | 1.35 | +15 | - | - | 3s | |
| Improved Sure Shot | Single target | 1.55 | +30 | - | - | 3s | |
| Core Bomb | Area | * | - | ? | - | 15s | Places an explosive charge at your current position, exploding seconds later, damaging enemies in an area.
Causes a burning DoT to enemies in the blast |
| Improved Core Bomb | Area | * | - | ? | - | 15s | Places an explosive charge at your current position, exploding seconds later, damaging enemies in an area.
Causes a burning DoT to enemies in the blast
*+350 damage |
| Advanced Core Bomb | Area | * | - | ? | - | 15s | Places an explosive charge at your current position, exploding seconds later, damaging enemies in an area.
Causes a burning DoT to enemies in the blast
*+400 damage |
| Dioxis Grenade | Target area | * | - | ? | - | 15s | Throws a grenade towards the target, damaging them and all other targets in an area.
Causes a poison DoT to enemies in the blast (5 ticks)
*+300 damage |
| Shock Grenade | Target area | * | - | ? | - | 15s | Applies snare and stun |
| Entrench | - | - | - | - | 4m 30s | 7s | [GROUP ENHANCEMENT]
Opportune Chance +35, Endurance +35, Critical Chance +3% |
| Improved Entrench | - | - | - | - | 4m 30s | 7s | [GROUP ENHANCEMENT]
Opportune Chance +70, Endurance +70, Critical Chance +6% |
| Tactics | - | - | - | - | 4m 30s | 7s | [GROUP ENHANCEMENT]
Toughness +35, Defense General +35 |
| Improved Tactics | - | - | - | - | 4m 30s | 7s | [GROUP ENHANCEMENT]
Toughness +70, Defense General +70 |
| Call To Arms | - | - | - | - | 30m | 10s | [GROUP ENHANCEMENT]*
+1500 Innate Armour, +125 defense |
| Form Up | - |
- | - | - | 30m | 5s | [GROUP ENHANCEMENT]*
Increase Movement Speed, +50 Terrain negotiation |
| Double Time | - | - | - | - | 60s | 10s | [GROUP ENHANCEMENT]*
Increases the combat speed of all members of their group |
| Steady Aim | - | - | - |
- | 60s | 10s | [GROUP ENHANCEMENT]*
+125 Accuracy |
| Boost Morale | - | - | - | - | 60s | 10s | [GROUP ENHANCEMENT]*
+30% Action Regen, +30% Mind Regen |
| Charge! | - | - | - | - | 60s | 180s | [GROUP ENHANCEMENT]*
Greatly Increases Movement Speed, 10% Damage output, +30% Action regeneration, Immune to snare effects |
| Retreat! | - |
- | - | - | 60s | 180s | [GROUP ENHANCEMENT]*
Movement Speed Increase, +50 defense, Immune to snare and root effects |
| Toughen | - | - | - | - | 20s | 90s | Reduces damage taken by 40% of a single group member (targeted) |
| High Yield | - | - | - | - | 20s | 90s | Increases damage dealt by 20% of a single group member (targeted) |
| Rally Point | - | - | - | - | 10-15s | 5s | +5% Damage Reduction, +5% Chance to Avoid Attacks
Only applies to group members near the rally point. |
| Paint Target | Single target | 1.30 | - | - | 30s | 12s | Modify defense by -35 points, state resistance by -10, Critical Hit Vulnerability modified by 5% per stack (stacks up to 3x) |
| Improved Paint Target | Single target | 1.42 | - | - | 30s | 12s | Modify defense by -65 points, state resistance by -10, Critical Hit Vulnerability modified by 5% (stacks up to 3x) |
*For abilities with an * next to them, Squad Leaders can only have ONE of these group buffs up at a time.
Ranger
| Ability | Attack Type | Damage Multiplier | Accuracy Bonus (flat) | Radius | Cone Width | Duration | CD | Comment |
| Snipe | Single target | 2.50 | +75 | - | 5s | 30s | Ranged attack that breaks the ranger from stealth, heavy damage and reduces the target's healing output.
-50% healing received for 5 seconds
*Bypasses armor by 15%
Can apply short duration bleed |
| Ambush |
Single target | 2.50 | - | - | 5s | 30s | Melee attack that breaks the ranger from stealth, heavy damage and reduces the target's healing output.
-50% healing received for 5 seconds
*Bypasses armor by 35%
Can apply short duration bleed |
| Improved Venomous Ploy | Area | - | - | ? | - | 30s | Causes poison damage to all enemies nearby
*6m range around the player
Applies poison to targets affected (3 ticks)
Also damages 3 ticks (in addition to poison) |
| Advanced Venomous Ploy | Area | - | - | ? | - | 15s | Causes increased poison damage to all enemies nearby
*6m range around the player
Applies poison to targets affected (3 ticks)
Also damages 3 ticks (in addition to poison) |
| Razor Net |
Area | - | - | ? | - | 45s | Places a trap at the rangers location which lowers the movement speed of enemies and applies bleed to anyone that enters the trap area.
*7m range around the player
Applies bleed to targets affected (2 ticks)
Also damages 4 ticks (damage type based on your equipped weapon) |
| Improved Razor Net | Area | - | - | ? | - | 45s | Places a trap at the rangers location which lowers the movement speed of enemies and applies bleed to anyone that enters the trap area.
*7m range around the player
Applies bleed to targets affected (4 ticks)
Also damages 4 ticks (damage type based on your equipped weapon) |
| Advanced Razor Net | Area | - | - | ? | - | 45s | Places a trap at the rangers location which lowers the movement speed of enemies and applies bleed to anyone that enters the trap area.
*7m range around the player
Applies bleed to targets affected (3 ticks?)
Also damages 6 ticks (damage type based on your equipped weapon) |
| Tangle Bomb | Area | - | - | ? | - | 30s | Places a trap at the rangers location that lowers movement speed + damages targets that enter the area.
*7m range around the player
Also damages 6 ticks (damage type based on your equipped weapon) |
| Net Trap | Area | - | - | ? | - | 30s | Places a trap that will root targets in place that they must break free from. Also reduces affected enemies defenses.
*3s cast time
Applies -120 defense to targets affected
Traps have 5000 health |
| Burst of Shadows | - | - | - | - | 25s | 360s | Increases the ranger's movement speed for a short period while stealthed. |
| Fight or Flight | - | - | - | - | 15s | 180s | Greatly increases the rangers action regeneration and movement speed for a short period of time |
| Camouflage Ally | - | - | - | - | ? | 90s | Conceals an ally from view |
| Cover up | - | - | - | - | - | 10s | Allows the range to enter stealth from /prone after some preparation time.
5s warm up |
| Sneak | - | - | - | - | - | 10s | Allows the ranger to enter stealth. Player is slowed.
+15 camouflage
Costs action per second |
| Skulk | - | - | - | - | - | 10s | Allows the ranger to enter stealth. Player is slowed.
+10 camouflage
Costs action per second |
| Shroud | - | - | - | - | - | 10s | Allows the ranger to enter stealth. Player is slowed.
+5 camouflage
Costs action per second |
| Vanish | - | - | - | - | - | 10s | Allows the ranger to enter stealth. Player is slowed.
+5 camouflage
Costs action per second |
| Advanced Detect Camouflage | Area | - | - | ? | - | 60s | Allows you to detect hidden people and objects in your immediate area. |
| Conceal Device | - | - | - | - | - | - | *Does not currently function |
Medic
Medic
| Ability | Modifier | Range | Duration | CD | Comment |
|---|
| Bacta Jab | | 10m | - | 10s | |
| Bacta Toss | | | | 3s | ? range |
| Stabilizers | | | - | 10s | Clears one Debuff from the target |
| Nutrient Injection | | | 20m | 10s | +10% Health |
| Bacta Corruption | | | 10s | 4s | Modify healing performed by -25%
Wears off after the target uses a healing ability |
| Bacta Boost | | | 15s | 15s | Increases the effectiveness of healing by 25%
Wears off after you use a healing ability |
| Bacta Preparation | - | | 20s | 90s | Mind regeneration +50%, healing +15%, state resistance +50 |
| Diagnose | - | | - | 10s | Unimplemented |
| Drag Incapacitated Player | | | - | 0s | Drags party member corpse(s) to you
40m Range* |
Doctor
| Ability | Modifier | Range | Radius | Duration | CD | Comment |
|---|
| Heal Wound | - | - | - | 10s | Heals wounds |
| Improved Heal Wound | - | - | - | 10s | Heals wounds |
| Bacta Jab | 0.21|0.31|0.75x Bacta Shot
1|1.45|3.6x Bacta Jab | 10m | - | 3s | |
| Improved Bacta Jab | - | 20m | - | 7s | |
| Advanced Bacta Jab | - | 30m | - | 4s | |
| Bacta Shot | 1|1.21|1.6x Bacta Shot | 5m | - | 3s | Heals yourself or a friendly target |
| Improved Bacta Shot | - | 20m | - | 7s | Heals yourself or a friendly target |
| Advanced Bacta Shot | - | 30m | - | 4s | Heals yourself or a friendly target |
| Bacta Infusion | 0.42|2.18x Bacta Shot (Total Heal)
1|5.2x Bacta Infusion
7 Ticks | ? | 25s | 7s |
- Applies to themselves or a friendly target within close proximity
- 7 ticks of healing
|
| Improved Bacta Infusion | - | ? | 32s | 7s |
- Applies to themselves or a friendly target within close proximity
- 9 ticks of healing
|
| Advanced Bacta Infusion | - | ? | 42s | 7s |
- Applies to all friendly targets near the doctor
- 9 ticks of healing
|
| Bacta Bomb | - | 30m | - | 30s | A large amount of health to a friendly target, and allies surrounding the target. |
| Cleanse Exposures | - | ? | - | 7s | Allows the doctor to reduce the potency of a fire, cold, acid, electricity or energy damage over time effect that nearby allies have. Chance to cure the effect completely.
- Cleanses 1 stacks
- Chance to cure the effect completely.
|
| Improved Cleanse Exposures | - | ? | - | 7s | Allows the doctor to reduce the potency of a fire, cold, acid, electricity or energy damage over time effect that nearby allies have. Chance to cure the effect completely.
- Cleanses up to 3 stacks.
- Chance to cure the effect completely.
|
| Cure Afflictions | - | ? | - | 7s | Allows the doctor to reduce the potency of a disease, poison, or bleed affect that nearby allies have. Chance to cure the effect completely.
- Cleanses 1 stacks.
- Chance to cure the effect completely.
|
| Improved Cure Afflictions | - | ? | - | 7s | Allows the doctor to reduce the potency of a disease, poison, or bleed affect that nearby allies have. Chance to cure the effect completely.
- Cleanses up to 3 stacks.
- Chance to cure the effect completely.
|
| Stabilizers | - | - | - | 10s | Clears one debuff |
| Improved Stabilizers | - | - | - | 10s | Clear up to two more additional debuffs |
| Improved Poison Innoculation | - | - | 40m | 10s | +20 Poison Resistance
+25 Poison Absorption |
| Improved Disease Inoculation | - | - | 40m | 10s | +20 Disease Resistance
+25 Disease Absorption |
| Improved Endorphin Injection | - | - | 40m | 10s | +10% Action Regen |
| Improved Serotonin Injection | - | - | 40m | 10s | +10% Mind Regen |
| Improved Adrenal Boost | - | - | 40m | 10s | +25 Combat Speed |
| Improved Nutrient Injection | - | - | 40m | 10s | +10% Health
+5% Health Regen |
| Advanced Nutrient Injection | - | - | 40m | 10s | +10% Health
+10% Health Regen |
| Revive Player | - | - | - | 300s | Revives a dead player
Usable in combat |
| Resuscitate Player | - | - | - | 90s | Must be grouped or have given /consent*
Does not work in combat |
| Resuscitate Player Area | - | - | | 30m | Must be grouped or have given /consent*
Does not work in combat |
| Register Location | - | - | - | - | Register's your location in the doctor registry |
Combat Medic
| Ability | Attack Type | Modifier | Range | Radius | Duration | CD | Comment |
| Improved Bacta Toss | - | 0.61|0.85|1.19x Bacta Shot | - | - | 2s | Heals themselves or a friendly target |
| Advanced Bacta Toss |
- | 1|1.4|1.95x Bacta Toss | - | - | 2s | Heals themselves or a friendly target |
| Bacta Spray | - | 1|1.53|2.34x Bacta Spray | - | 360 AoE | - | 4s | Heals themselves and all others within a small distance |
| Concentrated Bacta Spray |
- | - | - | 360 AoE | - | 4s | Heals themselves and all others within a small distance |
| Advanced Bacta Spray | - | - | - | 360 AoE | - | 4s | Heals themselves and all others within a small distance |
| Viral Neurotoxin | Single target | - | | 55s | 7s |
- Delivers a poison at range which causes health damage over time to the target.
- 7 ticks of damage
|
| Infect |
Single target | - | 35m | - | 30s | 90s |
- Reduces the targets maximum health pool and periodically damages their action pool
- (4 ticks of action reduction 10s apart)
- Considered a disease
Also causes Minor Wounds
*Improved Infect is bugged and provides no bonus(1.1.1)
|
| Improved Infect | Single target | - | 35m | - | 30s | 90s |
- Reduces the targets maximum health pool and periodically damages their action pool
- (4 ticks of action reduction 10s apart)
- Considered a disease
Also causes Minor Wounds
*Improved Infect is bugged and provides no bonus(1.1.1)
|
| Advanced Infect | Single target | - | 35m | - | 30s | 90s |
- Reduces the targets maximum health pool and periodically damages their action pool
- (4 ticks of action reduction 10s apart)
- Considered a disease
Also causes Minor Wounds
*Improved Infect is bugged and provides no bonus(1.1.1)
|
| Deuterium Toss | Single target | 1|1.29x Deuterium Toss | 35m | - | 60s | 7s |
- Delivers a chemical fire at range which inflicts health damage over time.
- Enemy Posture to Standing
- 11 ticks of damage
|
| Improved Deuterium Toss | Single target | 1|1.29x Deuterium Toss | 35m | - | 60s | 7s |
- Delivers a chemical fire at range which inflicts health damage over time.
- Enemy Posture to Standing
- 11 ticks of damage
|
| Hemorrhage | Single target | - | 35m | - | 30s | 40s |
- -15% regeneration and healing of action
- NOT considered a bleed*
|
| Improved Hemorrhage | Single target | - | 35m | - | 60s | 40s |
- -15% regeneration and healing of action
- NOT considered a bleed*
|
| Traumatize | Single target | - | 35m | - | 30s | 40s | -30% Mind Regen |
| Improved Traumatize | Single target | - | 35m | - | 60s | 40s | -34% Mind Regen |
| Shock | Single target | - | 35m | - | 30s | 7s | -15 State resistance |
| Improved Shock | Single target | - | 35m | - | 30s | 7s | -15 State resistance |
| Electrolyte Drain | Single target | - | 35m | - | 30s | 40s | Applies moderate snare |
| Improved Electrolyte Drain | Single target | - | 35m | - | 40s | 40s | Applies moderate snare |
| Thyroid Rupture | Single target | - | 35m | - | 30s | 40s | -29 Combat Speed |
| Improved Thyroid Rupture | Single target | - | 35m | - | 60s | 40s | -29 Combat Speed |
| Nerve Gas | Area | - | - | - | 20s | Produces a gas cloud on the floor around the player, potentially causing enemies to bleed. |
| Paralyze | Single target | - | 8m | - | 7s | 60s |
- Damage will break the effect.
- Prevents an opponent from being able to perform any action or move.
|
| Resuscitate Player | - | - | - | - | 90s | Must be grouped or have given /consent*
Does not work in combat |
| Revive Player | - | - | - | - | 300s | Must be grouped or have given /consent*
Usable in combat |
*Effect of debuffs from MCM, scale with bio-suppression efficiency
Jedi
Lightsaber
| Ability | Attack Type | Damage Multiplier | Accuracy Bonus (flat) | Radius | Cone Width | Duration | CD | Stance | Comment |
|---|
| Saber Armor Break | Single target | 0.70 | - | - | 20s | 2s | Any | Reduce Armor Effectiveness by 35% |
| Improved Saber Armor Break | Single target | 0.90 | - | - | 30s | 2s | Any | Reduce Armor Effectiveness by 45% |
| Saber Dervish | Area | 2.00 | +75 | 6m | - | 4s | Any | Damages all enemies in the immediate area |
| Saber Power Attack | Single target | 2.25 | +30 | - | - | 3s | Juyo | Longer GCD |
| Improved Saber Power Attack | Single target | 2.75 | +30 | - | - | 3s | Juyo | Longer GCD |
| Saber Strike | Single target | 1.20 | - | - | - | 2s | Shien | |
| Saber Leg Hit | Single target | 1.25 | +15 | - | - | 1s | Niman | |
| Improved Saber Leg Hit | Single target | 1.45 | +15 | - | - | 1s | Niman | |
| Saber Body Hit | Single target | 1.20 | +45 | - | - | 1s | Soresu | |
| Improved Saber Body Hit | Single target | 1.45 | +45 | - | - | 1s | Soresu | |
| Saber Head Hit | Single target | 1.55 | -30 | - | - | 2s | Juyo | |
| Improved Saber Head Hit | Single target | 1.75 | -30 | - | - | 2s | Juyo | |
| Saber Swipe | Single target | 1.15 | - | - | 40s | 2s | Any | Chance to apply dizzy to the target |
| Improved Saber Swipe | Single target | 1.15 | - | - | 55s | 2s | Any | Chance to apply dizzy to the target |
| Saber Blind | Single target | 0.70 | - | - | 55s | 2s | Any | Chance to apply blind to the target |
| Improved Saber Blind | Single target | 0.90 | - | - | 55s | 2s | Any | Chance to apply blind to the target |
| Saber Slash | Single target | 0.90 | +15 | - | 30s | 2s | Soresu | Chance to cause the target to bleed |
| Improved Saber Slash | Single target | 1.10 | +15 | - | 30s | 2s | Soresu | Chance to cause the target to bleed |
| Saber Stunning Strike | Single target | 0.70 | - | - | 40s | 2s | Any | Chance to stun the target |
| Improved Saber Stunning Strike | Single target | 1.15 | - | - | 55s | 2s | Any | Chance to stun the target |
| Saber Spin Attack | Area | 1.15 | - | 6m | - | 2s | Niman | Deals damage around the jedi |
| Improved Saber Spin Attack | Area | 1.25 | - | 6m | - | 2s | Niman | Deals damage around the jedi
6m radius |
| Saber Sweep | Single target | 1.15 | - | - | - | 2s | Any | Chance to knockdown the target |
| Saber Throw |
Single target | 0.85 | -25 | - | 15s | 3s | Shien | Allows a jedi to attack from a distance by throwing their saber.
- Applies a strong snare (not part of other snare diminishing returns)
|
| Improved Saber Throw | Single target | 1.00 | -25 | - | 15s | 3s | Shien | Allows a jedi to attack from a distance by throwing their saber.
- Applies a strong snare (not part of other snare diminishing returns)
|
| Advanced Saber Throw | Single target | 1.15 | -25 | - | 15s | 3s | Shien | Allows a jedi to attack from a distance by throwing their saber.
- Applies a strong snare (not part of other snare diminishing returns)
|
Force Enhancer
| Ability | Modifier | Duration | CD | Comment |
|---|
| Force Breach | - | - | 15s | Allows a Jedi to break the concentration of a target Jedi by eliminating many of the target's Force buffs.
+Force Breach
- Has a chance to remove Force buffs on the Target such as:
- Force Armor, Force Infusion and Force Run
- Force Powers Cost Reduction Skill Modifier
- Force Powers Critical Chance Skill Modifier
- Force Power Damage Lightsaber Crystals
|
| Force Run 1 | - | - | 2s | +Movement Modifier
+33 Terrain Negotiation |
| Force Run 2 | - | - | 2s |
- +Movement Modifier
- +66 Terrain Negotiation
- -60 % Damage Output Reduction*
- Sets force regen to 0
|
| Force Run 3 | - | - | 2s |
- +Movement Modifier
- +66 Terrain Negotiation
- -60 % Damage Output Reduction*
- Sets force regen to 0
|
| Improved Force Absorb | - | 60s | 2s |
- Absorbs power from force attacks directed against you
- +Force Absorb by 1.00 points
|
| Force Armor | - | 15m | 2s | +16 Force Armor
- Tier 1 is 0.28 Force cost per 1 Damage Absorbed
- Force Armor is applied after any Armor Reduction
|
| Improved Force Armor | - | 15m | 2s | +26 Force Armor
- Tier 2 is 0.11 Force cost per 1 Damage Absorbed
- Force Armor is applied after any Armor Reduction
|
| Force Speed | - | 6m | 2s | +15 Combat Speed |
| Improved Force Speed | - | 12m | 2s | +25 Combat Speed |
| Force Meditate | - | - | 2s | + Force Regeneration Rate
|
| Force Resist States | - | 15m | 2s | +25 State Resistance |
| Force Resist Poison | - | 15m | 2s | +100 Poison Resistance
+25 Poison Absorption |
| Force Resist Disease | - | 15m | 2s | +100 Disease Resistance
+25 Disease Absorption |
| Force Resist Bleeding | - | 15m | 2s | +25 Bleed Resistance
+25 Bleed Absorption |
| Force Feedback | - | 30s | 30s |
- Direct Force Damage back to Target
- +15% Force Damage Reflect
|
| Improved Force Feedback | - | 30s | 30s |
- Direct Force Damage back to Target
- +25% Force Damage Reflect
|
| Force Shield | - | 30m | 2s | +?
A shield that helps guard you against force attacks. |
| Improved Force Shield | - | 30m | 2s | +26 Force Shield
A shield that helps guard you against force attacks. |
| Force Wave | Movement Slow | 20s | 4s |
- Applies Snare
- Affected by:
- Force Powers Cost Reduction Skill Modifier
- Force Powers Critical Chance Skill Modifier
- Force Power Damage Lightsaber Crystals
|
| Improved Force Wave | Movement Slow | 20s | 4s |
- Applies Snare
- Affected by:
- Force Powers Cost Reduction Skill Modifier
- Force Powers Critical Chance Skill Modifier
- Force Power Damage Lightsaber Crystals
|
| Force Suppression | | 8s | 4s |
- Applies Root
- Affected by:
- Force Powers Cost Reduction Skill Modifier
- Force Powers Critical Chance Skill Modifier
- Force Power Damage Lightsaber Crystals
|
| Improved Force Suppression | | 10s | 4s |
- Applies Root
- Affected by:
- Force Powers Cost Reduction Skill Modifier
- Force Powers Critical Chance Skill Modifier
- Force Power Damage Lightsaber Crystals
|
| Stasis | | 40s | 10s | Allows the Jedi to daze an oppoent, stopping their ability to move or attack.
- Unable to Take Action or Move, breaks on Damage
Cannot reapply for 30s after it breaks
- Affected by:
- Force Powers Cost Reduction Skill Modifier
- Force Powers Critical Chance Skill Modifier
- Force Power Damage Lightsaber Crystals
|
| Channel Force | - | - | 4s |
- Convert some of your natural life into usable force power
~250-350 Max Health*
~250-350 Action*
+250-350 Force Points*
- Channels Health and Action in to Force Points at 1:1 ratio
- Max Health will slowly regenerate (2 hp/sec)
- Consecutive channels will further reduce health but multiply regeneration rate
|
| Transfer Force | Allows a jedi to transfer some of their stored Force power to another player jedi
-300 Force Points Self*
+100 Force Points Target* | - | 8s |
- Allows a jedi to transfer some of their stored Force power to another player jedi
-300 Force Points Self*
+100 Force Points Target*
|
| Drain Force | - | - | 15s | Allows a jedi to drain stored Force power from another player jedi
-x Force Points Target*
+x Force Points Self* |
Force Healer
| Ability | Attack Type | Modifier | Accuracy Bonus (flat) | Range | Radius | Duration | CD | Comment |
|---|
| Force Heal | - | 500 | - | 42 | - | - | 2s |
- Uses the force to heal a moderate amount of damage to the Jedi's target
- Amount healed is unaffected by any stats
|
| Improved Force Heal | - | 1250 | - | 42 | - | - | 2s |
- Uses the force to heal a moderate amount of damage to the Jedi's target
- Amount healed is unaffected by any stats
|
| Advanced Force Heal | - | 1750 | - | 42 | - | - | 2s |
- Uses the force to heal a moderate amount of damage to the Jedi's target
- Amount healed is unaffected by any stats
|
| Force Infusion |
- | 400 | - | 42 | - | 58s | 8s |
- A heal over time to the jedi or another target nearby
- 13 ticks (1 tick every 4-5 seconds)
|
| Improved Force Infusion | - | 600 | - | 42 | - | 58s | 8s |
- A heal over time to the jedi or another target nearby
- 13 ticks (1 tick every 4-5 seconds)
|
| Total Heal | - | - | - | 42 | - | - | 8s | Completely heals all of your health damage, repairs all wounds, and removes all of your battle fatigue |
| Force Wound Heal | | - | - | 42 | - | - | 2s | Heals wounds |
| Improved Force Wound Heal | | - | - | 42 | - | - | 2s | Heals wounds |
| Force Cleanse Exposure | Cone | - | - | 30 | - | 4s | Allows the Jedi to reduce the potency of a fire, cold, acid, electricity or energy damage over time effect of allies within a cone in front of the jedi. Chance to cure the effect completely. |
| Improved Force Cleanse Exposure | Cone | - | - | 30 | - | 4s | Allows the Jedi to reduce the potency of a fire, cold, acid, electricity or energy damage over time effect of allies within a cone in front of the Jedi. Chance to cure the effect completely. |
| Force Cure Afflictions | Cone | - | - | 30 | - | 4s | Allows the doctor to reduce the potency of a disease, poison, or bleed affect of allies within a cone in front of the Jedi. Chance to cure the effect completely. |
| Improved Force Cure Afflictions | Cone | - | - | 30 | - | 4s | Allows the doctor to reduce the potency of a disease, poison, or bleed affect of allies within a cone in front of the Jedi. Chance to cure the effect completely. |
| Heal States | - | - | - | 42 | - | - | 4s | Removes all of your negative state effects such as Stun, Blind, Intimidate and Dizzy |
| Force Bubble | - | - | - | 42 | - | 20s | 90s | Creates a protective barrier around the friendly player that will stop all incoming damage, but also prevent any outgoing damage |
| Battle Meditation | - | - | - | - | 30s | 1s |
- Defense +125, Accuracy +125, Action & mind regeneration increase by 30%
- Reduced action cooldown times
- Affects all allies in the area
- Sets force regen to 25% of normal.
|
| Force Sap | - | - | +100 | - | 30s | 4s |
- Allows the Jedi to drain some health from a target, and reduce their mind and action regeneration/healing rate.
- -25% Mind Regen & healing
- -35% Action Regen & healing
Affected by:
- Force Powers Cost Reduction Skill Modifier
- Force Powers Critical Chance Skill Modifier
- Force Power Damage Lightsaber Crystals
|
| Improved Force Sap | - | - | +100 | - | 60s | 4s |
- Allows the Jedi to drain some health from a target, and reduce their mind and action regeneration/healing rate.
- -40% Mind Regen & healing
- -50% Action Regen & healing
|
| Advanced Force Sap | - | - | +200 | - | 60s | 4s |
- Allows the Jedi to drain some health from a target, and reduce their mind and action regeneration/healing rate.
- -40% Mind Regen & healing
- -50% Action Regen & healing
|
| Force Shock | - | -20 State Resistance | +100 | - | 60s | 4s | Affected by:
- Force Powers Cost Reduction Skill Modifier
- Force Powers Critical Chance Skill Modifier
- Force Power Damage Lightsaber Crystals
|
| Improved Force Shock | - | -40 State Resistance | +100 | - | 120s | 4s | Affected by:
- Force Powers Cost Reduction Skill Modifier
- Force Powers Critical Chance Skill Modifier
- Force Power Damage Lightsaber Crystals
|
| Resuscitate Player | - | - | - | - | - | 90s | Must be grouped or have given /consent*
Does not work in combat |
Force Powers
| Ability | Attack Type | Modifier | Accuracy Bonus (flat) | Range | Radius | Duration | CD | Comment |
|---|
| Force Cloak | - | - | - | - | - | 1s |
- Cloak yourself from vision
- Emotes like /clap can still be heard but no text bubbles show
- Drains force
|
| Force Choke | Single target | | | 64m | - | 55s | 13s | 8s tick intervals
- Affected by:
- Force Powers Cost Reduction Skill Modifier
- Force Powers Critical Chance Skill Modifier
- Force Power Damage Lightsaber Crystals
|
| Force Hit | Single target | - | - | 42m | - | - | 2s | Basic force hit
- Affected by:
- Force Powers Cost Reduction Skill Modifier
- Force Powers Critical Chance Skill Modifier
- Force Power Damage Lightsaber Crystals
|
| Force Strike | Single target | - |
- | 42m | - | - | 2s | - |
| Force Intimidate | Cone | - | - | 30 | 35s | 2s |
- Applies intimidate (-20% Damage, -20 Defense)
- Force Powers Cost Reduction Skill Modifier
- Force Powers Critical Chance Skill Modifier
- Force Power Damage Lightsaber Crystals
|
| Improved Force Intimidate | Target area | - | - | 16 | 55s | 2s |
- Applies intimidate (-20% Damage, -20 Defense)
- Force Powers Cost Reduction Skill Modifier
- Force Powers Critical Chance Skill Modifier
- Force Power Damage Lightsaber Crystals
|
| Force Lightning | Single target | - | - | 42m | - | - | 2s | Directs an arc of electricity towards the target
- Affected by:
- Force Powers Cost Reduction Skill Modifier
- Force Powers Critical Chance Skill Modifier
- Force Power Damage Lightsaber Crystals
|
| Improved Force Lightning | Single target | - | - | 42m | - | - | 2s | Directs an arc of electricity towards the target
- Affected by:
- Force Powers Cost Reduction Skill Modifier
- Force Powers Critical Chance Skill Modifier
- Force Power Damage Lightsaber Crystals
|
| Force Storm | Cone | - | +50 | 42m | 30 | 12s | | 1.5s warm up
Directs a fork of lightning to hit multiple targets, snaring them in the process.
Applies slow
- Affected by:
- Force Powers Cost Reduction Skill Modifier
- Force Powers Critical Chance Skill Modifier
- Force Power Damage Lightsaber Crystals
|
| Improved Force Storm | Cone | - | +75 | 42m | 45 | 12s | | 1.5s warm up
Directs a fork of lightning to hit multiple targets, snaring them in the process.
Applies slow
- Affected by:
- Force Powers Cost Reduction Skill Modifier
- Force Powers Critical Chance Skill Modifier
- Force Power Damage Lightsaber Crystals
|
| Force Weaken | Single target | - | - | 42m | 9s | 2s | -100 defense, increases damage taken by 10%
- Affected by:
- Force Powers Cost Reduction Skill Modifier
- Force Powers Critical Chance Skill Modifier
- Force Power Damage Lightsaber Crystals
|
| Improved Force Weaken | Single target | - | - | 42m | 20s | 2s | -150 defense, increases damage taken by 20%
- Affected by:
- Force Powers Cost Reduction Skill Modifier
- Force Powers Critical Chance Skill Modifier
- Force Power Damage Lightsaber Crystals
|
| Mind Blast | Single target | - | +25 | 42m | 35s | 2s |
- Chance to apply Stun & Dizzy, separate rolls
- Affected by:
- Force Powers Cost Reduction Skill Modifier
- Force Powers Critical Chance Skill Modifier
- Force Power Damage Lightsaber Crystals
|
| Improved Mind Blast | Single target | - | +25 | 42m | 45s | 2s |
- Chance to apply Stun & Dizzy, separate rolls
- Affected by:
- Force Powers Cost Reduction Skill Modifier
- Force Powers Critical Chance Skill Modifier
- Force Power Damage Lightsaber Crystals
- Bypasses armor 25%
|
| Force Throw | Single target | - | +75 | 42m | 42s | 2s |
- Chance to apply stun
- Affected by:
- Force Powers Cost Reduction Skill Modifier
- Force Powers Critical Chance Skill Modifier
- Force Power Damage Lightsaber Crystals
|
| Improved Force Throw | Target area | - | +100 | 42m | 25 | 55s | 2s |
- Chance to apply stun
- Affected by:
- Force Powers Cost Reduction Skill Modifier
- Force Powers Critical Chance Skill Modifier
- Force Power Damage Lightsaber Crystals
|
| Force Knockdown | Single target | - | - | - | - | 2s | Single target
- Affected by:
- Force Powers Cost Reduction Skill Modifier
- Force Powers Critical Chance Skill Modifier
- Force Power Damage Lightsaber Crystals
|
| Force Knockdown Area | Cone | - | - | 42m | 20 | - | 180s |
- Knockdown (Cone)
- Force Powers Cost Reduction Skill Modifier
- Force Powers Critical Chance Skill Modifier
- Force Power Damage Lightsaber Crystals
|
| Improved Force Knockdown Area | Cone | - | - | 42m | 70 | - | 180s |
- Knockdown (Cone)
- Force Powers Cost Reduction Skill Modifier
- Force Powers Critical Chance Skill Modifier
- Force Power Damage Lightsaber Crystals
|
Force Defender
| Ability | Modifier | Duration | CD | Comment |
|---|
| Breach Guard | - | 15s | 15s |
- Resistance to having Force buffs removed is increased by 75%
- Reduces chance of receiving debuffs by 50%
|
| Force Aura | - | 20s | 40s |
- +425 Defense
- Chance to resist AOE damage increased by 5%
- Can be used on allies
|
| Improved Force Aura | - | 20s | - |
- +550 Defense
- Chance to resist AOE damage increased by 15%
- Can be used on allies
|
| Force Valor - Deflect | - | 20s | 30s |
- Increased chance to parry ranged attacks by 19%
- Increased chance to parry a melee attack by 15%
|
| Improved Force Valor - Deflect | - | 20s | 30s |
- Increased chance to parry ranged attacks by 30%
- Increased chance to parry a melee attack by 25%
|
| Guardian Strike | - | 15s | 4s | Reduce damage taken from NPCs by 25%
Applies snare to target |
| Saber Intercept | - | 10s | 20s | Allows your target's incoming damage to be directed towards you |
| Dominate Mind | - | 14s | 5s | Hate generation
Ticks every 3 seconds (5 total) |
| Improved Dominate Mind | - | 14s | 5s | Hate generation
Ticks every 3 seconds (6 total)
8M Cone from the target |