Profession Abilities

Profession Abilities
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  • Here is a list of the Combat Profession Abilities. The developers intend to create an official source of information like damage, debuffs, buffs, and accuracy modifiers, but for now this page is based on testing.

    This a really good overview of what class has access to which buffs/debuffs/instants for people who are unaware of them, or want to mix and match templates for utility.

    How to Read the Ability Tables​

    • White: Basic or neutral abilities
    • Blue: Healing abilities (self or friendly targets)
    • Green: Utility abilities applied to self or friendly targets (cleanses etc).
    • Yellow: Buffs applied to self or friendly targets
    • Red: Abilities applied to enemies (damage, debuffs, crowd control)
    For abilities with a Basic/Improved/Advanced version, the different values(if they are different) will be separated like 1|2|3.

    Accuracy modifiers are hard to find the exact value and are represented on a scale of --/-/0/+/++ representing their relative severity.

    All abilities of the ranged/hybrid type can be used with any ranged weapons, and all melee with any melee weapons, unless otherwise noted. The abilitiy ranges are additionally determined by the equipped weapon's range, unless otherwise noted. All medic abilities are 10m range unless otherwise noted.

    This information was last updated on:
    January 28th, 2026, Patch 1.3.3.2
    Cooldowns are under investigation, and currently based on tooltips.


    If you notice anything wrong please amend as per your own testing.

    This sheet is a continuous WIP, not all classes or abilities may be on here - double check and reference the Skill Calulator if you need more information on abilities with States/Buffs etc.


    ---

    Melee​


    Brawler​

    AbilityDamage MultiplierAccuracy Bonus (flat)DurationCDComment
    Guard Strike1.10-5s2s+40 Defense
    Aimed Strike1.05-5s2s+40 Accuracy
    Improved Aimed Strike1.15-5s2s+40 Accuracy
    Melee Strike1.10-1s
    Improved Melee Strike1.20-1s
    Lunge0.80+505s2s+20 Combat Speed
    8m Range
    Parry Riposte Stance--10s30sReduces damage from melee attacks by 25% + greater chance to deflect or reflect attacks
    Spin Attack1.2+754s
    Sprint--7s30s+Movement speed
    Melee Assault1.35+35-2sIncreases targets damage taken by 2.5% (stacks up to 5x)
    Taunt---5sIncreased Hate

    Berserker​

    AbilityDamage MultiplierAccuracy Bonus (flat)DurationCDComment
    Head Hit1.40--2s
    Improved Head Hit1.60--2s
    Critical Strike1.40+15-12s
    Improved Critical Strike1.60+15-12s
    Power Attack2.20+2510s8sModify their healing performed by -25%, wears off after they have used a healing ability
    Improved Power Attack2.80*+2510s8sModify their healing performed by -50%, wears off after they have used a healing ability
    *Actual multiplier could be closer to 2.6
    Armor Break0.50-30s3sReduces enemy armor effectiveness by 50%
    Sword Flurry1.4-10s45s+20 Combat Speed, +1000 Kinetic & Energy Protection
    Improved Sword Flurry1.5-30s45s+30 Combat Speed, +1500 Kinetic & Energy Protection
    Berserk--15s45sReduces enemy armor effectiveness (approx. 18%), modify healing recieved by -15%, improved critical hit chance by 15%, immune to snare effects
    Improved Berserk--25s45sReduces enemy armor effectiveness (approx. 25%), modify healing recieved by -15%, improved critical hit chance by 20%, immune to snare effects

    Teras Kasi Artist​

    AbilityDamage MultiplierAccuracy Bonus (flat)DurationCDComment
    Blind Recovery3
    Allows you to immediately recover from being blinded.
    Leg Sweep0.50-2sKnockdown
    Improved Leg Sweep0.70-2sKnockdown
    Dizzy Attack0.4030s2sApplies dizzy
    Improved Dizzy Attack0.5040s2sApplies dizzy
    Advanced Dizzy Attack0.6055s2sApplies dizzy
    Dizzy Recovery-3sAllows you to recover immediately from being dizzy
    Improved Guard Strike1.1012s2s+40 Defense, +800 Kinetic & Energy Protection
    Combo Attack1.25+7530s1sIncreases chance to block an attack by 2% & amount of damage reduced on a successful block modified by 3.00 (stacks up to 5x)
    Improved Combo Attack1.40+7530s1sIncreases chance to block an attack by 2% & amount of damage reduced on a successful block modified by 3.00 (stacks up to 5x)
    Advanced Combo Attack1.63+7530s1sIncreases chance to block an attack by 2% & amount of damage reduced on a successful block modified by 3.00 (stacks up to 5x)
    Improved Taunt---4sGreatly increases the amount of hate you have on a single non-player target, potentially causing the target to attack you instead of others.
    Meditate----Must be sitting to use
    Heals wounds
    Power Boost--10 minutes5m+1000 Health
    Must be Meditating to use, 5s Warm-up
    Force of Will----Faster incap recovery
    May not currently work
    Center of Being--25s45sDefense +125 & Increase chance to block an attack by 15%
    Honed Center of Being--30s45sDefense +250, Increase chance to block an attack by 30%, Modify Poison Absorption by 15 points, Modify Disease Absorption by 15 points
    Focus Movement--7s30s+Movement speed, immune to snare effects, resistance to root effects increased by 50%

    Lancer​

    AbilityDamage MultiplierAccuracy Bonus (flat)DurationCDComment
    Sweep Attack0.40--60sKnockdown
    Cone AoE
    Improved Sweep Attack0.50--60sKnockdown
    Cone AoE
    Improved Leg Hit1.60--1s
    Improved Spin Attack1.30-20s4s360 AoE
    Applies snare
    *Bugged string on tooltip (no movement speed specified)
    Impale1.50--9sModify combat speed by -10 points, modify defense by -75.00 points, Critical Hit Vulnerability modified by 25%
    Intimidate--20s30sApplies intimidate
    Cone AoE(Adv Only)
    *Basic incorrectly apply a -20 def instead of an accuracy debuff as of 1.1.1
    *Still applicable as of 1.3.3.2 at least on the tooltip
    Advanced Intimidate--60s60sApplies intimidate
    Cone AoE(Adv Only)
    Warcry--10s2s-20 Combat Speed
    Improved Warcry--20s2s-40 Combat Speed
    Stunning Blow0.30-40s2sApplies Stun
    Improved Stunning Blow1.10-55s2sApplies Stun
    Perception--15s25sIncreases chance to block an attack by 60%, Amount of damage reduced on a successful block is modified by 25.00
    Blind Recovery----Allows you to recover immediately from being blinded.
    Area Taunt---5s15m 360 AoE
    Increased Hate

    Fencer​

    AbilityDamage MultiplierAccuracy Bonus (flat)DurationCDComment
    Body Hit1.40--1s
    Improved Body Hit1.60--1s
    Scatter Hit1.60+50-4sDeals damage to targets health, action and mind pools
    Improved Scatter Hit1.90+50-4sDeals damage to targets health, action and mind pools
    Cripple Attack0.25-20s16sApplies snare
    Improved Cripple Attack1.72-25s16sApplies snare
    Improved Lunge1.30+5030s2sCombat speed +25.00, 30% chance to reset the cooldown of Body Hit, Critical chance +20%, +45 Defense
    Blind Attack0.50-40s2sApplies blind
    Improved Blind Attack0.80-45s2sApplies blind
    Advanced Blind Attack1.10-55s2sApplies blind
    Advanced Bleed Attack1.25-60s1sApplies bleed
    Cone AoE
    Binding Strike0.10-20s60sReduced the regeneration and healing of action/mind by 10%
    Improved Binding Strike0.20-30s60sReduced the regeneration and healing of action/mind by 25%
    Improved Sprint--30s30s+Movement speed, Modify Defense by 150
    Wears off after you attack
    Advanced Sprint--30s30s+Movement speed, Modify Defense by 150, Healing modified by 35%, Modify States Resistance by +50
    Wears off after you attack

    Ranged​


    Sharpshooter​

    AbilityDamage MultiplierAccuracy Bonus (flat)DurationCDComment
    Placed Shot1.10-1s
    Improved Placed Shot1.30-1s
    Aimed Shot1.20+1005s3s+40 Accuracy buff
    Improved Aimed Shot1.25+1005s1s+40 Accuracy buff
    Overcharge Shot1.33--3s1s Warm-up
    "particularly effective against Bounty Hunter Shields"*
    *untested
    Improved Overcharge Shot1.42--3s1s Warm-up
    "particularly effective against Bounty Hunter Shields"*
    *untested
    Lethal Shot1.30+45-2sIncreases the amount of damage the target receives (stacks up to 5x)
    Kip Up Shot0.90-5s1s+40 Defense buff
    Change to Standing
    Roll Shot0.80-5s1s+40 Defense buff
    Change to Kneeling
    Dive Shot0.90-5s1s+40 Defense buff
    Change to Prone

    Sniper​

    AbilityDamage MultiplierAccuracy Bonus (flat)DurationCDComment
    Ambush Shot1.4 (+0.2 with rifle)-25s3sIncreases damage taken by 1.5% and increases damage taken from critical hits by 5% (stacks up to 3x)
    Sniper Shot2.0 (+0.3 with rifle)+50-15s1.5s Warm-up
    Must be prone to use
    Applies debuff: ignores 10% of targets armor
    Improved Sniper Shot2.4 (+0.5 with rifle)+100-15s1.5s Warm-up
    Must be prone to use
    Applies debuff: ignores 10% of targets armor
    Advanced Sniper Shot3.0 (+0.7 with rifle)+150-15s1.5s Warm-up
    Must be prone to use
    Applies debuff: ignores 30% of targets armor
    Head Shot1.30--2s
    Improved Head Shot1.50--2s
    Knee-cap Shot0.50-20s5sApplies snare
    Improved Knee-cap Shot0.60-20s5sApplies snare
    Startle Shot1.10+50 35s3sApplies Stun
    Improved Startle Shot1.20+5040s3sApplies Stun
    Aim+80 Accuracy-30s2s1s Warm-up
    Improved Aim+160 Accuracy-30s2s
    Advanced Aim+240 Accuracy-30s2s
    Stun Recovery---3sAllows you to recover immediately from being stunned.
    Take Cover--40s120sMust be proned
    Allows the sniper to disappear from enemy player's radars, also increasing their damage output (by 10%) and increasing their defense against ranged attacks (+40 ranged defense).

    Carbineer​

    AbilityDamage MultiplierAccuracy Bonus (flat)DurationCDComment
    Leg Shot1.30--2s
    Improved Leg Shot1.40--2s
    Scatter Shot1.45--3sCone AoE
    32m max range
    Improved Scatter Shot1.55--1sCone AoE
    32m max range
    Full Auto Area0.95 (+0.3 with carbine)+35-1sCone AoE
    Improved Full Auto Area1.05 (+0.3 with carbine)+35-1sCone AoE
    Crippling Shot1.20-20s3sApplies snare
    Improved Crippling Shot1.40-30s3sCone AoE
    Applies snare
    Rapid Fire1.0-15s45s+65 Combat Speed
    Charge Shot1.27--2sKnockdown
    Charges Foward Animation is performed
    Charge Shot Area1.82--180sArea Knockdown
    Charges Foward Animation is performed
    Suppression Fire0.40-15s60sCone AoE
    Chance to apply dizzy
    Blind Recovery---3sAllows you to recover immediately from being blinded

    Pistoleer​

    AbilityDamage MultiplierAccuracy Bonus (flat)DurationCDComment
    Firearm Strike0.50+1003s5m Range
    Advanced Firearm Strike1.00+1003s5m Range
    Attempts to knockdown
    Improved Firearm Strike1.50+1001s5m Range
    Body Shot1.30--2s
    Improved Body Shot1.50--2s
    Disarming Shot0.50-5s3sPrevents the target from being able to perform abilities
    Still able to move, and any damage dealt while dazed will bring them back to their senses.
    Improved Disarming Shot0.60-12s3sPrevents the target from being able to perform abilities
    Still able to move, and any damage dealt while dazed will bring them back to their senses.
    Intimidate Shot0.25-45s5sApplies intimidate
    Mobility Shot1.41-10s4s+Movement speed, +75 accuracy with a pistol while moving
    Improved Mobility Shot1.41-10s/
    25s
    4s+Movement speed, +75 accuracy with a pistol while moving
    AND
    Applies "Flanked" - 60 defense to target
    Quick Draw1.2 (+0.45 with Pistol)--1sDeals damage to targets health, action and mind pools. Has a small chance of performing a fast-attack when using this ability, resetting its cooldown
    Stopping Shot0.50-10s10sApplies root
    Improved Stopping Shot0.60-10s10sApplies root
    Fan Shot1.25-5010s4sCone AoE
    Reduces the regeneration and healing of mind & action by 2% (stacks up to 5x)
    Improved Fan Shot1.30-5010s4sCone AoE
    Reduces the regeneration and healing of mind & action by 5% (stacks up to 5x)

    Hybrid​


    Bounty Hunter​

    AbilityDamage MultiplierAccuracy Bonus (flat)DurationCDComment
    Critical Shot1.50-25-2sTooltip appears wrong "grants an increased chance to score a critical hit"
    Improved Critical Shot1.60-25-2sTooltip appears wrong "grants an increased chance to score a critical hit"
    Eye Shot1.23--2sChance to apply blind
    Improved Eye Shot1.43--2sChance to apply blind
    Underhand Shot0.50+75-1sChance to knockdown
    Improved Underhand Shot0.75+75-1sChance to knockdown
    Confusion Shot0.25-35s2sChance to apply stun
    Improved Confusion Shot0.50-45s2sChance to apply stun and dizzy
    Torso Shot1.76-45s12sAttacks against the target have a chance to cause additional damage
    Duelist Stance--30s5s1s Warm-up
    +70 Defense, -8 % Melee Damage Received
    Shields--30s180sReduces damage taken by 99% (attacks will weaken the shield, but that power is directed into outgoing attacks)
    Bounty Check----Determines whether the target is a dangerous fugitive in disguise.
    Dizzy Recovery----Allows you to recover immediately from being dizzy.
    Improved Detect Camouflage---15sAllows you to discover hidden people and objects in the immediate area.

    Smuggler​

    AbilityDamage MultiplierAccuracy Bonus (flat)DurationCDComment
    Lucky Attack!1.4-15s12sGives the Smuggler a chance to heal when they recieve damage
    Improved Lucky Attack!1.5-15s12sGives the Smuggler a chance to heal when they recieve damage
    Overwhelming Shot0.80-15s8s-15 State Resistance
    -15% Healing Received

    Improved Overwhelming Shot
    1.10
    -20s8s-25 State Resistance
    -20% Healing Received

    Panic Shot--5s30s-15 combat speed
    Improved Panic Shot--5s30s-30 combat speed
    Reckless Shot1.20 (+0.8 with Pistol)-5010s2s-40 Defense*
    *Yes this is a 'self debuff' or 'negative buff'
    Improved Reckless Shot1.35 (+0.9 with Pistol)-10010s2s-40 Defense*
    *Yes this is a 'self debuff' or 'negative buff'
    Advanced Reckless Shot1.50 (+1.0 with Pistol)-15010s2s-40 Defense*
    *Yes this is a 'self debuff' or 'negative buff'
    Reckless Hit2.20-5010s2s-40 Defense*
    *Yes this is a 'self debuff' or 'negative buff'
    Improved Reckless Hit2.35-10010s2s-40 Defense*
    *Yes this is a 'self debuff' or 'negative buff'
    Advanced Reckless Hit2.50-15010s2s-40 Defense*
    *Yes this is a 'self debuff' or 'negative buff'
    Restraining Shot0.50-20s5sApplies moderate snare
    Improved Restraining Shot0.50-20s5sApplies moderate snare
    *Improved version provides no benefits as of 1.1.1
    Last Ditch2.00+20012s60sIncreases damage taken from critical hits by 20%, modify defense by -100 points
    Low Blow1.40-10s30s-40 Combat Speed
    Can be used with any weapon
    5m range(bugged as of 1.1.1)*
    Feign Death--16s6sAllows the smuggler to pretend they have been incapacitated.
    Improved Concussion Shot0.50-40s30sTarget is unable to take action, modifies movement speed
    Blind Recovery---3sAllows you to recover immediately from being blinded

    Commando​

    AbilityDamage MultiplierAccuracy Bonus (flat)DurationCDComment
    Focus Fire1.30+25-3s
    Improved Focus Fire1.40+253s
    Advanced Focus Fire1.60+253s
    Mine 1: E-Mag Mine---7sArea around the mine placed
    Damages every 3 seconds (4x total)
    Mine 2: Plasma Mine*--7sArea around the mine placed
    Damages every 2 seconds (5x total)
    *+500 added damage
    Remote Detonator 1---20sPlaces a detonate on the ground which the commando then uses again to remotely trigger the device, dealing damage to all targets in close proximity.
    Deadbang Shot1.25-25-3sWide Cone AoE
    Improved Dead bang Shot1.40-25-3sWide Cone AoE
    Advanced Dead bang Shot1.55-25-3sWide Cone AoE
    Overkill Shot2.00+100-15s2s Warm-up
    Hits enemies standing near the target*
    Improved Overkill Shot2.50+100-15s
    Advanced Overkill Shot2.82+100-15s
    It Burns!0.90-20s1sStacking DoT
    DoT element determined by weapon element
    Max Stacks: 10
    Shares CD with Burn Down!
    Burn Down!0.90-20s
    1s
    Stacking DoT (cone in front of the commando)
    DoT element determined by weapon element
    Max Stacks: 10
    Shares CD with Burn Down!
    Demolition Shot1.27--1sIncreased damage against mechanical targets
    Improved Demolition Shot1.37--1sIncreased damage against mechanical targets
    Riddle Armor1.0-18s10s-14% Armor Per Stack
    Max Stacks: 5
    Stand Fast--18s6sReduces incoming damage by 15%, increases chance to block by 25%
    *All Commando abilities, except Stand Fast, require a heavy weapon equipped to use.

    Squad Leader​

    AbilityDamage MultiplierAccuracy Bonus (flat)DurationCDComment
    Sure Shot1.35+15-3s
    Improved Sure Shot1.55+30-3s
    Core Bomb*--15sPlaces an explosive charge at your current position, exploding seconds later, damaging enemies in an area.
    Causes a burning DoT to enemies in the blast
    Improved Core Bomb*--15sPlaces an explosive charge at your current position, exploding seconds later, damaging enemies in an area.
    Causes a burning DoT to enemies in the blast
    *+350 damage
    Advanced Core Bomb*--15sPlaces an explosive charge at your current position, exploding seconds later, damaging enemies in an area.
    Causes a burning DoT to enemies in the blast
    *+400 damage
    Dioxis Grenade*--15sThrows a grenade towards the target, damaging them and all other targets in an area.
    Causes a poison DoT to enemies in the blast (5 ticks)
    *+300 damage
    Shock Grenade*--15sApplies snare and stun
    Improved Entrench--4m 30s7s[GROUP ENHANCEMENT]*
    Opportune Chance +70, Endurance +70, Critical Chance +6%
    Improved Tactics--4m 30s7s[GROUP ENHANCEMENT]*
    Toughness +70, Defense General +70
    Call To Arms--30m10s[GROUP ENHANCEMENT]*
    +1500 Innate Armour, +125 defense
    Form Up
    -
    -30m5s[GROUP ENHANCEMENT]*
    Increase Movement Speed, +50 Terrain negotiation
    Double Time--60s10s[GROUP ENHANCEMENT]*
    Increases the combat speed of all members of their group
    Steady Aim--60s10s[GROUP ENHANCEMENT]*
    +125 Accuracy
    Boost Morale-
    -60s10s[GROUP ENHANCEMENT]*
    +30% Action Regen, +30% Mind Regen
    Charge!--60s180s[GROUP ENHANCEMENT]*
    Greatly Increases Movement Speed, 10% Damage output, +30% Action regeneration, Immune to snare effects
    Retreat!
    -
    -60s180s[GROUP ENHANCEMENT]*
    Movement Speed Increase, +50 defense, Immune to snare and root effects
    Toughen--20s90sReduces damage taken by 40% of a single group member (targeted)
    High Yield--20s90sIncreases damage dealt by 20% of a single group member (targeted)
    Rally Point--10-15s5s+5% Damage Reduction, +5% Chance to Avoid Attacks
    Only applies to group members near the rally point.
    Paint Target1.30-30s12sModify defense by -35 points, state resistance by -10, Critical Hit Vulnerability modified by 5% (stacks up to 3x)
    Improved Paint Target1.4230s12sModify defense by -35 points, state resistance by -10, Critical Hit Vulnerability modified by 5% (stacks up to 3x)
    *Bugged and does not apply improved paint debuff (-65 defense, -15 state resist, critical hit vulnerability 10%)
    *For abilities with an * next to them, Squad Leaders can only have ONE of these group buffs up at a time.

    Medic​


    Medic​

    AbilityModifierRangeDurationCDComment
    Bacta Jab-10s
    Bacta Toss3s? range
    Stabilizers-10sClears one Debuff from the target
    Nutrient Injection20m10s+10% Health
    Bacta Corruption10s4sModify healing performed by -25%
    Wears off after the target uses a healing ability
    Bacta Boost15s15sIncreases the effectiveness of healing by 25%
    Wears off after you use a healing ability
    Bacta Preparation-20s90sMind regeneration +50%, healing +15%, state resistance +50
    Diagnose--10sUnimplemented
    Drag Incapacitated Player-0sDrags party member corpse(s) to you
    40m Range*

    Doctor​

    AbilityModifierDurationCDComment
    Register LocationRegister's your location in the doctor registry--
    Heal Wound-10sHeals wounds
    Improved Heal Wound10sHeals wounds
    Bacta Jab0.21|0.31|0.75x Bacta Shot
    1|1.45|3.6x Bacta Jab
    -3s
    Improved Bacta Jab7s
    Advanced Bacta Jab4s
    Bacta Shot1|1.21|1.6x Bacta Shot-4sHeals yourself or a friendly target
    Range:?
    Improved Bacta Shot4sHeals yourself or a friendly target
    Range:?
    Advanced Bacta ShotHeals yourself or a friendly target
    Range:?
    Bacta Infusion0.42|2.18x Bacta Shot (Total Heal)
    1|5.2x Bacta Infusion
    7 Ticks
    25s7sHealing ticks continue once after buff ends
    Improved Bacta Infusion9 ticks32s7sApplies to themselves or a friendly target within close proximity
    Healing ticks continue once after buff ends
    Advanced Bacta Infusion9 ticks42s7sApplies to all friendly targets near the doctor
    Healing ticks continue once after buff ends
    Bacta BombA large amount of health to a friendly target, and allies surrounding the target.30sRange:?
    Cleanse ExposuresAllows the doctor to reduce the potency of a fire, cold, acid, electricity or energy damage over time effect that nearby allies have. Chance to cure the effect completely.-7s
    Improved Cleanse ExposuresAllows the doctor to reduce the potency of a fire, cold, acid, electricity or energy damage over time effect that nearby allies have. Chance to cure the effect completely.7s
    Cure AfflictionsAllows the doctor to reduce the potency of a disease, poison, or bleed affect that nearby allies have. Chance to cure the effect completely.-7s
    Improved Cure AfflictionsAllows the doctor to reduce the potency of a disease, poison, or bleed affect that nearby allies have. Chance to cure the effect completely.-7s
    Improved Poison Innoculation+20 Poison Resistance
    +25 Poison Absorption
    40m10s
    Improved Disease Inoculation+20 Disease Resistance
    +25 Disease Absorption
    40m10s
    Improved Endorphin Injection+10% Action Regen40m10s
    Improved Serotonin Injection+10% Mind Regen40m10s
    Improved Adrenal Boost+25 Combat Speed40m10s
    Improved Nutrient Injection+10% Health
    +5% Health Regen
    40m10s
    Advanced Nutrient Injection+10% Health
    +10% Health Regen
    40m10s
    StabilizersClears one Debuff-10s
    Improved StabilizersClear up to two more additional debuffs10s
    Revive Player15s Warm-up
    Revives a dead player
    -10sOnly usable out of combat
    Resuscitate Player-90sMust be grouped or have given /consent*
    Does not work in combat
    Resuscitate Player Area30mMust be grouped or have given /consent*
    Does not work in combat

    Combat Medic​

    AbilityModifierDurationCDComment
    Improved Bacta TossHeals themselves or a friendly target
    0.61|0.85|1.19x Bacta Shot
    1|1.4|1.95x Bacta Toss
    -2s?m Range
    Advanced Bacta TossHeals themselves or a friendly target2s?m Range
    Bacta SprayHeals themselves and all others within a small distance
    0.46|0.7|1.06x Bacta Shot
    1|1.53|2.34x Bacta Spray
    -4s?m 360 AoE
    Concentrated Bacta SprayHeals themselves and all others within a small distance4s
    Advanced Bacta SprayHeals themselves and all others within a small distance4s
    Viral NeurotoxinDelivers a poison at range which causes health damage over time to the target.
    7 ticks
    55s7s
    InfectReduces the targets maximum health pool and periodically damages their action pool
    (4 ticks of action reduction 10s apart)
    30s90s35m Range
    Considered disease
    Also causes Minor Wounds
    Improved Infect is bugged and provides no bonus(1.1.1)
    Improved InfectReduces the targets maximum health pool and periodically damages their action pool
    (4 ticks of action reduction 10s apart)
    30s90s
    Advanced InfectReduces the targets maximum health pool and periodically damages their action pool
    (4 ticks of action reduction 10s apart)
    30s90s
    Deuterium TossDelivers a chemical fire at range which inflicts health damage over time.
    1|1.29x Deuterium Toss
    Enemy Posture to Standing
    11 ticks
    60s7s35m Range
    Considered fire
    Deuterium TossDelivers a chemical fire at range which inflicts health damage over time.
    11 ticks
    60s7s
    Hemorrhage-15% regeneration and healing of action30s40s35m Range
    NOT considered a bleed*
    Improved Hemorrhage-15% regeneration and healing of action60s40s
    Traumatize-30% Mind Regen30s40s35m Range
    Improved Traumatize-34% Mind Regen60s40s
    Shock-15 State resistance30s7s35m Range
    Improved Shock-15 State resistance30s7s35m Range
    Electrolyte DrainModerate Snare30s40s35m Range
    Improved Electrolyte DrainModerate Snare40s40s
    Thyroid Rupture-29 Combat Speed30s40s35m Range
    Improved Thyroid Rupture-29 Combat Speed60s40s
    Nerve GasProduces a gas cloud on the floor around the player, potentially causing enemies to bleed.20sRadius?
    ParalyzePrevents an opponent from being able to perform any action or move.
    Root
    7s60sDamage will break the effect.
    Resuscitate Player-90sMust be grouped or have given /consent*
    Does not work in combat
    Revive Player300sMust be grouped or have given /consent*
    *Effect of debuffs from MCM, scale with bio-suppression efficiency

    Jedi​


    Lightsaber​

    AbilityModifierDurationCDStanceComment
    Saber Armor BreakReduce Armor Effectiveness by 35%20s2sAny
    Improved Saber Armor BreakReduce Armor Effectiveness by 45%30s2sAny
    Saber DervishDamages all enemies in the immediate area-4sAnyRadius?
    Saber Power Attack3sJuyoLonger GCD
    Improved Saber Power Attack3sJuyoLonger GCD
    Saber Strike2sShien
    Saber Leg Hit1sNiman
    Improved Saber Leg Hit1sNiman
    Saber Body Hit1sSoresu
    Improved Saber Body Hit1sSoresu
    Saber Head Hit2sJuyo
    Improved Saber Head Hit2sJuyo
    Saber SwipeChance to dizzy the target
    Dizzy
    40s2sAny
    Improved Saber SwipeChance to dizzy the target
    Dizzy
    55s2sAny
    Saber BlindChance to blind the target
    Blind
    55s2sAny
    Improved Saber BlindChance to blind the target
    Blind
    55s2sAny
    Saber SlashChance to cause the target to bleed30s2sSoresu
    • DOT
    Improved Saber SlashChance to cause the target to bleed30s2sSoresu
    Saber Stunning StrikeChance to stun the target
    Stun
    40s2sAny
    Improved Saber Stunning StrikeChance to stun the target
    Stun
    55s2sAny
    Saber Spin AttackDeals damage around the jedi2sNiman
    Improved Saber Spin AttackDeals damage around the jedi2sNiman
    Saber SweepChance to knockdown the target2sAny
    • Knockdown
    Saber ThrowAllows a jedi to attack from a distance.3sShien
    Improved Saber ThrowSnare15s3sShien
    Advanced Saber ThrowStrong snare15s3sShien

    Force Enhancer​

    AbilityModifierDurationCDComment
    Force BreachAllows a Jedi to break the concentration of a target Jedi by eliminating many of the target's Force buffs.
    +Force Breach
    • Has a chance to remove Force buffs on the Target such as:
      • Force Armor, Force Infusion and Force Run
    • Affected by:
      • Force Powers Cost Reduction Skill Modifier
      • Force Powers Critical Chance Skill Modifier
      • Force Power Damage Lightsaber Crystals
    15s
    Force Run 1+Movement Modifier
    +33 Terrain Negotiation
    2s
    Force Run 2+Movement Modifier
    +66 Terrain Negotiation
    -60 % Damage Output Reduction*
    2s
    Force Run 3+Movement Modifier
    +99 Terrain Negotiation
    2s
    Force Absorb+Force Absorb by 1.00 points60s2s
    Force Armor+16 Force Armor15m2s
    • Tier 1 is 0.28 Force cost per 1 Damage Absorbed
    • Tier 2 is 0.11 Force cost per 1 Damage Absorbed
    • Force Armor is applied after any Armor Reduction
    Force Armor+26 Force Armor15m2s
    Force Speed+15 Combat Speed6m2s
    Force Meditate+ Force Regeneration Rate-2s
    • Must be sitting to use
    Force Resist States+25 State Resistance15m2s
    Force Resist Poison+100 Poison Resistance
    +25 Poison Absorption
    15m2s
    Force Resist Disease+100 Disease Resistance
    +25 Disease Absorption
    15m2s
    Force Resist Bleeding+25 Bleed Resistance
    +25 Bleed Absorption
    15m2s
    Force Feedback+15% Force Damage Reflect30s30s
    • Direct Force Damage back to Target
    Improved Force Feedback+25% Force Damage Reflect30s30s
    • Direct Force Damage back to Target
    Force Shield+26 Force Shield30m2s
    Force WaveMovement Slow20s4s
    • Snare
    • Affected by:
      • Force Powers Cost Reduction Skill Modifier
      • Force Powers Critical Chance Skill Modifier
      • Force Power Damage Lightsaber Crystals
    Improved Force WaveMovement Slow20s4s
    Force SuppressionRoot8s4s
    • Root
    • Affected by:
      • Force Powers Cost Reduction Skill Modifier
      • Force Powers Critical Chance Skill Modifier
      • Force Power Damage Lightsaber Crystals
    Improved Force SuppressionRoot10s4s
    StasisAllows the Jedi to daze an oppoent, stopping their ability to move or attack.
    Stasis
    40s10s
    • Unable to Take Action or Move, breaks on Damage
      Cannot reapply for 30s after it breaks
    • Affected by:
      • Force Powers Cost Reduction Skill Modifier
      • Force Powers Critical Chance Skill Modifier
      • Force Power Damage Lightsaber Crystals
    Channel ForceConvert some of your natural life into usable force power
    ~250-350 Max Health*
    ~250-350 Action*
    +250-350 Force Points*
    -4s
    • Channels Health and Action in to Force Points at 1:1 ratio
    • Max Health will slowly regenerate (2 hp/sec)
    • Consecutive channels will further reduce health but multiply regeneration rate
    Transfer ForceAllows a jedi to transfer some of their stored Force power to another player jedi
    -300 Force Points Self*
    +100 Force Points Target*
    -8s
    • Transfers Force Points from your Force pool to Targets Force pool
    Drain ForceAllows a jedi to drain stored Force power from another player jedi
    -x Force Points Target*
    +x Force Points Self*
    -15s

    Force Healer​

    AbilityModifierDurationCDComment
    Force HealUses the force to heal a moderate amount of damage to the Jedi's target2s
    Improved Force HealUses the force to heal a moderate amount of damage to the Jedi's target2s
    Advanced Force HealUses the force to heal a moderate amount of damage to the Jedi's target2s
    Force InfusionA heal over time to the jedi or another target nearby48s8s
    Improved Force InfusionA heal over time to the jedi or another target nearby48s8s
    Total HealCompletely heals all of your health damage, repairs all wounds, and removes all of your battle fatigue8s
    Force Wound Heal2sHeals wounds
    Improved Force Wound Heal2sHeals wounds
    Force Cleanse ExposureAllows the Jedi to reduce the potency of a fire, cold, acid, electricity or energy damage over time effect of allies within a cone in front of the jedi. Chance to cure the effect completely.4scone?
    Improved Force Cleanse ExposureAllows the Jedi to reduce the potency of a fire, cold, acid, electricity or energy damage over time effect of allies within a cone in front of the Jedi. Chance to cure the effect completely.4scone?
    Force Cure AfflictionsAllows the doctor to reduce the potency of a disease, poison, or bleed affect of allies within a cone in front of the Jedi. Chance to cure the effect completely.4scone?
    Improved Force Cure AfflictionsAllows the doctor to reduce the potency of a disease, poison, or bleed affect of allies within a cone in front of the Jedi. Chance to cure the effect completely.4scone?
    Heal StatesRemoves all of your negative state effects such as Stun, Blind, Intimidate and Dizzi.4s
    Force BubbleCreates a protective barrier around the friendly player that will stop all incoming damage, but also prevent any outgoing damage20s90s
    Battle MeditationDefense +125, Accuracy +125, Action & mind regeneration increase by 30%
    Reduced action cooldown times
    30s1sAffects all allies in the area
    Sets force regen to 25% of normal.
    Force SapAllows the Jedi to drain some health from a target, and reduce their mind and action regeneration/healing rate.
    -25% Mind Regen & healing
    -35% Action Regen & healing
    30s4sAffected by:
    • Force Powers Cost Reduction Skill Modifier
    • Force Powers Critical Chance Skill Modifier
    • Force Power Damage Lightsaber Crystals
    Improved Force SapAllows the Jedi to drain some health from a target, and reduce their mind and action regeneration/healing rate.
    -40% Mind Regen & healing
    -50% Action Regen & healing
    60s4s
    Advanced Force SapAllows the Jedi to drain some health from a target, and reduce their mind and action regeneration/healing rate.
    -40% Mind Regen & healing
    -50% Action Regen & healing
    60s4s
    Force Shock-20 State Resistance60s4sAffected by:
    • Force Powers Cost Reduction Skill Modifier
    • Force Powers Critical Chance Skill Modifier
    • Force Power Damage Lightsaber Crystals
    Improved Force Shock-40 State Resistance120s4s
    Resuscitate Player90sMust be grouped or have given /consent*
    Does not work in combat

    Force Powers​

    AbilityModifierDurationCDComment
    Force Cloak+Cloak1s
    • Cloak yourself from vision
      • Emotes like /clap can still be heard but no text bubbles show
      • Drains force
    Force ChokeHealth DOT
    8s tick intervals
    55s13s
    • Affected by:
      • Force Powers Cost Reduction Skill Modifier
      • Force Powers Critical Chance Skill Modifier
      • Force Power Damage Lightsaber Crystals
    Force HitBasic force hit2s
    • Affected by:
      • Force Powers Cost Reduction Skill Modifier
      • Force Powers Critical Chance Skill Modifier
      • Force Power Damage Lightsaber Crystals
    Force Strike2s
    Force Intimidate-20% Damage
    -20 Defense
    35s2s
    • Intimidate
      • T1 is Cone, T2 is AOE around the Player (16m)
    • Affected by:
      • Force Powers Cost Reduction Skill Modifier
      • Force Powers Critical Chance Skill Modifier
      • Force Power Damage Lightsaber Crystals
    Improved Force Intimidate-20% Damage
    -20 Defense
    55s2s
    Force LightningDirects an arc of electricity towards the target2s
    • Affected by:
      • Force Powers Cost Reduction Skill Modifier
      • Force Powers Critical Chance Skill Modifier
      • Force Power Damage Lightsaber Crystals
    Improved Force LightningDirects an arc of electricity towards the target2s
    Force Storm1.5s warm up
    Directs a fork of lightning to hit multiple targets, snaring them in the process.
    12sCone?
    • Affected by:
      • Force Powers Cost Reduction Skill Modifier
      • Force Powers Critical Chance Skill Modifier
      • Force Power Damage Lightsaber Crystals
    Improved Force Storm1.5s warm up
    Directs a fork of lightning to hit multiple targets, snaring them in the process.
    12sCone?
    Force Weaken-100 defense
    Increases damage taken by 10%
    9s2s
    • Snare
    • Affected by:
      • Force Powers Cost Reduction Skill Modifier
      • Force Powers Critical Chance Skill Modifier
      • Force Power Damage Lightsaber Crystals
    Improved Force Weaken-150 defense
    Increases damage taken by 20%
    20s2s
    Mind BlastApplies dizzy & stun35s2s
    • Stun & Dizzy, separate rolls
    • Affected by:
      • Force Powers Cost Reduction Skill Modifier
      • Force Powers Critical Chance Skill Modifier
      • Force Power Damage Lightsaber Crystals
    Improved Mind BlastApplies dizzy & stun45s2s
    Force ThrowChance to apply stun42s2s
    • Stun
    • Affected by:
      • Force Powers Cost Reduction Skill Modifier
      • Force Powers Critical Chance Skill Modifier
      • Force Power Damage Lightsaber Crystals
    Improved Force ThrowChance to apply stun55s2s
    Force KnockdownKnockdown
    • Knockdown (Cone)
    • Affected by:
      • Force Powers Cost Reduction Skill Modifier
      • Force Powers Critical Chance Skill Modifier
      • Force Power Damage Lightsaber Crystals
    2s
    Force Knockdown AreaKnockdown180stight cone?
    Improved Force Knockdown AreaKnockdown180swide cone

    Force Defender​

    AbilityModifierDurationCDComment
    Breach GuardResistance to having Force buffs removed is increased by 75%
    Reduces chance of receveing debuffs by 50%
    15s15s
    Force Aura+425 Defense
    Chance to resist AOE damage increased by 5%
    20s40s
    Improved Force Aura+675 Defense
    Chance to resist AOE damage increased by 15%
    40s
    Force Valor - DeflectIncreased chance to parry ranged attacks by 19%
    Increased chance to parry a melee attack by 15%
    20s30s
    Improved Force Valor - DeflectIncreased chance to parry ranged attacks by 30%
    Increased chance to parry a melee attack by 25%
    20s30s
    Guardian StrikeReduce damage taken from NPCs by 25%
    Applies snare to target
    15s4s
    Saber InterceptAllows your target's incoming damage to be directed towards you10s20s
    Dominate MindTicks every 3 seconds (5 total)14s5sHate generation