Profession Abilities

Profession Abilities
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  • Here is a list of the Combat Profession Abilities. The developers intend to create an official source of information like damage, debuffs, buffs, and accuracy modifiers, but for now this page is based on testing.

    This a really good overview of what class has access to which buffs/debuffs/instants for people who are unaware of them, or want to mix and match templates for utility.

    How to Read the Ability Tables​

    • White: Basic or neutral abilities
    • Blue: Healing abilities (self or friendly targets)
    • Green: Utility abilities applied to self or friendly targets (cleanses etc).
    • Yellow: Buffs applied to self or friendly targets
    • Red: Abilities applied to enemies (damage, debuffs, crowd control)
    Accuracy modifier values have been supplied by staff.

    All abilities of the ranged/hybrid type can be used with any ranged weapons, and all melee with any melee weapons, unless otherwise noted. The abilitiy ranges are additionally determined by the equipped weapon's range, unless otherwise noted.

    This information was last updated on:
    January 28th, 2026, Patch 1.3.3.2
    Cooldowns are under investigation, and currently based on tooltips.


    If you notice anything wrong please amend as per your own testing.

    This sheet is a continuous WIP, not all classes or abilities may be on here - double check and reference the Skill Calulator if you need more information on abilities with States/Buffs etc.


    ---

    Melee​


    Brawler​

    AbilityAttack TypeDamage Multiplier
    Accuracy Bonus (flat)​
    Radius | Cone Width​
    DurationCDComment
    Guard StrikeSingle target1.10--5s2s+40 Defense
    Aimed StrikeSingle target1.05--5s2s+40 Accuracy
    Improved Aimed StrikeSingle target1.15--5s2s+40 Accuracy
    Melee StrikeSingle target1.10---1s
    Improved Melee StrikeSingle target1.20---1s
    LungeSingle target0.80+50-5s2s+20 Combat Speed
    8m Range
    Parry Riposte StanceSingle target---10s30sReduces damage from melee attacks by 25% + greater chance to deflect or reflect attacks
    Spin AttackArea1.2+756m-4s
    Sprint----7s30s+Movement speed
    Melee AssaultSingle target1.35+35--2sIncreases targets damage taken by 2.5% (stacks up to 5x)
    TauntSingle target----5sIncreased Hate

    Berserker​

    AbilityAttack TypeDamage MultiplierAccuracy Bonus (flat)DurationCDComment
    Head HitSingle target1.40--2s
    Improved Head HitSingle target1.60--2s
    Critical StrikeSingle target1.40+15-12sImproved chance to critically hit the target (+25 critical strike)
    Improved Critical StrikeSingle target1.60+15-12sImproved chance to critically hit the target (+50 critical strike)
    Power AttackSingle target2.20+2510s8sModify their healing performed by -25%, wears off after they have used a healing ability
    Improved Power AttackSingle target2.80*+2510s8sModify their healing performed by -50%, wears off after they have used a healing ability
    *Actual multiplier could be closer to 2.6
    Armor BreakSingle target0.50-30s3sReduces enemy armor effectiveness by 50%
    Sword FlurrySingle target1.4-10s45s+20 Combat Speed, +1000 Kinetic & Energy Protection
    Improved Sword FlurrySingle target1.5-30s45s+30 Combat Speed, +1500 Kinetic & Energy Protection
    BerserkSingle target--15s45sReduces enemy armor effectiveness (approx. 18%), modify healing recieved by -15%, improved critical hit chance by 15%, immune to snare effects
    Improved BerserkSingle target--25s45sReduces enemy armor effectiveness (approx. 25%), modify healing recieved by -15%, improved critical hit chance by 20%, immune to snare effects

    Teras Kasi Artist​

    AbilityAttack TypeDamage MultiplierAccuracy Bonus (flat)DurationCDComment
    Leg SweepSingle target0.50--2sKnockdown
    Improved Leg SweepSingle target0.70--2sKnockdown
    Dizzy AttackSingle target0.40-30s2sApplies dizzy
    Improved Dizzy AttackSingle target0.50-40s2sApplies dizzy
    Advanced Dizzy AttackSingle target0.60-55s2sApplies dizzy
    Improved Guard StrikeSingle target1.10-12s2s+40 Defense, +800 Kinetic & Energy Protection
    Combo AttackSingle target1.25+7530s1sIncreases chance to block an attack by 2% & amount of damage reduced on a successful block modified by 3.00 (stacks up to 5x)
    Improved Combo AttackSingle target1.40+7530s1sIncreases chance to block an attack by 2% & amount of damage reduced on a successful block modified by 3.00 (stacks up to 5x)
    Advanced Combo AttackSingle target1.63+7530s1sIncreases chance to block an attack by 2% & amount of damage reduced on a successful block modified by 3.00 (stacks up to 5x)
    Improved TauntSingle target---4sGreatly increases the amount of hate you have on a single non-player target, potentially causing the target to attack you instead of others.
    Power BoostSingle target--10 minutes5m+1000 Health
    Must be Meditating to use, 5s Warm-up
    Center of Being---25s45sDefense +125 & Increase chance to block an attack by 15%
    Honed Center of Being---30s45sDefense +250, Increase chance to block an attack by 30%, Modify Poison Absorption by 15 points, Modify Disease Absorption by 15 points
    Focus Movement---7s30s+Movement speed, immune to snare effects, resistance to root effects increased by 50%
    Blind Recovery----3sAllows you to immediately recover from being blinded
    Dizzy Recovery----3sAllows you to recover immediately from being dizzy
    Meditate----
    -
    Must be sitting to use
    Heals wounds
    Force of Will----
    -
    Faster incap recovery
    *May not currently work

    Lancer​

    AbilityAttack TypeDamage MultiplierAccuracy Bonus (flat)Radius | Cone WidthDurationCDComment
    Sweep AttackArea0.40-6m-60sKnockdown
    Cone AoE
    Improved Sweep AttackArea0.50-6m-60sKnockdown
    Cone AoE
    Improved Leg HitSingle target1.60---1s-
    Improved Spin AttackArea1.30-6m20s4sApplies snare
    *Bugged string on tooltip (no movement speed specified)
    ImpaleSingle target1.50---9sModify combat speed by -10 points, modify defense by -75.00 points, Critical Hit Vulnerability modified by 25%
    IntimidateSingle target---20s30sApplies intimidate
    *Basic incorrectly apply a -20 def instead of an accuracy debuff as of 1.1.1
    *Still applicable as of 1.3.3.2 at least on the tooltip
    Advanced IntimidateArea*(?)--8m60s60sApplies intimidate
    Cone AoE(Adv Only)
    WarcrySingle target---10s2s-20 Combat Speed
    Improved WarcrySingle target---20s2s-40 Combat Speed
    Stunning BlowSingle target0.30--40s2sApplies stun
    Improved Stunning BlowArea1.10-6m55s2sApplies stun
    Perception----15s60sIncreases chance to block an attack by 60%, Amount of damage reduced on a successful block is modified by 25.00
    Improved Perception-
    -

    -
    -15s25sIncreases chance to block an attack by 60%, Amount of damage reduced on a successful block is modified by 25.00
    Blind Recovery------Allows you to recover immediately from being blinded
    Area TauntArea--15m*-5sIncreased Hate

    Fencer​

    AbilityAttack TypeDamage MultiplierAccuracy Bonus (flat)Radius | Cone WidthDurationCDComment
    Body HitSingle target1.40---1s
    Improved Body HitSingle target1.60---1s
    Scatter HitCone1.60+5030-4sDeals damage to target health, action and mind pools
    Improved Scatter HitCone1.90+5040-4sDeals damage to targets health, action and mind pools.
    Cripple AttackSingle target0.25--20s16sApplies snare
    Improved Cripple AttackSingle target1.72--25s16sApplies snare
    Improved LungeSingle target1.30+50-30s2sCombat speed +25.00, 30% chance to reset the cooldown of Body Hit, Critical chance +20%, +45 Defense
    Blind AttackSingle target0.50--40s2sApplies blind
    Improved Blind AttackSingle target0.80--45s2sApplies blind
    Advanced Blind AttackSingle target1.10--55s2sApplies blind
    Advanced Bleed AttackCone1.25-4060s1sApplies bleed
    Binding StrikeSingle target0.10--20s60sReduced the regeneration and healing of action/mind by 10%
    Improved Binding StrikeSingle target0.20--30s60sReduced the regeneration and healing of action/mind by 25%
    Improved Sprint----30s30s+Movement speed, Modify Defense by 150
    Wears off after you attack
    Advanced Sprint----30s30s+Movement speed, Modify Defense by 150, Healing modified by 35%, Modify States Resistance by +50
    Wears off after you attack

    Ranged​


    Sharpshooter​

    AbilityAttack TypeDamage MultiplierAccuracy Bonus (flat)DurationCDComment
    Placed ShotSingle target1.10--1s-
    Improved Placed ShotSingle target1.30--1s-
    Aimed ShotSingle target1.20+1005s3s+40 Accuracy buff
    Improved Aimed ShotSingle target1.25+1005s3s+40 Accuracy buff
    Overcharge ShotSingle target1.33--3s1s Warm-up
    "particularly effective against Bounty Hunter Shields"*
    *untested
    Improved Overcharge ShotSingle target1.42--3s1s Warm-up
    "particularly effective against Bounty Hunter Shields"*
    *untested
    Lethal ShotSingle target1.30+45-2sIncreases the amount of damage the target receives (stacks up to 5x)
    Kip Up ShotSingle target0.90-5s1s+40 Defense buff
    Change to Standing
    Roll ShotSingle target0.80-5s1s+40 Defense buff
    Change to Kneeling
    Dive ShotSingle target0.90-5s1s+40 Defense buff
    Change to Prone

    Sniper​

    AbilityAttack TypeDamage MultiplierAccuracy Bonus (flat)DurationCDComment
    Ambush ShotSingle target1.4 (+0.2 with rifle)-25s3sIncreases damage taken by 1.5% and increases damage taken from critical hits by 5% (stacks up to 3x)
    Sniper ShotSingle target2.0 (+0.3 with rifle)+50-15s1.5s Warm-up
    Must be prone to use
    Applies debuff: ignores 10% of targets armor
    Improved Sniper ShotSingle target2.4 (+0.5 with rifle)+100-15s1.5s Warm-up
    Must be prone to use
    Applies debuff: ignores 10% of targets armor
    Advanced Sniper ShotSingle target3.0 (+0.7 with rifle)+150-15s1.5s Warm-up
    Must be prone to use
    Applies debuff: ignores 30% of targets armor
    Head ShotSingle target1.30--2s
    Improved Head ShotSingle target1.50--2s
    Knee-cap ShotSingle target0.50-20s5sApplies snare
    Improved Knee-cap ShotSingle target0.60-20s5sApplies snare
    Startle ShotSingle target1.10+50 35s3sApplies stun
    Improved Startle ShotSingle target1.20+5040s3sApplies stun
    Aim---30s2s1s Warm-up
    +80 Accuracy
    Improved Aim---30s2s1s Warm-up
    +160 Accuracy buff
    Advanced Aim---30s2s+240 Accuracy buff
    Stun Recovery----3sAllows you to recover immediately from being stunned.
    Take Cover---40s120sMust be proned
    Allows the sniper to disappear from enemy player's radars, also increasing their damage output (by 10%) and increasing their defense against ranged attacks (+40 ranged defense).

    Carbineer​

    AbilityAttack TypeDamage MultiplierAccuracy Bonus (flat)Radius | Cone WidthDurationCDComment
    Leg ShotSingle target1.30---2s
    Improved Leg ShotSingle target1.40---2s
    Scatter ShotCone1.15* (+0.3 with Carbine)-60-3s*requires further testing and verification
    Improved Scatter ShotCone1.25* (+0.3 with Carbine)-60-1s*requires further testing and verification
    Full Auto AreaCone0.95+3545-1sCone AoE
    Improved Full Auto AreaCone1.05+3545-1sCone AoE
    Crippling ShotSingle target1.20--20s3sApplies snare
    Improved Crippling ShotSingle target1.40--30s3sCone AoE
    Applies snare
    Rapid FireSingle target1.0--15s45s+65 Combat Speed
    Charge ShotSingle target1.27---2sKnockdown
    Charges Foward Animation is performed
    Charge Shot AreaCone1.82-45-180sArea Knockdown
    Charges Foward Animation is performed
    Suppression Fire-0.40--15s60sCone AoE
    Chance to apply dizzy
    Blind Recovery-----3sAllows you to recover immediately from being blinded

    Pistoleer​

    AbilityAttack TypeDamage MultiplierAccuracy Bonus (flat)DurationCDComment
    Firearm StrikeSingle target0.50+1003s5m Range
    Advanced Firearm StrikeSingle target1.00+1003s5m Range
    Attempts to knockdown
    Improved Firearm StrikeSingle target1.50+1001s5m Range
    Body ShotSingle target1.30--2s
    Improved Body ShotSingle target1.50--2s
    Disarming ShotSingle target0.50-5s3sPrevents the target from being able to perform abilities
    Still able to move, and any damage dealt while dazed will bring them back to their senses.
    Improved Disarming ShotSingle target0.60-12s3sPrevents the target from being able to perform abilities
    Still able to move, and any damage dealt while dazed will bring them back to their senses.
    Intimidate ShotSingle target0.25-45s5sApplies intimidate
    Mobility ShotSingle target1.10-10s4s+Movement speed, +75 accuracy with a pistol while moving
    Improved Mobility ShotSingle target1.41-10s4s+Movement speed, +75 accuracy with a pistol while moving
    AND
    Applies "Flanked" - 60 defense to target
    Quick DrawSingle target1.2 (+0.45 with Pistol)--1sDeals damage to targets health, action and mind pools. Has a small chance of performing a fast-attack when using this ability, resetting its cooldown
    Stopping ShotSingle target0.50-10s10sApplies root
    Improved Stopping ShotSingle target0.60-10s10sApplies root
    Fan ShotCone1.25-5010s4sCone AoE
    Reduces the regeneration and healing of mind & action by 2% (stacks up to 5x)
    Improved Fan ShotCone1.30-5010s4sCone AoE
    Reduces the regeneration and healing of mind & action by 5% (stacks up to 5x)

    Hybrid​


    Bounty Hunter​

    AbilityAttack TypeDamage MultiplierAccuracy Bonus (flat)DurationCDComment
    Critical ShotSingle target1.50-25-2sImproved chance to critically hit the target (+15 critical strike)
    Improved Critical ShotSingle target1.60-25-2sImproved chance to critically hit the target (+20 critical strike)
    Eye ShotSingle target1.23--2sChance to apply blind
    Improved Eye ShotSingle target1.43--2sChance to apply blind
    Underhand ShotSingle target0.50+75-1sChance to knockdown
    Improved Underhand ShotSingle target0.75+75-1sChance to knockdown
    Confusion ShotSingle target0.25-35s2sChance to apply stun
    Improved Confusion ShotSingle target0.50-45s2sChance to apply stun and dizzy
    Torso ShotSingle target1.76-45s12sAttacks against the target have a chance to cause additional damage
    Duelist StanceSingle target--30s5s1s Warm-up
    +70 Defense, -8 % Melee Damage Received
    Shields
    Single target
    --30s180sReduces damage taken by 99% (attacks will weaken the shield, but that power is directed into outgoing attacks)
    Bounty Check-----Determines whether the target is a dangerous fugitive in disguise.
    Dizzy Recovery-----Allows you to recover immediately from being dizzy.
    Improved Detect Camouflage----15sAllows you to discover hidden people and objects in the immediate area.

    Smuggler​

    AbilityAttack TypeDamage MultiplierAccuracy Bonus (flat)Radius | Cone WidthDurationCDComment
    Lucky Attack!Single target1.4--15s12sGives the Smuggler a chance to heal when they recieve damage
    Improved Lucky Attack!Single target1.5-
    -
    15s12sGives the Smuggler a chance to heal when they recieve damage
    Overwhelming ShotSingle target0.80-
    -
    15s8s-15 State Resistance
    -15% Healing Received
    Improved Overwhelming ShotSingle target
    1.10
    --20s8s-25 State Resistance
    -20% Healing Received
    Panic ShotCone--455s30s-15 combat speed
    Improved Panic ShotCone--455s30s-30 combat speed
    Reckless ShotSingle target1.20 (+0.8 with Pistol)-50-10s2s-40 Defense*
    *Yes this is a 'self debuff' or 'negative buff'
    Improved Reckless ShotSingle target1.35 (+0.9 with Pistol)-100-10s2s-40 Defense*
    *Yes this is a 'self debuff' or 'negative buff'
    Advanced Reckless ShotSingle target1.50 (+1.0 with Pistol)-150-10s2s-40 Defense*
    *Yes this is a 'self debuff' or 'negative buff'
    Reckless HitSingle target2.20-50-10s2s-40 Defense*
    *Yes this is a 'self debuff' or 'negative buff'
    Improved Reckless HitSingle target2.35-100-10s2s-40 Defense*
    *Yes this is a 'self debuff' or 'negative buff'
    Advanced Reckless HitSingle target2.50-150-10s2s-40 Defense*
    *Yes this is a 'self debuff' or 'negative buff'
    Restraining ShotSingle target0.50--20s5sApplies moderate snare
    Improved Restraining ShotSingle target0.50--20s5sApplies moderate snare
    *Improved version provides no benefits as of 1.1.1
    Last DitchCone2.00+2004512s60sIncreases damage taken from critical hits by 20%, modify defense by -100 points
    Low BlowSingle target1.40--10s30s-40 Combat Speed
    Can be used with any weapon
    5m range(bugged as of 1.1.1)*
    Feign Death----16s6sAllows the smuggler to pretend they have been incapacitated.
    Improved Concussion ShotSingle target0.50--40s30sTarget is unable to take action, modifies movement speed
    Blind Recovery-----3sAllows you to recover immediately from being blinded

    Commando​

    AbilityAttack TypeDamage MultiplierAccuracy Bonus (flat)Radius | Cone WidthDurationCDComment
    Focus FireCone1.30+2535-3s
    Improved Focus FireCone1.40+2535-3s
    Advanced Focus FireCone1.60+2535-3s
    Mine 1: E-Mag MineArea--?-7sArea around the mine placed
    Damages every 3 seconds (4x total)
    Mine 2: Plasma MineArea*-?-7sArea around the mine placed
    Damages every 2 seconds (5x total)
    *+500 added damage
    Remote Detonator 1Area--?-20sPlaces a detonate on the ground which the commando then uses again to remotely trigger the device, dealing damage to all targets in close proximity.
    Deadbang ShotCone1.25-2560-3sWide Cone AoE
    Improved Dead bang ShotCone1.40-2560-3sWide Cone AoE
    Advanced Dead bang ShotCone1.55-2560-3sWide Cone AoE
    Overkill ShotSingle target2.00+100--15s2s Warm-up
    Hits enemies standing near the target*
    Improved Overkill ShotSingle target2.50+100--15s
    Advanced Overkill ShotSingle target2.82+100--15s
    It Burns!Single target0.90-?20s1sStacking DoT
    DoT element determined by weapon element
    Max Stacks: 10
    Shares CD with Burn Down!
    Burn Down!Cone0.90--20s1sStacking DoT (cone in front of the commando)
    DoT element determined by weapon element
    Max Stacks: 10
    Shares CD with Burn Down!
    Demolition ShotSingle target1.27---1sIncreased damage against mechanical targets
    Improved Demolition ShotSingle target1.37---1sIncreased damage against mechanical targets
    Riddle ArmorSingle target1.0--18s10s-14% Armor Per Stack
    Max Stacks: 5
    Stand Fast----18s90sReduces incoming damage by 15%, increases chance to block by 25%
    *All Commando abilities, except Stand Fast, require a heavy weapon equipped to use.

    Squad Leader​

    AbilityAttack TypeDamage MultiplierAccuracy Bonus (flat)Radius | Cone WidthDurationCDComment
    Sure ShotSingle target1.35+15--3s
    Improved Sure ShotSingle target1.55+30--3s
    Core BombArea*-?-15sPlaces an explosive charge at your current position, exploding seconds later, damaging enemies in an area.
    Causes a burning DoT to enemies in the blast
    Improved Core BombArea*-?-15sPlaces an explosive charge at your current position, exploding seconds later, damaging enemies in an area.
    Causes a burning DoT to enemies in the blast
    *+350 damage
    Advanced Core BombArea*-?-15sPlaces an explosive charge at your current position, exploding seconds later, damaging enemies in an area.
    Causes a burning DoT to enemies in the blast
    *+400 damage
    Dioxis GrenadeTarget area*-?-15sThrows a grenade towards the target, damaging them and all other targets in an area.
    Causes a poison DoT to enemies in the blast (5 ticks)
    *+300 damage
    Shock GrenadeTarget area*-?-15sApplies snare and stun
    Improved Entrench----4m 30s7s[GROUP ENHANCEMENT]*
    Opportune Chance +70, Endurance +70, Critical Chance +6%
    Improved Tactics----4m 30s7s[GROUP ENHANCEMENT]*
    Toughness +70, Defense General +70
    Call To Arms----30m10s[GROUP ENHANCEMENT]*
    +1500 Innate Armour, +125 defense
    Form Up-
    -
    --30m5s[GROUP ENHANCEMENT]*
    Increase Movement Speed, +50 Terrain negotiation
    Double Time----60s10s[GROUP ENHANCEMENT]*
    Increases the combat speed of all members of their group
    Steady Aim---
    -
    60s10s[GROUP ENHANCEMENT]*
    +125 Accuracy
    Boost Morale----60s10s[GROUP ENHANCEMENT]*
    +30% Action Regen, +30% Mind Regen
    Charge!----60s180s[GROUP ENHANCEMENT]*
    Greatly Increases Movement Speed, 10% Damage output, +30% Action regeneration, Immune to snare effects
    Retreat!-
    -
    --60s180s[GROUP ENHANCEMENT]*
    Movement Speed Increase, +50 defense, Immune to snare and root effects
    Toughen----20s90sReduces damage taken by 40% of a single group member (targeted)
    High Yield----20s90sIncreases damage dealt by 20% of a single group member (targeted)
    Rally Point----10-15s5s+5% Damage Reduction, +5% Chance to Avoid Attacks
    Only applies to group members near the rally point.
    Paint TargetSingle target1.30--30s12sModify defense by -35 points, state resistance by -10, Critical Hit Vulnerability modified by 5% per stack (stacks up to 3x)
    Improved Paint TargetSingle target1.42--30s12sModify defense by -65 points, state resistance by -10, Critical Hit Vulnerability modified by 5% (stacks up to 3x)
    *For abilities with an * next to them, Squad Leaders can only have ONE of these group buffs up at a time.

    Ranger​

    AbilityAttack TypeDamage MultiplierAccuracy Bonus (flat)Radius | Cone WidthDurationCDComment
    SnipeSingle target2.50+75-5s30sRanged attack that breaks the ranger from stealth, heavy damage and reduces the target's healing output.
    -50% healing received for 5 seconds
    *Bypasses armor by 15%
    Can apply short duration bleed
    Ambush
    Single target
    2.50--5s30sMelee attack that breaks the ranger from stealth, heavy damage and reduces the target's healing output.
    -50% healing received for 5 seconds
    *Bypasses armor by 35%
    Can apply short duration bleed
    Improved Venomous PloyArea--?-30sCauses poison damage to all enemies nearby
    *6m range around the player
    Applies poison to targets affected (3 ticks)
    Also damages 3 ticks (in addition to poison)
    Advanced Venomous PloyArea--?-15sCauses increased poison damage to all enemies nearby
    *6m range around the player
    Applies poison to targets affected (3 ticks)
    Also damages 3 ticks (in addition to poison)
    Razor Net
    Area
    --?-45sPlaces a trap at the rangers location which lowers the movement speed of enemies and applies bleed to anyone that enters the trap area.
    *7m range around the player
    Applies bleed to targets affected (2 ticks)
    Also damages 4 ticks (damage type based on your equipped weapon)
    Improved Razor NetArea--?-45sPlaces a trap at the rangers location which lowers the movement speed of enemies and applies bleed to anyone that enters the trap area.
    *7m range around the player
    Applies bleed to targets affected (4 ticks)
    Also damages 4 ticks (damage type based on your equipped weapon)
    Advanced Razor NetArea--?-45sPlaces a trap at the rangers location which lowers the movement speed of enemies and applies bleed to anyone that enters the trap area.
    *7m range around the player
    Applies bleed to targets affected (3 ticks?)
    Also damages 6 ticks (damage type based on your equipped weapon)
    Tangle BombArea--?-30sPlaces a trap at the rangers location that lowers movement speed + damages targets that enter the area.
    *7m range around the player
    Also damages 6 ticks (damage type based on your equipped weapon)
    Net TrapArea--?-30sPlaces a trap that will root targets in place that they must break free from. Also reduces affected enemies defenses.
    *3s cast time
    Applies -120 defense to targets affected
    Traps have 5000 health
    Burst of Shadows----25s360sIncreases the ranger's movement speed for a short period while stealthed.
    Fight or Flight----15s180sGreatly increases the rangers action regeneration and movement speed for a short period of time
    Camouflage Ally----?90sConceals an ally from view
    Cover up-----10sAllows the range to enter stealth from /prone after some preparation time.
    5s warm up
    Sneak-----10sAllows the ranger to enter stealth. Player is slowed.
    +15 camouflage
    Costs action per second
    Skulk-----10sAllows the ranger to enter stealth. Player is slowed.
    +10 camouflage
    Costs action per second
    Shroud-----10sAllows the ranger to enter stealth. Player is slowed.
    +5 camouflage
    Costs action per second
    Vanish-----10sAllows the ranger to enter stealth. Player is slowed.
    +5 camouflage
    Costs action per second
    Advanced Detect CamouflageArea--?-60sAllows you to detect hidden people and objects in your immediate area.
    Conceal Device------*Does not currently function

    Medic​


    Medic​

    AbilityModifierRangeDurationCDComment
    Bacta Jab10m-10s
    Bacta Toss3s? range
    Stabilizers-10sClears one Debuff from the target
    Nutrient Injection20m10s+10% Health
    Bacta Corruption10s4sModify healing performed by -25%
    Wears off after the target uses a healing ability
    Bacta Boost15s15sIncreases the effectiveness of healing by 25%
    Wears off after you use a healing ability
    Bacta Preparation-20s90sMind regeneration +50%, healing +15%, state resistance +50
    Diagnose--10sUnimplemented
    Drag Incapacitated Player-0sDrags party member corpse(s) to you
    40m Range*

    Doctor​

    AbilityModifierRange | RadiusDurationCDComment
    Heal Wound---10sHeals wounds
    Improved Heal Wound---10sHeals wounds
    Bacta Jab0.21|0.31|0.75x Bacta Shot
    1|1.45|3.6x Bacta Jab
    10m-3s
    Improved Bacta Jab-20m-7s
    Advanced Bacta Jab-30m-4s
    Bacta Shot1|1.21|1.6x Bacta Shot5m-3sHeals yourself or a friendly target
    Improved Bacta Shot-20m-7sHeals yourself or a friendly target
    Advanced Bacta Shot-30m-4sHeals yourself or a friendly target
    Bacta Infusion0.42|2.18x Bacta Shot (Total Heal)
    1|5.2x Bacta Infusion
    7 Ticks
    ?25s7s
    • Applies to themselves or a friendly target within close proximity
    • 7 ticks of healing
    Improved Bacta Infusion-?32s7s
    • Applies to themselves or a friendly target within close proximity
    • 9 ticks of healing
    Advanced Bacta Infusion-?42s7s
    • Applies to all friendly targets near the doctor
    • 9 ticks of healing
    Bacta Bomb-30m-30sA large amount of health to a friendly target, and allies surrounding the target.
    Cleanse Exposures-?-7sAllows the doctor to reduce the potency of a fire, cold, acid, electricity or energy damage over time effect that nearby allies have. Chance to cure the effect completely.
    • Cleanses 1 stacks
    • Chance to cure the effect completely.
    Improved Cleanse Exposures-?-7sAllows the doctor to reduce the potency of a fire, cold, acid, electricity or energy damage over time effect that nearby allies have. Chance to cure the effect completely.
    • Cleanses up to 3 stacks.
    • Chance to cure the effect completely.
    Cure Afflictions-?-7sAllows the doctor to reduce the potency of a disease, poison, or bleed affect that nearby allies have. Chance to cure the effect completely.
    • Cleanses 1 stacks.
    • Chance to cure the effect completely.
    Improved Cure Afflictions-?-7sAllows the doctor to reduce the potency of a disease, poison, or bleed affect that nearby allies have. Chance to cure the effect completely.
    • Cleanses up to 3 stacks.
    • Chance to cure the effect completely.
    Stabilizers---10sClears one debuff
    Improved Stabilizers---10sClear up to two more additional debuffs
    Improved Poison Innoculation--40m10s+20 Poison Resistance
    +25 Poison Absorption
    Improved Disease Inoculation--40m10s+20 Disease Resistance
    +25 Disease Absorption
    Improved Endorphin Injection--40m10s+10% Action Regen
    Improved Serotonin Injection--40m10s+10% Mind Regen
    Improved Adrenal Boost--40m10s+25 Combat Speed
    Improved Nutrient Injection--40m10s+10% Health
    +5% Health Regen
    Advanced Nutrient Injection--40m10s+10% Health
    +10% Health Regen
    Revive Player---300sRevives a dead player
    Usable in combat
    Resuscitate Player---90sMust be grouped or have given /consent*
    Does not work in combat
    Resuscitate Player Area--30mMust be grouped or have given /consent*
    Does not work in combat
    Register Location----Register's your location in the doctor registry

    Combat Medic​

    AbilityAttack TypeModifierRange | RadiusDurationCDComment
    Improved Bacta Toss-0.61|0.85|1.19x Bacta Shot--2sHeals themselves or a friendly target
    Advanced Bacta Toss
    -
    1|1.4|1.95x Bacta Toss--2sHeals themselves or a friendly target
    Bacta Spray-1|1.53|2.34x Bacta Spray- | 360 AoE-4sHeals themselves and all others within a small distance
    Concentrated Bacta Spray
    -
    -- | 360 AoE-4sHeals themselves and all others within a small distance
    Advanced Bacta Spray--- | 360 AoE-4sHeals themselves and all others within a small distance
    Viral NeurotoxinSingle target-55s7s
    • Delivers a poison at range which causes health damage over time to the target.
    • 7 ticks of damage
    Infect
    Single target
    -35m | -30s90s
    • Reduces the targets maximum health pool and periodically damages their action pool
    • (4 ticks of action reduction 10s apart)
    • Considered a disease
      Also causes Minor Wounds
      *Improved Infect is bugged and provides no bonus(1.1.1)
    Improved InfectSingle target-35m | -30s90s
    • Reduces the targets maximum health pool and periodically damages their action pool
    • (4 ticks of action reduction 10s apart)
    • Considered a disease
      Also causes Minor Wounds
      *Improved Infect is bugged and provides no bonus(1.1.1)
    Advanced InfectSingle target-35m | -30s90s
    • Reduces the targets maximum health pool and periodically damages their action pool
    • (4 ticks of action reduction 10s apart)
    • Considered a disease
      Also causes Minor Wounds
      *Improved Infect is bugged and provides no bonus(1.1.1)
    Deuterium TossSingle target1|1.29x Deuterium Toss35m | -60s7s
    • Delivers a chemical fire at range which inflicts health damage over time.
    • Enemy Posture to Standing
    • 11 ticks of damage
    Improved Deuterium TossSingle target1|1.29x Deuterium Toss35m | -60s7s
    • Delivers a chemical fire at range which inflicts health damage over time.
    • Enemy Posture to Standing
    • 11 ticks of damage
    HemorrhageSingle target-35m | -30s40s
    • -15% regeneration and healing of action
    • NOT considered a bleed*
    Improved HemorrhageSingle target-35m | -60s40s
    • -15% regeneration and healing of action
    • NOT considered a bleed*
    TraumatizeSingle target-35m | -30s40s-30% Mind Regen
    Improved TraumatizeSingle target-35m | -60s40s-34% Mind Regen
    ShockSingle target-35m | -30s7s-15 State resistance
    Improved ShockSingle target-35m | -30s7s-15 State resistance
    Electrolyte DrainSingle target-35m | -30s40sApplies moderate snare
    Improved Electrolyte DrainSingle target-35m | -40s40sApplies moderate snare
    Thyroid RuptureSingle target-35m | -30s40s-29 Combat Speed
    Improved Thyroid RuptureSingle target-35m | -60s40s-29 Combat Speed
    Nerve GasArea---20sProduces a gas cloud on the floor around the player, potentially causing enemies to bleed.
    ParalyzeSingle target-8m | -7s60s
    • Damage will break the effect.
    • Prevents an opponent from being able to perform any action or move.
    Resuscitate Player----90sMust be grouped or have given /consent*
    Does not work in combat
    Revive Player----300sMust be grouped or have given /consent*
    Usable in combat
    *Effect of debuffs from MCM, scale with bio-suppression efficiency

    Jedi​


    Lightsaber​

    AbilityAttack TypeDamage MultiplierAccuracy Bonus (flat)Radius | Cone WidthDurationCDStanceComment
    Saber Armor BreakSingle target0.70--20s2sAnyReduce Armor Effectiveness by 35%
    Improved Saber Armor BreakSingle target0.90--30s2sAnyReduce Armor Effectiveness by 45%
    Saber DervishArea2.00+756m-4sAnyDamages all enemies in the immediate area
    Saber Power AttackSingle target2.25+30--3sJuyoLonger GCD
    Improved Saber Power AttackSingle target2.75+30--3sJuyoLonger GCD
    Saber StrikeSingle target1.20---2sShien
    Saber Leg HitSingle target1.25+15--1sNiman
    Improved Saber Leg HitSingle target1.45+15--1sNiman
    Saber Body HitSingle target1.20+45--1sSoresu
    Improved Saber Body HitSingle target1.45+45--1sSoresu
    Saber Head HitSingle target1.55-30--2sJuyo
    Improved Saber Head HitSingle target1.75-30--2sJuyo
    Saber SwipeSingle target1.15--40s2sAnyChance to apply dizzy to the target
    Improved Saber SwipeSingle target1.15--55s2sAnyChance to apply dizzy to the target
    Saber BlindSingle target0.70--55s2sAnyChance to apply blind to the target
    Improved Saber BlindSingle target0.90--55s2sAnyChance to apply blind to the target
    Saber SlashSingle target0.90+15-30s2sSoresuChance to cause the target to bleed
    Improved Saber SlashSingle target1.10+15-30s2sSoresuChance to cause the target to bleed
    Saber Stunning StrikeSingle target0.70--40s2sAnyChance to stun the target
    Improved Saber Stunning StrikeSingle target1.15--55s2sAnyChance to stun the target
    Saber Spin AttackArea1.15-6m-2sNimanDeals damage around the jedi
    Improved Saber Spin AttackArea1.25-6m-2sNimanDeals damage around the jedi
    6m radius
    Saber SweepSingle target1.15---2sAnyChance to knockdown the target
    Saber Throw
    Single target
    0.85-25-15s3sShienAllows a jedi to attack from a distance by throwing their saber.
    • Applies a strong snare (not part of other snare diminishing returns)
    Improved Saber ThrowSingle target1.00-25-15s3sShienAllows a jedi to attack from a distance by throwing their saber.
    • Applies a strong snare (not part of other snare diminishing returns)
    Advanced Saber ThrowSingle target1.15-25-15s3sShienAllows a jedi to attack from a distance by throwing their saber.
    • Applies a strong snare (not part of other snare diminishing returns)

    Force Enhancer​

    AbilityModifierDurationCDComment
    Force Breach--15sAllows a Jedi to break the concentration of a target Jedi by eliminating many of the target's Force buffs.
    +Force Breach
    • Has a chance to remove Force buffs on the Target such as:
      • Force Armor, Force Infusion and Force Run
      • Force Powers Cost Reduction Skill Modifier
      • Force Powers Critical Chance Skill Modifier
      • Force Power Damage Lightsaber Crystals
    Force Run 1--2s+Movement Modifier
    +33 Terrain Negotiation
    Force Run 2--2s
    • +Movement Modifier
    • +66 Terrain Negotiation
    • -60 % Damage Output Reduction*
    • Sets force regen to 0
    Force Run 3--2s
    • +Movement Modifier
    • +66 Terrain Negotiation
    • -60 % Damage Output Reduction*
    • Sets force regen to 0
    Improved Force Absorb-60s2s
    • Absorbs power from force attacks directed against you
    • +Force Absorb by 1.00 points
    Force Armor-15m2s+16 Force Armor
    • Tier 1 is 0.28 Force cost per 1 Damage Absorbed
    • Force Armor is applied after any Armor Reduction
    Improved Force Armor-15m2s+26 Force Armor
    • Tier 2 is 0.11 Force cost per 1 Damage Absorbed
    • Force Armor is applied after any Armor Reduction
    Force Speed-6m2s+15 Combat Speed
    Improved Force Speed-12m2s+25 Combat Speed
    Force Meditate--2s+ Force Regeneration Rate
    • Must be sitting to use
    Force Resist States-15m2s+25 State Resistance
    Force Resist Poison-15m2s+100 Poison Resistance
    +25 Poison Absorption
    Force Resist Disease-15m2s+100 Disease Resistance
    +25 Disease Absorption
    Force Resist Bleeding-15m2s+25 Bleed Resistance
    +25 Bleed Absorption
    Force Feedback-30s30s
    • Direct Force Damage back to Target
    • +15% Force Damage Reflect
    Improved Force Feedback-30s30s
    • Direct Force Damage back to Target
    • +25% Force Damage Reflect
    Force Shield-30m2s+?
    A shield that helps guard you against force attacks.
    Improved Force Shield-30m2s+26 Force Shield
    A shield that helps guard you against force attacks.
    Force WaveMovement Slow20s4s
    • Applies Snare
    • Affected by:
      • Force Powers Cost Reduction Skill Modifier
      • Force Powers Critical Chance Skill Modifier
      • Force Power Damage Lightsaber Crystals
    Improved Force WaveMovement Slow20s4s
    • Applies Snare
    • Affected by:
      • Force Powers Cost Reduction Skill Modifier
      • Force Powers Critical Chance Skill Modifier
      • Force Power Damage Lightsaber Crystals
    Force Suppression8s4s
    • Applies Root
    • Affected by:
      • Force Powers Cost Reduction Skill Modifier
      • Force Powers Critical Chance Skill Modifier
      • Force Power Damage Lightsaber Crystals
    Improved Force Suppression10s4s
    • Applies Root
    • Affected by:
      • Force Powers Cost Reduction Skill Modifier
      • Force Powers Critical Chance Skill Modifier
      • Force Power Damage Lightsaber Crystals
    Stasis40s10sAllows the Jedi to daze an oppoent, stopping their ability to move or attack.
    • Unable to Take Action or Move, breaks on Damage
      Cannot reapply for 30s after it breaks
    • Affected by:
      • Force Powers Cost Reduction Skill Modifier
      • Force Powers Critical Chance Skill Modifier
      • Force Power Damage Lightsaber Crystals
    Channel Force--4s
    • Convert some of your natural life into usable force power
      ~250-350 Max Health*
      ~250-350 Action*
      +250-350 Force Points*
    • Channels Health and Action in to Force Points at 1:1 ratio
    • Max Health will slowly regenerate (2 hp/sec)
    • Consecutive channels will further reduce health but multiply regeneration rate
    Transfer ForceAllows a jedi to transfer some of their stored Force power to another player jedi
    -300 Force Points Self*
    +100 Force Points Target*
    -8s
    • Allows a jedi to transfer some of their stored Force power to another player jedi
      -300 Force Points Self*
      +100 Force Points Target*
    Drain Force--15sAllows a jedi to drain stored Force power from another player jedi
    -x Force Points Target*
    +x Force Points Self*

    Force Healer​

    AbilityAttack TypeModifierAccuracy Bonus (flat)Range | RadiusDurationCDComment
    Force Heal-500-42 | --2s
    • Uses the force to heal a moderate amount of damage to the Jedi's target
    • Amount healed is unaffected by any stats
    Improved Force Heal-1250-42 | --2s
    • Uses the force to heal a moderate amount of damage to the Jedi's target
    • Amount healed is unaffected by any stats
    Advanced Force Heal-1750-42 | --2s
    • Uses the force to heal a moderate amount of damage to the Jedi's target
    • Amount healed is unaffected by any stats
    Force Infusion
    -
    400-42 | -58s8s
    • A heal over time to the jedi or another target nearby
    • 13 ticks (1 tick every 4-5 seconds)
    Improved Force Infusion-600-42 | -58s8s
    • A heal over time to the jedi or another target nearby
    • 13 ticks (1 tick every 4-5 seconds)
    Total Heal---42 | --8sCompletely heals all of your health damage, repairs all wounds, and removes all of your battle fatigue
    Force Wound Heal--42 | --2sHeals wounds
    Improved Force Wound Heal--42 | --2sHeals wounds
    Force Cleanse ExposureCone--30-4sAllows the Jedi to reduce the potency of a fire, cold, acid, electricity or energy damage over time effect of allies within a cone in front of the jedi. Chance to cure the effect completely.
    Improved Force Cleanse ExposureCone--30-4sAllows the Jedi to reduce the potency of a fire, cold, acid, electricity or energy damage over time effect of allies within a cone in front of the Jedi. Chance to cure the effect completely.
    Force Cure AfflictionsCone--30-4sAllows the doctor to reduce the potency of a disease, poison, or bleed affect of allies within a cone in front of the Jedi. Chance to cure the effect completely.
    Improved Force Cure AfflictionsCone--30-4sAllows the doctor to reduce the potency of a disease, poison, or bleed affect of allies within a cone in front of the Jedi. Chance to cure the effect completely.
    Heal States---42 | --4sRemoves all of your negative state effects such as Stun, Blind, Intimidate and Dizzy
    Force Bubble---42 | -20s90sCreates a protective barrier around the friendly player that will stop all incoming damage, but also prevent any outgoing damage
    Battle Meditation----30s1s
    • Defense +125, Accuracy +125, Action & mind regeneration increase by 30%
    • Reduced action cooldown times
    • Affects all allies in the area
    • Sets force regen to 25% of normal.
    Force Sap--+100-30s4s
    • Allows the Jedi to drain some health from a target, and reduce their mind and action regeneration/healing rate.
    • -25% Mind Regen & healing
    • -35% Action Regen & healing
    Affected by:
    • Force Powers Cost Reduction Skill Modifier
    • Force Powers Critical Chance Skill Modifier
    • Force Power Damage Lightsaber Crystals
    Improved Force Sap--+100-60s4s
    • Allows the Jedi to drain some health from a target, and reduce their mind and action regeneration/healing rate.
    • -40% Mind Regen & healing
    • -50% Action Regen & healing
    Advanced Force Sap--+200-60s4s
    • Allows the Jedi to drain some health from a target, and reduce their mind and action regeneration/healing rate.
    • -40% Mind Regen & healing
    • -50% Action Regen & healing
    Force Shock--20 State Resistance+100-60s4s
    • -20 State Resistance
    Affected by:
    • Force Powers Cost Reduction Skill Modifier
    • Force Powers Critical Chance Skill Modifier
    • Force Power Damage Lightsaber Crystals
    Improved Force Shock--40 State Resistance+100-120s4s
    • -40 State Resistance
    Affected by:
    • Force Powers Cost Reduction Skill Modifier
    • Force Powers Critical Chance Skill Modifier
    • Force Power Damage Lightsaber Crystals
    Resuscitate Player-----90sMust be grouped or have given /consent*
    Does not work in combat

    Force Powers​

    AbilityAttack TypeModifierAccuracy Bonus (flat)Range | RadiusDurationCDComment
    Force Cloak-----1s
    • Cloak yourself from vision
      • Emotes like /clap can still be heard but no text bubbles show
      • Drains force
    Force ChokeSingle target64m | -55s13s8s tick intervals
    • Affected by:
      • Force Powers Cost Reduction Skill Modifier
      • Force Powers Critical Chance Skill Modifier
      • Force Power Damage Lightsaber Crystals
    Force HitSingle target--42m | --2sBasic force hit
    • Affected by:
      • Force Powers Cost Reduction Skill Modifier
      • Force Powers Critical Chance Skill Modifier
      • Force Power Damage Lightsaber Crystals
    Force StrikeSingle target-
    -
    42m | --2s-
    Force IntimidateCone--3035s2s
    • Applies intimidate (-20% Damage, -20 Defense)
      • Force Powers Cost Reduction Skill Modifier
      • Force Powers Critical Chance Skill Modifier
      • Force Power Damage Lightsaber Crystals
    Improved Force IntimidateTarget area--1655s2s
    • Applies intimidate (-20% Damage, -20 Defense)
      • Force Powers Cost Reduction Skill Modifier
      • Force Powers Critical Chance Skill Modifier
      • Force Power Damage Lightsaber Crystals
    Force LightningSingle target--42m | --2sDirects an arc of electricity towards the target
    • Affected by:

      • Force Powers Cost Reduction Skill Modifier
      • Force Powers Critical Chance Skill Modifier
      • Force Power Damage Lightsaber Crystals
    Improved Force LightningSingle target--42m | --2sDirects an arc of electricity towards the target
    • Affected by:

      • Force Powers Cost Reduction Skill Modifier
      • Force Powers Critical Chance Skill Modifier
      • Force Power Damage Lightsaber Crystals
    Force StormCone-+5042m | 3012s1.5s warm up
    Directs a fork of lightning to hit multiple targets, snaring them in the process.
    Applies slow

    • Affected by:
      • Force Powers Cost Reduction Skill Modifier
      • Force Powers Critical Chance Skill Modifier
      • Force Power Damage Lightsaber Crystals
    Improved Force StormCone-+7542m | 4512s1.5s warm up
    Directs a fork of lightning to hit multiple targets, snaring them in the process.
    Applies slow

    • Affected by:
      • Force Powers Cost Reduction Skill Modifier
      • Force Powers Critical Chance Skill Modifier
      • Force Power Damage Lightsaber Crystals
    Force WeakenSingle target--42m9s2s-100 defense, increases damage taken by 10%
    • Affected by:
      • Force Powers Cost Reduction Skill Modifier
      • Force Powers Critical Chance Skill Modifier
      • Force Power Damage Lightsaber Crystals
    Improved Force WeakenSingle target--42m20s2s-150 defense, increases damage taken by 20%
    • Affected by:
      • Force Powers Cost Reduction Skill Modifier
      • Force Powers Critical Chance Skill Modifier
      • Force Power Damage Lightsaber Crystals
    Mind BlastSingle target-+2542m35s2s
    • Chance to apply Stun & Dizzy, separate rolls
    • Affected by:
      • Force Powers Cost Reduction Skill Modifier
      • Force Powers Critical Chance Skill Modifier
      • Force Power Damage Lightsaber Crystals
    Improved Mind BlastSingle target-+2542m45s2s
    • Chance to apply Stun & Dizzy, separate rolls
    • Affected by:
      • Force Powers Cost Reduction Skill Modifier
      • Force Powers Critical Chance Skill Modifier
      • Force Power Damage Lightsaber Crystals
    • Bypasses armor 25%
    Force ThrowSingle target-+7542m42s2s
    • Chance to apply stun
    • Affected by:
      • Force Powers Cost Reduction Skill Modifier
      • Force Powers Critical Chance Skill Modifier
      • Force Power Damage Lightsaber Crystals
    Improved Force ThrowTarget area-+10042m | 2555s2s
    • Chance to apply stun
    • Affected by:
      • Force Powers Cost Reduction Skill Modifier
      • Force Powers Critical Chance Skill Modifier
      • Force Power Damage Lightsaber Crystals
    Force KnockdownSingle target----2sSingle target
    • Affected by:

      • Force Powers Cost Reduction Skill Modifier
      • Force Powers Critical Chance Skill Modifier
      • Force Power Damage Lightsaber Crystals
    Force Knockdown AreaCone--42m | 20-180s
    • Knockdown (Cone)
      • Force Powers Cost Reduction Skill Modifier
      • Force Powers Critical Chance Skill Modifier
      • Force Power Damage Lightsaber Crystals
    Improved Force Knockdown AreaCone--42m | 70-180s
    • Knockdown (Cone)
      • Force Powers Cost Reduction Skill Modifier
      • Force Powers Critical Chance Skill Modifier
      • Force Power Damage Lightsaber Crystals

    Force Defender​

    AbilityModifierDurationCDComment
    Breach Guard-15s15s
    • Resistance to having Force buffs removed is increased by 75%
    • Reduces chance of receiving debuffs by 50%
    Force Aura-20s40s
    • +425 Defense
    • Chance to resist AOE damage increased by 5%
    • Can be used on allies
    Improved Force Aura-40s-
    • +550 Defense
    • Chance to resist AOE damage increased by 15%
    • Can be used on allies
    Force Valor - Deflect-20s30s
    • Increased chance to parry ranged attacks by 19%
    • Increased chance to parry a melee attack by 15%
    Improved Force Valor - Deflect-20s30s
    • Increased chance to parry ranged attacks by 30%
    • Increased chance to parry a melee attack by 25%
    Guardian Strike-15s4sReduce damage taken from NPCs by 25%
    Applies snare to target
    Saber Intercept-10s20sAllows your target's incoming damage to be directed towards you
    Dominate Mind-14s5sHate generation
    Ticks every 3 seconds (5 total)
    Improved Dominate Mind-14s5sHate generation
    Ticks every 3 seconds (6 total)
    8M Cone from the target