Profession Abilities | Star Wars Galaxies Restoration

Profession Abilities

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  • Here is a list of the Combat Profession Abilities. The developers intend to create an official source of information like damage, debuffs, buffs, and accuracy modifiers, but for now this page is based on testing.

    This a really good overview of what class has access to which buffs/debuffs/instants for people who are unaware of them, or want to mix and match templates for utility.

    How to Read the Ability Tables​

    Normal ability and characteristics are displayed in White, these are the basic damage only attacks, or components of an attack
    Buffing abilities are displayed in Blue i.e A Buff is applied on yourself
    Debuffing/dot abilites are displayed in Red i.e You apply a Debuff to a Target
    Instant effect abilities are displayed in Yellow i.e A Target is Knocked Down, someone is healed, or Threat has been adjusted (no Buff/Debuff icons appear)

    For abilities with a Basic/Improved/Advanced version, the different values(if they are different) will be separated like 1|2|3.

    Accuracy modifiers are hard to find the exact value and are represented on a scale of --/-/0/+/++ representing their relative severity.

    All abilities of the ranged/hybrid type can be used with any ranged weapons, and all melee with any melee weapons, unless otherwise noted. The abilitiy ranges are additionally determined by the equipped weapon's range, unless otherwise noted. All medic abilities are 10m range unless otherwise noted.

    This information was last updated on:
    Updated base on 1.1.1, Nov 7, 2023
    Jedi is outdated, awaiting 1.2 numbers
    Cooldowns are under investigation, and currently based on tooltips.


    Some of the data may be incorrect. If you notice anything wrong please amend as per your own testing.

    This sheet is still a WIP, not all classes or abilities may be on here - double check and reference the Skill Calulator if you need more information on abilities with States/Buffs etc.


    ---

    Melee​

    Brawler​

    AbilityModifierDurationCDComment
    Melee Strike1.1x Damage-1s
    Armor Break0.5x Damage
    -30% Armor
    15s3s
    Bleed AttackMinor Bleed30s1s
    Leg Sweep0.5x Damage
    Knockdown
    -2s
    Lunge0.8x Damage
    ++ Accuracy
    -2s8m Range
    Melee Assault1.35x Damage
    + Accuracy
    -2s
    Sweep Attack0.4x Damage
    Knockdown
    -2sCone AoE
    Taunt--15sIncreased Hate
    Center of Being1s Warm-up
    +200 Defense
    30s20s
    Parry Riposte Stance+80 Defense
    -15% Melee Damage Received
    10s1s

    Berserker​

    AbilityModifierDurationCDComment
    Head Hit1.45|1.65x Damage
    - Accuracy
    -2s
    Power Attack1s Warm-up
    1.8|2.1x Damage
    + Accuracy
    -4s
    Armor Break0.5x Damage
    -30|50|60% armor
    15|20|30s3s
    Sword Flurry0.65|0.85x Damage
    +80|120 Defense
    10s3s
    Critical Strike1.4|1.6x Damage
    + Accuracy
    + Critical Chance
    -5s
    Berserk+125 | +250 Damage
    +15% Damage Taken
    20s5s

    Teras Kasi Artist​

    AbilityModifierDurationCDComment
    Leg Sweep0.5|0.7|0.9x Damage
    Knockdown
    -2s
    Dizzy Attack0.4|0.5|0.6x Damage
    Dizzy
    31|40|60s2s
    Combo Attack1.35|1.5|1.75x Damage
    ++ Accuracy
    -1s
    Taunt--15sIncreased Hate
    Meditate---Must be sitting to use
    Heals wounds
    Power Boost5s Warm-up
    +500 Health
    8m45s5mMust be Meditating to use
    Force of Will---Faster incap recovery
    Center of Being1s Warm-up
    +200|400|500 Defense
    -10% Damage Taken/Dealt (Greater only)
    30|45|60s20s
    /focusMovement---Unimplemented

    Lancer​

    AbilityModifierDurationCDComment
    Sweep Attack0.4|0.5|0.5x Damage
    Knockdown
    -2sCone AoE
    Leg Hit1.2|1.35x Damage
    - Accuracy
    -1s
    Spin Attack1.2|1.3x Damage
    ++ Accuracy
    -4s360 AoE
    Impale1.5|1.75x Damage
    + Accuracy
    -4s
    Intimidate0x Damage
    Always hits
    Intimidate
    40|60|60s5|5|6sCone AoE(Adv Only)
    Basic/Imp incorrectly apply a -20 def instead of acc debuff as of 1.1.1
    WarcryAlways hits
    -20|40 Combat Speed
    10|20s2s
    Stunning Blow0.3|0.5x Damage
    Stun
    40|60s2s
    Area Taunt--5s15m 360 AoE
    Increased Hate

    Fencer​

    AbilityModifierDurationCDComment
    Body Hit1.3|1.5x Damage
    + Accuracy
    -1s
    Scatter Hit1.44|1.66x Damage
    ++ Accuracy
    -3sCone AoE
    Cripple Attack0.25x Damage
    Minor Slow
    20s5sSnare
    Lunge0.8|1.1|1.2x Damage
    ++ Accuracy
    -2s8m Range
    Blind Attack0.5|0.8|1.1x Damage
    Blind
    40|50|60s2sCone AoE
    Bleed Attack1|1.1|1.25x Damage
    Minor|Moderate|Severe Bleed
    30|45|60s1sCone AoE (Imp/Adv Only)
    Binding Strike0.1|0.2x Damage
    -10|25% Action Regen
    -15|25% Outgoing Healing
    30|45s3s

    Ranged​

    Sharpshooter​

    AbilityModifieresDurationCDComment
    Placed Shot1.2x Damage-1s
    Aimed Shot1.2x Damage
    +++ Accuracy
    -3s
    Overcharge Shot1s Warm-up
    1.33x Damage
    -3s
    Lethal Shot1.3x Damage
    + Accuracy
    -2s
    Kip Up Shot0.9x Damage
    Change to Standing
    +40 Defense
    5s1s
    Roll Shot0.8x Damage
    Change to Kneeling
    +40 Defense
    5s1s
    Dive Shot0.9x Damage
    Change to Prone
    +40 Defense
    5s1s
    Quick Draw1x Damage-1sSets GCD to 1s
    Requires Pistol to use
    Rapid Fire0.95[1.15]x Damage
    ++ Accuracy
    -1s[ ]Damage when using a Carbine
    Firearm Strike0.5x Damage
    ++ Accuracy
    -3s5m range
    Aim2s Warm-up
    +80 Accuracy
    30s2s

    Sniper​

    AbilityModifierDurationCDComment
    Sniper Shot1.5s Warm-up
    2.7|3|3.3[3|3.5|4]x Damage
    +|++|+++ Accuracy
    -8sMust be prone to use
    [ ]Damage when using a Rifle
    Head Shot1.4|1.66x Damage
    - Accuracy
    -2s
    Knee-cap Shot0.5|0.6x Damage
    Minor|Moderate Snare
    20s5s
    Startle Shot1.1|1.2|1.3x Damage
    + Accuracy
    Enemy Posture Up
    Enemy Posture Lock
    Root and Daze(Adv Only)
    5s3sPosture change/lock is bugged as of 1.1.1
    Cover Up5s Warm-up
    Stealth
    Infinite10sUnstealth when Ability is used
    Must be prone to use
    Conceal Shot2.5s Warm-up
    1.3|1.5x Damage
    ++ Accuracy
    -1sMust be under 'Cover Up' to use
    Sometimes will not break Cover
    Aim2s Warm-up
    +80|160|240 Accuracy
    30s2sBugged second channel as of 1.1.1, can be freely interupted with other abilities

    Carbineer​

    AbilityModifierDurationCDComment
    Leg Shot1.2|1.3x Damage
    - Accuracy
    -1s
    Scatter Shot1.55|1.74x Damage-3sCone AoE
    32m max range
    Full Auto Area1|1.15[1.3|1.45]x Damage
    + Accuracy
    -2s[ ]Damage when using a Carbine
    Crippling Shot.58|.75x Damage
    Minor|Moderate Snare
    20s3s
    Rapid Fire09.5|1|1.05[1.15|1.25|1.35]x Damage
    ++ Accuracy
    -1s[ ]Damage when using a Carbine
    Charge Shot1.27|1.37x Damage
    Knockdown
    -2sCharges Foward Animation is performed
    Suppression Fire0.28|0.3|0.4x Damage
    Suppress
    Dizzy
    20s
    25|35|45s
    20sCone AoE

    Pistoleer​

    AbilityModifierDurationCDComment
    Firearm Strike0.5|1|1.5x Damage
    ++ Accuracy
    Knockdown(Imp/Adv Only)
    -3s5m Range
    Body Shot1.35|1.45x Damage
    + Accuracy
    -1s
    Warning Shot-140 Defense45s2s
    Burst Shot0.6|0.7x Damage
    - Accuracy

    Stun
    35|45s3sCone AoE
    Disarming Shot0.5|0.75x Damage
    Daze
    5 | 12s3s
    Intimidate ShotIntimidate45s5sBugged, Intimidate currently grants -20 defense instead of acc(1.1.1)
    Quick Draw0.65|0.7|0.75[1|1.1|1.2]x Damage-1sSets GCD to 1s
    [ ]Damage when using a Pistol
    Stopping Shot0.4|0.5|0.6x Damage
    Root
    8|9|12s10s
    Fan Shot1.25|1.35x Damage
    - Accuracy
    -4sCone AoE

    Hybrid​


    Bounty Hunter​

    AbilityModifierDurationCDComment
    Critical Shot1.3|1.4|1.5x Damage
    - Accuracy
    + Critical Chance
    -2s
    Spray Shot1.15|1.25x Damage
    - Accuracy
    -3sCone AoE
    Underhand Shot0.5|0.75x Damage
    ++ Accuracy
    Knockdown
    -1s
    Confusion Shot0.25|0.5x Damage
    Stun
    Dizzy(Imp Only)
    35|45s2s
    Eye Shot0.7|0.8x Damage
    Blind
    35|45s2s
    Torso Shot1.35x Damage
    Moderate Bleed
    30s3s
    Duelist Stance1s Warm-up
    +75|125 Defense
    -8|10% Melee Damage Received
    30s5s

    Smuggler​

    AbilityModifierDurationCDComment
    Overwhelming Shot0.25|0.5x Damage
    -15|25 State Resistance
    -15|20% Healing Receieved
    16|20s2s
    Concussion Shot0x Damage
    Root
    Daze
    20|40s6s
    Panic Shot0x Damage
    Blind
    Daze
    30|45s
    6|12s
    3sCone AoE
    Reckless Shot1.2|1.35|1.5[2|2.25|2.5]x Damage
    -|--|--- Accuracy
    -80 Defense
    10s2s[ ]Damage when using a Pistol
    Yes this is a 'self debuff' or 'negative buff'
    Restraining Shot0.5x Damage
    Moderate Snare
    20s5sImproved version provides no benefits as of 1.1.1
    Low Blow0.25x Damage
    -100 Combat Speed
    20s2sCan be used with any weapon
    5m range(bugged as of 1.1.1)
    Feign Death-16s6sOn next hit, fake incap
    Last Ditch1[2]x Damage
    +++++ Accuracy
    -60s[ ]Damage when using a Pistol
    Damage increased by up to 3x based on low HP

    Commando​

    AbilityModifierDurationCDComment
    Focus Fire1.25|1.35|1.45x Damage
    - Accuracy
    -3sLong Narrow Cone AoE
    Shares CD with Deadbang Shot
    Deadbang Shot1.3|1.5|1.7x Damage
    -- Accuracy
    -3sShort(42m) Wide Cone AoE
    Shares CD with Focus Fire
    Overkill Shot4s Warm-up
    2.75|3.25|3.75x Damage
    -60s
    It Burns!0.8x Damage
    Stacking DoT
    20s1sDoT element determined by weapon element
    Max Stacks: 10
    Shares CD with Burn Down!
    Demolition Shot1.17|1.27|1.37x Damage
    Increased damage against mechanical targets
    -1s
    Riddle Armor0.5x Damage
    -16% Armor Per Stack
    18s10sMax Stacks: 5
    Stand Fast+30-60% Damage Reduction10s60sCan be used with any weapon
    Burn Down!0.7x Damage
    Stacking DoT
    20s1sCone AoE
    DoT element determined by weapon element
    Max Stacks: 10
    Shares CD with It Burns!
    *All Commando abilities, except Stand Fast, require a heavy weapon equipped to use.

    Squad Leader​

    AbilityModifierDurationCDComment
    Verbal AssaultThreat Increase (Single Target)10m10mCurrently only works on the SL
    Combat FeintThreat Decrease (Single Target)10m10mCurrently only works on the SL
    Toughen+2500 Armour (Single Target)10m10m
    High Yield+25% Damage (Single Target)10m10m
    Volley Fire+15% Armor Bypass (Group)30m10s
    Call To Arms+1000 Armour (Group)30m10s
    Form UpIncrease Movement Speed (Group)30m0s
    Blaze of Glory+20% Crit Chance (Group)30m10s
    Double Time25% Cooldown Reduction (Group)30m10s
    Tactics+150 Defense (Group)30m10s
    Steady Aim+200 Accuracy (Group)30m10s
    Boost Morale+30% Action Regen (Group)
    +30% Mind Regen (Group)
    30m15s*Description says Split Wounds but it actually increases regen rates
    Rally Point+5% Damage Reduction
    +5% Chance to Avoid Attacks
    10s10sTriggers on group members around the Squad Leader, stacks with other group buffs
    Second ChanceSplit Incoming Damage Across Group-15m
    Charge!Greatly Increases Movement Speed (Group)
    -200 Defense (SL Only)
    30s
    90s
    10s
    Retreat!Massive Movement Speed Increase (Group)
    Prevents use of all Combat Actions (Group)
    -100% Action/Mind Regen (Group)
    90s30s
    Paint Target+10% Damage to Target from Group3sEnemy Target Debuff
    Called Shot+50% Damage from next Attack to Target from Group3sEnemy Target Debuff


    Medic​


    Medic​

    AbilityModifierDurationCDComment
    Bacta Shot-4sThe basic heal
    StabilizersClear Debuff(s)-10s
    Nutrient Injection+10% Health20m10s
    Bacta Toss0.6x Bacta Shot-3s?m range
    Bacta Spray0.45x Bacta Shot-4s?m 360 AoE
    Diagnose--10sUnimplemented
    Drag Incapacitated PlayerDrags party member corpse(s) to you-0s40m Range

    Doctor​

    AbilityModifierDurationCDComment
    Register LocationRegister's your location in the doctor registry--
    Heal WoundHeals wounds-10s
    Bacta Jab0.21|0.31|0.75x Bacta Shot
    1|1.45|3.6x Bacta Jab
    -3s
    Bacta Shot1|1.21|1.6x Bacta Shot-4s
    Bacta Infusion0.42|2.18x Bacta Shot (Total Heal)
    1|5.2x Bacta Infusion
    7|9 Ticks
    24|32s(30|40s)7sHealing ticks continue after buff ends
    CountertoxinMinor|Severe potency reduction of poison dot-7s
    BandageMinor|Severe potency reduction of bleed dot-7s
    DisinfectMinor|Severe potency reduction of disease dot-7s
    Extinguish FireMinor|Severe potency reduction of fire dot-7s
    Poison Innoculation+50|80 Poison Resistance
    +25 Poison Absorption(Imp only)
    20|40m10s
    Disease Inoculation+50|80 Disease Resistance
    +25 Disease Absorption(Imp only)
    20|40m10s
    Endorphin Injection+5|10% Action Regen20|40m10s
    Serotonin Injection+5|10% Mind Regen20|40m10s
    Adrenal Boost+15|25 Combat Speed20|40m10s
    Nutrient Injection+5|10|10% Health
    +5|10% Health Regen(Imp and Adv only)
    20|40|45m10s
    StabilizersClear Debuff(s)-10sHard to quantify difference with Basic versus Improved
    Revive Player15s Warm-up
    Revives a dead player
    -10sOnly usable out of combat
    DecontaminateModerate potency reduction of disease dot-7s?m 360 AoE
    Only usable if self is afflicted
    Countertoxin SprayModerate potency reduction of poison dot-7s?m 360 AoE
    Only usable if self is afflicted

    Combat Medic​

    AbilityModifierDurationCDComment
    Neurotoxin1|1.375|1.96x Damage
    Enemy Posture to Standing
    11 ticks
    85s7s35m Range
    Considered poison
    Bacta Toss0.61|0.85|1.19x Bacta Shot
    1|1.4|1.95x Bacta Toss
    -3s?m Range
    Bacta Spray0.46|0.7|1.06x Bacta Shot
    1|1.53|2.34x Bacta Sptray
    -4s?m 360 AoE
    Infect1|1|1.25x Infect
    Action Damage
    Enemy Posture to Standing
    6 ticks
    50s7s35m Range
    Considered disease
    Also causes Minor Wounds
    Improved Infect is bugged and provides no bonus(1.1.1)
    Deterium Toss1|1.29x Deuterium Toss
    Enemy Posture to Standing
    18 ticks
    85s7s35m Range
    Considered fire
    Hemorrhage-42.75% Action Regen30|62s7s35m Range
    NOT considered a bleed
    Traumatize-42.75% Mind Regen30|62s7s35m Range
    Shock-57 Knockdown Resists30|62s7s35m Range
    Electrolyte DrainModerate/Severe Snare30|40s7s35m Range
    Thyroid Rupture-57 Combat Speed30|62s7s35m Range
    ParalyzeDaze
    Root
    8|10s7s
    Resuscitate Player15s Warm-up
    Revives a dead player
    -10sOnly usable out of combat
    *Effect of debuffs from MCM, scale with bio-suppression efficiency

    Jedi​


    Lightsaber
    AbilityModifierDurationComment
    Armor Break45% Armor Break20sReduce Armor Effectiveness
    Tier 1 and 2 appear the same atm
    Stun Strike-40 Accuracy
    -90 Defense
    55sStun
    Saber Swipe-75 Defense
    -40% Mind Regen
    55sDizzy
    Saber Blind-150 Accuracy55sBlind
    Saber SlashHealth BleedDOT
    Saber SweepKnockdownKnockdown
    Saber ThrowKnockdownKnockdown (33m range)


    Force Enhancer
    AbilityModifierDurationComment
    Force Run 1+Movement Modifier
    +33 Terrain Negotiation
    Force Run 2+Movement Modifier
    -60 % Damage Output Reduction
    +66 | 99 Terrain Negotiation
    Force Armor+25% | 40%
    Damage Reduction
    15m | 30mTier 1 is 0.28 Force cost per 1 Damage Absorbed
    Tier 2 is 0.11 Force cost per 1 Damage Absorbed
    Force Armor is applied after any Armor Reduction
    Force Speed+15 | 25 Combat Speed6m | 12mUnable to Activate if Doc buff is Active
    Force Meditate+ Force Regeneration RateMust be sitting to use
    Force Resist States+25 State Resistance15m
    Force Resist Poison+100 Poison Resistance
    +25 Poison Absorption
    15m
    Force Resist Disease+100 Disease Resistance
    +25 Disease Absorption
    15m
    Force Resist Bleeding+25 Bleed Resistance
    +25 Bleed Absorption
    15m
    Force Feedback+65% | 95% Force Damage Reflect60sDirect Force Damage back to Target
    Force Shield25% | 40% Force Damage Reduction15m | 30m
    Force WaveMovement Slow20sSnare
    Force SuppressionMovement Root20sRoot
    StasisStasis40sUnable to Take Action or Move, breaks on Damage
    Cannot reapply for 30s after it breaks
    Channel Force~250-350 Max Health
    ~250-350 Action
    +250-350 Force Points
    Channels Health and Action in to Force Points at 1:1 ratio
    Max Health will slowly regenerate (2 hp/sec)
    Consecutive channels will further reduce health but multiply regeneration rate
    Transfer Force-300 Force Points Self
    +100 Force Points Target
    Transfers Force Points from your Force pool to
    Targets Force pool
    Drain Force-x Force Points Target
    +x Force Points Self
    Seems to tick more than once
    * Currently the ability is broken and results in huge amounts of force transfered

    Force Healer
    AbilityModifierDurationComment
    Force Sap-30% Mind Regen
    -35% Action Regen
    60s
    Force Shock-40 State Resistance60s

    Force Powers
    AbilityModifierDurationComment
    Force Cloak+CloakCloak yourself from vision
    Humanoids must be over 21m away
    Emotes like /clap can still be heard but no text bubbles show
    Force ChokeHealth DOT60sInitial Damage shows in Combat Log but following Ticks do not
    Force Intimidate-20% Damage
    -20 Defense
    55sIntimidate
    T1 is Cone, T2 is AOE around the Player (16m)
    Force WeakenMovement Slow10s | 20sSnare
    Mind Blast-40 Accuracy
    -90 Defense
    -75 Defense
    -40% Mind Regen
    35sStun & Dizzy, separate rolls
    Force Throw-40 Accuracy
    -90 Defense
    40s | 55sStun
    Force Breach+Force BreachHas a chance to remove Force buffs on the Target, such
    as Force
    Armor, Force Infusion and Force Run
    *Force Infusion icon gets dispelled but the user
    still heals as if it was on
    Force KnockdownKnockdownKnockdown (Cone)

    Force Defender
    AbilityModifierDurationComment
    Force Aura+250 | 500 Defence60s
    Avoid Incap+1 Avoid Incap
    Movement Modifier
    60sAvoid Incapacitation State
    Movement is Slowed for the duration