Toughness is one of the six core character
attributes.
Toughness grants additional Health and Defense vs DoTs (Damage over Time effects).
Each point in Toughness grants an additional 1 point to Health,
up to 250 Toughness.
Code:
Health = Base health + Toughness
Above 250 Toughness, the formula changes:
Code:
Health = Base health + 250 + (Toughness / 4)
See the below table for example values:
Toughness | Health Bonus |
35 | 35 |
245 | 245 |
251 | 313 |
315 | 328 |
350 | 337 |
Therefore, it is recommended that you achieve at least >250 Toughness, but then you may want to allocate your other points elsewhere.