Defense
Patch 1.1 introduced a new and improved
Accuracy versus defense system.
Accuracy is compared to a targets defense to determine both the chance of hitting and damage in a
Weapons min-max range used. Also included is a visual indicator of a players chance to hit a target.
Defense Calculation
*Image made for 1.1, exact numbers subject to change.
Diminishing Returns
The first formula of the above image, Character Defense, is subject to diminishing returns.
Below 350 defense is 1:1.
Above 350, the formula to find effective defense is: (3 * 350 * defense)/(2 * 350 + defense), or more simplified (1050 * defense)/(700 + defense).
Accuracy v. Defense Roll
For example: A player with 470
Accuracy from the above formulas attacks a target with 320 defense. The attacker rolls 1-470 and gets a 318, the defender rolls 1-320 and gets a 250, this results in a hit.
Damage Range