have an attack speed(a base property of the weapon) and a modified speed(with your attack speed modifers applied*). This speed plus an abilities speed determines this games equivalent of a global cooldown between using abilities that utilize your weapon to perform the action(for example knockdown recovery does not use a weapon so has its own global cooldown).
*Note: Modified attack speed only reflects properly when in your character's possession, on bazaar it will just be the same as attack speed.
Sources of Attack Speed
The primary source of attack speed is from your skills, which will provide either General Ranged/Melee Speed or X Speed, where X is a specific weapon type. Attributes
will additionally provide more General Ranged/Melee Speed from Ranged General
and Melee General
respectively. Lastly exotics SEAs can additionally provide more X Speed.
Calculating Modified Attack Speed
After summing up all your sources of attack speed for the specific weapon, every 100 points equates to 0.5 speed reduction
, up till the speed cap.
Modified Attack Speed = Attack Speed - (Effective Ranged/Melee General
* .33 + General Ranged/Melee Speed + Weapon Type Speed) * .005
Modified Attack Speed Cap
|Weapon Type||Speed Cap|