Accuracy
Patch 1.1 introduced a new and improved accuracy versus
Defense system. Accuracy is compared to a targets
Defense to determine both the chance of hitting and damage in a
Weapons min-max range used. Also included is a visual indicator of a players chance to hit a target.
Accuracy Indicator
White indicates <40% chance to hit
Red indicates 40<~56% chance to hit
Orange indicates ~56<~72% chance to hit
Yellow indicates ~72<90% chance to hit
Green indicates 90%+ chance to hit
A demo video of the accuracy indicator.
Accuracy Calculation
*Image made for 1.1, exact numbers subject to change.
Diminishing Returns
The first formula of the above image, Character Accuracy, is subject to diminishing returns.
Below 350 accuracy is 1:1.
Above 350, the formula to find effective accuracy is: (3 * 350 * accuracy)/(2 * 350 + accuracy), or more simplified (1050 * accuracy)/(700 + accuracy).
Accuracy v. Defense Roll
For example: A player with 470 accuracy from the above formulas attacks a target with 320
Defense. The attacker rolls 1-470 and gets a 318, the defender rolls 1-320 and gets a 250, this results in a hit.
Damage Range