Accuracy | SWG Restoration


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  • Accuracy​

    Patch 1.1 introduced a new and improved accuracy versus Defense system. Accuracy is compared to a targets Defense to determine both the chance of hitting and damage in a Weapons min-max range used. Also included is a visual indicator of a players chance to hit a target.

    Accuracy Indicator​

    White indicates <40% chance to hit
    Red indicates 40<~56% chance to hit
    Orange indicates ~56<~72% chance to hit
    Yellow indicates ~72<90% chance to hit
    Green indicates 90%+ chance to hit

    A demo video of the accuracy indicator.

    Accuracy Calculation​


    *Image made for 1.1, exact numbers subject to change.

    Diminishing Returns​

    The first formula of the above image, Character Accuracy, is subject to diminishing returns. Below 350 accuracy is 1:1.
    Above 350, the formula to find effective accuracy is: (3 * 350 * accuracy)/(2 * 350 + accuracy), or more simplified (1050 * accuracy)/(700 + accuracy).

    Accuracy v. Defense Roll​


    For example: A player with 470 accuracy from the above formulas attacks a target with 320 Defense. The attacker rolls 1-470 and gets a 318, the defender rolls 1-320 and gets a 250, this results in a hit.

    Damage Range​