Skill Modifiers | Star Wars Galaxies Restoration

Skill Modifiers

  • Views Views: 2,029
  • Last updated Last updated:

Navigation

   Accuracy
   Armor
   Attack Speed
   Attributes
      Defense General
      Endurance
      Melee General
      Opportune Chance
      Ranged General
      Toughness
   Debuffs
   Defense
  • Color Key:
    Broken/unimplemented/unknown
    Questionable/useless
    Skill ModSource(s)EffectPatch
    1-H Critical ChanceSEAIncreases critical chance with one handed weapons1.1
    1-Handed Melee DamageSEAIncreases damage with one handed weapons1.1
    Ability Acquisition BonusCHImproves chance to learn special abilities1.0
    Additional Combat CommandCHIncreases training slots for pets1.0
    Additional Holographic ImagesEntertainerIncreases the number of holograms that can perform with the Entertainer1.0
    Advanced AssemblySW, SEA(No known benefit)1.0
    Advanced Component ExperimentationSW, SEAEvery 10 gives 1 experimentation point in crafting for associated item (cap 12)1.1
    Anti-Personnel TrapsRanger(Unimplemented)1.0
    Armor AssemblyAS, SEAIncreases success chance for assembly, repairs, and sockets1.1
    Armor CustomizationAS, ArtisanIncreases armor color palette options1.0
    Armor ExperimentationAS, SEAEvery 10 gives 1 experimentation point in crafting for associated item (cap 12)1.1
    Artisan AssemblyArchitect, AS, Artisan, Chef, SW, Tailor, SEAIncreases success chance for assembly, repairs, and sockets1.1
    Artisan ExperimentationArchitect, AS, Artisan, Chef, SW, Tailor, SEAEvery 10 gives 1 experimentation point in crafting for associated item (soft cap 25)1.1
    Artisan Inspiration IncreaseMusicianIncreases the strength of the artisan group of inspiration buffs(may not display in inspiration window)1.0
    Attention Penalty ReductionCHReduces divided attention(damage debuff on the CH for using a pet)1.0
    Augmentation EfficiencyDoc, Medic(Not working)1.0
    Beast Armor PercentCHIncreases pet's armor1.0
    Beast Attack Speed PercentCHIncreases pet's attack speed1.0
    Beast Damage PercentCHIncreases pet's damage1.0
    Beast Experience BonusSEA(Unimplemented) Requires heroic junk1.1
    Beast HappinessCHImproves ability to keep pet happy1.0
    Beast Hitpoint PercentCHIncreases pet's health1.0
    Beast Movement RateCHIncreases pet movement speed1.0
    Beast Recovery PercentCH% additional health recovered on pet revive1.0
    Beast Revive SpeedCHReduces cast time of pet revive skill1.0
    Bio-Suppression EfficiencyCM, MedicIncreases the effect of CM debuffs1.1
    Bleeding AbsorptionSEAReduces the damage of Bleed DoTs1.1
    Bleeding ResistanceSEAReduces the success chance of Bleed DoTs1.1
    Body-formIDIncreases the variety of body options available in image designing1.0
    Booster AssemblySW, SEA(No known benefit)1.0
    Booster ExperimentationSW, SEAEvery 10 gives 1 experimentation point in crafting for associated item (cap 17)1.1
    Bounty Mission DifficultyBHGives access to more difficult bounty missions, player missions at cap 31.0
    Burst Run EfficiencyRanger, ScoutDecrease cost of /burstrun1.0
    Called Shot BonusSLImproves accuracy and damage bonus of Called Shot1.0
    CamouflageRanger, SEA(Unimplemented)1.0
    CampingScout(Unimplemented)1.0
    Carbine AccuracyCarbineer, Sharpshooter, SEAImproves accuracy with carbines1.1
    Carbine Action CostSEAReduces the cost of actions while using a Carbine1.1
    Carbine Critical ChanceSEAIncreases critical chance with carbines1.1
    Carbine DamageSEAIncreases damage with carbines1.1
    Carbine DefenseCarbineer, SharpshooterImproves defense while using carbines1.1
    Carbine SpeedCarbineer, Sharpshooter, SEAImproves attack speed with carbines1.1
    Chassis AssemblySW, SEA(No known benefit)1.0
    Chassis ExperimentationSW, SEAEvery 10 gives 1 experimentation point in crafting for associated item (cap 12)1.1
    Chassis/Armor Reverse EngineeringSWIncreases the quality of REed parts (cap 20)1.1
    Clothing AssemblyTailor, SEAIncreases success chance for assembly, repairs, and sockets1.1
    Clothing CustomizationArtisan, TailorIncreases clothing color palette options1.0
    Clothing ExperimentationTailor, SEAEvery 10 gives 1 experimentation point in crafting for associated item (cap 12)1.1
    Combat Medicine AssemblySEA(Deprecated) Old NGE stat1.1
    Combat Medicine ExperimentationSEA(Deprecated) Old NGE stat1.1
    Combat Offense: Strikethrough ValueSEA(Deprecated) Old NGE stat1.1
    Create MountCHAllows the CH to create mounts1.0
    Creature Critical ChanceSEA
    Creature HarvestingScoutIncreases yield of resources harvested from creatures1.1
    Creature KnowledgeScout(No known benefit)1.0
    Creature To-Hit-BonusScout
    Critical Chance IncreaseSEAIncreases critical chance1.1
    Critical Hit ReductionSEA
    Cure EfficiencyDocIncreases the amount of dot damage that can be mitigated by cure abilities and the effectiveness of heal wound1.1
    Cybernetic AssemblySEA(Deprecated) Old NGE stat1.1
    Cybernetic ExperimentationSEA(Deprecated) Old NGE stat1.1
    Damage Decrease %CommandoIncreases the damage reduction of Stand Fast1.1
    Dance EnhancementDancer, Entertainer(No known benefit)1.0
    Dance KnowledgeDancer, Entertainer, SEA(No known benefit)1.0
    Dance Prop AssemblyDancer, Entertainer, SEA(No known benefit)1.0
    Defense GeneralSEASee Defense General1.1
    Defense Vs. BlindSEAReduces the chance of Blind applying1.1
    Defense Vs. DizzySEAReduces the chance of Dizzy applying1.1
    Defense Vs. IntimidateSEAReduces the chance of Intimidate applying1.1
    Defense Vs. KnockdownSEAReduces the chance of Knock Down applying1.1
    Defense Vs. StunSEAReduces the chance of Stun applying1.1
    Defense Reverse EngineeringSWIncreases the quality of REed parts (cap 20)1.1
    Detect CamouflageRanger, SEA(Unimplemented)1.0
    DevastationSEA(Unimplemented) Requires heroic junk1.1
    Disease AbsroptionSEAReduces damage of diseases1.1
    Disease ResistanceSEAReduces the chance of diseases applying1.1
    DNA HarvestingRanger, ScoutIncreases % of DNA extracted1.1
    Dodge ChanceSEA(Deprecated) Old NGE stat1.1
    Dodge ReductionSEA(Deprecated) Old NGE stat1.1
    Droid AssemblyDE, SEA(No known benefit)1.0
    Droid Critical ChanceSEAIncreases the critical chance of a summoned droid1.1
    Droid CustomizationDEIncreases droid color palette options1.1
    Droid ExperimentationDE, SEAEvery 10 gives 1 experimentation point in crafting for associated item (cap 12)1.1
    Droid PrecisionBHReduces chances of droids being lost to mishaps1.0
    Droid SpeedBH, SEADecreases the time it takes a droid to report back on a bounty target when using find1.0
    Droid Tracking SpeedBHDecreases the interval between seeker tracking updates when using track1.0
    Elemental Penetration: AcidSEA(Unimplemented) Requires heroic junk1.1
    Elemental Penetration: ColdSEA(Unimplemented) Requires heroic junk1.1
    Elemental Penetration: ElectricitySEA(Unimplemented) Requires heroic junk1.1
    Elemental Penetration: HeatSEA(Unimplemented) Requires heroic junk1.1
    EnduranceSEASee Endurance1.1
    Engine AssemblySW(No known benefit)1.0
    Engine ExperimentationSWEvery 10 gives 1 experimentation point in crafting for associated item (cap 17)1.1
    Face-formEntertainer, IDIncreases the variety of face options available in image designing1.0
    Feign DeathSmuggler
    Fervant MutationSEA(Unimplemented) Requires heroic junk1.1
    Fire AbsorptionSEAReduces damage of Fire DoTs1.1
    Fire ResistanceSEAReduces application chance of Fire DoTs1.1
    Focused Enzyme ManipulationSEA(Unimplemented) Requires heroic junk1.1
    Food AssemblyChef, SEAIncreases success chance for assembly1.1
    Food ExperimentationChef, SEAEvery 10 gives 1 experimentation point in crafting for associated item (cap 12)1.1
    ForagingSEA(Unimplemented) Requires heroic junk1.1
    Force AccuracySEA(Unimplemented) Slated for 1.21.1
    Force Power RegenerationSEA(Unimplemented) Slated for 1.21.1
    Furniture CustomizationArchitectIncreases furniture color palette options1.0
    General Melee AccuracyBrawler, Commando, Fencer, Lancer, TKAImproves accuracy with all melee weapons1.1
    General Melee SpeedBrawler, Fencer, Lancer, Berserker, TKAImproves attack speed with all melee weapons(0.5 per 100)1.1
    General Ranged AccuracyBH, Carbineer, Commando, Sharpshooter, Pistoleer, Ranger, Sniper, Smuggler, SLImproves accuracy with all ranged weapons1.1
    General Ranged SpeedBH, Carbineer, Sharpshooter, Pistoleer, Ranger, Sniper, Smuggler, SLImproves attack speed with all ranged weapons(0.5 per 100)1.1
    Genetic EngineeringBio-EngineerBonus to hydrolase extraction and refinement1.0
    Group Burst Run EfficiencySLDecrease to cost of /burstrun for all group members1.0
    Hair StylingEntertainer, IDIncreases the variety of hair styles available in image designing1.0
    Heal Action Cost ReductionSEA(Unimplemented) Requires heroic junk1.1
    Healing EfficacyCyberneticIncreases amount healed by 1% per point1.1
    Healing EfficiencyCM, Doc, MedicIncreases amount healed by: [log(healing efficiency) * 100]%1.1
    Healing PotencyCM, Doc, SEAIncreases amount healed by 2% per point1.1
    Heavy Weapon AccuracyCommando, SEAImproves accuracy with heavy weapons1.1
    Heavy Weapon DamageSEAIncreases damage with heavy weapons1.1
    Heavy Weapon DefenseCommandoImproves defense while using heavy weapons1.1
    Heavy Weapon SpeedCommando, SEAImproves attack speed with heavy weapons1.1
    HiringArtisan, MerchantIncreases the number of vendors you can place1.0
    Humanoid Critical ChanceSEA
    Improv PerformancesEntertainer(No known benefit)1.0
    Incubation Time ReductionSEA
    Incubation Processing TimeBio-EngineerReduces time between incubator experiment sessions1.0
    Incubation QualityBio-EngineerIncreases base quality of bio-engineers1.0
    Innate Tera Kasi ArmorTKAGrants armor while not wearing armor1.1
    Inspiration Attribute IncreaseDancer, Entertainer, MusicianIncreases the strength of the attribute group of inspiration buffs1.0
    Inspiration Base Point IncreaseDancer, MusicianIncreases total points allowed for inspiration buffs1.0
    Inspiration Combat IncreaseDancer, MusicianIncreases the strength of the combat group of inspiration buffs1.0
    Inspiration Duration IncreaseDancer, MusicianIncreases maximum duration of inspiration buffs1.0
    Inspiration Pulse IncreaseDancer, MusicianIncreases the amount of inspiration buff time gained each tick1.0
    Inspiration Reactive Proc IncreaseDancerIncreases the % chance of reactive inspiration buffs (ie Second Chance)1.0
    Inspiration Resist IncreaseDancer, MusicianIncreases the strength of the resist group of inspiration buffs1.0
    Instrument AssemblyEntertainer, Musician, SEA(No known benefit)1.0
    Instrument CustomizationEntertainer, Musician(No known benefit)1.0
    IntimidationSEA(Deprecated) Old NGE stat1.1
    Language ComprehensionSmugglerAllows understanding of other languages at 100 points1.0
    LeadershipSL(Not working) Increases strength of SL abilities1.0
    Lightsaber AssemblySEA(Unimplemented) Slated for 1.21.1
    Lightsaber ExperimentationSEA(Unimplemented) Slated for 1.21.1
    Marking DesignEntertainer, IDIncreases the variety of markings available in image designing1.0
    Mask ScentScoutIncreases the effectivness of Mask Scent1.0
    Max level of petsCH(Unused)1.0
    Medical AssemblyBio-Engineer, Medic, SEA(Not working) Increases success chance for assembly1.0
    Medical Combat SpeedSEAImproves ability speed with offensive medical abilities (Uses junk combos of strikethrough chance)1.1
    Medical ExperimentationBio-Engineer, Medic, SEAEvery 10 gives 1 experimentation point in crafting for associated item (cap 12)1.1
    Medical Warfare EfficiencyCMIncreases damage of CM dot abilities1.1
    MeditateTKAIncreases wound healing while meditating1.0
    Melee DefenseBH, Brawler, Carbineer, CM, Commando, Dancer, Doc, Fencer, Sharpshooter, Musician, Lancer, Pistoleer, Ranger, Sniper, Smuggler, SL, Berserker, TKA, SEAImproves defense against melee weapons1.1
    Melee GeneralSEASee Melee General1.1
    Mobility DurationSLIncreases duration of SL mobility enhancing abilities1.0
    Music KnowledgeEntertainer, Musician, SEA(No known benefit)1.0
    Musical EnhancementEntertainer, Musician, SEA(No known benefit)1.0
    One-Hand Lightsaber DamageSEA(Unimplemented) Slated for 1.21.1
    One-Hand Melee Action CostSEAReduces action costs with one-handed weapons1.1
    One-Handed Lightsaber Action CostSEA(Unimplemented) Slated for 1.21.1
    One-handed Melee DefenseBrawlerImproves defense while using one-handed weapons1.1
    One-handed Weapon AccuracyBrawler, Fencer, SEAImproves accuracy with one-handed weapons1.1
    One-handed Weapon SpeedBrawler, Fencer, SEAImproves attack speed with one-handed weapons1.1
    Opportune ChanceSEASee Opportune Chance1.1
    Parry RatingSEA(Deprecated) Old NGE stat1.1
    Parry ReductionSEA(Deprecated) Old NGE stat1.1
    Performance Effectiveness IncreaseDancer, Musician(No known benefit)1.0
    Pistol AccuracySharpshooter, SEAImproves accuracy with pistols1.1
    Pistol Action CostSEAReduces action costs with pistols1.1
    Pistol Critical ChanceSEAIncreases critical chance with pistols1.1
    Pistol DamageSEAIncreases damage with pistols1.1
    Pistol DefenseSharpshooter, PistoleerImproves defense while using pistols1.1
    Pistol SpeedSharpshooter, Pistoleer, SEAImproves attack speed with pistols1.1
    Poison AbsorptionSEAReduces damage taken from Poison DoTs1.1
    Poison ResistanceSEAReduces the application chance of Poison DoTs1.1
    Polearm AccuracyBrawler, SEAImproves accuracy with polearms1.1
    Polearm Action CostSEAReduces action costs with polearms1.1
    Polearm Critical ChanceSEAIncreases critical chance with polearms1.1
    Polearm DamageSEAIncreases damage with polearms1.1
    Polearm DefenseBrawler, LancerImproves defense while using polearms1.1
    Polearm Lightsaber Action CostSEA(Unimplemented) Slated for 1.21.1
    Polearm Lightsaber DamageSEA(Unimplemented) Slated for 1.21.1
    Polearm SpeedBrawler, Lancer, SEAImproves attack speed with polearms1.1
    Power Systems AssemblySW, SEA(No known benefit)1.0
    Power Systems ExperimentationSW, SEAEvery 10 gives 1 experimentation point in crafting for associated item (cap 12)1.1
    Propulsion Reverse EngineeringSWIncreases the quality of REed parts (cap 20)1.1
    PvP Critical ChanceSEAIncreases critical chance against other players1.1
    Ranged DefenseBH, Brawler, Carbineer, CM, Commando, Dancer, Doc, Fencer, Sharpshooter, Musician, Lancer, Pistoleer, Ranger, Sniper, Smuggler, SL, Berserker, TKAImproves defense against ranged attacks1.1
    Ranged GeneralSEASee Ranged General1.1
    Reverse Engineering ChanceSEAIncreases chance/gain in reverse engineering process1.1
    Rifle AccuracySharpshooter, Sniper, SEAImproves accuracy with rifles1.1
    Rifle Action CostSEADecreases action cost with rifles1.1
    Rifle Critical ChanceSEAIncreases critical chance with rifles1.1
    Rifle DamageSEAIncreases damage with rifles1.1
    Rifle DefenseSharpshooter, SniperImproves defense while using rifles1.1
    Rifle SpeedSharpshooter, Sniper, SEAImproves attack speed with rifles1.1
    Shield ExperimentationSW, SEAEvery 10 gives 1 experimentation point in crafting for associated item (cap 12)1.1
    Shields AssemblySW, SEA(No known benefit)1.0
    Shop Sign OptionsMerchantIncreases building sign options1.0
    Slicing: ArmorSmugglerIncreases variety of slices for armor available1.0
    Slicing: WeaponSmugglerIncreases variety of slices for weapons available1.0
    Spice AssemblySmuggler(No known benefit)1.1
    Spice ExperimentationSmuggler(No known benefit)1.1
    StealthRanger(Unimplemented)1.0
    Structure AssemblyArchitect, SEAIncreases success chance for assembly1.1
    Structure ExperimentationArchitect, SEAEvery 10 gives 1 experimentation point in crafting for associated item (cap 12)1.1
    SurveyingArtisan, SEAIncreases the range of surveying, reward of survey missions, and yield of hand sampling1.1
    Systems Reverse EngineeringSWIncreases the quality of REed parts (cap 20)1.1
    Tactical ExpertiseRanger(Unimplemented)1.0
    Taming Vicious CreaturesCHIncreases odds of successfully taming a creature1.0
    Taming Wild CreaturesCHIncreases odds of successfully taming a creature1.0
    Terrain NegotiationArtisan, Ranger, Scout, SEAIncreases speed at which you move up slopes1.0
    Thrown Weapon AccuracyCommando, SEA(Deprecated: thrown are 100% accurate) Improves accuracy with thrown weapons1.0
    Thrown Weapon SpeedCommando, SEAImproves attack speed with thrown weapons1.1
    ToughnessSEASee Toughness1.1
    Tracking Droid EffectivenessBHReduces chances of droids being lost to mishaps when using track1.0
    Tracking DroidsBH, SEAIncreases the number of droids that can track simultaneously1.0
    TrappingScout(Unimplemented)1.0
    Two-Hand Lightsaber Action CostSEA(Unimplemented) Slated for 1.21.1
    Two-Hand Lightsaber DamageSEA(Unimplemented) Slated for 1.21.1
    Two-Hand Melee Action CostSEAReduces action cost with two-handed weapons1.1
    Two-Hand Melee Critical ChanceSEAIncreases critical chance with two-handed weapons1.1
    Two-Hand Melee DamageSEAIncreases damage with two-handed weaponss1.1
    Two-handed Melee AccuracyBrawler, Berserker, SEAImproves accuracy with two-handed weapons1.1
    Two-handed Melee DefenseBrawler, BerserkerImproves defense while using two-handed weapons1.1
    Two-handed Melee SpeedBrawler, Berserker, SEAImproves attack speed with two-handed weapons1.1
    Unarmed AccuracyBrawler, Smuggler, TKAImproves accuracy with unarmed weapons1.1
    Unarmed Action CostSEAReduces action cost with unarmed weapons1.1
    Unarmed Critical ChanceSEAIncreases critical chance with unarmed weapons1.1
    Unarmed DamageBrawler, TKA, SEAIncreases damage with unarmed weapons1.1
    Unarmed DefenseBrawler, TKAImproves defense while using unarmed weapons1.1
    Unarmed SpeedBrawler, Smuggler, TKA, SEAImproves attack speed with unarmed weapons1.1
    VendorArtisan, MerchantIncreases variety of vendor types you can place1.0
    Vendor Item LimitArtisan, MerchantIncreases number of items a vendor can hold1.0
    Weapon AssemblyWS, SEAIncreases success chance for assembly, and repairs1.1
    Weapon ExperimentationWS, SEAEvery 10 gives 1 experimentation point in crafting for associated item (cap 12), also used for socketing1.1
    Weapon Systems ExperimentationSW, SEAEvery 10 gives 1 experimentation point in crafting for associated item (cap 17)1.1
    Weapons SystemsSW, SEA(No known benefit)1.0

    This is intended to be a complete list of skill mods. It is a work in progress and is maintained by the community so please update it when the game changes, or fill in missing information. The patch column is the last time the functionality was explicitly verified.