Skill Modifiers | SWG Restoration

Skill Modifiers

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    Broken/unimplemented/unkown
    Questionable/useless
    Skill ModSource Profession(s)EffectPatch
    Ability Acquisition BonusCHImproves chance to learn special abilities1.0
    Additional Combat CommandCHIncreases training slots for pets1.0
    Additional Holographic ImagesEntertainerIncreases the number of holograms that can perform with the Entertainer1.0
    Advanced AssemblySW(No known benefit)1.0
    Advanced Component ExperimentationSWEvery 10 gives 1 experimentation point in Crafting for associated item (cap 12)1.0
    Anti-Personnel TrapsRanger(Unimplemented)1.0
    Armor AssemblyASIncreases success chance for assembly, repairs, and sockets1.0
    Armor CustomizationAS, ArtisanIncreases Armor color palette options1.0
    Armor ExperimentationASEvery 10 gives 1 experimentation point in Crafting for associated item (cap 12)1.0
    Artisan AssemblyArchitect, AS, Artisan, Chef, SW, TailorIncreases success chance for assembly, repairs, and sockets1.0
    Artisan ExperimentationArchitect, AS, Artisan, Chef, SW, TailorEvery 10 gives 1 experimentation point in Crafting for associated item (cap 25)1.0
    Artisan Inspiration IncreaseMusicianIncreases the strength of the artisan group of Inspiration Buffs(may not display in inspiration window)1.0
    Attention Penalty ReductionCHReduces divided attention(damage debuff on the CH for using a pet)1.0
    Augmentation EfficiencyDoc, Medic(Not working)1.0
    Beast Armor PercentCHIncreases pet's armor1.0
    Beast Attack Speed PercentCHIncreases pet's Attack Speed1.0
    Beast Damage PercentCHIncreases pet's damage1.0
    Beast HappinessCHImproves ability to keep pet happy1.0
    Beast Hitpoint PercentCHIncreases pet's health1.0
    Beast Movement RateCHIncreases pet movement speed1.0
    Beast Recovery PercentCH% additional health recovered on pet revive1.0
    Beast Revive SpeedCHReduces cast time of pet revive skill1.0
    Bio-Suppression EfficiencyCM, MedicIncreases 'efficiency' of debuffs(This is not a cost reduction)1.0
    Body-formIDIncreases the variety of body options available in image designing1.0
    Booster AssemblySW(No known benefit)1.0
    Booster ExperimentationSWEvery 10 gives 1 experimentation point in crafting for associated item (cap 17)1.0
    Bounty Mission DifficultyBHGives access to more difficult bounty missions, player missions at cap 31.0
    Burst Run EfficiencyRanger, ScoutDecrease cost of /burstrun1.0
    Called Shot BonusSLImproves Accuracy and damage bonus of Called Shot1.0
    CamouflageRanger(Unimplemented)1.0
    CampingScout(Unimplemented)1.0
    Carbine AccuracyCarbineer, MarksmanImproves Accuracy with carbines1.0
    Carbine DefenseCarbineer, MarksmanImproves Defense while using carbines1.0
    Carbine SpeedCarbineer, MarksmanImproves Attack Speed with carbines(0.5 per 100)1.1
    Chassis AssemblySW(No known benefit)1.0
    Chassis ExperimentationSWEvery 10 gives 1 experimentation point in crafting for associated item (cap 12)1.0
    Chassis/Armor Reverse EngineeringSWIncreases the quality of REed parts (cap 20)1.0
    Clothing AssemblyTailorIncreases success chance for assembly, repairs, and sockets1.0
    Clothing CustomizationArtisan, TailorIncreases clothing color palette options1.0
    Clothing ExperimentationTailorEvery 10 gives 1 experimentation point in crafting for associated item (cap 12)1.0
    Create MountCHAllows the CH to create mounts1.0
    Creature HarvestingScoutIncreases yield of resources harvested from creatures1.0
    Creature KnowledgeScout(No known benefit)1.0
    Creature To-Hit-BonusScout
    Cure EfficiencyDocIncreases the amount of dot damage that can be mitigated by cure abilities and the effectiveness of heal wound1.0
    Damage Decrease %CommandoIncreases the damage reduction of Stand Fast1.0
    Dance EnhancementDancer, Entertainer(No known benefit)1.0
    Dance KnowledgeDancer, Entertainer(No known benefit)1.0
    Dance Prop AssemblyDancer, Entertainer(No known benefit)1.0
    Defense Reverse EngineeringSWIncreases the quality of REed parts (cap 20)1.0
    Detect CamouflageRanger(Unimplemented)1.0
    DNA HarvestingRanger, ScoutIncreases % of DNA extracted1.0
    Droid AssemblyDE(No known benefit)1.0
    Droid CustomizationDEIncreases droid color palette options
    Droid ExperimentationDEEvery 10 gives 1 experimentation point in crafting for associated item (cap 12)1.0
    Droid PrecisionBHReduces chances of droids being Lost to mishaps1.0
    Droid SpeedBHDecreases the time it takes a droid to report back on a bounty target when using find1.0
    Droid Tracking SpeedBHDecreases the interval between seeker tracking updates when using track1.0
    Engine AssemblySW(No known benefit)1.0
    Engine ExperimentationSWEvery 10 gives 1 experimentation point in crafting for associated item (cap 17)1.0
    Face-formEntertainer, IDIncreases the variety of face options available in image designing1.0
    Feign DeathSmuggler
    Food AssemblyChefIncreases success chance for assembly1.0
    Food ExperimentationChefEvery 10 gives 1 experimentation point in crafting for associated item (cap 12)1.0
    Furniture CustomizationArchitectIncreases furniture color palette options1.0
    General Melee AccuracyBrawler, Commando, Fencer, Pikeman, TKAImproves accuracy with all melee Weapons1.0
    General Melee SpeedBrawler, Fencer, Pikeman, Swordsman, TKAImproves attack speed with all melee Weapons(0.5 per 100)1.1
    General Ranged AccuracyBH, Carbineer, Commando, Marksman, Pistoleer, Ranger, Rifleman, Smuggler, SLImproves accuracy with all ranged Weapons1.0
    General Ranged SpeedBH, Carbineer, Marksman, Pistoleer, Ranger, Rifleman, Smuggler, SLImproves attack speed with all ranged weapons(0.5 per 100)1.1
    Genetic EngineeringBio-EngineerBonus to hydrolase extraction and refinement1.0
    Group Burst Run EfficiencySLDecrease to cost of /burstrun for all group members1.0
    Hair StylingEntertainer, IDIncreases the variety of hair styles available in image designing1.0
    Healing EfficiencyCM, Doc, MedicIncreases amount healed by: [log(healing efficiency) * 100]%1.1
    Heavy Weapon AccuracyCommandoImproves accuracy with heavy weapons1.0
    Heavy Weapon DefenseCommandoImproves defense while using heavy weapons1.0
    Heavy Weapon SpeedCommandoImproves attack speed with heavy weapons(0.5 per 100)1.1
    HiringArtisan, MerchantIncreases the number of vendors you can place1.0
    Improv PerformancesEntertainer(No known benefit)1.0
    Incubation Processing TimeBio-EngineerReduces time between incubator experiment sessions1.0
    Incubation QualityBio-EngineerIncreases base quality of bio-engineers1.0
    Innate Tera Kasi ArmorTKAGrants armor while not wearing armor1.0
    Inspiration Attribute IncreaseDancer, Entertainer, MusicianIncreases the strength of the attribute group of Inspiration Buffs1.0
    Inspiration Base Point IncreaseDancer, MusicianIncreases total points allowed for Inspiration Buffs1.0
    Inspiration Combat IncreaseDancer, MusicianIncreases the strength of the Combat group of inspiration buffs1.0
    Inspiration Duration IncreaseDancer, MusicianIncreases maximum duration of inspiration buffs1.0
    Inspiration Pulse IncreaseDancer, MusicianIncreases the amount of inspiration buff time gained each tick1.0
    Inspiration Reactive Proc IncreaseDancerIncreases the % chance of reactive inspiration buffs (ie Second Chance)1.0
    Inspiration Resist IncreaseDancer, MusicianIncreases the strength of the resist group of inspiration buffs1.0
    Instrument AssemblyEntertainer, Musician(No known benefit)1.0
    Instrument CustomizationEntertainer, Musician(No known benefit)1.0
    Language ComprehensionSmugglerAllows understanding of other languages at 100 points1.0
    LeadershipSL(Not working) Increases strength of SL abilities1.0
    Marking DesignEntertainer, IDIncreases the variety of markings available in image designing1.0
    Mask ScentScoutIncreases the effectivness of Mask Scent1.0
    Max level of petsCH(Unused)1.0
    Medical AssemblyBio-Engineer, Medic(Not working) Increases success chance for assembly1.0
    Medical ExperimentationBio-Engineer, MedicEvery 10 gives 1 experimentation point in crafting for associated item (cap 12)1.0
    Medical Warfare EfficiencyCMIncreases damage of CM dot abilities1.0
    MeditateTKAIncreases wound healing while meditating1.0
    Melee DefenseBH, Brawler, Carbineer, CM, Commando, Dancer, Doc, Fencer, Marksman, Musician, Pikeman, Pistoleer, Ranger, Rifleman, Smuggler, SL, Swordsman, TKAImproves defense against melee weapons1.0
    Mobility DurationSLIncreases duration of SL mobility enhancing abilities1.0
    Music KnowledgeEntertainer, Musician(No known benefit)1.0
    Musical EnhancementEntertainer, Musician(No known benefit)1.0
    One-handed Melee DefenseBrawlerImproves defense while using one-handed weapons1.0
    One-handed Weapon AccuracyBrawler, FencerImproves accuracy with one-handed weapons1.0
    One-handed Weapon SpeedBrawler, FencerImproves attack speed with one-handed weapons(0.5 per 100)1.1
    Performance Effectiveness IncreaseDancer, Musician(No known benefit)1.0
    Pistol AccuracyMarksmanImproves accuracy with Pistols1.0
    Pistol DefenseMarksman, PistoleerImproves defense while using Pistols1.0
    Pistol SpeedMarksman, PistoleerImproves attack speed with Pistols(0.5 per 100)1.1
    Polearm AccuracyBrawlerImproves accuracy with polearms1.0
    Polearm DefenseBrawler, PikemanImproves defense while using polearms1.0
    Polearm SpeedBrawler, PikemanImproves attack speed with polearms(0.5 per 100)1.1
    Power Systems AssemblySW(No known benefit)1.0
    Power Systems ExperimentationSWEvery 10 gives 1 experimentation point in crafting for associated item (cap 12)1.0
    Propulsion Reverse EngineeringSWIncreases the quality of REed parts (cap 20)1.0
    Ranged DefenseBH, Brawler, Carbineer, CM, Commando, Dancer, Doc, Fencer, Marksman, Musician, Pikeman, Pistoleer, Ranger, Rifleman, Smuggler, SL, Swordsman, TKAImproves defense against ranged attacks1.0
    Rifle AccuracyMarksman, RiflemanImproves accuracy with rifles1.0
    Rifle DefenseMarksman, RiflemanImproves defense while using rifles1.0
    Rifle SpeedMarksman, RiflemanImproves attack speed with rifles(0.5 per 100)1.1
    Shield ExperimentationSWEvery 10 gives 1 experimentation point in crafting for associated item (cap 12)1.0
    Shields AssemblySW(No known benefit)1.0
    Shop Sign OptionsMerchantIncreases building sign options1.0
    Slicing: ArmorSmugglerIncreases variety of slices for armor available1.0
    Slicing: WeaponSmugglerIncreases variety of slices for weapons available1.0
    Spice AssemblySmugglerIncreases success chance for assembly1.0
    Spice ExperimentationSmugglerEvery 10 gives 1 experimentation point in crafting for associated item (cap 12)1.0
    stat_n:[healing_shock_resist]CM, Doc, MedicDecreases effect of battle fatigue1.0
    StealthRanger(Unimplemented)1.0
    Structure AssemblyArchitectIncreases success chance for assembly1.0
    Structure ExperimentationArchitectEvery 10 gives 1 experimentation point in crafting for associated item (cap 12)1.0
    SurveyingArtisanIncreases the range of surveying, reward of survey missions, and yield of hand sampling1.0
    Systems Reverse EngineeringSWIncreases the quality of REed parts (cap 20)1.0
    Tactical ExpertiseRanger(Unimplemented)1.0
    Taming Vicious CreaturesCHIncreases odds of successfully taming a creature1.0
    Taming Wild CreaturesCHIncreases odds of successfully taming a creature1.0
    Terrain NegotiationArtisan, Ranger, ScoutIncreases speed at which you move up slopes1.0
    Thrown Weapon AccuracyCommando(Deprecated: thrown are 100% accurate) Improves accuracy with thrown weapons1.0
    Thrown Weapon SpeedCommandoImproves attack speed with thrown weapons(0.5 per 100)1.1
    Tracking Droid EffectivenessBHReduces chances of droids being Lost to mishaps when using track1.0
    Tracking DroidsBHIncreases the number of droids that can track simultaneously1.0
    TrappingScout(Unimplemented)1.0
    Two-handed Melee AccuracyBrawler, SwordsmanImproves accuracy with two-handed weapons1.0
    Two-handed Melee DefenseBrawler, SwordsmanImproves defense while using two-handed weapons1.0
    Two-handed Melee SpeedBrawler, SwordsmanImproves attack speed with two-handed weapons(0.5 per 100)1.1
    Unarmed AccuracyBrawler, Smuggler, TKAImproves accuracy with unarmed weapons1.0
    Unarmed DamageBrawler, TKAIncreases damage with unarmed weapons1.0
    Unarmed DefenseBrawler, TKAImproves defense while using unarmed weapons1.0
    Unarmed SpeedBrawler, Smuggler, TKAImproves attack speed with unarmed weapons(0.5 per 100)1.1
    VendorArtisan, MerchantIncreases variety of vendor types you can place1.0
    Vendor Item LimitArtisan, MerchantIncreases number of items a vendor can hold1.0
    Weapon AssemblyWSIncreases success chance for assembly, repairs, and sockets1.0
    Weapon ExperimentationWSEvery 10 gives 1 experimentation point in crafting for associated item (cap 12)1.0
    Weapon Systems ExperimentationSWEvery 10 gives 1 experimentation point in crafting for associated item (cap 17)1.0
    Weapons SystemsSW(No known benefit)1.0

    This is intended to be a complete list of skill mods granted by the Professions. It is a work in progress and is maintained by the community so please update it when the game changes, or fill in missing information. The patch column is the last time the functionality was explicitly verified.