Skill Mod | Source Profession(s) | Effect | Patch |
---|
Ability Acquisition Bonus | CH | Improves chance to learn special abilities | 1.0 |
Additional Combat Command | CH | Increases training slots for pets | 1.0 |
Additional Holographic Images | Entertainer | Increases the number of holograms that can perform with the Entertainer | 1.0 |
Advanced Assembly | SW | (No known benefit) | 1.0 |
Advanced Component Experimentation | SW | Every 10 gives 1 experimentation point in Crafting for associated item (cap 12) | 1.0 |
Anti-Personnel Traps | Ranger | (Unimplemented) | 1.0 |
Armor Assembly | AS | Increases success chance for assembly, repairs, and sockets | 1.0 |
Armor Customization | AS, Artisan | Increases Armor color palette options | 1.0 |
Armor Experimentation | AS | Every 10 gives 1 experimentation point in Crafting for associated item (cap 12) | 1.0 |
Artisan Assembly | Architect, AS, Artisan, Chef, SW, Tailor | Increases success chance for assembly, repairs, and sockets | 1.0 |
Artisan Experimentation | Architect, AS, Artisan, Chef, SW, Tailor | Every 10 gives 1 experimentation point in Crafting for associated item (cap 25) | 1.0 |
Artisan Inspiration Increase | Musician | Increases the strength of the artisan group of Inspiration Buffs(may not display in inspiration window) | 1.0 |
Attention Penalty Reduction | CH | Reduces divided attention(damage debuff on the CH for using a pet) | 1.0 |
Augmentation Efficiency | Doc, Medic | (Not working) | 1.0 |
Beast Armor Percent | CH | Increases pet's armor | 1.0 |
Beast Attack Speed Percent | CH | Increases pet's Attack Speed | 1.0 |
Beast Damage Percent | CH | Increases pet's damage | 1.0 |
Beast Happiness | CH | Improves ability to keep pet happy | 1.0 |
Beast Hitpoint Percent | CH | Increases pet's health | 1.0 |
Beast Movement Rate | CH | Increases pet movement speed | 1.0 |
Beast Recovery Percent | CH | % additional health recovered on pet revive | 1.0 |
Beast Revive Speed | CH | Reduces cast time of pet revive skill | 1.0 |
Bio-Suppression Efficiency | CM, Medic | Increases 'efficiency' of debuffs(This is not a cost reduction) | 1.0 |
Body-form | ID | Increases the variety of body options available in image designing | 1.0 |
Booster Assembly | SW | (No known benefit) | 1.0 |
Booster Experimentation | SW | Every 10 gives 1 experimentation point in crafting for associated item (cap 17) | 1.0 |
Bounty Mission Difficulty | BH | Gives access to more difficult bounty missions, player missions at cap 3 | 1.0 |
Burst Run Efficiency | Ranger, Scout | Decrease cost of /burstrun | 1.0 |
Called Shot Bonus | SL | Improves Accuracy and damage bonus of Called Shot | 1.0 |
Camouflage | Ranger | (Unimplemented) | 1.0 |
Camping | Scout | (Unimplemented) | 1.0 |
Carbine Accuracy | Carbineer, Marksman | Improves Accuracy with carbines | 1.0 |
Carbine Defense | Carbineer, Marksman | Improves Defense while using carbines | 1.0 |
Carbine Speed | Carbineer, Marksman | Improves Attack Speed with carbines(0.5 per 100) | 1.1 |
Chassis Assembly | SW | (No known benefit) | 1.0 |
Chassis Experimentation | SW | Every 10 gives 1 experimentation point in crafting for associated item (cap 12) | 1.0 |
Chassis/Armor Reverse Engineering | SW | Increases the quality of REed parts (cap 20) | 1.0 |
Clothing Assembly | Tailor | Increases success chance for assembly, repairs, and sockets | 1.0 |
Clothing Customization | Artisan, Tailor | Increases clothing color palette options | 1.0 |
Clothing Experimentation | Tailor | Every 10 gives 1 experimentation point in crafting for associated item (cap 12) | 1.0 |
Create Mount | CH | Allows the CH to create mounts | 1.0 |
Creature Harvesting | Scout | Increases yield of resources harvested from creatures | 1.0 |
Creature Knowledge | Scout | (No known benefit) | 1.0 |
Creature To-Hit-Bonus | Scout | | |
Cure Efficiency | Doc | Increases the amount of dot damage that can be mitigated by cure abilities and the effectiveness of heal wound | 1.0 |
Damage Decrease % | Commando | Increases the damage reduction of Stand Fast | 1.0 |
Dance Enhancement | Dancer, Entertainer | (No known benefit) | 1.0 |
Dance Knowledge | Dancer, Entertainer | (No known benefit) | 1.0 |
Dance Prop Assembly | Dancer, Entertainer | (No known benefit) | 1.0 |
Defense Reverse Engineering | SW | Increases the quality of REed parts (cap 20) | 1.0 |
Detect Camouflage | Ranger | (Unimplemented) | 1.0 |
DNA Harvesting | Ranger, Scout | Increases % of DNA extracted | 1.0 |
Droid Assembly | DE | (No known benefit) | 1.0 |
Droid Customization | DE | Increases droid color palette options | |
Droid Experimentation | DE | Every 10 gives 1 experimentation point in crafting for associated item (cap 12) | 1.0 |
Droid Precision | BH | Reduces chances of droids being Lost to mishaps | 1.0 |
Droid Speed | BH | Decreases the time it takes a droid to report back on a bounty target when using find | 1.0 |
Droid Tracking Speed | BH | Decreases the interval between seeker tracking updates when using track | 1.0 |
Engine Assembly | SW | (No known benefit) | 1.0 |
Engine Experimentation | SW | Every 10 gives 1 experimentation point in crafting for associated item (cap 17) | 1.0 |
Face-form | Entertainer, ID | Increases the variety of face options available in image designing | 1.0 |
Feign Death | Smuggler | | |
Food Assembly | Chef | Increases success chance for assembly | 1.0 |
Food Experimentation | Chef | Every 10 gives 1 experimentation point in crafting for associated item (cap 12) | 1.0 |
Furniture Customization | Architect | Increases furniture color palette options | 1.0 |
General Melee Accuracy | Brawler, Commando, Fencer, Pikeman, TKA | Improves accuracy with all melee Weapons | 1.0 |
General Melee Speed | Brawler, Fencer, Pikeman, Swordsman, TKA | Improves attack speed with all melee Weapons(0.5 per 100) | 1.1 |
General Ranged Accuracy | BH, Carbineer, Commando, Marksman, Pistoleer, Ranger, Rifleman, Smuggler, SL | Improves accuracy with all ranged Weapons | 1.0 |
General Ranged Speed | BH, Carbineer, Marksman, Pistoleer, Ranger, Rifleman, Smuggler, SL | Improves attack speed with all ranged weapons(0.5 per 100) | 1.1 |
Genetic Engineering | Bio-Engineer | Bonus to hydrolase extraction and refinement | 1.0 |
Group Burst Run Efficiency | SL | Decrease to cost of /burstrun for all group members | 1.0 |
Hair Styling | Entertainer, ID | Increases the variety of hair styles available in image designing | 1.0 |
Healing Efficiency | CM, Doc, Medic | Increases amount healed by: [log(healing efficiency) * 100]% | 1.1 |
Heavy Weapon Accuracy | Commando | Improves accuracy with heavy weapons | 1.0 |
Heavy Weapon Defense | Commando | Improves defense while using heavy weapons | 1.0 |
Heavy Weapon Speed | Commando | Improves attack speed with heavy weapons(0.5 per 100) | 1.1 |
Hiring | Artisan, Merchant | Increases the number of vendors you can place | 1.0 |
Improv Performances | Entertainer | (No known benefit) | 1.0 |
Incubation Processing Time | Bio-Engineer | Reduces time between incubator experiment sessions | 1.0 |
Incubation Quality | Bio-Engineer | Increases base quality of bio-engineers | 1.0 |
Innate Tera Kasi Armor | TKA | Grants armor while not wearing armor | 1.0 |
Inspiration Attribute Increase | Dancer, Entertainer, Musician | Increases the strength of the attribute group of Inspiration Buffs | 1.0 |
Inspiration Base Point Increase | Dancer, Musician | Increases total points allowed for Inspiration Buffs | 1.0 |
Inspiration Combat Increase | Dancer, Musician | Increases the strength of the Combat group of inspiration buffs | 1.0 |
Inspiration Duration Increase | Dancer, Musician | Increases maximum duration of inspiration buffs | 1.0 |
Inspiration Pulse Increase | Dancer, Musician | Increases the amount of inspiration buff time gained each tick | 1.0 |
Inspiration Reactive Proc Increase | Dancer | Increases the % chance of reactive inspiration buffs (ie Second Chance) | 1.0 |
Inspiration Resist Increase | Dancer, Musician | Increases the strength of the resist group of inspiration buffs | 1.0 |
Instrument Assembly | Entertainer, Musician | (No known benefit) | 1.0 |
Instrument Customization | Entertainer, Musician | (No known benefit) | 1.0 |
Language Comprehension | Smuggler | Allows understanding of other languages at 100 points | 1.0 |
Leadership | SL | (Not working) Increases strength of SL abilities | 1.0 |
Marking Design | Entertainer, ID | Increases the variety of markings available in image designing | 1.0 |
Mask Scent | Scout | Increases the effectivness of Mask Scent | 1.0 |
Max level of pets | CH | (Unused) | 1.0 |
Medical Assembly | Bio-Engineer, Medic | (Not working) Increases success chance for assembly | 1.0 |
Medical Experimentation | Bio-Engineer, Medic | Every 10 gives 1 experimentation point in crafting for associated item (cap 12) | 1.0 |
Medical Warfare Efficiency | CM | Increases damage of CM dot abilities | 1.0 |
Meditate | TKA | Increases wound healing while meditating | 1.0 |
Melee Defense | BH, Brawler, Carbineer, CM, Commando, Dancer, Doc, Fencer, Marksman, Musician, Pikeman, Pistoleer, Ranger, Rifleman, Smuggler, SL, Swordsman, TKA | Improves defense against melee weapons | 1.0 |
Mobility Duration | SL | Increases duration of SL mobility enhancing abilities | 1.0 |
Music Knowledge | Entertainer, Musician | (No known benefit) | 1.0 |
Musical Enhancement | Entertainer, Musician | (No known benefit) | 1.0 |
One-handed Melee Defense | Brawler | Improves defense while using one-handed weapons | 1.0 |
One-handed Weapon Accuracy | Brawler, Fencer | Improves accuracy with one-handed weapons | 1.0 |
One-handed Weapon Speed | Brawler, Fencer | Improves attack speed with one-handed weapons(0.5 per 100) | 1.1 |
Performance Effectiveness Increase | Dancer, Musician | (No known benefit) | 1.0 |
Pistol Accuracy | Marksman | Improves accuracy with Pistols | 1.0 |
Pistol Defense | Marksman, Pistoleer | Improves defense while using Pistols | 1.0 |
Pistol Speed | Marksman, Pistoleer | Improves attack speed with Pistols(0.5 per 100) | 1.1 |
Polearm Accuracy | Brawler | Improves accuracy with polearms | 1.0 |
Polearm Defense | Brawler, Pikeman | Improves defense while using polearms | 1.0 |
Polearm Speed | Brawler, Pikeman | Improves attack speed with polearms(0.5 per 100) | 1.1 |
Power Systems Assembly | SW | (No known benefit) | 1.0 |
Power Systems Experimentation | SW | Every 10 gives 1 experimentation point in crafting for associated item (cap 12) | 1.0 |
Propulsion Reverse Engineering | SW | Increases the quality of REed parts (cap 20) | 1.0 |
Ranged Defense | BH, Brawler, Carbineer, CM, Commando, Dancer, Doc, Fencer, Marksman, Musician, Pikeman, Pistoleer, Ranger, Rifleman, Smuggler, SL, Swordsman, TKA | Improves defense against ranged attacks | 1.0 |
Rifle Accuracy | Marksman, Rifleman | Improves accuracy with rifles | 1.0 |
Rifle Defense | Marksman, Rifleman | Improves defense while using rifles | 1.0 |
Rifle Speed | Marksman, Rifleman | Improves attack speed with rifles(0.5 per 100) | 1.1 |
Shield Experimentation | SW | Every 10 gives 1 experimentation point in crafting for associated item (cap 12) | 1.0 |
Shields Assembly | SW | (No known benefit) | 1.0 |
Shop Sign Options | Merchant | Increases building sign options | 1.0 |
Slicing: Armor | Smuggler | Increases variety of slices for armor available | 1.0 |
Slicing: Weapon | Smuggler | Increases variety of slices for weapons available | 1.0 |
Spice Assembly | Smuggler | Increases success chance for assembly | 1.0 |
Spice Experimentation | Smuggler | Every 10 gives 1 experimentation point in crafting for associated item (cap 12) | 1.0 |
stat_n:[healing_shock_resist] | CM, Doc, Medic | Decreases effect of battle fatigue | 1.0 |
Stealth | Ranger | (Unimplemented) | 1.0 |
Structure Assembly | Architect | Increases success chance for assembly | 1.0 |
Structure Experimentation | Architect | Every 10 gives 1 experimentation point in crafting for associated item (cap 12) | 1.0 |
Surveying | Artisan | Increases the range of surveying, reward of survey missions, and yield of hand sampling | 1.0 |
Systems Reverse Engineering | SW | Increases the quality of REed parts (cap 20) | 1.0 |
Tactical Expertise | Ranger | (Unimplemented) | 1.0 |
Taming Vicious Creatures | CH | Increases odds of successfully taming a creature | 1.0 |
Taming Wild Creatures | CH | Increases odds of successfully taming a creature | 1.0 |
Terrain Negotiation | Artisan, Ranger, Scout | Increases speed at which you move up slopes | 1.0 |
Thrown Weapon Accuracy | Commando | (Deprecated: thrown are 100% accurate) Improves accuracy with thrown weapons | 1.0 |
Thrown Weapon Speed | Commando | Improves attack speed with thrown weapons(0.5 per 100) | 1.1 |
Tracking Droid Effectiveness | BH | Reduces chances of droids being Lost to mishaps when using track | 1.0 |
Tracking Droids | BH | Increases the number of droids that can track simultaneously | 1.0 |
Trapping | Scout | (Unimplemented) | 1.0 |
Two-handed Melee Accuracy | Brawler, Swordsman | Improves accuracy with two-handed weapons | 1.0 |
Two-handed Melee Defense | Brawler, Swordsman | Improves defense while using two-handed weapons | 1.0 |
Two-handed Melee Speed | Brawler, Swordsman | Improves attack speed with two-handed weapons(0.5 per 100) | 1.1 |
Unarmed Accuracy | Brawler, Smuggler, TKA | Improves accuracy with unarmed weapons | 1.0 |
Unarmed Damage | Brawler, TKA | Increases damage with unarmed weapons | 1.0 |
Unarmed Defense | Brawler, TKA | Improves defense while using unarmed weapons | 1.0 |
Unarmed Speed | Brawler, Smuggler, TKA | Improves attack speed with unarmed weapons(0.5 per 100) | 1.1 |
Vendor | Artisan, Merchant | Increases variety of vendor types you can place | 1.0 |
Vendor Item Limit | Artisan, Merchant | Increases number of items a vendor can hold | 1.0 |
Weapon Assembly | WS | Increases success chance for assembly, repairs, and sockets | 1.0 |
Weapon Experimentation | WS | Every 10 gives 1 experimentation point in crafting for associated item (cap 12) | 1.0 |
Weapon Systems Experimentation | SW | Every 10 gives 1 experimentation point in crafting for associated item (cap 17) | 1.0 |
Weapons Systems | SW | (No known benefit) | 1.0 |