Housing
Player Housing Information and Images.
One of the great aspects of Star Was Galaxies, is that you can become immersed and "live" in a house. Saving up credits to purchase the home of your dreams is often an early goal for players. Houses are a great place to show off loot and other collections, to store items, to stay in for protection against attack, to craft, or to visit with friends.
Houses and Player Cities
Houses can be a part of a
player city, and are indeed the most important (and necessary) part. If you place a house within the city limits of a player city, or if the city limits are increased so that your house comes within them, you will become responsible for any fees and taxes levied by the city. In addition, if the house is your declared residence, you become a citizen of the city with the right to vote; this assures that you can be a citizen of only one player city at a time. There is a 24 hour wait after declaring residence before you can do so again, even if you redeed (or pack-up) and replace the same house in the same player city.
Placing a House
Placing a house is rather simple, whether it is from a deed (in your inventory) or the house control device of a packed-up house (in your datapad). Find an open area that is relatively flat. Placement restrictions are more relaxed for houses than for harvesters, so that player cities have more viable real estate. Once you are in the general area, generate the structure from the radial menu of the deed or control device. You will get a face-down map of the area around your character. Move the cursor to move the placement of the house. If the highlight is green, you are allowed to place in that particular spot; if the highlight is red, you have to choose a different location. Yellow areas are not allowed for placing (or creature lairs at city edges or in the wild). Right-clicking will rotate the house 90 degrees clockwise. The map will be oriented with North at top of screen. Left-click when the highlight is green to place the house in that location.
Remote Structure Access Device
If a player forgets what houses they have placed and where, there is a command to help with that: /locateStructure (/loc)
The /locateStructure command has been reworked into a datapad item:
Remote Structure Access Device (R.S.A.D.).
- /loc command or RSAD may be used every 10 seconds
- All structures for all characters on your account will be listed.
- Functions can be added with architect crafted telemetry modules
Lots
Houses come in a wide variety of sizes. Each size will have a different footprint size (the area on the world that it will take up) and lot size. Small houses all take up 1 lot. Medium houses take up 3 lots. All large houses and guild halls take up 5 lots. Each account has a limit of 10 lots per character.
Storage
Because of natural database limitations, each
structure has a storage limit of how many items can be dropped in the house. You can view the current number of items by accessing the Status option from the house's structure terminal.
The storage rule to remember is 250 items per lot. This means smalls have a limit of 250, mediums have a limit of 750, larges and guild halls have a limit of 1250. (Updated with
Patch: A New Dawn).
Some special houses, like the Ace of Aces Starship Hanger, Garage and Kashyyyk Treehouse, have other storage limits.
There are items and collections that can increase your house storage, for example the Housecleaning kit (+50 additional storage) from the Fortitude Vendor. You can have multiple Housecleaning kits, but can only use one of them per structure. Or you can complete one of the 5 Storage Increase collections. Each one of them will grant you 100 additional storage, plus 200 more completing all five., for overall of 700 when you complete the whole
Tier 2: Housing Improvement Collection Mark I.
Administration
The Structure Management Terminal in your house lets you manage the house
permissions and control other players access to the structure. You can perform most of the actions described on this page using commands found on the terminal's radial menu.
Maintenance
Like other structures, houses require hourly credit maintenance. This could be viewed as utility bills or costs for upkeep. In any case, it is deducted from the house maintenance pool every hour (you can view and update this pool using the structure management terminal); if the pool is empty, it will come from your bank account or cash if the account is empty.
If your character has no credits, the house becomes condemned—the entrance will be locked until the repair maintenance is paid. Regular maintenance will continue to build up. Inactive accounts are at risk of being purged, but houses belonging to inactive players will be packed up into the player's datapad when this happens.
Structure maintenance is 10 credits per hour per lot. This does not include player city property taxes, which will increase your hourly maintenance by a certain percentage. Merchant skill Efficiency IV will reduce maintenance by 20%.
Player cities may also charge an income tax to citizens. This is a set amount of credits taxed to each citizen, regardless of the size of their house, in addition to any property taxes. Fees are 1% to 15%.
Player Structures placed outside of a Player City's limits will incur 3x maintenance costs. (
Patch Notes 2024 Feb 29)
Moving House
If you decide to move to a different location, you can take your house with you! There are two ways, redeed the structure, or pack-up the structure. Only the owner of a structure can redeed it.
Redeeding
To be able to redeed the structure you must remove all items from the structure. It must be empty.
At the time of redeeding, you must make sure you have enough maintenance paid in order to cover the cost of redeeding. The cost equals the hourly maintenance rate times 50. This redeed cost will be deducted from the maintenance pool when the structure returns to a deed. The rest of the maintenance will remain attached to the deed, but is not retrievable.
To redeed, select "Destroy Structure" on the radial menu from the house's structure management terminal. A confirm window will pop up, if you have enough maintenance all figures are green. You can opt out of this phase, just in case you are not sure.
House Pack-up
As the owner of a player house, you may choose to "pack-up" your house and all its contents into a house control device, which is stored in your datapad (CTRL-D). You pack up the house using the house's Structure Management Terminal. This is for temporary storage of the house - you must still pay maintenance on the house and it still reserves it's allocated number of lots.
Once the house is packed up, you can interact with it in a limited fashion via the house control device in your datapad. You have three options available:
- Check Status lets you see the number of items stored in the house as well as its current maintenance pool.
- Pay Maintenance lets you add credits to the house maintenance pool.
- Unpack house lets you place the house in a new location. This works the same way as placing a house from a deed. All placement rules are followed.
After you pack up your house:
- The waypoint to the house is removed.
- If the house was your declared residence, your residency is reset.
- If the house was your declared residence within a player city, your citizenship is revoked.
- Vendors stored inside are automatically packed up and placed into owner's datapad
Planet Restrictions
Each house design can be placed on select planets. To find out which planets your deed is eligible for, simply examine the deed.
Current rules are:
- Corellian - buildable on Corellia and Talus
- Naboo - buildable on Naboo, Rori and Dantooine
- Tatooine - buildable on Tatooine, Lok and Dantooine
- Generic - buildable on Corellia, Talus, Naboo, Rori, Dantooine, Tatooine and Lok
Houses cannot be placed on Endor, Yavin IV, Dathomir, Kashyyyk, or Mustafar.
Harvesters and factories can be placed on all planets, with the exception of Kashyyyk and Mustafar.
Merchant Structures
Two types of structures which cannot be made Private.
Merchant Tents
Merchant tents are housing-like structures that are ideal for placing vendor, as they are easy for customers to identify and visit. Tents have a very small 3x3 footprint and take up only 1 lot with item capacity to 250 items. Tents come in three colors: gray, brown, and green. Other than that, there are no style differences.
Merchant Stall
Added with Patch: A New Dawn, the Merchant Stall is a 1x1 footprint, 1 lot, open-air structure with 250 storage.