Droid Command Module to Ready Chips

Droid Command Module to Ready Chips
This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.

Odinson

Galactic Senator
Proposal
Have an option on the factory crate of Unprogrammed Droid Command Modules to program droid memory chip for the whole bunch, instead of having to do each one individually.
Justification
Would be nice Quality of Life change. Instead of doing a couple hundred Ready Chips one by one, doing a whole crate would be a big time saver.
Motivation
Save time and stop the monotony of doing each individual chip on it's own.
Would like to be able to change full factory crates of Unprogrammed Droid Command Modules to Ready Chips (Space Command Chips) without having to do them one by one.
 
I am tired of sitting in voice chat listening to your head hit the wall while you program ready chips and sing "Mah Nà Mah Nà". Approved.
 
You're talking post craft, after the DE has run the factory crates? Instead of clicking individual chips and getting an option to program them, you click the factory crate? I wonder if that is even possible? But sure, I'll upvote it.
 
You're talking post craft, after the DE has run the factory crates? Instead of clicking individual chips and getting an option to program them, you click the factory crate? I wonder if that is even possible? But sure, I'll upvote it.
Yes that's what I mean. So a pilot can take a full stack of like 100 and make them into say Engine Overlord 4s then they can split that to have individuals. Im not sure it's doable either but hopefully with some upvotes, they'll look into it. Thank you for the Upvote!!!
 
either that or be able create ready chip schematics that a DE can socket in during crafting process for a factory run

either way, upvoted
 
At first glance this seems like a nice QoL change. But my concerns are:

- No one buys a crate of programmed chips. They buy individual chips.
- Being able to manufacture a crate of preprogrammed chips would, yes, make it easier to put programmed chips up for sale. But it would also bring mass amounts into the marketplace, I fear it would make it SO much easier that vendors would be flooded and the server database would have to carry the added inventory.
 
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At first glance this seems like a nice QoL change. But my concerns are:

- No one buys a crate of programmed chips. They buy individual chips.
- Being able to manufacture a crate of preprogrammed chips would, yes, make it easier to put programmed chips up for sale. But it would also bring mass amounts into the marketplace, I fear it would make it SO much easier that vendors would be flooded and the server database would have to carry the added inventory.
I disagree:

1) Yes, but this isn't about listing a full crate for someone to buy as an individual item.
2) There are still vendor item limits. No SW is going to make enough of these to fill their vendor with ONLY pre-programmed chips. They will make enough to have a respectable stock to sell. Even if someone did, they are sill limited by the vendor item limit.

I don't foresee either of these as real-world problems.
 
I disagree:

1) Yes, but this isn't about listing a full crate for someone to buy as an individual item.
2) There are still vendor item limits. No SW is going to make enough of these to fill their vendor with ONLY pre-programmed chips. They will make enough to have a respectable stock to sell. Even if someone did, they are sill limited by the vendor item limit.

I don't foresee either of these as real-world problems.
SW's can program chips yes .... but so can "anyone" who is a pilot. So essentially "anyone" that is a pilot can mass produce them and put them on a vendor. So it now potentially becomes XX number of chips X the number of pilots selling them.

You also cannot "predetermine" that pilots making chips will "limit" their production once it is easier to make them .... and then limit how many they put on a vendor.

I remember the Devs in live mentioning that their database had grown huge. Now that was live, we had more people playing, So the database would be huge. But they also had the resources (money) to buy servers / software that can manage a larger database. Only the R3 Devs know whether their existing hardware and software can manage the extra inventory. But there is also no way of telling how much it would increase. Maybe it would be "manageable"??

Like I said, at first glance this sounds nice, but I would be cautious as I would not like to see anything implemented that "could" negatively impact server performance. I have 4 pilots and 1 SW so making it easier to create programmed chips is an appealing idea .... "at face value". BUT ........ would there be a trade off?
 
Couldn't any crafting profession just mass produce any item and flood the market with any item.

These chips dont sell for very much, so the thought of 100s of pilots now mass producing them just to dump on vendors doesn't make much sense.

And again those pilots would have to have Merchant points to place them on a vendor.
 
SW's can program chips yes .... but so can "anyone" who is a pilot. So essentially "anyone" that is a pilot can mass produce them and put them on a vendor. So it now potentially becomes XX number of chips X the number of pilots selling them.

You also cannot "predetermine" that pilots making chips will "limit" their production once it is easier to make them .... and then limit how many they put on a vendor.

I remember the Devs in live mentioning that their database had grown huge. Now that was live, we had more people playing, So the database would be huge. But they also had the resources (money) to buy servers / software that can manage a larger database. Only the R3 Devs know whether their existing hardware and software can manage the extra inventory. But there is also no way of telling how much it would increase. Maybe it would be "manageable"??

Like I said, at first glance this sounds nice, but I would be cautious as I would not like to see anything implemented that "could" negatively impact server performance. I have 4 pilots and 1 SW so making it easier to create programmed chips is an appealing idea .... "at face value". BUT ........ would there be a trade off?
I do not agree with your assessment at all. That is fine though, we can disagree. Here is the core of my position:

The factory already mass-produces the modules. Programming them is a conversion step, not a new item source. Therefore, supply and demand wont change. Therefore, no one will have a motivation to do what you are saying. And to Odin's point, they would also have to be merchants.
 
SW's can program chips yes .... but so can "anyone" who is a pilot. So essentially "anyone" that is a pilot can mass produce them and put them on a vendor. So it now potentially becomes XX number of chips X the number of pilots selling them.

You also cannot "predetermine" that pilots making chips will "limit" their production once it is easier to make them .... and then limit how many they put on a vendor.

I remember the Devs in live mentioning that their database had grown huge. Now that was live, we had more people playing, So the database would be huge. But they also had the resources (money) to buy servers / software that can manage a larger database. Only the R3 Devs know whether their existing hardware and software can manage the extra inventory. But there is also no way of telling how much it would increase. Maybe it would be "manageable"??

Like I said, at first glance this sounds nice, but I would be cautious as I would not like to see anything implemented that "could" negatively impact server performance. I have 4 pilots and 1 SW so making it easier to create programmed chips is an appealing idea .... "at face value". BUT ........ would there be a trade off?
This seems to be a concern more about factory crates themselves than programmed droid command modules.
 
I can't see people using up their vendor item limit to flood programmed droid command modules.

They are very cheap to make and can be practically given away as is.

This seems like a pure qol addition.
 
I'm not sure which approach is easiest for devs, but this would defiantly be a good QOL.

Another idea, so the DE/SW is still somewhat in control would be:
The Unprogrammed Ready Chip draft schematic would have an Optional slot for an already programmed Ready Chip, which then converts the Unprogrammed Ready Chip into whichever was put into that slot, of course it requires a bit tinkering with the code, so you only need 1 Ready Chip to potentially make a crate of 1000 of that Ready Chip - And if left empty, it would just make Unprogrammed Ready Chip.

Needless of which approach, I support this 100%
 
Couldn't any crafting profession just mass produce any item and flood the market with any item.

These chips dont sell for very much, so the thought of 100s of pilots now mass producing them just to dump on vendors doesn't make much sense.

And again those pilots would have to have Merchant points to place them on a vendor.
Of course anyone "could" mass produce anything ..... if they put forth the effort.

But look at what goes into making a piece of armor, or a weapon, or an ship's engine or a ship chassis ..... then look at what goes into making an unprogrammed / programmed chip. There is a huuuuuuge difference there. Chips are way easier to make.

Chips on vendors are very very cheap as it is. More chips on the market is going to drive prices down even further. (Which I suppose is a good thing) since only new pilots will be buying them. But it would be a QoL improvement.
 
Of course anyone "could" mass produce anything ..... if they put forth the effort.

But look at what goes into making a piece of armor, or a weapon, or an ship's engine or a ship chassis ..... then look at what goes into making an unprogrammed / programmed chip. There is a huuuuuuge difference there. Chips are way easier to make.

Chips on vendors are very very cheap as it is. More chips on the market is going to drive prices down even further. (Which I suppose is a good thing) since only new pilots will be buying them. But it would be a QoL improvement.
I mean. a mineral survey device is easier to make and people aren't making tens of thousands and putting them on vendors, so I'm REALLY not seeing why you're so worked up about this.

Unprogrammed droid command modules already require 4 different types of materials and an electronic memory module, so yes it's different than a ship chassis but people are hardly going to be crashing the database with them. And you said it yourself, why would anyone expend the effort if they become super cheap with the change?
 
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I mean. a mineral survey device is easier to make any people aren't making tens of thousands and putting them on vendors, so I'm REALLY not seeing why you're so worked up about this.

Unprogrammed droid command modules already require 4 different types of materials and an electronic memory module, so yes it's different than a ship chassis but people are hardly going to be crashing the database with them. And you said it yourself, why would anyone expend the effort if they become super cheap with the change?
All I did was bring up a concern. After I said "At first glance this seems like a nice QoL change". I think you are the one that is getting worked up.
 
its a thin line between constructive feedback and contrarian
I suppose you can say that..... but I would benefit from it just as much as any other pilot selling chips. I am just looking beyond the "feel good" aspect of such an implementation.

The Devs are truly the only people can can say if my concern is warranted or not.
 
I'm not sure which approach is easiest for devs, but this would defiantly be a good QOL.

Another idea, so the DE/SW is still somewhat in control would be:
The Unprogrammed Ready Chip draft schematic would have an Optional slot for an already programmed Ready Chip, which then converts the Unprogrammed Ready Chip into whichever was put into that slot, of course it requires a bit tinkering with the code, so you only need 1 Ready Chip to potentially make a crate of 1000 of that Ready Chip - And if left empty, it would just make Unprogrammed Ready Chip.

Needless of which approach, I support this 100%
Absolutely love this idea! Let the DE be the one in charge of mass production, maybe even with some kind of SW component, so it can be fairly easily mass produced, rather than individually crafting each.

But i'm not entirely certain if it can be done this way, as the ready chip would probably be considered a subcomponent, and would thereby be needed in factory crates for the factory runs.

But i love the idea of turning the finished ready chips into a choice, at the DE / SW's discretion, while keeping the unprogrammed ones for individual uses.