A Tailor's Touch: Origin Tree Fibers

A Tailor's Touch: Origin Tree Fibers
Proposal
Introduce the tailoring material Origin Fibers.
Justification
Add a unique interesting component for the Tailoring profession as well as add some interesting content to Kashyyyk bosses.
Motivation
This is less a problem more an improvement to the existing system.
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In this PV we are addressing the addition of an optional crafting material to be added to crafted shirts. While this system could contain more depth let me first explain what a “Origin Tree Fiber” is and how they could be acquired.

The Origin Tree is the beginning of all wookiee kind, and civilization. In SWG we get a unique interaction not seen in any other game. In the Kkowir Forest we heal the origin tree. As one of the oldest living organisms on Kashyyyk, the Origin Tree possesses a truly ancient heritage.

Through untold ages, its expansive root network has intertwined with the planet's soil, water systems, fungal life, microorganisms, and surrounding flora.

These specialized biological structures form remarkable fibers—widely known as Origin Fibers—that exhibit a unique array of properties:

  • Exceptional tensile strength
  • High flexibility
  • Superior resistance to degradation
  • Outstanding shape retention
  • Remarkable bonding capabilities
  • Potential reactivity with Force-sensitive components.

Similar to Decrepits and IG Scopes, Origin Tree fibers will drop from high-level enemies in Kashyyyk zones. For example the Katarn at the bottom of the Ryatt trail is a great example of an enemy to drop these fibers.

Conceptually the fibers would drop off these mobs with a power range of say 20 - 35 of the 6 major stats (Opp Chance/Endurance/Ranged General/Melee General/Toughness/Defense General).

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You would then take these fibers to a Tailor to be built into your shirt's slot. ( Better hope they maxed assembly) In this example the power would be 1 for 1 so the shirt would be like any other shirt but with a 20 - 35 stat baked into it.
 

In this PV we are addressing the addition of an optional crafting material to be added to crafted shirts. While this system could contain more depth let me first explain what a “Origin Tree Fiber” is and how they could be acquired.

The Origin Tree is the beginning of all wookiee kind, and civilization. In SWG we get a unique interaction not seen in any other game. In the Kkowir Forest we heal the origin tree. As one of the oldest living organisms on Kashyyyk, the Origin Tree possesses a truly ancient heritage.

Through untold ages, its expansive root network has intertwined with the planet's soil, water systems, fungal life, microorganisms, and surrounding flora.

These specialized biological structures form remarkable fibers—widely known as Origin Fibers—that exhibit a unique array of properties:

  • Exceptional tensile strength
  • High flexibility
  • Superior resistance to degradation
  • Outstanding shape retention
  • Remarkable bonding capabilities
  • Potential reactivity with Force-sensitive components.

Similar to Decrepits and IG Scopes, Origin Tree fibers will drop from high-level enemies in Kashyyyk zones. For example the Katarn at the bottom of the Ryatt trail is a great example of an enemy to drop these fibers.

Conceptually the fibers would drop off these mobs with a power range of say 20 - 35 of the 6 major stats (Opp Chance/Endurance/Ranged General/Melee General/Toughness/Defense General).


You would then take these fibers to a Tailor to be built into your shirt's slot. ( Better hope they maxed assembly) In this example the power would be 1 for 1 so the shirt would be like any other shirt but with a 20 - 35 stat baked into it.
Excuse my ignorance, but isn’t this a lot like what’s already there creating SEAs? And what not?

So the difference is you want to make this like a combat thing to go get?

So then, what about the socket? So you’re saying I can basically have another 35 stat on top of the socket 35s ? On all clothing?

Or is this taking the place of a socket?

Just trying to understand
 
Excuse my ignorance, but isn’t this a lot like what’s already there creating SEAs? And what not?

So the difference is you want to make this like a combat thing to go get?

So then, what about the socket? So you’re saying I can basically have another 35 stat on top of the socket 35s ? On all clothing?

Or is this taking the place of a socket?

Just trying to understand
So Armorsmiths and Weaponsmiths get to do a built in on their gear. This would be a build in for tailors for the shirt slot.

The idea of doing it with a combat drop makes the item similar to the Decrepits/NK Armors/Scopes/etc.