- Proposal
- Add 2-3 additional Lots to Master Merchant
- Justification
- Master Merchant is a class that most people currently do not keep after mastering it. The benefits of maxing the whole class and keeping it is insignificant.
Most people max Merchant once for the Badge and to Setup + Customize their vendors and after that drop it and only keep 4004 or 0004 for the Vendor amount and item Storage.
Adding 2-3 additional Lots to the Master Merchant box would allow them to essentially run an additional shop-building along side the harvesters and other structures crafters usually utilize.
- Motivation
- Giving Master Merchant something that makes it worth keeping the Master Box.
See proposal, justification and motivation above.
Master Merchant currently could need some improvements, there is almost no significant reason to keep the full class maxed once vendors are set up.
Adding 2-3 lots to the master box would probably make it worth to keep around.
Some considerations however:
- Placing structures above 10 lots and then dropping master merchant is unlikely to cause a significant impact or cause high potential for abuse because the player would not be able to move buildings around without reverting their placed structures to be within the non-master merchant 10 lot cap. This means the moment a player drops master merchant and wants to as example move harvesters, they will have to resort their buildings.
- Yes a person could potentially simply get master merchant and place more harvesters instead of a shop - However considering the amount of skillpoints sacrificed for that 1 extra elite harvester seems unproblematic because its a big trade off.
- Compared to other classes merchant is incredibly slow to level and cant be dropped and maxed over and over again in a short amount of time which is beneficial in this case to avoid abuse.
Master Merchant currently could need some improvements, there is almost no significant reason to keep the full class maxed once vendors are set up.
Adding 2-3 lots to the master box would probably make it worth to keep around.
Some considerations however:
- Placing structures above 10 lots and then dropping master merchant is unlikely to cause a significant impact or cause high potential for abuse because the player would not be able to move buildings around without reverting their placed structures to be within the non-master merchant 10 lot cap. This means the moment a player drops master merchant and wants to as example move harvesters, they will have to resort their buildings.
- Yes a person could potentially simply get master merchant and place more harvesters instead of a shop - However considering the amount of skillpoints sacrificed for that 1 extra elite harvester seems unproblematic because its a big trade off.
- Compared to other classes merchant is incredibly slow to level and cant be dropped and maxed over and over again in a short amount of time which is beneficial in this case to avoid abuse.