Add an "outdoors" Bazaar building for player cities.

Add an "outdoors" Bazaar building for player cities.
  • Thread starter Thread starter MantaRay
  • Start date Start date
  • Open Community Programs Social New Player Experience 
This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
Proposal
An open-air bazaar building would improve player cities for guests and residents, allow for interesting RP and player-event opportunities. The function of this building would be to provide a shared space for players to place their vendors, but Mayors may prefer to use an open-air building for other events, such as concerts or as a social space, it also allows for outside entertainment to be provided, without low duration inspiration.
Justification
An outdoors Bazaar would allow people visiting or living in the city a nice one stop-shop for all their purchasing needs. Having no roof would help to make the environment look lighter and less stuffy. Bazaars and bustling marketplaces are a staple of the Star Wars aesthetic, and will add improved RP for players wishing to run their own auctions, etc.
Motivation
Though many guild halls function as a mall, space is limited, and many of the rooms in the hall go unused, or are not ideal for vendor placement. By having an outdoors marketplace, more players can participate. This also allows mayors the ability to have an open mall and a citizens-only mall, as a perk for living in the city, if they wish.
Add an "outdoors" Bazaar building for player cities.
 
This is a fun idea, and the visuals definitely feel very Star Wars. Some of the limitations of the current system have already been pointed out, so I’m curious: would purely decorative outdoor bazaars still feel enjoyable, or would they risk coming across as a half-implemented feature?
You talking storyteller vendors that look the part, but don't actually sell anything? Yeah I'm not sure that would suffice. It would be better than nothing, but...
 
You talking storyteller vendors that look the part, but don't actually sell anything? Yeah I'm not sure that would suffice. It would be better than nothing, but...
I was thinking of a real working player vendor, not a decoration. Realism would improve the mood of the city and the players.
 
I like the idea having a open air area without a merchant tent needed, My only question/concern would be someone puts up a vendor and then they don't play for months and we don't have a way to get rid of the offending vendor, I would also turn off all ability to bark if the vendor is outdoors it would get very annoying outside.
 
I like the idea having a open air area without a merchant tent needed, My only question/concern would be someone puts up a vendor and then they don't play for months and we don't have a way to get rid of the offending vendor, I would also turn off all ability to bark if the vendor is outdoors it would get very annoying outside.
The indoor vendor also has rules. But that's exactly why the PV is good to discuss. An empty inactive vendor is really annoying even in a building.
 
I like the idea having a open air area without a merchant tent needed, My only question/concern would be someone puts up a vendor and then they don't play for months and we don't have a way to get rid of the offending vendor, I would also turn off all ability to bark if the vendor is outdoors it would get very annoying outside.
As long as it was tied into the existing player vendor system, and subject to the same rules, there would not be an issue with empty or unattended vendors.
No barking vendors I can certainly support.
 
The "building is in the game. You just need to enable player vendors. ( Mayor or Militia)
 

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