Add an "outdoors" Bazaar building for player cities.

Add an "outdoors" Bazaar building for player cities.
This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
Proposal
An open-air bazaar building would improve player cities for guests and residents, allow for interesting RP and player-event opportunities. The function of this building would be to provide a shared space for players to place their vendors, but Mayors may prefer to use an open-air building for other events, such as concerts or as a social space, it also allows for outside entertainment to be provided, without low duration inspiration.
Justification
An outdoors Bazaar would allow people visiting or living in the city a nice one stop-shop for all their purchasing needs. Having no roof would help to make the environment look lighter and less stuffy. Bazaars and bustling marketplaces are a staple of the Star Wars aesthetic, and will add improved RP for players wishing to run their own auctions, etc.
Motivation
Though many guild halls function as a mall, space is limited, and many of the rooms in the hall go unused, or are not ideal for vendor placement. By having an outdoors marketplace, more players can participate. This also allows mayors the ability to have an open mall and a citizens-only mall, as a perk for living in the city, if they wish.
Add an "outdoors" Bazaar building for player cities.
 
This would be a nice QoL change. I wonder what impact it would have on players congregating around ME bank to use the bazaar there and if that would be a good thing...
 
Merchants gain xp for each one of their npcs that are interacted with or make sales. I feel this could risk making the notoriously slow grind far worse if not compensated for somewhere else.
For player convenience id prefer being to have things instantly delivered when purchased but that would both hurt the social aspect and the xp aspect as I mentioned so its unlikely to ever happen.

If they do a dedicated Mall building that isnt using up guild halls or cantina, I think they should allowed npc vendors inside to grant double xp for leveling merchants.
 
Many scenes in the film take place in city markets. The vendor is placed by the player with the permission of the mayor. So only the location would change, not the sales.
 
If it is just a more efficient and accessible building/structure and still allows people to spice up and decorate their little corner of the bazaar/mall, I upvote.
 
Merchants gain xp for each one of their npcs that are interacted with or make sales. I feel this could risk making the notoriously slow grind far worse if not compensated for somewhere else.
For player convenience id prefer being to have things instantly delivered when purchased but that would both hurt the social aspect and the xp aspect as I mentioned so its unlikely to ever happen.

If they do a dedicated Mall building that isnt using up guild halls or cantina, I think they should allowed npc vendors inside to grant double xp for leveling merchants.
If I understand well, this new "building" is an outdoor marketplace where players can put their vendors. It does not change xp gain, but creates a nice athmosphere with the look of a busy commercial area.
 
If I understand well, this new "building" is an outdoor marketplace where players can put their vendors. It does not change xp gain, but creates a nice athmosphere with the look of a busy commercial area.
Yes, that would be the gist of my idea. Many scenes in movies take place in open-air markets. Why not here?
 
Ha csak egy hatékonyabb és hozzáférhetőbb épület/építményről van szó, amely továbbra is lehetővé teszi az emberek számára, hogy feldobják és díszítsék a bazár/bevásárlóközpont kis szegletét, akkor felszavazom.
AThis is the essence of my idea. Making the existing or new garden+vendor more colorful and lifelike.
 
Thanks for sharing this idea with us Manta. As you say, bustling markets are a star wars staple! Will be watching and hopefully will sponsor once we have some more feedback!
 
Sounds great, I'll upvote it.
I'm not sure how it will work. There is a big difference in the game in how objects appear in the game world and Portalized Objects. Right now, vendors can only be placed in portalized objects. It's not possible to put a vendor in the game world directly. In other words, you can't put a vendor outside, it has to be in a building.
 
It's a good point. A potential work around that may be just as good could be it being portalized like balcony some large houses have. Where once within you can see what is inside and some of what is outside.
 
It's a good point. A potential work around that may be just as good could be it being portalized like balcony some large houses have. Where once within you can see what is inside and some of what is outside.
That illustrates my point. You can't put a vendor on one of those balconies, or a roof. Once you enter a balcony, or roof, you are exiting the portalized object (building) and entering the game world.
 
Sounds great, I'll upvote it.
I'm not sure how it will work. There is a big difference in the game in how objects appear in the game world and Portalized Objects. Right now, vendors can only be placed in portalized objects. It's not possible to put a vendor in the game world directly. In other words, you can't put a vendor outside, it has to be in a building.

Sounds great, I'll upvote it.
I'm not sure how it will work. There is a big difference in the game in how objects appear in the game world and Portalized Objects. Right now, vendors can only be placed in portalized objects. It's not possible to put a vendor in the game world directly. In other words, you can't put a vendor outside, it has to be in a building.
Similar to a trainers. An option after trainers that is vendor. And can only be indicated within the boundaries of the garden.
 
Thinking some more. We already have skill trainers that can only exist in the game world (outside) not in portalized objects (inside). So they code a new class of "outside vendors" and get them to integrate into the "inside vendor" system. Simple, right? :)
Theoretically, you could then place such a vendor anywhere in a city (outside).
 
It would have to be a militia granted skill. The vendor would belong to the merchant, not the mayor. So it couldn't be another option on a skill trainer.
 
Thinking some more. We already have skill trainers that can only exist in the game world (outside) not in portalized objects (inside). So they code a new class of "outside vendors" and get them to integrate into the "inside vendor" system. Simple, right? :)
Theoretically, you could then place such a vendor anywhere in a city (outside).
I don't approve of placing it "anywhere". There should be an order. You can't put the vendor anywhere in any building and due to the design of the city, this should be regulated outside as well. Either by the militia or the mayor.