This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
Proposal
Let players who are civilian aligned on the ground become Rebel or Imperial Pilots
Justification
Factional ground players can be neutral pilots so why can't the reverse be allowed, I don't think it would break anything but I'm willing to be told otherwise
Motivation
With options becoming better as a civilian on the ground for PVP/PVE content it's attracting more and more players. However when you take this path you heavily limit your choice to being only a Freelance pilot.
Would it really be game breaking for civilian ground players to be a Rebel or Imperial pilot? You technically can flag for either side as Freelance by picking Corsec every time you launch as far as I understand, so you're just limited on the ship options.
 
EU Ground has massively improved since the addition of the merc role with players who aren't bothered with "factional roleplay or rivalries" and just want to play the game as much as possible, why would this be a bad thing for space it gets more people involved.

The other argument against this of "you have 3 other characters" ok but why lock those characters onto one side when it's proven to work already on ground idk
 
Killing Xwings and Awings while in your Tie Fighter, then landing and deciding to kill Stormtroopers while wearing your TIE suit kills immersion. This PV would make that possible. I don't really understand the reason anyone would want that, or what real benefit it would bring.
 
But why does that disqualify the idea of a ground-neutral player wanting to fly for one side only?

OP is asking to be locked to one faction in space which is what that is essentially doing the same thing as being a rebel on the ground / neutral in space. It won't behave EXACTLY like a mirror to this but why be restrictive for the sake of an arbitrary consistency.
You can't be fractionally aligned on the ground and then choose your side in space, you are locked to that side. Which makes sense.

Being fractionally aligned in space but free to choose either side on the ground is inconsistent, that's not arbitrary.
 
i agree that you if you are in the imp navy you are still in the imp military. the Imperial machine would never let you fly for them if you are a rebel on the ground and refuse to acknowledge them when not flying. /shrug. its silly.
I'm going to have to agree with Sabatho, Smogs, Maxal, et. al. This doesn't make sense in universe.
 
Neither does having large cities have Jedi bonuses when Jedi are supposed to be in hiding so where’s the line when it comes to protecting server RP

Why are we crippling our choice because it doesn't suit some peoples RP needs
 
It's sad to see that yet again mercs just get pushed by the wayside with things like this. It's hard enough to merc as is but often people do it for the sake of PVP balance on the ground. We introduced the merc system as a way to do this but in my opinion, forgot to adjust space to accommodate.

Sadly it seems that role-play is more important to most people in this thread than active engagement and sandbox choices in this sandbox game of ours. I recently switched from a rebel of 3 years to merc and if i had kept my rebel squadron it would have made absolutely no difference to anyone on this server at all. But i cant do that because of this outdated system so i am forced to go Neutral in space.

Probably worth reminding the people in this thread that both the Rebel Alliance and the Empire have hired and worked with Mercenaries both on the ground and in space, and we have undoubtedly made exceptions for less on this server.

Either way, consider this upvoted for me, hopefully we can make changes like this to make the merc system less miserable for the people playing it.
 
As much I love to support any RP, this just dont make sense ingame, nor in RP as others above have said. Downvote.
You can still RP being a member of the rebellion or imperial agent as a neutral character, who just dont have access to their very known equipment for a specific reasons, like being in undercover.

If you want to become a Rebel Pilot, then join the Alliance.
If you want to become an Imperial Pilot, then join the Empire.
Being a Neutral Freelancer Pilot is a choice, as is being a Rebel or Imperial, each having their exclusive benefits and disadvantages, such as the selection of ships.

There is no middle ground. Why should the neutral character be allowed to pick cherries from the cake?
And if the Neutral character is given this freedom of choice, what is given to the characters who have fully aligned for the Alliance and Empire in return?
 
Im upvoting this.
I personally do not like, i feel like it cheapens the whole faction Vs faction gcw feel however i understand why some players do want it.
I feel the dev team could introduce better and more meaningful faction rewards to entice players to join and stick with a faction but that is a story for another day.
 
You can still RP being a member of the rebellion or imperial agent as a neutral character, who just dont have access to their very known equipment for a specific reasons, like being in undercover.
But this is your RP! Who says someone else's RP is that they sweet-talked themselves into being a Rebel Pilot but aren't fully-aligned. You can't just decide what is right/wrong based on your own personal RP.
And if the Neutral character is given this freedom of choice, what is given to the characters who have fully aligned for the Alliance and Empire in return?
They can already be a privateer pilot as either rebel or imperial...
 
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