- Proposal
- Balance out and clean-up BE profession
- Justification
- Too many frustration points that are often more tied to QoL or player economy than the profession itself
- Motivation
- Pure passion for the BE profession and desire to see it thrive while restoring/maintaining a market balance for them
Hi everyone!
Just wanted to write a small suggestion I had for Bio-Engineers.
Straight to the point:
1) Reduce capped incubation time per session to eight hours when wearing an incubation time suit and in a Bio-Lab. This would mean 24 hours per pet which is still very long, but nowhere near the 33-34 hours it is now. I know people may be concerned about this flooding the market with pets, but 24 hours is still a long time, especially when doing mutations which can take several (if not A LOT of tries)
2) Remove DNA rewards from slayer collections and turn them into creature mutations. They feel like they should be a BE specific reward, that BE players should be able to achieve without any PVE. Replace those rewards with trophies and or WS de-constructable weapons.
3) Create a new set of repeatable collections for BE that involve making a specific list of base pets (for example per planet, per type, or whichever feels best to the community). Ideally all pets would be included in the collections (six collections of 20 base pets for example, since there are 120 extractable according to swgpets)
4) Fix broken stats, since getting an already rare mutation only to find out it's for a stat that doesn't work can be quite frustrating. Either prevent the useless stats from being rolled on stat mutations, or make them work on pets. Personally would remove them temporarily until a fix can be found in the future
5) (much longer and harder to implement) Model variations on base pets that do not have appearance mutations yet (49 critters, including our beloved pharple), turn them into appearance mutations, give them lyases and isos that are less used in order to balance out lyase/iso usage (currently purple and violet dominate in popularity due to acklay and rancor, whereas yellow is pretty forgotten)
6) Add an SEA suit for foraging (not the one that exists but doesn't work) that increases the odds of getting higher lyase enzymes or add another way to get them. Could actually be complimentary to the actual foraging one that reduces chances of getting nothing while foraging
7) Allow FS BE to see in each session what the odds are of a mutation as they add and remove specific hydros/isos/dna, allowing them to finally have a FS path that can be beneficial to them
8) Allow pharples to naturally multiply at a rate of one pharple producing ten per thirty seconds until the server is overrun and they can take over
The objective of these updates would be to incentivise BE to make more pets and add more of them to the market in order to lower the price barrier that new players can face when buying base pets, in addition to some much needed QoL improvements. This would also incentivise players to churn out their hard earned BE resources to make these new pets, thus increasing the impact of the recent credit crunch.
Thank you for taking the time to read this, I love what the devs have done with this server and will continue to give suggestions as they come in order to contribute something, I hope, is meaningful and can make a difference for players.
Just wanted to write a small suggestion I had for Bio-Engineers.
Straight to the point:
1) Reduce capped incubation time per session to eight hours when wearing an incubation time suit and in a Bio-Lab. This would mean 24 hours per pet which is still very long, but nowhere near the 33-34 hours it is now. I know people may be concerned about this flooding the market with pets, but 24 hours is still a long time, especially when doing mutations which can take several (if not A LOT of tries)
2) Remove DNA rewards from slayer collections and turn them into creature mutations. They feel like they should be a BE specific reward, that BE players should be able to achieve without any PVE. Replace those rewards with trophies and or WS de-constructable weapons.
3) Create a new set of repeatable collections for BE that involve making a specific list of base pets (for example per planet, per type, or whichever feels best to the community). Ideally all pets would be included in the collections (six collections of 20 base pets for example, since there are 120 extractable according to swgpets)
4) Fix broken stats, since getting an already rare mutation only to find out it's for a stat that doesn't work can be quite frustrating. Either prevent the useless stats from being rolled on stat mutations, or make them work on pets. Personally would remove them temporarily until a fix can be found in the future
5) (much longer and harder to implement) Model variations on base pets that do not have appearance mutations yet (49 critters, including our beloved pharple), turn them into appearance mutations, give them lyases and isos that are less used in order to balance out lyase/iso usage (currently purple and violet dominate in popularity due to acklay and rancor, whereas yellow is pretty forgotten)
6) Add an SEA suit for foraging (not the one that exists but doesn't work) that increases the odds of getting higher lyase enzymes or add another way to get them. Could actually be complimentary to the actual foraging one that reduces chances of getting nothing while foraging
7) Allow FS BE to see in each session what the odds are of a mutation as they add and remove specific hydros/isos/dna, allowing them to finally have a FS path that can be beneficial to them
8) Allow pharples to naturally multiply at a rate of one pharple producing ten per thirty seconds until the server is overrun and they can take over
The objective of these updates would be to incentivise BE to make more pets and add more of them to the market in order to lower the price barrier that new players can face when buying base pets, in addition to some much needed QoL improvements. This would also incentivise players to churn out their hard earned BE resources to make these new pets, thus increasing the impact of the recent credit crunch.
Thank you for taking the time to read this, I love what the devs have done with this server and will continue to give suggestions as they come in order to contribute something, I hope, is meaningful and can make a difference for players.