Bounty hunting endgame enhancement

Bounty hunting endgame enhancement
Proposal
This is a multi part proposal:

A- Increase payout of “extremely danger” BH pve missions by a small but beneficial margin (15-30k)

B- add to the existing loot profile of these targets; items such as decrepits and weapon augments (not guaranteed but part of the drop chance)

C- Increase the difficulty of the “extremely dangerous” missions by a step to match rewards and create a pve “end” game for the Bounty hunter profession.
Justification
Bounty hunting is an iconic profession in the Star Wars universe, but once you attain max level you quickly realize the rewards of bounty hunting are not worth the time it takes to track and drive to each target.

Also, as things currently stand there is no substantial rewards for opting to chase “extremely dangerous” missions. Because the payout is barely anything more than a standard target.
Motivation
When players create a BH they are no doubt aspiring to make their money via the profession. However despite the combat tree being effective, anyone who is experienced will tell you that you are better off grinding terminal missions for your money. This breaks the entire theme for the BH. Who should be encouraged to pursue bounty targets off the profession terminal.

It is not the intention of this post to completely shake the economy. But I do believe it would fill a necessary gap that currently exist.

A credit increase of 15-30k wouldn’t shatter the economy but it would offer another route for combat character to line their pockets fulfilling an iconic profession.

Currently targets have a chance to have credits in their pockets, this is a good thing and should stay as well. But as part of the possible loot table.

The addition of enhancing the loot profile for these targets would inject much needed items into the economy. None of these items have to be guaranteed, just part of the loot table
-decrepits, a vital weapon part that currently is farmed from storm lord. But that is done by Jedi or requires dual boxing which players shouldn’t be forced to do.
-weapon augments, it would make sense that extremely dangerous targets might have high powered weapons augments. Again would be a good way to inject more items into the server economy and wouldn’t ruin heroic farming

The difficulty-
A vital part of this is bumping the difficulty up so that it really feels like a step above the other missions available. I could see an argument for wanting to encourage BHs to take them on in pairs or as a trio. But that might be asking too much I’m not sure. Either way a target that requires the smart use of foods and cooldowns would make it more fun to hunt them down, and with matching rewards I imagine we will see a strong uptick in players performing the BH profession in the galaxy.
Bounty hunting suggestion
 
While many agree the Bounties could have more loot options, when asking for a larger payout are you aware Extremely Dangerous, ontop of 70K+, give an extra 20-50k credits as raw loot? Leading to an average of ~100k per target?
 
While many agree the Bounties could have more loot options, when asking for a larger payout are you aware Extremely Dangerous, ontop of 70K+, give an extra 20-50k credits as raw loot? Leading to an average of ~100k per target?
If you read the entire PV, yes I make mention of that. Which is why the suggested payout increase is very small. 15-30k isn’t a substantial amount… it only fluffs it up over time which is the point. Someone can do 3 rounds of faction missions during that time and make more
 
If you read the entire PV, yes I make mention of that. Which is why the suggested payout increase is very small. 15-30k isn’t a substantial amount… it only fluffs it up over time which is the point. Someone can do 3 rounds of faction missions during that time and make more
My mistake. I looked through it and must've glossed right over.
 
If the rewards are worth it and the fight difficult I’d be very much down with farming bounties with the boys
I was thinking like duos really tbh. Like a boss level mofo jedi where you will need to heal each other take turns tanking etc.. like actually think instead of standing there firing and healing.
 
I don't feel bounties need any additional payout. Getting around 100k for 15 minutes of a bounty is very similar to terminal missions as it is. Any bump puts them above and that's no bueno.
 
I don't feel bounties need any additional payout. Getting around 100k for 15 minutes of a bounty is very similar to terminal missions as it is. Any bump puts them above and that's no bueno.
In 15m I can do 3 rounds of terminal missions and make around 160k credits. There is absolutely no reason why terminal missions should outpace elite bounty hunting missions. Literally any build can farm terminal missions.
 
I'm still a fairly new player, only about a month into SWG, but I've been playing a BH the entire time and have made the vast majority of my money on the extremely dangerous PvE bounties. Wanted to share my perspective as a newer player.

I don't time my bounties, but I really feel the average is more like 10 minutes, maybe even 8-9 rather than 15. Yeah, sometimes you get a bounty out in BFE but you also get bounties literally right outside of starports at mining outposts and such that take 5 min or less. Averages around 10 min seem accurate. For that reason, I don't think credits need expanding, as the bounties already drop between 15-45k. If you work out of an IJM that's 85k-115k credits for 10 min of work, seems better than faction missions imo. As a master sniper, I don't think I could complete three sets of faction missions in 10 min. Maybe two.

If anything, I'd maybe decrease credit drops by these bounties by 15k and add that to the overall mission payout to better differentiate extremely dangerous bounties from normal ones on the mission board. As it stands, I need to click each bounty to see which is an extremely dangerous one as they all pay the same - that doesn't make sense to me. So, (out of an IJM), around ~85k credits payout, with a potential loot pool of 15-30k credits from the bounty itself. A mild difficulty increase seems fair for higher guaranteed payouts.

Regarding drops, I do agree. My house is an absolute cluster of BH schematics. They are nice to get, but I end up deleting some because there's just no way to sell them all if you do a lot of these bounties. Since the mobs already drop gear, that's how I would personally expand it. Augments, maybe even sell-able or deconstruct-able weapons? I don't know if the Jedi bounties can drop holocrons, but that would be cool too (if you can separate loot that way, idk). Expanded loot pools along the same line as the existing stat gear drops would work, thematically fitting items for bounty targets which could sell at the bazaar for another 25-30% payout increase but aren't necessarily super rare. Even consistent junk drops would be a nice bonus.

Group bounties would be awesome. They probably need a limit of some kind to prevent it being too OP, though.
 
I'm still a fairly new player, only about a month into SWG, but I've been playing a BH the entire time and have made the vast majority of my money on the extremely dangerous PvE bounties. Wanted to share my perspective as a newer player.

I don't time my bounties, but I really feel the average is more like 10 minutes, maybe even 8-9 rather than 15. Yeah, sometimes you get a bounty out in BFE but you also get bounties literally right outside of starports at mining outposts and such that take 5 min or less. Averages around 10 min seem accurate. For that reason, I don't think credits need expanding, as the bounties already drop between 15-45k. If you work out of an IJM that's 85k-115k credits for 10 min of work, seems better than faction missions imo. As a master sniper, I don't think I could complete three sets of faction missions in 10 min. Maybe two.

If anything, I'd maybe decrease credit drops by these bounties by 15k and add that to the overall mission payout to better differentiate extremely dangerous bounties from normal ones on the mission board. As it stands, I need to click each bounty to see which is an extremely dangerous one as they all pay the same - that doesn't make sense to me. So, (out of an IJM), around ~85k credits payout, with a potential loot pool of 15-30k credits from the bounty itself. A mild difficulty increase seems fair for higher guaranteed payouts.

Regarding drops, I do agree. My house is an absolute cluster of BH schematics. They are nice to get, but I end up deleting some because there's just no way to sell them all if you do a lot of these bounties. Since the mobs already drop gear, that's how I would personally expand it. Augments, maybe even sell-able or deconstruct-able weapons? I don't know if the Jedi bounties can drop holocrons, but that would be cool too (if you can separate loot that way, idk). Expanded loot pools along the same line as the existing stat gear drops would work, thematically fitting items for bounty targets which could sell at the bazaar for another 25-30% payout increase but aren't necessarily super rare. Even consistent junk drops would be a nice bonus.

Group bounties would be awesome. They probably need a limit of some kind to prevent it being too OP, though.
Anyone who has been here long can tell you that farming terminal missions definitely outpaces BH missions. Faction Terminal missions do not spawn elites and tend to only spawn 3-4 enemies that die quickly. There are specific cities with locations that allow you to back to back farm them with efficiency, and that’s not even factoring in smugglers hacking the terminals for extra payout.

Yall are acting like 15-30k breaks the economy when it’s chump change.

On top of the fact that if the loot table was expanded the credits would drop less in their pockets.

I will never understand why people are so dedicated to things being garbage when they could be so much better.

Encouraging hunters to chase missions that take more time, tracking droids, and foods; with higher risk and rewards is a way to make the profession theme more fun to take part in.
 
Anyone who has been here long can tell you that farming terminal missions definitely outpaces BH missions. Faction Terminal missions do not spawn elites and tend to only spawn 3-4 enemies that die quickly. There are specific cities with locations that allow you to back to back farm them with efficiency, and that’s not even factoring in smugglers hacking the terminals for extra payout.

Yall are acting like 15-30k breaks the economy when it’s chump change.

On top of the fact that if the loot table was expanded the credits would drop less in their pockets.

I will never understand why people are so dedicated to things being garbage when they could be so much better.

Encouraging hunters to chase missions that take more time, tracking droids, and foods; with higher risk and rewards is a way to make the profession theme more fun to take part in.
I agreed with you to buff them, actually. But you got me curious, so I just tested the theory. Small sample size of course. I took two sets of two faction missions out of ToX just now, and they both took me about 5 minutes. So, 10 min for 80-85k credits, no loot drops. If I'm doing a 100k+ bounty in the same time, how is it not more money? That's before including any drops.

There may be some great technique or location you have to do it in less time, but I can bounty out of any IJM consistently. I've heard about faction missions since starting but have never seen them actually payout more than these top end bounties in my experience.
 
I agreed with you to buff them, actually. But you got me curious, so I just tested the theory. Small sample size of course. I took two sets of two faction missions out of ToX just now, and they both took me about 5 minutes. So, 10 min for 80-85k credits, no loot drops. If I'm doing a 100k+ bounty in the same time, how is it not more money? That's before including any drops.

There may be some great technique or location you have to do it in less time, but I can bounty out of any IJM consistently. I've heard about faction missions since starting but have never seen them actually payout more than these top end bounties in my experience.
To their point, it costs nothing to run those terminal missions. BH require droids, and for less solo specced builds, buffs to handle the extreme bounties.
I will be downvoting because there is little chance they will increase the payout twice in two patches back to back, but there is a player voice where they want better all around loot for BHers bounties that I have upvoted and others should as well.
 
I agreed with you to buff them, actually. But you got me curious, so I just tested the theory. Small sample size of course. I took two sets of two faction missions out of ToX just now, and they both took me about 5 minutes. So, 10 min for 80-85k credits, no loot drops. If I'm doing a 100k+ bounty in the same time, how is it not more money? That's before including any drops.

There may be some great technique or location you have to do it in less time, but I can bounty out of any IJM consistently. I've heard about faction missions since starting but have never seen them actually payout more than these top end bounties in my experience.
I can go to bastion, take 2 28k missions going SW under 1200m and clear them both in less time than it takes to drive that far. Without having to travel to star ports or wait on shuttles. And without having to use droids or anything else.

Bounty hunting should be a profitable profession on its own. And truly elite missions with quality rewards are a no brainer.

What we have is boring and lacks any thematic impact
 
To their point, it costs nothing to run those terminal missions. BH require droids, and for less solo specced builds, buffs to handle the extreme bounties.
I will be downvoting because there is little chance they will increase the payout twice in two patches back to back, but there is a player voice where they want better all around loot for BHers bounties that I have upvoted and others should as well.
Fair enough, yeah, though the price is pretty negligible it is still there. And let's be honest, deduct 10,000 credits from every bounty for the ITV (might as well consider that battery also). I agree it needs a bit of a buff, which is why I wanted to weigh in on what I felt might be more realistic is all.
 
Fair enough, yeah, though the price is pretty negligible it is still there. And let's be honest, deduct 10,000 credits from every bounty for the ITV (might as well consider that battery also). I agree it needs a bit of a buff, which is why I wanted to weigh in on what I felt might be more realistic is all.
You’re good, I just want to see the profession revived as a way to persist and thrive in game as a member of the galaxy. Instead of being relegated to a stat tree with good abilities
 
I can go to bastion, take 2 28k missions going SW under 1200m and clear them both in less time than it takes to drive that far. Without having to travel to star ports or wait on shuttles. And without having to use droids or anything else.

Bounty hunting should be a profitable profession on its own. And truly elite missions with quality rewards are a no brainer.

What we have is boring and lacks and lacks any thematic impact.
I guess I just haven't had that same experience is all. Maybe other newer players feel the same. Not sure what you mean by Bastion (Core Bastion?), isn't that a research town not an IJM? Are you including slicing in this, which would also affect bounty payouts (I think)?

I'm just not seeing the math actually play out how it's portrayed. And again, I still agree with you in general, I just think this faction vs BH mission comparison gets exaggerated pretty often.