Creature Handler Pet Spawn & Revive Changes

Creature Handler Pet Spawn & Revive Changes
This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
Proposal
1. While the Revive Pet bar is visible, the CH is rooted and cannot take any other action.

2. Pets are revived and summoned at 10% HP.

3. Creature summons are allowed in combat.

4. Pet death debuff on Creature Handler. Lasts 5 minutes. Stacks up to 5 times. +100% creature summon time.
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This should be the icon. :)
Justification
1. Currently can heal and move while reviving pet. Not expected functionality. No opportunity cost for player.

2. If added: If not in danger, healing them up is trivial. If in danger, there is a Action/Mind heal investment required to get the creature combat ready.

3. Leaving combat to store and instantly summon another or fully healed pet fully resets the engagement for that half of the creature handler's template. This is often used in both PvP and PvE. DOTs on CH are not an intuitive counter. Requiring to heal up a summoned pet and having to spawn in a safe location no longer require the arbitrary combat flag to matter.

4. Repeatedly dying creatures leaves the CH open to attack without a pet for longer. Provides incentive for PvP players to target creatures. Adds tactical gameplay for CH in PvE to pull off tank pet if targeted by PvE enemies.
Motivation
Pet death does not matter to creature handlers. In current implementation, it is actually preferable to have the pet die in some cases due to the benefits of instant resummon. Pets are currently ignored in PvP the vast majority of the time. Pets are used as a tank often because there is no problem when they die.
Adjust creature spawn and revive functionality to reflect expected behavior and makes pet death meaningful in both PvE and PvP