- Proposal
- Reverse Engineer-like system where you can fuse two or more tamed incubated eggs of the same species into a new egg with the best stats of each.
- Justification
- CH's tamed pets are next to worthless because of the heavy RNG involved in getting decent stats, nevermind having "perfect" or even close.
- Motivation
- Taming and creature baby hunting are aspects of the game that are completely forgotten since they're pretty much relegated to the "noob" CH phase until you can afford to buy creatures off an already established BE later on.
It would be great if we could give those aspects some life without stepping too much into BE's territory.
Will also cover that short but awkward phase between the aforementioned "noob" phase and the "I'm able to afford actually good BE pets" phase.
I suspect this suggestion or similar might have been brought up before, and I'd assume might have not been too popular among our BE friends.
This RE-like system I'm proposing still leaves room for BE to be involved in the process, by some consumable or set of consumables required to execute it, for instance.
And will not overstep on current BE's pet crafting too much, as they will still be the only ones being able to pull the best stats on their creatures all the time, not to mention mutations, which are usually preferable.
I also thought about proposing having player character stats (like taming wild/vicious creatures, or maybe new ones locked behind some new prestige tree? *wink wink*) being taken into account for the initial stats of the tamed egg, just so other professions can be involved as well, but better keep suggestions simple and expand upon them later on if necessary.
This RE-like system I'm proposing still leaves room for BE to be involved in the process, by some consumable or set of consumables required to execute it, for instance.
And will not overstep on current BE's pet crafting too much, as they will still be the only ones being able to pull the best stats on their creatures all the time, not to mention mutations, which are usually preferable.
I also thought about proposing having player character stats (like taming wild/vicious creatures, or maybe new ones locked behind some new prestige tree? *wink wink*) being taken into account for the initial stats of the tamed egg, just so other professions can be involved as well, but better keep suggestions simple and expand upon them later on if necessary.
Last edited: