Creature Handler's tamed incubated eggs improvements (RE)

Creature Handler's tamed incubated eggs improvements (RE)
  • Thread starter Thread starter coldcite
  • Start date Start date
  • Open Science Outdoors 
This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
Proposal
Reverse Engineer-like system where you can fuse two or more tamed incubated eggs of the same species into a new egg with the best stats of each.
Justification
CH's tamed pets are next to worthless because of the heavy RNG involved in getting decent stats, nevermind having "perfect" or even close.
Motivation
Taming and creature baby hunting are aspects of the game that are completely forgotten since they're pretty much relegated to the "noob" CH phase until you can afford to buy creatures off an already established BE later on.
It would be great if we could give those aspects some life without stepping too much into BE's territory.
Will also cover that short but awkward phase between the aforementioned "noob" phase and the "I'm able to afford actually good BE pets" phase.
I suspect this suggestion or similar might have been brought up before, and I'd assume might have not been too popular among our BE friends.

This RE-like system I'm proposing still leaves room for BE to be involved in the process, by some consumable or set of consumables required to execute it, for instance.
And will not overstep on current BE's pet crafting too much, as they will still be the only ones being able to pull the best stats on their creatures all the time, not to mention mutations, which are usually preferable.

I also thought about proposing having player character stats (like taming wild/vicious creatures, or maybe new ones locked behind some new prestige tree? *wink wink*) being taken into account for the initial stats of the tamed egg, just so other professions can be involved as well, but better keep suggestions simple and expand upon them later on if necessary.
 
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Just to clarify this for myself:
With "incubated eggs" you specifically you mean those NOT crafted by a BE but rather collected from the wild correct?

If yes and this does not apply to BE crafted eggs that sounds good to me, its gonna take a while to get a maxed pet just from that and gives CH an interesting activity.
However id still like the "merging" to require some sort of component that CH's can use themselves but is crafted by a BE at a relatively low price because it doesnt exactly make sense for your nature boy CH suddenly be into bio-chemistry.
 
Just to clarify this for myself:
With "incubated eggs" you specifically you mean those NOT crafted by a BE but rather collected from the wild correct?

If yes and this does not apply to BE crafted eggs that sounds good to me, its gonna take a while to get a maxed pet just from that and gives CH an interesting activity.
However id still like the "merging" to require some sort of component that CH's can use themselves but is crafted by a BE at a relatively low price because it doesnt exactly make sense for your nature boy CH suddenly be into bio-chemistry.
Yes of course! (edited initial suggestion for clarification) And maybe limit it to only once (ie. you can't use an egg resulting from this process in another) so it doesn't become too powerful.
Also yes, I'd love for BE to still be involved through equipment/consumables CH are required to buy. In fact, my initial idea was merging together like 2 eggs max, but maybe we can do more with the cost (BE consumables) increasing exponentially for every additional egg.

I know the devil is on the details and I can got on and on with specific suggestions and whatnot, but the point is having a new way to obtain decent (not best, mind you) pets through exploring the wilderness, while not stepping too much into BE's business, ideally working side by side with them even.