- Proposal
- Instead of turrets and defences being destroyed while the base is invulnerable, they should instead be disabled. The turrets should stay disabled until 15 minutes after the base becomes vulnerable, allowing attackers to destroy the turrets if they are undefended within this time, without the turrets returning fire.
Behaviour of mines should not change.
- Justification
- - Reduction in cost of maintaining a base (it costs 800-900k for a full set of large turrets).
- Still gives attackers advantage at start of a base's vulnerability timer.
- Reduce burnout and improve sustainability of base defending
- Motivation
- Currently, turrets are base defences can be destroyed outside of base vulnerability times, without warning or notification. We simply cannot be expected to defend the defences at all hours of playing, when there is literally a time slot that you should be able to defend your base within. This is causing burnout and is simply not sustainable.
Proposal to change turrets from being destroyed to being disabled, when "destroyed" outside of base vulnerability.