*Edited* Suggestion for manufacturing schematic for Mk 1 Reactors

*Edited* Suggestion for manufacturing schematic for Mk 1 Reactors
This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
This prefix is applied by a Galactic Senator when they are officially sponsoring a post for consideration by the Development Team.
Proposal
Just suggesting that we allow Shipwrights to be able to make manufacturing schematics of the MK 1 Reactor, so they can make low end components in bulk.
Justification
It was suggested in the space channel, and had some support there. This will allow shipwrights to make cheaper reactors, in factory crates, so that they can be used as the component in Interdiction Burst Generators, which are needed to do convoys.
Motivation
Anything that supports quicker, more efficient ways for people to do end game content I believe we should all be for.

I don't think this change will impact game play, the economy, as it will just be for the lowest level reactors that are not used in ships, just as a subcomponent in crafting the IBGs.
Would just like some QoL for spacers, to be able to quickly make IBGs for convoys.
 
One of the things JTL did right was to not allow SW final crafts to be factory made. The NGE reinforced that by end game weapons and armor needing to be made "by hand". Factory automation is not a good thing in a mmo where every player can be a crafter. You want more players supplying a few items each, rather than one player supplying the entire server.
I'm going to downvote this.
 
This post is about mk1 reactors used for IBG schems, Savacc. Please rethink your position. Making Interdictor burst gens 1 mk1 reactor at a time is nightmare fuel
 
I think mark 1 reactors should be allowed. I do understand Savacc's point of view, allowing factory schem of a part you waited/built until you had all amazing successes and then being able to factory run it goes against the grain of the intent behind shipwrights. Mark 1 really shouldn't matter since no one really uses them anyway other than to feed into convoys.
 
Yes to allowing mk 1 reactors to be factory made because they're a sub component of burst interdictors. Ain't nobody got time for that.
 
One of the things JTL did right was to not allow SW final crafts to be factory made. The NGE reinforced that by end game weapons and armor needing to be made "by hand". Factory automation is not a good thing in a mmo where every player can be a crafter. You want more players supplying a few items each, rather than one player supplying the entire server.
I'm going to downvote this.
I do understand your point, and very much respect it, but I dont think just allowing the mk1 reactors this ability, would have much if at all any bearing on economy, or balance of power in the crafting world, or flying around with double amazing mk 1 reactors. Still not as good as the collection, or a RE project. mk1 reactors are essentially trash.
 
I don't want shipwright to become a mainline bulk crafting profession where the crafter logs in once every few months to make a new schematic and then never has to craft otherwise. I like shopping the little variances in crafts resulting from each piece being handmade. Downvoting.

For the interdiction generator subcomponents, maybe make a PV to make it an actual subcomponent, instead of another component. Like a new factory runnable Interdiction reactor subcomponent that uses same materials and is factory runnable.
 
Could we also just adjust the resources required in the IBG to just include the resources req'd to make a mk1 reactor? It's not like IBGs are sensitive to resource quality anyways.
 
I'm still concerned with this being just mk1, as it would create a weird exception to the pattern of ship components not being factory runnable. Most new SWs will assume Mk1s aren't until told otherwise.
 
I'm still concerned with this being just mk1, as it would create a weird exception to the pattern of ship components not being factory runnable. Most new SWs will assume Mk1s aren't until told otherwise.
I think the people making IBGs would be happy with either solution, so I would say leave it to dev team to pick whichever solution they can more readily implement. I find the concern about mk1s to be extremely negligible. If I got to pick one or the other, I would pick your solution, because it would be more convenient.
 
I think the people making IBGs would be happy with either solution, so I would say leave it to dev team to pick whichever solution they can more readily implement. I find the concern about mk1s to be extremely negligible. If I got to pick one or the other, I would pick your solution, because it would be more convenient.
Agreed - just posting the question let the devs sort it out. They know what we want, remove the reactor requirement or make them be able to be ran in factory crate